Out of game description - Purpleish hair, short height, corrected posture.
Character History - Just your average student, looking for a way to escape the stress of school life. After overhearing so much about Dreamscape Online, she bought the game and decided to give it a try. Now, its her latest addiction.
In game information
In game username - Ellie5
Character Race - Human
Character Class - Beast Tamer Secondary Class - Unavailable until a coin is used in the rp Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
*Hair color (Dark Brown) - Eye Color (Brown) *Height 5ft 2in *130 lbs *Basic clothing shown above.
Gear and Stats
Weapon type - A lightweight Dagger, her beast do most the work. Very basic elemental spell book. Used to practice/improve spell casting. Complimentary to her beast. Armor - (Light) Golden frames - Believe it or not, her body-jewelry isn't useless. The strength of her armor is dependent on the strength of her beast-bond. If her armor takes damage, the damage will be reduced but projected onto the beast. Currently, the armor is only linked to Eebi. Other misc gear -Encases summoner stones (see misc). -Lightweight dagger -Basic elemental spell book -Travelers backpack -Food rations
(Earth Primary, Wind Secondary) Shared Senses/Vision - After channeling her focus to her beast, Elena can share vision/thought with the beast. This is easily one of her most fine tuned modes, using little to none of her energy and can be used out of combat easily. Terrain Push - A small terrain shift in the ground into a slope or a step, no wider than 4 ft Root Growth - Roots from the ground grab and secure the enemy into one place. The bigger the enemy, the harder it is for Elena to keep the roots from snapping. Wind Shove - A short but strong gust of wind casted
(You have 17 points total to pick, all stats are out of 5, this gives us a perspective of what you can do in the game and will only be checked if you try to do something I deem out of your range of ability. Nothing can be 0/5)
Strength - 1/5 (How physically strong are you) Intelligence - 4/5 (How gifted are you with magic) Dexterity - 2/5 (How good are you with ranged weapons, and with your hands) (She can make a killer braid) Speed - 4/5 (How fast are you, this also affects your stealth) Toughness - 2/5 (How fragile are you? 1 a piece of paper, 5 a oak tree. This effects your HP) (With Armour) Luck - 4/5 (How lucky are you? Affects crits and item drops as well as your odds in item events)
Passive Ability -
Misc Beast:
Description: A tall rock golem, twice the height of Elena. Elenas most experienced/strongest/trained beast. History: Elena has had Eebi since the start of the game.Since then, Elenas fight style has molded around Eebis fight style and mechanic. Eebi is surprisingly gentle out of combat. -Eebi can be summoned and stored with ease. When summoned, he is twice the height of Elena. He moves slow, and attacks slow as well. When stored, he returns to his summoner stone. (See below) Eebi doesnt mind being in or out of his summoner rock, but has trouble keeping up with Elenas walking pace when tired. -Eebi takes guidance and command from Elena. They have linked vision/minds, so he can hear Elena without her having to scream. Elena doesn't have total control of Eebi, so he can become enraged and make decisions himself on occasions. Link: Eeebi and Elena share vision (shared eye color signifies if they are linking) and thought. Can be affected by spells/potions/intoxication Rock Slam: Eebi lifts his fist and slams in unison (aoe, high damage, slow cast time) Rock Throw: Eebi takes a object from the ground (or a part of his body if there is no near objects) and throws it at the enemy (low acc, high dmg) Merge: After a fight, Eebi absorbs more objects and merges it to his body to make more body mass. (Trees, rocks, metals, etc.)
If the summoner stone is shattered while Eebi is in it, he is lost forever. If the summoner stone is shattered while Eebi is out of it, Eebis link to Elena is lost. Elena keeps Eebies summoner stone protected in a heavy metal case in her bag.
Description: An almost transparent glass dragon. No bigger than Elena palm. History: Newest member of Elenas cast, gifted from a ice mage after completing a quest. The ice mage created Eve from scratch, claiming that it will grow into a full dragon. -El refuses to be stowed away in her summoner stone. -Fragile, unlinked to Elena armor. -Has a weaker bond with Elena -Often is perched on Elena shoulder, in her backpack, or in her hair. -Obedience issues
Ice shard - A small (but surprisingly accurate) ice shard is shot at a fast pace from the dragon. Long cool down, takes a long time to cast a swell. Flight - Basic short distance flight, slow. Frost Breath - A small puff of ice dust freezes a object. Can only freeze anything smaller than a leaf. Bite - Eve's teeth can barley pierce human skin, not a strong attack at all. Melee, quick cool down.
