So does anyone know what's up with hiders and why they break half the time?
Well, if you've screwed up your code then it's no wonder they break. Everything's gotta be correctly typed out first.
However, if the thing shows up 'no error' and you still don't get a hider, that means one of your [ or ]'s is glitched and has to be re-typed. I wish I was joking. Something to do with it having an extra character or something. Stuff's weird.
I say again. This go around, you will only be entitled one custom card to start with, and that would be your ace monster which will follow the guidelines as dictated within the character sheet. Like everything, I have it repeated within the opening post which you might want to read again.
Like for instance, you lose points toward getting more custom cards and doing dumb anime stuff like pulling cards outside your deck if you run too much negation/floodgates. This is, unless you monologue enough, which your character doesn't seem like she does.
@KOGaming Actually, do you mind if I leave out a custom card for the time being? I think I would rather get one through RP and I take years to make a card.
Duel Disk: The Duel Disk, when not active, is shaped like the Sun, complete with a yellow center body and five orange rays. The Disk, when active, resembles a typical Duel Disk with the rays of the sun rearranging themselves to form the blade. All S/T slots are present and usable, and functions like a typical Duel Disk.
Speed Duel Skill: Call of the Light: You can Special Summon one LIGHT monster from your hand.
Ace Monster: Master Hyperion
Deck Master: Master Hyperion Deck Master Ability: Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
Personality: Gin is a kind and collected fellow, keeping faith in his religion, the Glory of Light, and spreading the word of it to those around him. He believes that through the Light will people find salvation and peace for their everyday lives, and will joyfully spend hours upon hours talking about it. He also finds womens' company enjoyable, and will spend much time trying to flirt with them. His passion for Light is what guides him through each Duel, and he always prays for the Light to guide the loser through their mistakes and find salvation, whether that be his opponent or himself.
History: Gin was abandoned at an early age, having to grow up on the streets. He would find whatever scraps of food and money he could, whether it was just lying around in the open or from peoples' pockets. It was a hard life, but he got by. One day, he had found a card on the ground. He looked at the front, then put in a pocket, figuring he could probably sell it off for some easy change. He had a more pressing matter to attend to, though, as he was following a man in black clothing. He looked rich, and seemed like an easy target. Gin made his move, but his outstretched arm was quickly grasped by the wrist. He tried to pull back, but the man's grip was firm. In Gin's struggles, the card Gin had picked up fell out of his pocket. Curious, the man bent down to pick it up, and looked surprised when he saw what that card was. The man handed Gin back his card and identified himself as a priest of the Glory of Light, then invited him to the church he was headed to. Gin was reluctant, but with an offer of food and a growling stomach, he couldn't refuse any longer.
As Gin tore through the contents of his plate, the priest revealed that he took an interest in Gin after seeing his card, revealed to be a Master Hyperion. The priest explained that he believed that it was fate that the Light guided Gin to him, and Gin was meant to be something great. Of course, Gin did not care one bit; he just wanted to get the heck out once he was done. With an offer of food and shelter in exchange of giving his faith a chance, though, Gin found his offer too good to pass up. And so, Gin found himself learning to be an upstanding member of society, from simple things like reading and writing to more complex topics like the Glory of Light's history and purposes. Of course, Gin also began learning how to play Duel Monsters. Gin learned many things about the priest, like how he was a retired pro Duelist Things were looking up for Gin, and while his new life was full of ups and downs, he was more or less content.
Time continued to move, though, and Gin couldn't stay at the church forever. The priest was one step ahead, however, and had already planned for one final test. He gave the news of a large tournament being held, and the two would enter it together. The one who won against the other would be worthy of the Light's guidance. While Gin was not exactly a firm believer of the Glory of Light, he saw no reason to turn down an invitation to beat the old man for once. The two made their way through the rankings, beating every opponent they faced, until they finally faced each other at the finals. Their Duel was filled with suspense and action, but Gin soon found himself getting overwhelmed. Just when the final blow was to be struck, Gin countered, turned it around, and delivered a surprise comeback on his next turn.
