Reference
Hero Name: Gravity Yarl
Real Name: Yasunari Hisakawa
Role: Principal of Komei Academy
Age: 64
Quirk: Unknown
Description: Principal of Komei academy, an Ex top hero from over 20 years ago. He retired due to old age and not being as strong as he was in his prime. He decided to open up Komei Academy as he still wanted to be of use to the hero society, now he teaches the young what it means to be a hero and how to reach it.
Hero Name: Kiwi
Real Name: N/A
Role: School Nurse
Age: 29
Quirk: Spawner Type: Mutant
Kiwi's quirk allows her to generate and manipulate various insects she hosts from inside her own body. Spawning too many insects will eventually cause her to collapse due to malnutrition. Which is why she carries an experimental serum for whenever she feels lightheaded. The drawback is, she will be unable to use her quirk for twenty-four hours.
Her insects can be used for defensive purposes as she can communicate with them over long distances and reinforce the security around the academy if needed. However, the main purpose of her bugs is to provide medical assistance to those who require it. The insects themselves can come in various sizes and possess different bodily features, but all of them will share the same ability. Every single one of them can repair damage done to the human body. The severity of the damage does not matter, on the condition that if the patient is still alive and if Kiwi is not too fatigued. Unfortunately, the insects cannot heal its master or cure any diseases.
Description: Kiwi is sexy, well educated, and playfully sadistic. A woman who probably relieves others of their skeletons just for fun. Often seen carrying a giant syringe around. Kiwi believes that big needles can solve any problem. It doesn't matter where she puts it, as long as it enters someone's body! She takes pleasure in her work and often intimidates other students with the creepy things she tells them...threatening to conduct experiments on their bodies, sewing on extra limbs, taking away limbs, or simply putting a bug inside them.
Hero Name: L Guardian
Real Name: Akihito Yoshida
Role: Homeroom Teacher
Age: 30
Quirk: Divine Guard Type: Transformation
Akihito's quirk gives him the ability to materialize an invisible guardian from his body. This guardian excels at close combat and cannot stray far away from its owner. The strength, defense, speed, and even size are all dependent by the amount of light available. At night, the guardian will be visible due to the low level of light compared to the day. Akihito would take reduced damage if the guardian were to be attacked directly. When his quirk has been active for too long, then Akihito will suffer from temporary blindness or in extreme cases, permanent damage to his eyes. Akihito's physical condition is shared with the guardian.
Hero Name: Infinity
Real Name: Isshin Ueda
Role: General Studies Teacher
Age: 25
Quirk: Round of Applause Type: Transformation
This quirk allows Isshin to temporary create clones of himself through specific actions, his preferred method is by clapping his hands. The amount of clones he generates will always be an odd number. He can only generate fifteen clones in total. While each clone cannot communicate with each other telepathically, they do share information and experiences when one has returned to the main body. Fatal injuries applied to one of the clones will not affect Isshin himself, however he will feel excruciating pain that makes him wish he were dead. Repeated use of his quirk causes extreme fatigued.
Description: A rookie teacher assistant kicking off his career at Kosei Academy.
Hero Name: Sarge
Real Name: N/A
Role: Head of Security
Age: 38
Quirk: Master Lock Type: Emitter
This quirk allows Sarge to shoot spiritual chains from his body to ensnare an opponent's body with great force.This does not work on any Mutant type quirks, due to it always being active. Since this quirk is tied to Sarge's Stamina, but its effectiveness decreases the more targets there are. The maximum amount of targets he has ever locked is nine.
Description: A short tempered foreigner from America. Sarge may not fully understand the Japanese language, but he sure as hell knows when someone is giving him the business. He rarely speaks to the students, but can often be seen having work related discussions with his colleagues. He takes his job very seriously, which is why he was referred by Principal Yasunari.
Appearance:
Despite his age, he looks like he is still in his late Fouries. A feat helped with his diet and strick workout regiment. Along with still being active as a hero. He doesn't have an eye patch but often wears shades, due to him being "blind" and all. He also carries a cane with him to act as his "seeing stick" which he uses in fights as it's a saber inside the wooden cane.
Costume:
basically what he wears all the time. As he wanted to portray being just a man to inspire those without quirks to get up and fight as wel for justice. Made Home more relateable. Also he didn't have to find a phone booth to change.