I know I've been kinda absent the past few days. My sleep schedule is all screwed up, and I'm struggling to right it. I should be back and posting in the next day or so.
Out of game description - Purpleish hair, short height, corrected posture.
Character History - Just your average student, looking for a way to escape the stress of school life. After overhearing so much about Dreamscape Online, she bought the game and decided to give it a try. Now, its her latest addiction.
In game information
In game username - Ellie5
Character Race - Human
Character Class - Beast Tamer Secondary Class - Unavailable until a coin is used in the rp Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
*Hair color (Dark Brown) - Eye Color (Brown) *Height 5ft 2in *130 lbs *Basic clothing shown above.
Gear and Stats
Weapon type - A lightweight Dagger, her beast do most the work. Very basic elemental spell book. Used to practice/improve spell casting. Complimentary to her beast. Armor - (Light) Golden frames - Believe it or not, her body-jewelry isn't useless. The strength of her armor is dependent on the strength of her beast-bond. If her armor takes damage, the damage will be reduced but projected onto the beast. Currently, the armor is only linked to Eebi. Other misc gear -Encases summoner stones (see misc). -Lightweight dagger -Basic elemental spell book -Travelers backpack -Food rations
(Earth Primary, Wind Secondary) Shared Senses/Vision - After channeling her focus to her beast, Elena can share vision/thought with the beast. This is easily one of her most fine tuned modes, using little to none of her energy and can be used out of combat easily. Terrain Push - A small terrain shift in the ground into a slope or a step, no wider than 4 ft Root Growth - Roots from the ground grab and secure the enemy into one place. The bigger the enemy, the harder it is for Elena to keep the roots from snapping. Wind Shove - A short but strong gust of wind casted
(You have 17 points total to pick, all stats are out of 5, this gives us a perspective of what you can do in the game and will only be checked if you try to do something I deem out of your range of ability. Nothing can be 0/5)
Strength - 1/5 (How physically strong are you) Intelligence - 4/5 (How gifted are you with magic) Dexterity - 2/5 (How good are you with ranged weapons, and with your hands) (She can make a killer braid) Speed - 4/5 (How fast are you, this also affects your stealth) Toughness - 2/5 (How fragile are you? 1 a piece of paper, 5 a oak tree. This effects your HP) (With Armour) Luck - 4/5 (How lucky are you? Affects crits and item drops as well as your odds in item events)
Passive Ability -
Misc Beast:
Description: A tall rock golem, twice the height of Elena. Elenas most experienced/strongest/trained beast. History: Elena has had Eebi since the start of the game.Since then, Elenas fight style has molded around Eebis fight style and mechanic. Eebi is surprisingly gentle out of combat. -Eebi can be summoned and stored with ease. When summoned, he is twice the height of Elena. He moves slow, and attacks slow as well. When stored, he returns to his summoner stone. (See below) Eebi doesnt mind being in or out of his summoner rock, but has trouble keeping up with Elenas walking pace when tired. -Eebi takes guidance and command from Elena. They have linked vision/minds, so he can hear Elena without her having to scream. Elena doesn't have total control of Eebi, so he can become enraged and make decisions himself on occasions. Link: Eeebi and Elena share vision (shared eye color signifies if they are linking) and thought. Can be affected by spells/potions/intoxication Rock Slam: Eebi lifts his fist and slams in unison (aoe, high damage, slow cast time) Rock Throw: Eebi takes a object from the ground (or a part of his body if there is no near objects) and throws it at the enemy (low acc, high dmg) Merge: After a fight, Eebi absorbs more objects and merges it to his body to make more body mass. (Trees, rocks, metals, etc.)
If the summoner stone is shattered while Eebi is in it, he is lost forever. If the summoner stone is shattered while Eebi is out of it, Eebis link to Elena is lost. Elena keeps Eebies summoner stone protected in a heavy metal case in her bag.
Description: An almost transparent glass dragon. No bigger than Elena palm. History: Newest member of Elenas cast, gifted from a ice mage after completing a quest. The ice mage created Eve from scratch, claiming that it will grow into a full dragon. -El refuses to be stowed away in her summoner stone. -Fragile, unlinked to Elena armor. -Has a weaker bond with Elena -Often is perched on Elena shoulder, in her backpack, or in her hair. -Obedience issues
Ice shard - A small (but surprisingly accurate) ice shard is shot at a fast pace from the dragon. Long cool down, takes a long time to cast a swell. Flight - Basic short distance flight, slow. Frost Breath - A small puff of ice dust freezes a object. Can only freeze anything smaller than a leaf. Bite - Eve's teeth can barley pierce human skin, not a strong attack at all. Melee, quick cool down.