The priest and Gin parted ways after the tournament ended, and Gin was free to live his life. It wasn't long, though, before an invitation for Kaiba World™ came to him.
Monsters: 30 Master Hyperion x 2 Splendid Venus x 1 Archlord Kristya x 1 Athena x 1 Tethys, Goddess of Light x 1 Airknight Parshath x 2 The Agent of Entropy - Uranus x 2 The Agent of Miracles - Jupiter x 3 The Agent of Mystery - Earth x 1 The Agent of Creation - Venus x 2 The Agent of Wisdom - Mercury x 1 Mystical Shine Ball x 3 Nova Summoner x 3 Gellenduo x 2 Honest x 1 Freya, Spirit of Victory x 1 Hecatrice x 2 Zeradias, Herald of Heaven x 1
Spells: 11 The Sanctuary in the Sky x 3 Terraforming x 1 Valhalla, Hall of the Fallen x 2 Court of Justice x 1 Cestus of Dagla x 1 Fountain of the Sky x 1 Mystical Space Typhoon x 1 Field Barrier x 1
Traps: 7 Divine Punishment x 2 Miraculous Descent x 2 Divine Wrath x 1 A Hero Emerges x 1 Beckoning Light x 1
Extra: Airknight Parshath x 1 Angel of Zera x 1 Ancient Sacred Wyvern x 1 Fairy Cheer Girl x 1 Shining Superstar* x 1
Monsters: 24 Master Hyperion x 2 Splendid Venus x 1 Archlord Kristya x 1 Athena x 1 Tethys, Goddess of Light x 1 Airknight Parshath x 1 The Agent of Entropy - Uranus x 2 The Agent of Miracles - Jupiter x 2 The Agent of Mystery - Earth x 1 The Agent of Creation - Venus x 1 The Agent of Wisdom - Mercury x 1 Mystical Shine Ball x 3 Nova Summoner x 2 Gellenduo x 1 Honest x 1 Freya, Spirit of Victory x 1 Hecatrice x 1 Zeradias, Herald of Heaven x 1
Spells: 9 The Sanctuary in the Sky x 3 Terraforming x 1 Valhalla, Hall of the Fallen x 2 Court of Justice x 1 Cestus of Dagla x 1 Fountain of the Sky x 1
Traps: 5 Divine Punishment x 2 Miraculous Descent x 2 A Hero Emerges x 1
Extra: 5 Airknight Parshath x 1 Angel of Zera x 1 Ancient Sacred Wyvern x 1 Fairy Cheer Girl x 1 Shining Superstar* x 1
So what exactly is the Light? There's real world geographical locations and people so I don't see why you can't have real world religion. That said, I don't think anybody here knows how to do religion very well, myself included. Of course, you can still have a religious character, I won't stop you from playing your character as such.
Your deck doesn't have Kristya in it, unless I missed it somewhere, which was a little surprising. Granted, I guess it is difficult to have exactly four fairies in the grave in order to summon it, especially when you need fairies in the grave as ammo for Hyperion.
I don't have much experience with agents though so I can't give you much judgement.
But yeah. Those are just my notes to let you know what I think. The character's accepted.
I didn't put Kristya in cuz I was afraid of floodgate penalties, probably should have asked to clarify that stuff in hindsight, any chance I could add it in now?
Also, that whole Light stuff is just crap I made up. I think of it as a somewhat newly-formed religion, mainly talking about the Sun and how it gives light to sustain life and stuff, with the stars serving as servants of the Sun, yadda yadda.
Name: Jeremy Eckelson Age: 19 Sex: Male Appearance: Jeremy does not appear as the stereotypical young prodigies or career duelists that one would expect to see at the grand opening of Kaiba World. On the contrary, he seems as if he was picked up right off the street to play. He sits at a height slightly taller than most around his age at an even six feet, and has the thin build of a long distance runner. His dark brown hair is neatly trimmed and combed to the right, slightly spiked upwards in the front. He possesses a very expressive face, often wearing his emotions on them clear as day.
