This rp will be based on My hero Academia, I have planned to include a more serious theme as well as derive from events that happenes in the Anime/Manga except for critical events such as sports festival, Hero license, and things that fall along those lines. ______________________________________________________________________________________________________ ______________________________________________________________________________________________________
It all started over a century ago with the birth of a luminescent baby. Ever since that incident, many people from around the world began to develop different kinds of supernatural abilities, otherwise referred to as Quirks. Naturally, humans were scared. Being met with new and dangerous abilities, the first few decades of supers were brutally treated, locked up and experimented on like caged animals. Over time as supers grew in numbers and became aware of their new abilities the battle for equality shifted in their favor. After many years of blood sweat and tears. The supers and regulars began to co-exist peacefully with the intention to protect civilization together.
Before you knew it the world quickly became a superhuman society and as of today, about 80% of the world's population possesses a Quirk. In a world swirling with chaos, there are those who want to protect the peaceful society and others who wish to conquer giving rise to the profession that everyone once dreamed about and admired became reality. That profession is...not quite yours yet.
A Hero is a symbol of hope and peace for the entire world. You are not a professional hero. You are a student, learning to become a hero. Komei Academy is the place to achieve that goal. Formally known as the best hero academy in the world, but was recently outranked by a newly built establishment. Despite the drop in the rankings, Komei Academy continues to serve as a great school for young heroes to come.
Welcome to Komei Academy! This year will certainly be an interesting one. Please, enjoy it to its fullest.
The Academy was founded 12 years ago on the outskirts of Hosu, Japan. Currently, It is the youngest hero academy listed among the top ten rankings.
A steel wall and invisible barrier surrounds the premises to prevent villains or any other outsiders from entering. Only someone with a Student ID Card or Special Entry Permission ID can enter.
Komei Academy was formally known as a number #1 school but had dropped in ranking within these past few years. It was shocking at first, but Komei's overwhelmingly positive reputation prevented any grave repercussions towards the school. Komei accepted their defeat with pride and viewed it as a positive outcome. The next generation of heroes were on the rise. Komei's current academic system wasn't enough to provide the best education to their students. Komei Academy drastically reformed their lesson plans to avoid being left behind time itself.
Students are separated into specific departments and classes. Your character will be attending Class 1-A, in the Department of Heroes. This is a boarding school, so you will have your own dorm room. Upon receiving your admittance letter, you’re Student ID (Which is also the key to your room) along with your School Uniforms should have been delivered to you before the start of the semester.
This is the dormitory for the hero department in which class 1-A will be staying, in the admittance letter we requested your belongings to be sent as to single out a distraction on your first day. Your belongings are waiting for you in your dorm room.
Komei provides a ranking system as a way to influence competition as well as motivate their students to do their best. Not only does it come with a nice name tag you also a lot more privileges when your at the top as well as Influence outside of Komei Academy in the Hero world, as you climb the ranks you gain more enticing privileges. These privileges don't give you any edge over other students but are rather rewards for a job well done. Only the most focused stay at the top so don't let the rewards influence your work ethic poorly.
Despite the way of entrance through school a fresh student will always begin at unranked. Through hard work in class and triumph, training exercises, and school events. Naturally one will climb the ranks. Being a low risk but at the same time a long process which.
The other way is challenging other students, challenges can be anything you can think of, sports, games, academics, games. The challenge do get to pick the location, time, and rules of the match. If you succeed you will gain their rank while they fall down to your previous ranking. IF you lose you cannot enact further challenges for the remainder of the term. If the challenger loses 3 challenges they are expelled. All formal challenges must be officiated by a faculty member
Culinary Arts - Want to learn how to cook like a real hero? Culinary arts will refine your skills greatly and have you feeling like an Iron chef once you graduate. - Taught Connoisseur
Hero Gear - Learn about and use all types of Gear that heroes use on the daily to help with their Job! - Taught by Arsenal
Villain psychology - Want to know more in depth about a villains way of thinking, what might go on in their mind? - Taught by the ex-villain Ms.Mako
Quirk Application - Want to use your powers for something other than heroing? Wonder how you can use your quirk for everyday work? - TBA
Application Form
Appearance: Picture or description is fine, Include height and weight as well. Costume: Name: Tell us your name. Gender: Are you a boy or girl? Age: Students are 13-16. Height: Weight:
Personality:
What are you like? Anything particular we need to know?