Hero Name: The Frenchman
Name: Jais Haven
Gender: male
Age: 60
Height:5'11
Weight: 200
Personality:
Jais has a strong sense of duty, honor and justice. A gentleman among gentleman, and a loving father and grandfather. Honor is a major part of his life as he believes that it grants a person far more power emotionally and rallies everyone to the same cause. One of the reasons he was so successful as a hero and still is considered the number one hero in France.
As a teacher he was strict, but did have a good sense of humor when appropriate. He could always see the true potential in his students and helped cultivate them realizing their true porpose in life in using their gift. Yes as heros but more than that as well. He keeps in touch with most of the students he had the privilege to teach, some more than others, and consideres them extensions of his family.
Background: Jais was a poor boy from a poor family.... also blind from birth he was destined to be a begger and homeless because of his family's status and there was really nothing a blind man could do toget ahead. Even at a young age he was bright enough to realize what his life had in store. He wished he could change his destiny with all his heart, if only he was given a chance.... he would do all in his power to seize that opportunity and make use of it to do something great in his life and prove that destiny is what they made it.
His chance was given when he started to notice shapes and movement around him. Not as other people see, but with his mind... and sound made it much more clear. It was as if he was seeing with his hearing. His quirk had finally manefested by the time he was five. He took this gift life given him and ran with it. Literally. The first thing he did was run without worry of running into something.
This turned into an obsession as he then learned parkour. Invigerated by this change in his life he also wanted to change his standing in society, by learning and becoming knowledgeable. He also learned Savett from his father, and even sword lesions from his teacher in school. He soaked everything up like a spunge and decided to use it to help those in need. No way would he leave this gift for a better life to be wasted on his alone. He wanted to help others that couldn't help themselves.
He became known just as "The Frenchman" as he stood for what all of France could and should be. He was so relatable as well because his quirk wasn't something people could see, but he looked like a normal man performing these amazing feats giving hope and inspiration to others to do something more with their life.
Jais soon married his childhood friend, and while more heros appeared in France, Jais moved his family to Japan, where he was offered a job at Komei Academy. This he would do for a while, as it was a safe job but still somewhere he could make a difference in helping the next generation find its heros.
Now even though he is "retired" this does not stop him from still putting on his gloves and saving people.
Quirk:
Echo location or Sonar: basically all the sound bounces off everyone and his mind is able to paint a picture. He can literally see details as a normal person can, but he can see all around him in like a 3D image. The more sound, the clearer the picture.
Talents:
Parkour, fencing, savette, dancing, piano.
Despite his age, he looks like he is still in his late Fouries. A feat helped with his diet and strick workout regiment. Along with still being active as a hero. He doesn't have an eye patch but often wears shades, due to him being "blind" and all. He also carries a cane with him to act as his "seeing stick" which he uses in fights as it's a saber inside the wooden cane.
Costume:
basically what he wears all the time. As he wanted to portray being just a man to inspire those without quirks to get up and fight as wel for justice. Made Home more relateable. Also he didn't have to find a phone booth to change.
Hero Name: The Frenchman
Name: Jais Haven
Gender: male
Age: 60
Height:5'11
Weight: 200
Personality:
Jais has a strong sense of duty, honor and justice. A gentleman among gentleman, and a loving father and grandfather. Honor is a major part of his life as he believes that it grants a person far more power emotionally and rallies everyone to the same cause. One of the reasons he was so successful as a hero and still is considered the number one hero in France.
As a teacher he was strict, but did have a good sense of humor when appropriate. He could always see the true potential in his students and helped cultivate them realizing their true porpose in life in using their gift. Yes as heros but more than that as well. He keeps in touch with most of the students he had the privilege to teach, some more than others, and consideres them extensions of his family.
Background: Jais was a poor boy from a poor family.... also blind from birth he was destined to be a begger and homeless because of his family's status and there was really nothing a blind man could do toget ahead. Even at a young age he was bright enough to realize what his life had in store. He wished he could change his destiny with all his heart, if only he was given a chance.... he would do all in his power to seize that opportunity and make use of it to do something great in his life and prove that destiny is what they made it.
His chance was given when he started to notice shapes and movement around him. Not as other people see, but with his mind... and sound made it much more clear. It was as if he was seeing with his hearing. His quirk had finally manefested by the time he was five. He took this gift life given him and ran with it. Literally. The first thing he did was run without worry of running into something.
This turned into an obsession as he then learned parkour. Invigerated by this change in his life he also wanted to change his standing in society, by learning and becoming knowledgeable. He also learned Savett from his father, and even sword lesions from his teacher in school. He soaked everything up like a spunge and decided to use it to help those in need. No way would he leave this gift for a better life to be wasted on his alone. He wanted to help others that couldn't help themselves.
