Just posted Duren's intro. There may be some typos, I'll have to have a look through it tomorrow. However, right now, I'm just too tired. So hold off on the verbal beating until the morning, please? Hahahaha.
Appearance/lifespan: Boneblack is a flaky white mold that naturally grows in caves all across Allaria. Its spores are most often carried by bats and rodents, many of them resistant to infection. While Boneblack dies within seconds of being exposed to natural sunlight, the migratory habits of Boneblack's natural carriers can deposit Boneblack into the soil of dense forests where it can lie dormant for years. Many other animals have natural resistances to the fungus. Boneblack mold kills most land-bound birds within days of exposure, and can kill humans or elves inside of a month. No other humanoids have displayed vulnerability to the mold.
Symptoms in Humanoids: Human or elf, a sufferer of Boneblack typically finds that their feet grow numb over the course of two weeks, with sores appearing a couple of days after. Their feet will turn gangrenous or rot in queer ways depending on how the infection spreads. Even into the fourth week of infection an afflicted person will still be able to move, but once Boneblack mold can begin sporing from rotted areas, the results are always fatal.
Epidemic Concerns: Boneblack mold formed from human/elven tissue is far more aggressive, with drastically shorter times between symptoms. Effectively, each generation of Boneblack is far more invasive. A populos that doesn't catch the infection is in dire peril. Thankfully, once a Boneblack colony germinates in a human or avian host, it loses its aggressiveness to the other organism. A chicken coup lost to Boneblack is a minor inconvenience by comparison.
Cure: The reason that rampant Boneblack is so rarely seen is that its cures are often just a part of daily life in humanoids. Milk is a healthy preventative, as are several fruits such as apples, dates and plumbs. There are herbal remedies known to apothecaries where diets are less broad, but common wisdom is that the first way to prevent Boneblack is simply proper nutrition. It most commonly finds hosts in rural or otherwise isolated areas, and has taught its unique lesson enough times over generations of human/elven kind that one will rarely find an apothecary that doesn't know at least two ways to cure it.
I wanna say, so far, y'all got some good posts going. Especially the last two, that talked yo what was happening in the camp, and El for being a sneaky bastard.
Quite a few well written posts so far. It makes me feel inadequate. Or perhaps simply out of practice. Definitely makes me wish I had more free time to put more effort forth instead of a page or so.
Yeah, I didn't get home until around 11:00 p.m. last night, so I used my small amount of spare time to write that up. Re-reading now to check for any spelling errors, haha.
Glad to see things are starting to move forward here!
Just a little side note to everyone playing/planning to play beastkin characters: It'd be great if you could make sure to remind us every now and then in your IC posts (call them capybkin or some such not-so-subtle hint) what kind of animal your character is based on. I understand we've now got a capybara and a cougar, which isn't difficult to remember, but if more furred friends join the fray, it may be difficult to keep track of who's what. Just a suggestion!
Just hit the link in my signature. It'll take you to the main chat.
The expanding horizons one?
Anyways, I'm going to spend a bit to figure out how I want to introduce my character. She doesn't really have a political agenda that would drive her to "The Moving" by choice. At the moment, I'm going to play with the idea of some invisible guiding hand, found a dying scout, or she found someone.
Yeah. Turns out. It really just links to the main guild discord, if I remember correctly.
Don't forget to add it! Or at least PM me an invite link :U
Anyways, I've settled on how to bring the monk to the group. Settled with dying scout. Seeing as a few characters have been friendly with Szazah, this scout probably has the man's scent on em from drunken merriment the night before. Doing the dead soul a favor by bringing his body to a friend or a loved one for a proper funeral... or whatever a human's customs are. My post should be up tomorrow. In the process of drafting now.