Background:
Give us a summary of your life up until now along with the reason why your character chose to enroll in Komei Academy over other academies. Komei Academy takes place in Hosu, Japan.
Quirk:
Please PM me all quirk ideas that you have so that I can proof read and check them. Also I want to try something new and allow the choice to keep your quirk a secret until revealed in the Rp in attempt to give a real feel in not knowing your classmates quirk, this is completely optional and you don't have to keep it unknown in your CS.
Talents: List at least two talents your character is good at. It could be anything, like a sport, hobby or a unique skill your character has or can do.
When creating a quirk for your character some may get derailed from the fact that quirks are a physical abilities rather than a magical one. There is no need for some long and deep explanation but rather something that fits in with the super power genre. The more powerful the quirk the bigger the repercussions but overall try and be creative with the quirk you give your character, I look forward to seeing what you cook up.
A quirk will fall into one of the following categories
Emitter Class: These quirk class grant the ability to either release certain substances, or alter materials around them in certain ways. While most emitter-type Quirk users generally have a handle on their own "emissions", it's also possible for users to hurt themselves from coming into too much contact with their quirk.
Transformer Class: User of this type of quirk are able to take on a temporary alteration of some kind. Transformation quirks allow the user to temporarily "transform" their body in a variety of manners, sometimes enhancing existing features or perhaps adding new features to the body altogether.
Mutant Class: These quirks can have a wide variety of features and abilities depending on the individual, but the common similarity seems to be that these quirks are a part of the user's physicality. As a result, these Quirks are always active, but generally allow the user the greatest degree of control.
Basic Rules
-Be nice and respect your fellow roleplayers. -No one for all's or all for one's Do not kill off other characters without permission from the player. -No Godmodding without permission from the player. -No Metagaming. -Try to keep it PG-13. -Do not post CS sheets in the Character tab without being approved by the GM/CoGM. -Try to tag/mention the people you interact with in your IC posts. -No Speed Posting. Give other players a chance to post in the IC tab. Please wait until at least two IC posts have been made since your last IC post. -If you are unsure and have a question ask the Gm or co Gm. - Applying a cs also means I am legally entitled to know any surprises or ideas that are in the process of being conjured or made a reality. -More importantly, have fun!
Jeez, so needy with all of those first posts! Anyways, making my sheet found some good pics and might draw some stuff for it later! (I'm not good at drawing but I need the practice anyways)
Appearance:Lysander has red hair, with hints of brown in them as well making for a nice rust color when the light hits it right. There is no hair on his forearms or below the knee, instead there are small metal spikes that come out about half an inch from his skin. He generally doesn’t wear anything that covers these areas and when he does they are quickly destroyed and torn up by the metal “hairs.” He has a very punk rock aesthetic, piercings, stick and poke tattoos he claims to have done using his quirk and has an array of denim jackets covered in patches. That is, when he’s not in uniform. Costume: Fitting with the theme of his punk aesthetic, when Lysander is in costume he has a silver and brown theme to his costume, studded shoulder pads and and baggy shorts that end in tight cuffs above his knees. He has fingerless gloves and high top shoes with small holes around the sole. His face is covered by a mesh mask almost like a fencer with a jack-o-lantern style face painted over it, his hair and ears left uncovered. Name: Lysander Mordred Gender: Male Age: 16 Height: 172 cm Weight: 61 kg
Personality:
Lysander is very adamant that he is going to be the best thing since Mt. Lady in terms of heroes who stand out in a crowd. He doesn’t care about the stats or being the best, as long as the press is taking pictures of him he is happy. He is a fairly friendly person who doesn’t hold any grudges and has very little hate in his heart and is always willing to let someone else take lead. Looking good is better than winning, but you have to lose with style or else it’s all for nothing, and anything that can make him look bad may set him in a bad mood for a week and any injury he can fake not having might go untreated and leave him at a disadvantage until it heals or someone forces him to admit he’s hurt.
