Hidden 7 yrs ago Post by Skepic
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sweet beans, i'll get on it right now ^^

i'll keep the reserves happy till you come up with a natural way for me to enter the story; heck, if you have an introduction that needs my character a certain way, totally cool too :p


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Hidden 7 yrs ago Post by DarkRecon
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DarkRecon The sword that smites evil

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Sorry it took me so long. I had trouble with a character design. Actually, I have two but at least, I wanted to show you the first I had in mind:

-Pilot Sheet-

Name: Jake Armstrong
Appearance:
Age: 21
Origin: Unknown
Height: 6'2"
Weight: Unknown

Backstory:
For Jake, the war between the three nations left him with nothing. No friends, no family, no material possession. Nothing.

To say that Jake Armstrong is your typical war victim would be an understatement. No one knows if Armstrong is his real last name. He doesn't talk about his past nor wishes to. The last name "Armstrong" is a name he picked up after he started wandering the freelands on his own. From one town to another. Doing as much as "honest" work as possible. It typically ranged from odd jobs like playing housekeeper to even playing music or D.J. at certain social groups as odd as that may sound considering it's the freelands.

One thing that Jake picked up quick was mech maintiance. People within the freelands who had hired him to assist with mech repairs says the "music head is also a gear head". It was through this reputation that Jake was offered a job at the Outcast Guild on the side to be their technician should the need for it arise. Agreeing, he was then given a used mech that he personally repaired and modded to handle whatever jobs that now come his way.

Tactical Preference & Skills: Despite what his appearance may say, Jake is a survivor and a surprisingly good mech pilot, usually liking to plan things out over rushing in if possible though sometimes his emotions do get the better of him. Other than his love for music, Jake also knows how to maintain a variety of mecha and other machinery so long as he's gotten familiar with said mech and machinery.

Quote: "Get out the plates because you got served." - Direct quote from Advance Wars.

-Mecha Sheet-
Name/Title: Gespenst Mk.II (Custom)
Appearance :
Body & Type: Humanoid Bipdeal
Equipment & Armaments :

Hand Slot 1:
Jet Magnum - Basically, three stakes on each hand that pop out into place charged with plasma for a powerful melee punch.

Hand Slot 2:
Assault Rifle - Your generic 30 round clip assault rifle.

Sub Weapon Slot:
Small submachine gun

Shoulder/Back Spot:
Spare assault rifle clips

Gadget Slot:
"Ghost" system - A special system that Jake and another within the Outcast Guild helped him repair, the "Ghost" system makes the Gespenst invisible to radar and lock-on systems, giving it an edge against mecha that over rely on targetting systems.

Stats Scale

Light/Heavy Body: 5

Accuracy & Tracking/FIrepower: 5

Air Mobility/Thrusters: 5

Solo/Skirmisher: 5

Flavour Text:
Just like in the Super Robot Wars universes, the Gespenst was also a "mass produced" mech used by many a nation over the course of the 100 years of warfare before it became obsolite. It started as a Mark 1 due to it's cheap production costs but lacked the Jet Magnums and the "Ghost" system. After awhile, better mecha were produced and the Gespenst was left by the wayside. Jake though managed to upgrade it to Mark 2 status, adding the Jet Magnums and "Ghost" system he found when on mecha part hunts. It's not the best mech but it's well-balanced.
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Hidden 7 yrs ago Post by addamas
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@Feyblue i'll Be joining project FURY if you don't mind ^-^
Hidden 7 yrs ago 7 yrs ago Post by addamas
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I hope this will do ^-^ @Dynamo Frokane

also @Feyblue I hope i wrote project FURY like you imagined it.



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Hidden 7 yrs ago Post by Feyblue
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@addamasAs far as Project FURY is concerned, everything seems to pretty much match up. Since she wasn't one of the three "supersoldiers" from the Pygmalion Institute, it also makes sense that she doesn't have a fury-inspired codename, or an institute-sanctioned super mech. Should be interesting to see what happens if Aster runs into her, though, since she's probably under orders to dispose of all deserters and traitors. "You know too much," and all that.
Hidden 7 yrs ago Post by addamas
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@Feyblue indeed :>

glad to know i got it right ^-^
Hidden 7 yrs ago Post by Dolerman
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@addamas cool, I think I can approve
Hidden 7 yrs ago Post by addamas
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@Dynamo Frokane ah sweet, does that mean i can put it in the character tab?

And then I guess i'll just have my character on hold for now. Can't wait to join the story :P

Hidden 7 yrs ago Post by Dolerman
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@addamas acctually seeing as we have one mission left over that no one has joined yet, if you are okay with taking that one you can join the story.

So yes put her in the Character Tab
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@Dynamo Frokane guess i'll be testing that mech then ;) you got it Frokane o7
Hidden 7 yrs ago Post by DarkRecon
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Hey uh Dynamo. Thanks for the thumbs up on my character but does that mean he's approved?

Also, here was the other character idea I had but I hadn't figured out a mech for her:

-Pilot Sheet-

Name: Sonja Nakano
Appearance:
Age: 18
Origin: Unknown
Height: 5'9"
Weight: Unknown

Backstory:
Not much is known of Sonja Nakano. While she claims to be a war orphan, some wonder if there's any truth behind that. All that's known is that she was personally scouted by the founder of the Outcast Guild to be one of their many members of the Comms Centre. Due in part to her knack with computers and other related equipment.

It's also said that she also excels in information gathering and reconnisance. Usually handling that part of the job should it be requested.

A female teen who seems devoid of human feelings, she does speak and act normally but tends to keep things professional when on the job.

Tactical Preference & Skills: Sonja is the "brains" of any group she's in. She believes in always having a plan and never going in and "rolling with the punches" as some tell her to sometimes. A computer and software manager as well as being a radio operator, she always does her best to assist with any problems within or outside the Outcast Guild.

Quote: "Brains beats brawn but there's more to that concept than that."
Hidden 7 yrs ago Post by Skepic
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@Thecrash20

Will be posting tomorrow, however, feel free to take a pot shot at the Sentinel before Alexi shoves her sword up its ass.
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Hidden 7 yrs ago Post by Skepic
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@Dynamo Frokane

Okay, posted! I figured you'd want me to hold of on the melee portion so that we can know how the Sentinel is receiving this abundance of return fire. xD

Hidden 7 yrs ago Post by vietmyke
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@Duoya@Liotrent@Feyblue@Pathfinder Anyone wanna kick off the train battle?
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Hidden 7 yrs ago Post by Thecrash20
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@Dynamo Frokane

Okay, posted! I figured you'd want me to hold of on the melee portion so that we can know how the Sentinel is receiving this abundance of return fire. xD


Smart move. It did just receive a missile strike and a Mech sized AA-12 burst lol. I'd like to see what is left standing.
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Hidden 7 yrs ago Post by Dolerman
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sentinel post should be coming soon, get ready!!
Hidden 7 yrs ago Post by DarkRecon
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*sigh*...being ignored...go figure.

I was asking about the characters I submitted. Are they approved? At least, is Jake approved?
Hidden 7 yrs ago Post by Dolerman
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@DarkRecon Oh sorry, I must have missed your second post to me, I assumed the character sheet was still in progress.

The Jake CS seems okay, but I'd like some more detail on the weapons, also, while the picture of the mech is fine, you will have to remove all references to it being a part of the Super Robot Wars universe as to keep in step with the RP world.
Hidden 7 yrs ago Post by boomlover
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shit.. i forgot about this. is it a good time to join right now or should i wait ?
Hidden 7 yrs ago Post by Duoya
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Will post on Sunday
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