“A cup of hot chocolate, please.”
Ginto Gestirn
22
Female
Human
Valean Weapon: Ginto has extendable batons as her weapons, having one with her person at all times and three when on missions. She also recently acquired Dust grenades of fire and ice due to one of her teammates offering a discount if she tests them in the field.
Semblance: Ginto’s semblance is Solid Projection. In battle, her baton is reinforced with a sharp edge or a blunt end depending in the situation. Instead of having her baton reinforced from the start of a fight, she’d summon it up in the middle of an attack, not only surprising her opponent with a bright light, but also with the reach of the blade. She removes her projection afterward so she could follow-up with the unexpected.
She has a trick she calls “Flash”, wherein she picks a small projectile, coats it with her semblance, throw the projectile, then explode it. There’s really no damage done except for the eyes exposed to the light. She uses it as a makeshift flashbang grenade, only without the ringing in the ears, but most definitely with the temporary blindness. It’s why she has sunglasses on, after all.
Another one of her nifty little tricks is “Shield”. With Ginto’s offensive type of combat, she usually has some close calls. During her time in Beacon, she found that she could call on a small shield that absorbs the force and explodes in a shower of light. She doesn’t like using it since her shield drains the equivalent amount of force absorbed. Then again, that usually only happens when in the heat of battle, and she has no other way of keeping herself alive or, at the very least, relatively unharmed.
Ginto could also form large walls and spiky grounds that covers a huge amount of space. Unfortunately for her, a fourth of her full aura pool is needed to form it. Maintaining it would drain her fully and make her vulnerable.
Outside of combat, she uses her semblance as a faux-telekinetic skill, forming a floating golden hand to pick stuff up. This makes it easier for her to literally multi-task, but if there are more than two hands doing different things, it gets confusing and needs her concentration. She finds it difficult to form shapes without anything solid to anchor her projection, so she counts this as her practice.
Appearance:Ginto usually wears a two-piece suit, black gloves, black steel-toe boots, and heavily-modified and filtered sunglasses that avoids her turning blind whenever using her semblance. All have gold accents. At first, when her teammates replaced all her casual clothing with the kind she usually wore now, she hated it. It grew on her and now, no matter what her teammates tried, she never went back. She liked how professional it made her look and her teammates did, grudgingly, say that she looked amazing in it.
Aura Color: Gold
Team: Ginto is a part of the semi-active team MNGT (Midnight). They're a surprisingly tight group despite the fact that the team leader and another member are both tricksters, and the other one bought his way into Beacon. Most of them went their different ways, but they get together when they can, doing missions as a way to catch up on each other’s lives.
Emblem:Personality:The cold hatred and hot loathing she feels for the Grimm are still ever-present, only tempered by her times in Signal and Beacon. Instead of hurling all she has against the Grimm in one huge blow, her time in the Academies made her better, laying out careful traps and efficient, yet brutal, strikes. Her times in Signal was focused on a single goal: the death of Grimm. Her interaction with others was stilted, and she's only started to work on it when she was in Beacon. Ginto craves for meaningful and loyal relationships, be it platonic or romantic. She may seem cold and apathetic to others at first, but once you gain her trust, she'll be your staunchest ally and friend. One of the main reasons she remains quiet is because she’s a bit awkward when it comes to making conversation. The accompanying mean look is simply there to dissuade people from laughing at her faux-pas, though it doesn’t always work.
When her friendship and loyalty is acquired, however, take care to never betray her. No amount of affection or sympathy will be given to those who turn their back against her.
Background: Ginto was raised on Vale but outside its kingdom. She lived happily in a village consisting of Hunter families who preferred to be outside of the walls of Vale, being one with nature (and, in her later years, realizing how expensive living within the Kingdoms were). She had friends and, generally, had fun being a child with simple dreams. Unfortunately, tragedy struck.
It all happened in a perfectly mundane day. Ginto went to her classes, talked with her friends at school, played with the other children, ate lunch in the cafeteria, went back to classes again, then went home to get dinner and some homework done. Yet, when night fell, a hoard of Grimm attacked without warning, taking the whole village in surprise.
Ginto woke up at the sight of her mother in full Huntress gear, dagger-spear strapped on her belt. Her mother made her wear a small backpack before ushering her downstairs and past the door to see the chaos outside: fire raged everywhere. Her father was keeping off Grimm in their property. People ran. There was still organization behind it all, the cluster of people defended at all sides by professional Hunters.
They joined that group, managing to avoid any more casualties beyond those lost in the first wave of attack. They all thought that everything was fine, that they escaped that disaster, but they thought wrong. While retreating to safety, a large pack of Beowolves led by an Alpha blindsided them with their ambush. Her mother engaged the pack without hesitation, while her father followed to assist.
Ginto was left behind, torn between staying with her parents and running away with the group. The decision was made for her when one of her neighbors dragged her away, hauling her on his shoulder as they ran. The last memory she has of her parents were their backs, where they were slowly swallowed up by the unrelenting Grimm.
She didn’t remember much of what happened after. In fact, when she came to, she was safe within the walls of Vale and enrolled a year early in Signal Academy. While hatred and loathing fuelled her to be the best that she could in the Academy, Ginto made a promise to herself. She would never let herself feel so useless ever again. She would not leave behind those that she cares for. And she would not let herself get left behind.
Likes: Childhood memories, hot chocolate, midnight sky, and falling stars; Team MNGT and friends from the Academy; killing Grimm and saving people
Dislikes: The fact that her projection is shiny as heck, camping out, the Grimm (specifically Beowolves) and the despair they force upon the world, human and faunus assholes, and those that leave people behind
Strengths: Ginto is a close combat specialist using a baton. Ginto has a considerable amount of Aura, allowing her to tank some damage as well as dish them out in conjunction with her semblance. Her loyalty is one of her strong points as well. She cherishes the connections she has and keeps it close to her heart. She takes relationships very seriously and cares a great deal on her friend's well-being. If an action doesn’t conflict with her moral alignment, then she quite literally subscribes to the quote: “Ride or die.”
Weaknesses: Ginto is absolutely and hilariously bad when it comes to the art of stealth. She doesn’t exactly stomp or drag her feet around, but her footsteps are just heavy. It doesn’t help that her semblance quite literally shines a bright gold color whenever used. Her team leader jokingly remarked that Ginto’s version of stealth is where no one lives to tell the tale. Speaking of her semblance, while Ginto has a lot of Aura, her semblance drains too much when maintained for too long. Complicated tricks like walls or spiky grounds that consume a large area and are expected to maintain solidity take a fourth of her full aura pool.
Ginto is surprisingly gullible. She expects people to do her the same courtesy she gives others: truth. Her bedside manner leaves a lot to be desired given that her blunt honesty sticks where it hurts. There's also the fact that she doesn't realize that what she said is hurtful. Sarcasm doesn't always work against her, but when she hears one and is not sure on how to respond, she defaults to a "thank you". Ginto is also easily goaded. She'll jump in your defense if needed, literally subscribing to the quote "Ride or Die". Unfortunately for some of the temporary teammates she works with on missions, she expects them to do the same. If given the choice between the assignment and the people, she'll pick people's safety most of the time.
Relationships: TBA
Other: - Her name translates to “Golden Star”.
- She’s a Grimm magnet.
- She's homosexual.
Hex Code: d78e21
Theme: We All Become One