Background:
In America, the superhero scene was going strong, and New Jersey was not exempt from having its fair share of heroes. Among those were two C listers who were never in the spotlight for their entire careers, Ironhide and Stick. The former possessing the ability to turn his skin to solid steel and the latter able to produce a spider web like substance from her hands. They retired and decided that they had been in the shadows of other heroes together enough that they liked each other enough to settle down and have a family. They had three children, the first carrying on their father’s name, Ironhide, who took after his father and could turn his skin to steel but with a bit more durability. The second was a daughter, taking after their mother more being able to secrete a webbing from her hands that had steel laced in it, making it extra strong. Their third child, Lysander, was born the first mutant type in their family, with a mix of both his mother and father’s powers.
At age four, Lysander’s quirk manifested itself, revealing that he was a mutant type. An X-ray showed he had metal running through his body, coiled around his bones and sticking out of his forearms and lower legs where hair follicles should be. Instead he had about 10 little metal chord like protrusions on each limb. He would catch them on EVERYTHING growing up, ruining almost all of his clothes for the next couple years until he learned a technique for slipping stuff over them and took a liking to baggier clothes that didn’t have sleeves and didn’t cover his lower legs.
He excelled in almost every aspect of school that wasn’t math, science, reading, writing, or history. Which left two things, Quirk based courses and Social studies. He found his own among people, taking to the drama club to earn the spotlight in every musical or play he could, playing the trumpet in marching band in order to be given the most solos and training with his parents and siblings every chance he got in order to get better with his quirk.
He had his mind on becoming a hero since he was young, as it was the biggest spotlight out there, and even if his parents had achieved no fame their C-list status was enough to get his name in the hands of the former best Japanese Hero school. He immediately transferred over and scored juuust high enough to get in. Most of his entrance exam consisted of showing off and not scoring points.
Quirk:
Well it’s a mutant type? There’s metal involved but it’s a secret for now!
Talents: Multi talented musician who can sing, dance, and is currently learning guitar, bass, and any other chord based instrument he can get his hands on. Balance and core strength are his strong points.
Power: F
Agility: D
Stamina: F
Here is my sheet, left the quirk part out but it might not be hard to guess from the way he looks!
Appearance: Skin as pale as driven snow with hair a soft shade of black, it's clear that his abilities and lineage make up his appearance. His eyes are like black pools with no added details of color aside from the whites of his eyes that have a strange, stylish cut across his dark iris'--in fact, there's no color to be found anywhere on him. His palette is completely monochrome from the black horns and tail of devilish origin to the white, classic gloves he is literally never seen without; additionally, his teeth seem to have distinct points to them. He's relatively average in height, standing 5'6 (5'9 with the horns) and weighing a healthy 146lbs, often seen carrying a stylish black umbrella. He chooses to wear the long sleeve boys uniform with the sleeves rolled up to his elbow and the jacket draping around his shoulders like a cape rather than wearing it properly. He wears his gloves with his uniform and chooses to wear black dress shoes rather than typical brown loafers and speaks with a mellow Spanish accent. Iggy is often seen playing with his black umbrella by slinging it over his shoulders or twirling it when it's not in use.
In addition to his typical white gloves, he proudly displays a top hat that sits diagonally over one of his horns (not pictured) with a classic black and white tuxedo style suit that conforms to his body despite side effects of abilities on his body.
Name: Ignacio Matias Yamada "Call me Iggy~"
Gender: Male
Age: 15
Height: 5'6 (5'9 with horns)
Weight: 146lbs
Personality:
Iggy is first and foremost a gentleman. He takes issue with any hint of unfairness in any given situation and for all intents and purposes is a man of class. He is second-most incredibly mischievous. He enjoys playing tasteful pranks on others for the sake of his own bemusement so long as he knows it won't cause harm. He has a sense of easiness to him despite his capability of becoming very easily annoyed with others--he enjoys a game, certainly, but he's not about to be made a fool by anyone elses' standards. He has a sense of confidence to him others are often drawn to and hopes to inspire others by saving face. Despite this, he is not without his anxieties and subject to pressure of his own doing. He greatly fears being unable to help others and has a sense of sadness beneath his usually grinning demeanor.
