Hidden 7 yrs ago 7 yrs ago Post by TJByrum
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TJByrum Jed Connors

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"Alaric was not an Imperial by blood, but he earned his place in the Empire. His parents were barbarians, having migrated from the northeast. They were granted land on the Imperial frontier in exchange for military service. When he came of age Alaric assumed command of his father's cavalry unit, assigned to patrol and scouting duties.

The young commander would have remained a relative unknown if not for the Siege of Zenith. When the Empire sent its legions south the Zathii rebelled. At that time only the Sixth Legion occupied Zathii territory; they retreated into Zenith, an Imperial colony, but suffered the loss of their commander in the retreat. The rebels surrounded the town and aspired to starve the legionnaires out. Alaric caught wind of this rebellion and hastily rode south to assist.

Alaric discovered the location of a rebel supply depot. The Zathii were stockpiling food, weapons, and supplies to support the siege and rebellion. In the early morning hours Alaric and his cavalry lit a large fire in the forest near the depot. While the depot's defenders did not leave their posts, Zenith's besiegers saw the smoke and, thinking the depot was under attack, sent a detachment to reclaim it.

Alaric and his men circled around the detachment and made it to Zenith unscathed, blowing into his war horn as he approached. The Zathii turned to face them. The Sixth Legion believed they were being relieved and rushed out to engage the rebels. Although the Zathii outnumbered their opponents, they were taken by surprise and hit from both sides. Some fought, most ran, and many were cut down. The Sixth Legion joined Alaric and marched north to take the supply depot. They routed the rebel detachment and took the depot without resistance.

The maneuver took courage, cunning, and initiative. The rebellion was crushed and Alaric received recognition for his tactical genius. He was given command of the Sixth Legion and deployed in the south; within a few short months the southern tribes had been subdued. The Emperor decided to make use of the commander's talents. He was sent west, tasked with crossing the Dragonspine Mountains and bringing to heel the Western Kingdoms..."





This is a fictional medieval role play inspired by the Rise of Domrius. The Empire has sent its premiere general, Alaric, west; they intend to conquer the Western Kingdoms. To do this he must first cross the Maw, which serves as the only safe route through the Dragonspine Mountains (separating the Western Kingdoms from the Empire). The Western Kingdoms must put aside their differences and work together if they ever hope to resist the Empire. But they need more time. Each kingdom has sent a small token force to hold the Maw for as long as possible.

You will be playing as one of the commanders of the Allied forces. There are two phases. During the Camp Phase the players will convene, interact, and discuss potential strategies; it concludes when a grand commander has been named.

The Battle Phase will commence afterwards. Alaric will deploy his forces and attempt to rout or destroy the Allies. When the Empire's forces have been routed or destroyed the next Camp Phase begins. You must hold the pass for as long as possible. The RP ends when Alaric has destroyed or routed the Allied force.

Bios should include your character's name, appearance, equipment, and history. You should also detail the army you have brought with you. You may bring up to 500 soldiers. You need to explain their equipment, role, function, and provide background on them and their kingdom.
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Hidden 7 yrs ago Post by Nariata
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Nariata The Silent

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I am interested, if this gets enough support I could be down :)
Hidden 7 yrs ago Post by Artymis
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Artymis friend

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Yo this sounds awesome. Would definitely be up for it.
Hidden 7 yrs ago 7 yrs ago Post by Conscripts
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Conscripts An Atom Trying to Understand Itself

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Potentially very interested. A few things that I wonder though. So are we gonna lose to Alaric after all? And how are you going to determine if the Battle Phase is a victory for us or for Alaric? I mean, in a battle, there are a lot of factors that can contribute to a victory and defeat, so I just wonder how are you gonna make it plausible for us to follow. Don't take me too seriously on those questions though, I really really love the idea of a mind RP where the players must work out their brains to fight instead of just using their special abilities and superpowers like many RPs here, and I would like to see this RP a reality.
Hidden 7 yrs ago Post by Thecrash20
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Thecrash20

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I'm interested in a commander Rp. More of a team effort using team work and tactics then individual efforts.
Hidden 7 yrs ago Post by Skwint
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Skwint

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I'm certainly interested.
Hidden 7 yrs ago Post by TJByrum
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TJByrum Jed Connors

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@nariata, @Artymis, @skwint: Thanks! Glad to hear it! I had a blast playing through Rise of Domrius; it was one of the best RP's I had ever been in!

@Thecrash20: Oh yes, one of my favorite pieces of the the original RP (Rise of Domrius) was the combined effort everyone put in!

@conscripts: Alaric will have a very large, very powerful army. There is absolutely no way the Allied army can defeat his entire force. The Allies know this. They're not here to defeat Alaric entirely, they're on a mission to delay Alaric's invasion for as long as possible; every day they hold the Maw is another day the Western Kingdoms have to prepare a defense. In the original RP (Rise of Domrius) some players withdrew before the end, but others - like myself - decided to stay behind and die fighting.

I plan on using a very similar system as Rise of Domrius. Domrius could have easily sent in his best troops and routed us the first day, but he didn't. There was a reason for this, and it remained a mystery, and I have something similar up my sleeve. You'll remain in the Maw for as long as Alaric wants you to remain in the Maw.

