Hidden 7 yrs ago Post by Neo Is Delight
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Do the relics have any particular powers other than their relic status? I gave Xanatos a sword that has served his family for generations that will turn out to be his relic.

They are weapons that grant powers to their wielders, at the cost of also cursing them. It is 100% not possible for anyone to start with one, as they all have predetermined plot-based locations, and starting with them would undermine the purpose of the roleplay.
Hidden 7 yrs ago Post by Vonghese
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Ahhh gotcha. I'll fix that, then.
Hidden 7 yrs ago Post by Aleranicus
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@Vonghese I imagine that my OC will be a recent addition to the crew. His status as a deviant religious practitioner means he can't afford to be picky about HOW he got out to sea.
Hidden 7 yrs ago Post by Vonghese
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@Aleranicus I assume he came willingly, or at least is a willing member of the crew now?
Hidden 7 yrs ago Post by Aleranicus
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@Vonghese For the most part. I'm still working on the background. Need more coffee -_-
Hidden 7 yrs ago 7 yrs ago Post by Aleranicus
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Reposting for @Neo Is Delight review, as I think Draft 1 is complete.

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Hidden 7 yrs ago Post by AngelofOctober
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@Aleranicus

Hey Al. Can you hold a little on some of the God stuff? I have a few lore things I am going to add about the Underworld and the Heavens myself. I been working on them and they are going into the 0th post. I have been busy so I haven't been able to sit down and take the time to actually do that though. I have info of the Sea God, God of the Underworld, a Quadruplet of demons, and the God of the Underworld.
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Hidden 7 yrs ago Post by Aleranicus
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@Aleranicus

Hey Al. Can you hold a little on some of the God stuff? I have a few lore things I am going to add about the Underworld and the Heavens myself. I been working on them and they are going into the 0th post. I have been busy so I haven't been able to sit down and take the time to actually do that though. I have info of the Sea God, God of the Underworld, a Quadruplet of demons, and the God of the Underworld.


Absolutely! I tried to take the whole "feel free to add stuff" comment and run with it while leaving things vague for others to add on. If you need me to change anything, let me know.
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Hidden 7 yrs ago Post by AngelofOctober
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<Snipped quote by AngelofOctober>

Absolutely! I tried to take the whole "feel free to add stuff" comment and run with it while leaving things vague for others to add on. If you need me to change anything, let me know.


Not a problem. I love it! But I'm also one of those people who spends so much time off site writing stuff. And I don't want anyone to have a conflict in creative interest.
Hidden 7 yrs ago Post by Vonghese
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Which is why I haven't yet posted any official pirate lore, lol.
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Hidden 7 yrs ago Post by AngelofOctober
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@Vonghese

You're good. I have a mild obsession with mythology. But at the same time though it was important to the plot and connections of my badguy. MUAHAHAHAHAHAHAH. So I needed to flesh out the Gods he was connected with.

As said I love the fact Al did so. We much prefer when someone is going to take initiative. And then we work around it. I just need Al and I to work together.
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Hidden 7 yrs ago 7 yrs ago Post by Vonghese
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This is a WIP of course.

Pirate lore:

The area: While pirates are found in most areas, they prefer sunny and mild climates. The islands of the Onar Archipelago are a favorite cruising ground, with territories and areas that are in a constant state of flux. In general, pirates will not attempt to crowd an area or compete directly for prizes. However, chases frequently lead to more than one ship being involved in the taking of a prize, and when this happens conflict can often turn bloody.

Settling disputes: Nobody wants to risk their ship being damaged too badly to outrun pirate hunters, and ship engagements are never a sure thing among pirates. Similarly, a captain cannot allow a crew to divide itself over an issue. Therefore, whenever there is a dispute that cannot be judged fairly by a third party, it is settled on the spot with single combat. Ships and crews may choose a champion to represent them, but personal quarrels must be settled personally. Thieves are not tolerated, and in a culture where reputation is everything, an accusation of theft is always followed by a fight to the death.

The culture: Pirates live and die by their names and reputations. In their world, there is very little written news. Theirs is an oral tradition, a surprising but necessary thing when surrounded on all sides by nations who would see them hunted. While friendly insults are often exchanged between comrades, strangers are viewed with careful distain. They may be rough men, with little or no formal education, but they are surprisingly polite in their own fashion.