Jeremy's choice of fashion steer towards comfortable casual attire, with a peculiar affinity towards Hawaiian shirts. Depending on the weather outside, however, Jeremy will opt for a long sleeved shirt, often those with darker hues. Cargo shorts and standard jeans are also swapped accordingly.
Duel Disk: A basic model academy Ra Yellow Disk that Jeremy picked up for cheap. A decal of a five pointed star is stuck to the orb that separates the Monster Zones.
Duel Runner: Because of Jeremy's dislike of the format, he decided to buy a cheap motorized scooter model Duel Runner specifically for the event. It barely runs, but it'll get the job done.
Ace Monster: Ultimate Conductor Tyranno
Deck Master/Ability: To be included
Speed Duel Skill: Smash Under Foot: If a level 4 or higher Dinosaur-type monster you control would attack an opponents monster in face-down Defense position monster, immediately destroy it before damage calculation. This ability can only be activated once per Battle Phase.
Jeremy is most of the time in a distracted daze, fixing his attention to small details about objects or people for minutes at a time. And, at a place like Kaiba World, he would probably be seen wandering around the facilities, inspecting hallways, staring at the sky while sitting poolside, or watching birds hop around empty picnic tables looking for scraps. Jeremy also carries a portable gaming device that he sometimes decided to play.
Jeremy tends to be laid back during interactions with others. He loves small talk, often approaching and initiating conversations with strangers when not observing something abstract. He tends to talk slowly and unsystematically, often voicing the first thoughts that would come to mind.
Games like Duel Monsters have always fascinated Jeremy, as there was a lot to experience with so many cards to look through. However, Duel Monsters is not his main fascination, and Jeremy would much rather play video games instead. He especially loves games in the fighting genre, and dreams of being a pro gamer, despite the market being rather small at the moment. Because of the lack of opportunity, Jeremy has had more chances to place in Duel Monster tournaments, and because of a natural talent, was invited to the opening of Kaiba World.
Growing up, Jeremy was the youngest of his siblings and had a lot of free time. His parents both worked, and while the family lived comfortably, he was mostly left to pester his older siblings, having little time to interact with parental figures. One such sibling was a fan of Duel Monsters, which first sparked Jeremy's interest in the game. He would often try and steal cards from his brother, but his attempts were mostly thwarted, as he always attempted his thefts when his brother was mere feet away. Eventually, his brother would give his brother a deck in the form of a pile of random common cards dumped on top of him one morning, and the two of them would spend time playing together when they felt they wanted to.
As Jeremy grew up, he soon lost interest in the card game and shifted his focus to video games instead. It was at this time he found his love for fighting games, and would spend hours of the day practicing his combos and competing in various online ladders for many different games. As he grew older and more active in the small fighting game community, he found that many players also had a love for Duel Monsters, a game which he hadn't heard of in years. He would occasionally talk to his friends about the game, and would often offer a new outlook on different strategies they had. His friends, curious, asked if he played, to which Jeremy replied, "not anymore." Then, during conversations afterward, Jeremy would always be asked when he would buy cards for a deck. After all, the advice that he offered despite not playing in several years showed promise in the young duelist. It was at this point that Jeremy decided to get back in to the card game as a side hobby, while still putting many hours in to video games.
After some digging online, Jeremy was able to quickly put together an aggressive, oppressive deck, one that matched his playing style, and soon dominated his friend group with it. Soon after, Jeremy was climbing the ranks of his local game store, and managed to snag a regional win out of nowhere. Because of this sudden climb in rating, the Duel Monsters community started to take notice of him as an up and coming talent. Soon after his rise to fame, in an event that Jeremy mostly contributed to luck, he received an invite to the opening of Kaiba World. While at first speculative, Jeremy decided after many pushes from online friends to go, despite missing a few local video game tournaments. He now hopes that the trip will be worth it.