Background:
With his father from Japan and his Mother from Spain, to say that Iggy's life up until now has made much sense at all would be completely untrue. Splitting the hairs of his identities growing up in Spain was odd especially when his olive skin color shifted so drastically at the last moment when he was four years old to its paper-white nature as seen today. Being that both his parents possessed their own quirks, his household adapted easily enough to his certain abilities without much issue--though he did get in trouble very frequently for his array of pranks he'd play on other children in the area. Iggy studied in a small, Spain school until his mother passed away when he was thirteen years old. Reeling from the death of his wife, his father sold their lavish, upper class estate in Spain and moved back with Iggy to Japan. Since his mothers death, Iggys relationship with his father has been turbulent at best. Though the family he had come from was full of love and community with their mother around and they'd only ever really shared fond memories together, with his mother gone, they were all that remained. His father reclused into himself and refused to talk much to his son anymore. Most of their days were spent in silence and Iggy simply doesn't know how to reach out to him. He applied to the academy of his own volition after doing everything he could to break the quiet between them and found nothing seemed to help. At least with this distance, he figures, his father wouldn't have to look at him and be reminded of his mom.
Quirk:
TBA IC, But very obviously of the mutant class
Talents: -Spontaneous musical numbers complete with their own practiced choreography -Singing and dancing, as an addition to that -Really good at twirling his umbrella
@pkkenIt's finally done! Sorry it took so long - I had some trouble getting all the formatting squared away so that it didn't drag even further down the page.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ {"Sorry. I don't intend to be rude - it's just that you don't make any sense, so communication is difficult."} - Main Hexcode || #F50A83 ||| Secondary Hexcode || #0A8BF5 - {Jitter Doll || JubyPhonic} "Watching from far away... What do you think you see?" ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
{"I guess I've never really particularly 'wanted' anything. Does that really make me so strange?"} ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Personality Fumika strikes one almost immediately as a rather strange girl. Her demeanor is very subdued and quiet, and she seldom reaches out to other people. This isn't to say she's unfriendly or antisocial, as she will usually speak when spoken to unless she's particularly distracted. Rather, it's more like she simply doesn't choose to talk to others unless they first choose to talk to her. That much aside, it's also very hard to get an idea of what exactly she's thinking, since her expression seldom seems to change. She always seems focused on something, like she's intently watching her surroundings, or contemplating some deep mystery of which only she is aware. Yet, despite - or perhaps because of - this singleminded focus, she also seems incredibly oblivious and spacey, like she's always got her head stuck in the clouds. Maybe it's because she's always so lost in her own thoughts that she doesn't often start conversations with others?
Regardless, she seems like an honest, good-natured person. The problem is that "good-natured" doesn't necessarily mean "nice," and "honest" doesn't necessarily mean "polite." She certainly doesn't seem to be trying to be rude, and will readily apologize for any perceived insult on her part. But, even so, she can be very difficult to talk to, since she can be very stubborn, and only seems to see things from her own point of view. What's worse, she doesn't seem to understand what "tact" is, and as such, speaks incredibly bluntly. If she doesn't understand the way someone is acting, or doesn't get their reasoning, she'll much more often say something like "You don't make sense" than something like "I don't understand, please explain," as if since their thoughts don't make sense to her, they don't make any sense by some kind of absolute, objective standard. Because of this, she can oftentimes innocently end up pointing out flaws that people would rather not hear about, making her something of a nuisance. And yet, when people are offended by her words, Fumika seems honestly surprised, taken aback, and even remorseful, readily apologizing each and every time. As such, it's unlikely that she intends to be rude. She's just very bad at social interaction, and doesn't seem to realize that she's the weird one. At the same time, though, this same crippling flaw of hers can also make her come off as very endearing and sweet, since if somebody does something she finds praiseworthy, she won't hesitate to tell them in the most direct manner possible that what they did was good. She especially looks up to those who she sees as heroes, being a very devoted follower of almost anyone who's willing to do the right thing regardless of the risk or the cost. She's no hypocrite, either - or at least, is trying very hard not to be one, since she's generous almost to a fault. If someone said they needed her very clothing, she'd probably strip and give it to them without a second thought. Admittedly, this may in part be because of how oblivious she is, but she clearly means well, regardless.