That's generally fine, just remember you're literally just starting the game and haven't had a chance to bond an animal yet and that armor sounds more like a class tree skill than an armor. I'll approve it as long as you understand that it's not entirely lined up to the current situation and you need to get the golem and equipment before you can use it in the story. The little ice dragon I'll just let you take as a starter beast companion. As a beast tamer, summon the beasts instead of them always being around so that you don't have to always have them around.
That all is just things you should know going in, you're approved on this CS.
You can have it already summoned upon entry, just follow suit. Blue meteor streak, enter in. You also need your passive quiz for me to assign a unique ability to you.
I have another comedic character who constantly talks about drinking cough syrup and setting cars on fire but I wanted to make a character that was on the "tame but perceptive" side of things since there were more opportunities for buffoonery, LOL
In way of apology for my absence, I offer up the tunes I hear when thinking about the party so far. Admittedly, the newer members are more first impressions than actual assessments of their characters. I don't claim the right to decide other people's theme music; these are just what I use when reading the established narrative.
Furthermore, I've chosen different tracks for the toons and those behind them, and I've also explained my reasoning for each.
Marcus: Wreck-It Ralph -Marcus is very much myself with a paint job and new name. When I heard this song for the first time, I actually teared up at how, to me, it represented both gaming's past and its future. That, and one of my personal fantasies coming to life: that games are alive and the people living in them matter. Raine: Swordland -Sword Art Online catches a lot of flak, but the music can be downright inspiring. I've always said that, if stuck in the same situation, I'd be wielding a sword and shield. Sure, it means I'm defaulted to a role dedicated to soaking damage in a game that gives you exactly one shot, but it also means that I'm better equipped to stand against whatever the world might throw at me.
Will: Out of the Loop -Okay, I admit I'm being kinda mean with this one. Will's by no means a woman-hater, but he is a loon. You've got this guy who, I feel, is trying his damnedest to convince the world he's not nuts and no one's listening. The way the song almost trips over itself certainly reminds me of an awkward doofus trying to look cool. Walker: Snake Gulch -Cowboys in a high fantasy setting? Sure. Makes about as much sense as literally any theme in a superhero setting. So, why not go for broke, find purposefully over-the-top western music from a theme park overrun by cowboy robots, and then apply it to a cowboy determined to recreate Texas with a butchered movie title for a name?
Irene: Idiot Nerd Girl's Theme -Like I said before, first impression. Here's a kid willing to screw over her brother for the chance to play games. So, why not find something annoying but catchy enough that her passion as a gamer bleeds through despite her being a brat. Fairy: Jenna's Battle Theme -Again, annoying, but, this time, more active and kinda reminiscent of magical girl animes the world over. After all, we've got ourselves a magic-slinging fairy and a 12 year old girl, so I can't imagine that, even if she's too young for Sailor Moon to have been an influence, that wouldn't be roughly the direction she'd wind up going in.
Elena: Faulty Neurosis Like Tune -I admit, this is a straight-up guess. I needed something laid back given that Dreamscape is explicitly stress relief for her, but it had to be kinda cool, sorta as a nod to the ongoing struggle of students to find their place in whatever clique they wind up in. I'm sorry, that sounded pointlessly artsy, didn't it? Ellie: Annah's Theme -Going by the character art, I needed something elegant, but not super-showy. The woman fading in and out brings to mind calling out to her beasts in times of need. The overall gentle tone suggests an almost motherly aura about her, and that seemed appropriate given that her spells are apparently specialized towards buffing her beasts.
Given that a game like Dreamscape is one of my greatest wishes, I've put thought into this. I'd have to go with Morrowind's Theme.
Morrowind was a mind-blower for me when it came out. Oblivion and Skyrim are both more impressive, visually, but I always felt like Morrowind made you earn your status as a hero. I had been dumped on the shores of a foreign land with only vague directions to some guy and a few coins in my pocket. The locals were unfriendly, the beasts terrifying, and the land itself felt vast and hostile. By the end of my journey, people stammered their thanks for my deeds as I passed, I had wealth and legendary weapons in abundance, and I no longer feared man, beast, nor even the passing of time. This isolated land had come to love and respect me, and I had fought tooth and nail for all of it.
Point is, even if this is meant to be a lighthearted RP, if we're looking for theme music, it should be something that represents the hero's journey from nobody to legend.