"Alaric was not an Imperial by blood, but he earned his place in the Empire. His parents were barbarians, having migrated from the northeast. They were granted land on the Imperial frontier in exchange for military service. When he came of age Alaric assumed command of his father's cavalry unit, assigned to patrol and scouting duties.
The young commander would have remained a relative unknown if not for the Siege of Zenith. When the Empire sent its legions south the Zathii rebelled. At that time only the Sixth Legion occupied Zathii territory; they retreated into Zenith, an Imperial colony, but suffered the loss of their commander in the retreat. The rebels surrounded the town and aspired to starve the legionnaires out. Alaric caught wind of this rebellion and hastily rode south to assist.
Alaric discovered the location of a rebel supply depot. The Zathii were stockpiling food, weapons, and supplies to support the siege and rebellion. In the early morning hours Alaric and his cavalry lit a large fire in the forest near the depot. While the depot's defenders did not leave their posts, Zenith's besiegers saw the smoke and, thinking the depot was under attack, sent a detachment to reclaim it.
Alaric and his men circled around the detachment and made it to Zenith unscathed, blowing into his war horn as he approached. The Zathii turned to face them. The Sixth Legion believed they were being relieved and rushed out to engage the rebels. Although the Zathii outnumbered their opponents, they were taken by surprise and hit from both sides. Some fought, most ran, and many were cut down. The Sixth Legion joined Alaric and marched north to take the supply depot. They routed the rebel detachment and took the depot without resistance.
The maneuver took courage, cunning, and initiative. The rebellion was crushed and Alaric received recognition for his tactical genius. He was given command of the Sixth Legion and deployed in the south; within a few short months the southern tribes had been subdued. The Emperor decided to make use of the commander's talents. He was sent west, tasked with crossing the Dragonspine Mountains and bringing to heel the Western Kingdoms..."
This is a fictional medieval role play inspired by the Rise of Domrius. The Empire has sent its premiere general, Alaric, west; they intend to conquer the Western Kingdoms. To do this he must first cross the Maw, which serves as the only safe route through the Dragonspine Mountains (separating the Western Kingdoms from the Empire). The Western Kingdoms must put aside their differences and work together if they ever hope to resist the Empire. But they need more time. Each kingdom has sent a small token force to hold the Maw for as long as possible.
You will be playing as one of the commanders of the Allied forces. There are two phases. During the Camp Phase the players will convene, interact, and discuss potential strategies; it concludes when a grand commander has been named.
The Battle Phase will commence afterwards. Alaric will deploy his forces and attempt to rout or destroy the Allies. When the Empire's forces have been routed or destroyed the next Camp Phase begins. You must hold the pass for as long as possible. The RP ends when Alaric has destroyed or routed the Allied force.
Bios should include your character's name, appearance, equipment, and history. You should also detail the army you have brought with you. You may bring up to 500 soldiers. You need to explain their equipment, role, function, and provide background on them and their kingdom.
The young commander would have remained a relative unknown if not for the Siege of Zenith. When the Empire sent its legions south the Zathii rebelled. At that time only the Sixth Legion occupied Zathii territory; they retreated into Zenith, an Imperial colony, but suffered the loss of their commander in the retreat. The rebels surrounded the town and aspired to starve the legionnaires out. Alaric caught wind of this rebellion and hastily rode south to assist.
Alaric discovered the location of a rebel supply depot. The Zathii were stockpiling food, weapons, and supplies to support the siege and rebellion. In the early morning hours Alaric and his cavalry lit a large fire in the forest near the depot. While the depot's defenders did not leave their posts, Zenith's besiegers saw the smoke and, thinking the depot was under attack, sent a detachment to reclaim it.
Alaric and his men circled around the detachment and made it to Zenith unscathed, blowing into his war horn as he approached. The Zathii turned to face them. The Sixth Legion believed they were being relieved and rushed out to engage the rebels. Although the Zathii outnumbered their opponents, they were taken by surprise and hit from both sides. Some fought, most ran, and many were cut down. The Sixth Legion joined Alaric and marched north to take the supply depot. They routed the rebel detachment and took the depot without resistance.
The maneuver took courage, cunning, and initiative. The rebellion was crushed and Alaric received recognition for his tactical genius. He was given command of the Sixth Legion and deployed in the south; within a few short months the southern tribes had been subdued. The Emperor decided to make use of the commander's talents. He was sent west, tasked with crossing the Dragonspine Mountains and bringing to heel the Western Kingdoms..."
This is a fictional medieval role play inspired by the Rise of Domrius. The Empire has sent its premiere general, Alaric, west; they intend to conquer the Western Kingdoms. To do this he must first cross the Maw, which serves as the only safe route through the Dragonspine Mountains (separating the Western Kingdoms from the Empire). The Western Kingdoms must put aside their differences and work together if they ever hope to resist the Empire. But they need more time. Each kingdom has sent a small token force to hold the Maw for as long as possible.
You will be playing as one of the commanders of the Allied forces. There are two phases. During the Camp Phase the players will convene, interact, and discuss potential strategies; it concludes when a grand commander has been named.
The Battle Phase will commence afterwards. Alaric will deploy his forces and attempt to rout or destroy the Allies. When the Empire's forces have been routed or destroyed the next Camp Phase begins. You must hold the pass for as long as possible. The RP ends when Alaric has destroyed or routed the Allied force.
Bios should include your character's name, appearance, equipment, and history. You should also detail the army you have brought with you. You may bring up to 500 soldiers. You need to explain their equipment, role, function, and provide background on them and their kingdom.