On a related note, manners isn't the only thing she doesn't really get. Fumika and the concept of personal space don't seem to be acquainted - at least, in regards to those who are important to her. If Fumika feels emotionally attached to or intrigued by somebody, she tends to get very clingy, sticking close to them and hanging off of them like they're her own personal security blanket. This is actually rather strange, since towards anybody she doesn't share this connection to, she tends to be quite physically distant, shying away from physical contact with anyone she's not particularly close to. In this sense, she's almost like a young child, clinging to those she views as family and viewing outsiders with distrust.
This comparison may be more apt than one might realize, as she's a tremendously curious individual. As mentioned earlier, it always seems like there's something or other that's caught her interest entirely, and thus, more often than not, she can be seen observing something or someone, curious about how it works or who they are. With the zeal of child in a toy store, she thus lives romping from one new thing to the next. These novelties could be anything, ranging from treats, games, and fanciful trinkets to interesting philosophies or people. On this note, it's important to make a distinction. Although Fumika's emotional growth was undoubtedly stunted at some point, she's most certainly not an idiot, intellectually speaking. Gifted with an incredibly keen memory as a side-effect of her Quirk, she uses this to her advantage by amassing a veritable database of knowledge inside her head and putting it to use in any way she can. A tremendously creative and introspective individual, she gathers information on everything she can find around her. By observing her surroundings and understanding everything she can, she becomes a little bit better prepared to cope with the world around her. And, by observing other people working hard for what they believe in, maybe she can get a better idea of what it is, exactly, she herself wants to strive for. Such is her reasoning, and thus is why, even if she doesn't often interact with others, she often watches them with a keen interest.
As mentioned before, it's very difficult to figure out what exactly Fumika is thinking about. This is due to the fact that, quite simply, despite her somewhat childish mentality, she has a surprising level of control over how much she actually emotes. She doesn't seem gloomy, necessarily, nor does she seem happy despite her tremendous concentration and the underlying childish energy she displays so freely. Rather, she usually just seems kind of... blank. She doesn't really show many expressions, or rather, what expressions she does show all seem very understated. A slight upward curl of her lips is like a smile or a laugh, a faint frown of frustration is akin to an angry outburst, a glum sigh is like tears, and awkward fidgeting akin to fear or unease. It's this overwhelmingly stoic front that makes her seem so serious, since she ponders everything, be it a joke or an honest question, with the same unreadable poker face.
Speaking of jokes, when it comes to that sort of thing, Fumika is... well, she's about as dense when it comes to recognizing things like sarcasm as she is when it comes to speaking with tact. She's very literal-minded, and doesn't really get things like metaphors or facetious statements. Given her blunt honesty, and the fact that she seldom, if ever knowingly lies, it's quite possible that she just doesn't comprehend the utility of sharing information if that information isn't either guaranteed to be true or, at the very least, something she earnestly believes in. However, even if it's easy to "fool her once," as it were, she's not quite so naive as you might think, as she's long since discovered that people are capable of telling falsehoods. What's more, given her Quirk, it's very difficult for her to forget a lesson once she's learned it. Because of this, she actually tends not to trust people easily, taking what they say at face value, but picking it apart with constant vigilance, always on guard against deception. Her trust, once lost, isn't easily regained.
Regardless, Fumika is a living pile of idiosyncrasies, and quite a handful to deal with, regardless of her good intentions. Perhaps it's because of this that she doesn't seem to have many friends? I say "many" rather than "any" because there is one close friend about whom she speaks at great length when given even the slightest prodding, displaying a certain joy just in mentioning her that clashes completely with her usual stoicism. This "Haruka," whom she seems to idolize, was apparently her inspiration for becoming a Hero, although she doesn't really go into detail on that count. In any case, most people around her seem to keep her at arms' length, and she responds in kind, content to keep living within her own little world. It's almost as though she's simply observing her own life rather than living it, and finds trying to understand other people as difficult as they find trying to understand her.
Perhaps, beyond her seriousness and outward cool... there isn't really anything else to her?
