@NobodiesHero@Emeraldlane@Chasers115
IC came early. Don't feel rushed to post. It's just introductions and choosing a mission.
So, due to not having enough time to actually write decent posts, I'll be removing my character from the RP. Sorry.
Despite the fact that Yuel couldn't read body language in the slightest, she could easily see the fact that the woman didn't like her.
Skills:
-If there’s one thing Irene has taught herself to do, it’s to pretend she’s perfectly fine with everything around her while she couldn’t be less okay with any of it. Having grown up in the Rendower household, she had to learn to ignore her family’s disgusting habits and carry on as though nothing was wrong. She has thus developed a general ability to maintain her cool under pressure and discomfort.
@Etranger If we're quoting character sheets, Yuel can smell noble bullshit from a mile away, which includes things like trying to hide behind a polite mask. She's seen the signs of her family's dislike for her so much that she can unconsciously make it out on people. It's literally the only thing she's good at that isn't smashing stuff. Deal with it.
@SilverDawn Tell me if it’s alright. ^_^
Name:
Unknown
Alias:
Owl
Gender:
Female, but androgynous for most part
Race:
Human
Age:
Unknown. Appears much younger than she is.
Rank:
C Rank
Personality:
Owl is a bit of a mystery. She doesn’t talk very much and often keeps to herself, concocting new and exciting elixirs and potions to aid in battle. Owl is almost always in her study, surrounded by books strewn all over the place in a barely lit dusky little room. Owl is quite helpful and will try her best to assist you if you ask for her help, but everything outside of missions and for personal gain comes at a price.
Owl is a very emotionless person, quite obvious by her monotone and raspy voice. She has a fear of crowds, thus why she will do her best to stay out of them. Owl only wants to learn and do good in the world, there being little evil in her heart.
History:
Owl was found in the forest, who ran an apothecary out of the shadows. Few people knew of her little shop, but word spread to the guild that there was a witch who was cursing the animals in the woods, causing them to go searching.
When they stumbled upon Owl, the first thing they saw was her working hard in her shop, studying profusely. She explained that she was not the one to curse the animals, in fact she did not have the ability to do so, and showed them her studies of how to rid a large area of an unknown curse.
The guild offered her a place as an adventurer, saying she could gain more knowledge about this curse and save her animal friends. Owl immediately agreed.
Magic:
Shadow magic is the ability to summon objects from the shadows around oneself. Owl specializes in natural shadow magic, meaning she mostly summons things such as rocks and vines.
- Teleport allows the user to fade into the shadows themselves, along with one other person if wanted. Can either run along inside the shadows or teleport from one shadow to another, as long as it is in eye sight. Repetitive teleportation drain a lot of energy.
- Ensnare summons vines from the shadows at a person’s feet, shooting up and entangling them. Just like regular vines, they can be cut, and are usually just to buy time.
- Barrier ejects a large wall up from the shadows, blocking the enemies from her and allies. It has the same structural integrity as stone.
- Imprison creates boulders from the darkness, slamming together in order to imprison a group or individual. Must be kept together by user and any break in concentration will have the jail shatter.
Skills:
Owl has photographic memory, which allows her to memorize the tiniest of details. She has a vast amount of knowledge over multiple subjects because she so easily absorbs everything she reads.
Owl is an excellent apothecarist, able to make amazingly effective potions and elixirs out of natural herbs.
She has developed the ability of night vision as well from the combination of living in the forest without light and her powers. Her senses in general are more heightened than the average human.
Equipment:
Armor
Head: Black Feathered Hood- Magic. Very low physical defense with high magic defense.
Neck: Apothecary Amulet- Artifact. Allows amazing feats in brewing.
Body: Black rags- common.
Arms: Bejeweled bracelets- Masterwork. Greatly increases casting ability.
Legs: none.
Belt: Carrier belt- common. Extra storage.
Weapons
Primary: None
Secondary: None
ahhh wow that totally kinda destroys that whole character then. Too bad, I really wanted to play her.
Hm, I have an electricity-based character I could play I suppose.. unless there’s already one...
Oooh love the Made in Abyss vibe goin' on with the Lord of Dawn and Iron legends and the Artifact business.
Read up on the IC and OOC, and I see that yer thread has a few members dropped and an open status. Is the adventure open for a neurotic, punctual orc female support mage (detection spells and lore knowledge and the like) or is another type of character needed?