Taboos: Even the most barbaric of cultures has its share of taboos, and pirates are no exception to this. In general, violence against children is frowned upon regardless of their circumstance. Anyone of age taken as part of a prize, though, is considered fair game. Surrender is usually honored, though exactly how much behavior that restricts is usually determined by the captain.

The Free Cities:

There are multiple free cities in the Archipalego and up and down the coast. Pirates are fiercely self-regulating in these cities, as they want to continue to be welcome. In general, there is a district or area set aside where they are left to their own devices.

Notable ranks:
Captain: His word is to be considered law in the day-to-day running of the ship and in action. Orders must be carried out swiftly and precisely in order to ensure the safety of the ship and its crew.
Quartermaster: The administrator of the ship, the quartermaster served as go-between to the captain, representing the wishes of the crew. They alone had the power of veto, but usually used this sparingly and behind closed doors in order to keep the crew's confidence in the captain's judgment. Of course, the extent of this differed from ship to ship. The quartermaster was also in charge of managing the ship's hierarchy and answerable for the books and division of plunder.
Lieutenants: The first and second lieutenants represented the chain of command on board a ship. In general, it went Captain, First and Second Lieutenants, Quartermaster, Bosun. Their presence promised stability and sure guidance to the crew in the event of a calamity befalling their captain. They were considered future captains in their own rights, concerned more with the management of operations on board the ship than the administrative duties of the Quartermaster.
Bosun: This man was answerable for the ship's tackle and sails. He directly managed the operations on deck, kept the crew organized, oversaw maintenance and damage control, and otherwise tended to the minutia of running a ship.
Hidden 7 yrs ago Post by AngelofOctober
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Settling disputes: Nobody wants to risk their ship being damaged too badly to outrun pirate hunters, and ship engagements are never a sure thing among pirates. Similarly, a captain cannot allow a crew to divide itself over an issue. Therefore, whenever there is a dispute that cannot be judged fairly by a third party, it is settled on the spot with single combat. Ships and crews may choose a champion to represent them, but personal quarrels must be settled personally. Thieves are not tolerated, and in a culture where reputation is everything, an accusation of theft is always followed by a fight to the death.


Pirates had a system of hierarchy on board their ships determining how captured money was distributed. However, pirates were more egalitarian than any other area of employment at the time. In fact, pirate quartermasters were a counterbalance to the captain and had the power to veto his orders.

en.wikipedia.org/wiki/No_purchase,_no…

Reason I give you this info is because Sodi my character with one of the artifacts, is the Quartermaster.
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<Snipped quote by Vonghese>

Pirates had a system of hierarchy on board their ships determining how captured money was distributed. However, pirates were more egalitarian than any other area of employment at the time. In fact, pirate quartermasters were a counterbalance to the captain and had the power to veto his orders.

en.wikipedia.org/wiki/No_purchase,_no…

Reason I give you this info is because Sodi my character with one of the artifacts, is the Quartermaster.


I can add that, no problem.
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<Snipped quote by AngelofOctober>

I can add that, no problem.


:) Thanks mate.
Hidden 7 yrs ago Post by TheRedWatcher
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'Ey like to join
Hidden 7 yrs ago Post by Scarescrow
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@AngelofOctober@Neo Is Delight Sorry I think I will leave. Thank you for your advice on how to create a character. It really help me a lot. Thanks to it, now I truly see what you meant previously. Well, again sorry for causing troubles for you. But I think I will leave. Thank you.
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@AngelofOctober@Neo Is Delight Sorry I think I will leave. Thank you for your advice on how to create a character. It really help me a lot. Thanks to it, now I truly see what you meant previously. Well, again sorry for causing troubles for you. But I think I will leave. Thank you.


Noooooo. don't leave.

-clings onto legs-
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Hidden 7 yrs ago Post by Scarescrow
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Ok then. I will give you the new character when I fix it then.
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Hidden 7 yrs ago Post by AngelofOctober
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Ok then. I will give you the new character when I fix it then.


Yeah!!!
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