Perhaps, Fumika is simply empty - although what she's missing, who can say...?
{"Becoming a Hero... even if I'm lonely... if it makes people happy - if it makes Haruka happy - then I'll do it."} ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Background "Top heroes often have stories about them from their school days. Most of these stories have one thing in common: their bodies moved before they had the chance to think." - All-Might
The story of the girl who would one day become the heroine Replicorder is a little different. True, she herself acted without hesitation when faced with danger, but even so, it was she herself who ended up being saved by a true hero on that day.
Born into a small town in the countryside, Fumika's life was rather unremarkable until she reached age 13. However, although it was unremarkable, it wasn't unimportant. From a young age, her parents realized she was a bit... off, somehow. She was always earnest, saying exactly how she felt without any sort of filter. At first, there weren't any problems, but as she and the children around her grew older, she was slowly pushed away from them, as her honest answers seemed to them like insults and criticisms. It only grew worse when her Quirk - a combination of her father's ability to perfectly recall things he'd seen and his mother's ability to create simple constructs of energy from her own body - first appeared, as, compared to those around her, she felt as though her own efforts were impermanent and, ultimately, meaningless. Feeling rejected and unable to express herself, over time, Fumika simply gave up, resigning herself to fading into the background as a mere observer of her surroundings rather than a participant in them. And, were it not for the arrival of one Harukaze Haruka, her life probably would have remained this way forever.
Haruka was a transfer student, possessed of boundless energy and a singular drive to help others. She wasn't exactly widely liked due to her overwhelming attitude of her responsibility, which some of her classmates found to be condescension. However, to Fumika, she was a hero, since unlike her, Haruka had a strong belief in something, and was willing and able to put in the effort to make a difference in the world around her. Haruka, for her part, took a liking to Fumika for her honesty, and so took the young girl under her wing. As the two grew older, Haruka hatched a simple dream: she wanted to become a pro hero, and wanted Fumika to help her as her sidekick. Fumika, without any particular aptitudes or dreams of her own, agreed. So it was that from this time forward, Haruka was Fumika's best friend, and Fumika was Haruka's devoted sidekick and follower.
Haruka is likely to thank for Fumika's athleticism. Possessed of a Quirk that allowed her to vastly amplify the physical strength of her legs, she was capable of moving at unbelievable speeds, forcing Fumika to sprint just to keep pace whenever they trained together. Although her ability wasn't exactly flashy, Fumika still envied Haruka for her strength, something which Fumika's less direct abilities lacked. Wanting to be more like her, Fumika gave her training her best effort, not wanting to slow the friend she so respected down.
Their futures looked promising, regardless. They definitely had what it took to become heroes - or so they thought. However, not everything always goes as planned, and Haruka's dream was no exception. One day, on a day like any other, an impulsive student unable to control his fire Quirk lost his temper, and accidentally caused an explosion that lit the school they attended ablaze, in addition causing a collapse that trapped Fumika and Haruka's entire class in their burning classroom. Thinking quickly, Fumika used her Quirk to create copies of several trees she'd recorded on a whim, using these to hold up the falling ceiling while the rest of the class evacuated through the window. However, she herself couldn't move without looking away from at least one of her projections, and the ceiling was only barely holding up as it was. As such, she was forced to stand stock still, even as the fire spread behind her, licking at her back. Haruka, realizing her friend was in jeopardy, rushed back in to save her, but was too late. The choking smoke caused Fumika to blink, and her projections collapsed, taking the ceiling with them. Determined to save her friend, Haruka pushed her Quirk to its very limits, grabbing Fumika and then leaping backward with all the strength she could muster, absorbing the force of the sudden acceleration and the collision with the classroom's windows with her own body so that Fumika wouldn't be hurt, and furthermore taking the brunt of the fall.
Her desperate plan worked. They both got out alive, but at a great cost to Haruka. The leg she'd used to jump with, accelerating beyond her limits, was reduced to pulp. What was worse, several of her ribs were broken, and several discs in her spine were knocked out of place. Although her broken bones were fixed through surgery, there was nothing that the understaffed hospital in the rural area the two lived in could do about her destroyed leg. They were forced to amputate one of the limbs containing all that strength Fumika had so admired, and the girl who had once sprinted far out ahead of her was now forced to hobble along on crutches.