He became known just as "The Frenchman" as he stood for what all of France could and should be. He was so relatable as well because his quirk wasn't something people could see, but he looked like a normal man performing these amazing feats giving hope and inspiration to others to do something more with their life.
Jais soon married his childhood friend, and while more heros appeared in France, Jais moved his family to Japan, where he was offered a job at Komei Academy. This he would do for a while, as it was a safe job but still somewhere he could make a difference in helping the next generation find its heros.
Now even though he is "retired" this does not stop him from still putting on his gloves and saving people.
Quirk:
Echo location or Sonar: basically all the sound bounces off everyone and his mind is able to paint a picture. He can literally see details as a normal person can, but he can see all around him in like a 3D image. The more sound, the clearer the picture.
Talents:
Parkour, fencing, savette, dancing, piano.
Name:
Mako Akane
Gender:
Woman
Age:
36
Height:
5”7
Weight:
139 lbs
Staff Role:
Frost Desk Attendant and Secretary, as well as Villain Psychology teacher.
Personality:
There’s an air of mischief about the former supervillain. Her eyes are seemingly always shut and her mouth is always sporting a sly or bemused smile. She revels in teenage drama, and gets a kick out of watching the sparks fly, though she doesn’t stir the pot herself. She’s found that the pot gets stirred plenty without her input.
Though she does her job well and takes her responsibilities seriously, she does not do so at the cost of her personal enjoyment. She finds this job fun, and during after-school hours, even enjoys a cheeky beer or two at her desk as she sorts out the paperwork.
Just because she’s not a hero, and that she enjoys drama, that doesn’t mean that she is lenient with those who misbehave. If you think she’d go easy on a student who must be punished on her watch for acting villain-like, you’d be mistaken. Her punishments are cruel, but each designed to help you grow as a hero, rather than just to teach you not to do it again. Akane’s stern, serious face, when she stops her perpetual sly smile, and opens her golden eyes revealing their angry spark, is one of the more troubling sights a student can see.
Supervillian Name:
Madame Obsidian
Quirk:
Akane's quirk is an emission type quirk. She can heat up anything she touches. The scope of this quirk is so vast that she can warm up her coffee if it gets too cold, or she could superheat stone to it's melting point, breaking a hole in a wall in the process. She has incredible control over it.
Talents:
Due to her six year career of thievery, Akane is very acrobatic and flexible if the need arises. With the weight of hero-fighting experience and knowledge on her side, she’d actually be a match for most students without even using her quirk.
Background:
Akane, even as a child, had a sadistic streak. While not a bully as such, she loved nothing more than to manipulate other students to cause drama and revel in spectating the chaos she’d caused. She was worryingly sadistic, and intelligent and cunning enough that she never received her righteous blame.
She never used her quirk in public ever since she discovered what it did. That’s because she knew what it could be used for. At first, the plan was simply to do wrong, but as she got older, she set her sights on one career path; stealing.
When she left school, she immediately started to use her quirk to break into buildings and steal the valuables without anybody knowing she had committed the crime. All they knew was that it was the same thief, and they were using their quirk, which by its nature burned any evidence which might be traced back to her, and nobody knew anybody with a quirk that could do this.
By the time she was 22, she was rich, and wanted for only one thing; infamy. Seeing the heroes and villains on television, she realised what she wanted; she wanted her deeds known, and credited to her. She wanted to be a supervillain.
She fashioned herself an elaborate costume using her ill-gotten gains, and started offering her services to clients under the name ‘Madame Obsidian’. The more challenging the robbery, the more appealing that job was for her.
Thus began the eight-month career of the professional thief Madame Obsidian. For a brief window of time she was THE supervillain all the Heroes were trying to catch. THE supervillain that everybody was talking about. It felt amazing.
She knew that it was inevitable that she’d be caught eventually, and sure enough, eight months into her career as Madame Obsidian, there were Heroes waiting at her target. She didn’t even put up a fight or tried to flee. She accepted defeat, and played up to the media during her entire arrest. supervillains who fight back until death, or act like once they’re caught, it’s game over. They’re never remembered, yet to this day the people who watched the news around that time still remember the witty and charismatic interviews given by the captured villainess.