Alaric will send an army out each day and the Allies must rout or destroy that army; that is a victory. The first time you are defeated will be the only time, as your camp will be overrun the moment the Allied army retreats; the RP will end afterwards. If it doesn't make sense, don't worry to much about it; it worked in Rise of Domrius, I'm sure it'll work here.

@Everyone: As I work five days a week, and am mostly tired or to busy after work, I usually post on Fridays, Saturdays, and Sundays.
Hidden 7 yrs ago Post by Conscripts
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Conscripts An Atom Trying to Understand Itself

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Alright, you have my attention. So how big will a battle be? Around 2000 soldiers on each side, or will there be more?
Hidden 7 yrs ago Post by Thecrash20
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Thecrash20

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So does are armies just have to be Humans/Human related? Or are their other species that are under or faction?
Hidden 7 yrs ago Post by Nariata
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Nariata The Silent

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@TJByrum

I am much the same, mention me when the OOC goes live :)
Hidden 7 yrs ago Post by Bright_Ops
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Bright_Ops The Insane Scholar

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I'm interested in joining this. Through I do have to second @Thecrash20 's question: Do we have to be humans or can we play humanoid races? (IE. Dwarves, Orcs, ect.)
Hidden 7 yrs ago Post by Zetsuko
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I'm intrigued by this
Hidden 7 yrs ago Post by seriousarmour
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seriousarmour The Gunslinger

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Count me as very interested
Hidden 7 yrs ago 7 yrs ago Post by TJByrum
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TJByrum Jed Connors

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@Everyone: I'll get an OOC up Friday or Saturday and start accepting apps.

@conscripts: I plan on having each player bring 500-1000 men a piece. I'll probably land on 500. Alaric will field an army roughly the same size each battle.

@thecrash20 and @bright_ops: I was having problems deciding on how much fantasy I wanted to allow. Did I want a high/Tolkien fantasy world, or did I want to take a more grounded approach? The grounded approach is easier to manage: infantry and cavalry, and we all know the limitations of mankind.

When we start to look at fantasy races we see the superior elven races, strong, resilient dwarfs, and bloodthirsty orcs, etc. They bring in a number of factors that might confuse/overwhelm me. You also have to consider things like giants, dragons, griffons, pegasi, etc that could change the entire scope of the RP.

Magical spells are okay for me to a certain extent. When mages use magic like artillery that works well. But then I fear people will try to use mind control, one-hit spells, etc that could - again - change the scope of the RP.

I would be willing to allow elves, dwarfs, etc and some magic depending on the scale of the request. I can't have dwarfs with impenetrable armor, or elves with arrow-deflecting magic, etc.

EDIT: But it should be understood the world is in a 'time of men' stage, so elves/dwarfs are probably less powerful than they were long ago, similar to Lord of the Rings.

@seriousarmour: My roster would not be complete unless I had a fellow Fett fan. Welcome aboard!
Hidden 7 yrs ago 7 yrs ago Post by Bright_Ops
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Bright_Ops The Insane Scholar

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@TJByrum

I was thinking of making a faction based on LotR orcs (through with my own twist on them, of course.) Would that be alright?

Edit: Out of curiosity, in the thread that inspired this one, how many days did people last?
Hidden 7 yrs ago Post by seriousarmour
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seriousarmour The Gunslinger

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I would be cool with fantasy races. Doesn't necessarily mean magic is around and I doubt most people would have any control of things like dragons. However even things like Pegasus knights and the like could greatly change how things would operate on a conventional battlefield.

I am equally cool without fantasy however.
Hidden 7 yrs ago Post by Zetsuko
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Zetsuko

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@Bright_Ops I was looking around on that rp a bit and as far as I can tell they made it three days
Hidden 7 yrs ago Post by TJByrum
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TJByrum Jed Connors

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@Bright_Ops: We only lasted 3 days. But that was over the course of a few months I think... maybe even a year? I was the commander of the first battle; I adopted a very defensive strategy to gauge Domrius' skill, and I don't think the Allied forces liked that to much. The second battle I sit out. During the third battle the Allied commanders were bickering so I left the camp and deployed my army (less than 100 men); my allies soon rallied to me and I assumed the position of commander on that day as well, which we won. That night an undead horde was summoned and overran the camp, wherein we lost. My characters died fighting, except for one: Aesa Jojora. It was a truly fun experience, I really hope I can bring that same level of fun to you guys!
Hidden 7 yrs ago Post by Conscripts
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Conscripts An Atom Trying to Understand Itself

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But how do you actually determines the grand commander anyway? Through the soundness of the strategy or something else?
Hidden 7 yrs ago Post by Nariata
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Nariata The Silent

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My faction would be something more grounded in reality, as close to it as I can in this type of Rp haha. I'm thinking of a religious order, with warrior priests and priestesses at the helm of a small rabble of the faithful; with the tribute, which they received from the worshipers and towns near their temples, being readily used for weapons and armor to mask the lack of skill that runs rampant through the rank and file..
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