Haruka was heartbroken at her loss, but told Fumika that she didn't regret her decisions. After all, even if she had lost all hope of becoming a hero, at least her best friend was safe. But now, Haruka had no dreams to strive for, and all the effort they'd given seemed to have been for naught. So it was that with no goals of her own, Fumika made a decision: she'd go into the Hero program, get into the best school she could, and become a heroine worthy of carrying on the dream Haruka had entrusted to her. After a year of working tirelessly to prepare and master her Quirk to the best of her ability, she applied to several prestigious schools. And, much to her surprise, her effort paid off: she was accepted into the high-ranking Komei Academy, where she's now starting her training as a first year...
{"If you can't become a Hero, then I'll become one for you."}
{"That's just how I am. I see things that I admire, and I counterfeit them."}
{"So please smile, Haruka... Even just a little bit would be fine."}
{"I'll use my power to copy your strength, and grant that wish of yours."} ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Fumika can perfectly remember things she's observed and project copies of them. In the case of objects or copies of living beings, these copies have all the properties of the original, but become intangible when they leave the user's line of sight, and disappear completely if the user goes beyond about 15 meters away from them, which varies based on the complexity of the copy. She can also recreate things like forces, but can only do so within about a meter of her person. Aside from projecting copies of herself based on her own personal memories, Fumika can only project things she's deliberately recorded. She also can't record and project at the same time, having to switch between doing one and doing the other.
There are very obvious tells that indicate what she's doing, with her eyes shifting color and a marking appearing in her hair and shifting shape and color depending on how she's using her Quirk. Her eyes go pinkish-red with a matching dot to indicate that she's recording, and go green with a similarly colored arrow appearing in her hair to indicate that she's playing back something already recorded. They remain blue when her powers aren't in use, with a flashing || symbol appearing momentarily in her hair before vanishing when she turns her Quirk off. There's also a ring of matching color that appears in a band running through her hair. As she uses her powers, this ring fades bit by bit, serving as a battery readout for her Quirk. Once it runs out entirely, she can't use her powers anymore, and, what's more, she'll likely pass out on the spot. This battery can only be refilled by sleeping, and she'll feel unnaturally sluggish and sleepy until it's recharged.
Her ahoge acts as an antenna, allowing her to broadcast her recordings. If it gets cut off, drenched, or otherwise prevented from standing on end, her range will be limited specifically to her own person. Her braids, meanwhile, are an indicator of how much memory she has left to store recordings. They come unraveled as she records more and more data. When they unravel completely, she can't record any more without overwriting or deleting existing recordings. Similarly to her ahoge, if these are destroyed or soaked with water while her Quirk is active, she'll lose all the data stored on them. Until they are restored to normal, she can't record anything.
Even without using her Quirk to help her, Fumika is astonishingly acrobatic, having practiced free-running rather extensively to keep up with her much more agile friend and mentor, Haruka. Her other main advantages are her incredibly keen memory and sense of creativity, which allows her to come up with ways to use whatever recordings she has on hand to solve problems they might not initially seem suited to. She's also very determined, and tends to never give up if she can help it.
However, conversely, she's also very oblivious when it comes to dealing with other people, and doesn't know her own limits. She also lacks confidence in herself, even despite her resolve, which means she'll oftentimes cling to a course of action out of sheer stubbornness even if she holds no belief that she'll actually be able to succeed. What's more, her Quirk has several crippling weaknesses and doesn't directly strengthen her at all: two factors which can be exploited to render her effectively Quirkless under the right circumstances.
I'll take that as a compliment to my efforts. Thank you! ^^
...Although, it looks a lot more impressive than it actually is. Half of the text is actually contained in images so it's all side-by-side neatly, rather than messing with formatting at all, so I kind of cheated. ^^; That, and I had almost all of the descriptions already written up for a roleplay on another site, so I kinda copy/pasted most of it. :P
EDIT: Just finished reading through you guys' bios. I must say, it's going to be very interesting seeing how your characters and Fumika play off each other. :D