She spent seven years in prison, in an isolated, reinforced cell, and frankly, the peace and quiet to think wasn’t that bad. The question she came back to a lot was ‘what would she do with her life now?’ She’d had her fun as a supervillain. It was time for a new life direction.
To the media’s surprise, the famous thief went straight out of prison and into a secretary course. Despite that being the whole purpose of prison, it was still rare to see a supervillain actually turn over a new leaf! The press anxiously awaited her relapse in crime, and many Heroes kept a close eye on her.
What she did next surprised everyone; She applied for a post at Komei Academy of all places! Her reasoning, as many news sources quoted, was to have some of the best Heroes in the world keeping a close eye on her as she started a new, honest chapter in her life.
She has been working at the academy for three years and she has given none of the staff any reason to trust her. She loves her new job, and she loves seeing all these confident young Heroes-in-training aim for their dreams, just as she had once aimed for, and achieved, hers.
Hero name: Arsenal
Real Name: Erron Kaiser
Role: Hero gadgets Teacher/ Afterschool battle tutor
Age: 30
Quirk: Marginal Counter - Arsenals quirk givs him superhuman reflexes allowing him to percieve and react 5x faster than the average hero. Allowing him to perform an action much fast than the average hero. Not to get confused with super speed this only has to do with his reaction time alone. This allows Arsenal to dodge attacks that come at him swiftly but also strike fast, though because he is moving faster his energy also drains at an increased speed, drawn out fights are not his forte.
Description: Erron is a man who enjoys teaching the hot blooded youth, he as a noble man who enjoys treating students equally though he does have his favorites. Erron is a training weapons specialist trained with a multitude of weapons and gear, any weapon you name he is a monster with and his quirk makes him even more deadly. He was initially hesitant on taking up a teaching job but after his first year he ended up growing pretty fond of educating the upcoming heroes on gear that the pros use on the daily.
Hero Name: Connoisseur
Real name: Clemont Enzo
Age: 26
Role: Culinary Arts teacher
Quirk - Food Augmentation
Clemont can enhance objects that can boost ones quirk and abilities, though the only way for someone acquire the boost is to take in the enhanced object. What other easier object to ingest is there other than food? These boosts can be changed to how effective he wants them to be or how negative he wants them to be. Though the more positive effect, the harder the recoil will be for the one who ingested it.
Description: Clemont is a french man who loves the culinary arts very much so, since a young age he was a prodigy in the world of culinary Arts. Becoming a master Iron Chef at the age of 18, since then he has relaxed but needed another calling wanting another calling that gives him the same excitment cooking does. Clemont's weapon of choice as a hero are throwing knifes in which his accuracy with them are near perfect. As a teacher he is chill and laid back, enjoying hanging out with the students and spending time with them in class as well as teaching them how to cook. He believes knowing how to cook is essential in order to mature.
Name: Retha Hal
Gender: Girl
Age: 40
Height: 6’ 3”
Weight: 165lbs
Personality:
Retha is quite possibly the very definition of a ‘tiger mom’ and it comes out even more as a teacher. She is extremely strict and highly demanding pushing her students to the edge of both physical and mental sanity in order to draw out each student’s hidden potential she knows is in them. Retha will swear up and down that each student has a claim to greatness and can be the most important hero in their own way and is capable of saving millions. She has crazy high standards for each student depending on their quirk giving each student the one on one she feels they deserve to become great in their own ways.
Regardless of how she seems outwardly Retha is very protective of her ‘babies’ and won’t hesitate to throw herself in harm’s way to save even one. Her lessons may be hard, but she only wants the best of them and regardless of how rigorous she trains them nothing too serious will ever befall a single student.
Quirk:
Molten Core: Retha’s body is an organic fully functional smelting plant running at an unfathomable temperature much too deadly for any normal human being to survive in. Her stomach acid is actually molten hot magma that is converted into the lava when she throws up; she can also control the amount of heat as well as the product, she releases from her mouth from a combustible black smog to a regular orange flame all the way up to her signature dazzling white fire that burns for more than 1,500 °C. Retha’s sweat is hot enough singe wood, her spit can catch certain objects on fire and her blood is impossible to measure as all wounds are instantly cauterized and pain relief is delivered in the form of searing hot embrace.
Talents: Can control her gag reflex and projectile vomit on command. Physically durable to an absurd level, hand to hand expert though fights like a berserker when angry.
Fun facts: Retha has fourteen brothers and sisters and she herself is apart of a triplet set. If Retha’s core body temperature gets too low she will shut down completely and be unable to move.