Hidden 7 yrs ago Post by Lmpkio
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<Snipped quote by Lmpkio>

Speed posting, or the lack of it, was less of a matter than the fact that this has dragged on for much longer than should be tolerable. I mean in relative terms of the fight.

Even if the leadership of Hell doesn't care for that, and the enforcer of the status quo among their ranks (read, their Vassal) is a dumb idiot that doesn't do her job any better than 99% of the rest of the people associated with Hell, still that drawn out, not to say absolutely pointless, fight is getting on my nerves.


Regardless it will be done.
Hidden 7 yrs ago 7 yrs ago Post by Lonewolf685
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Wrong RP. My bad.
Hidden 7 yrs ago 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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*sees the latest IC post*



EDIT:

Aaactually, that post gave me a lot of funny ideas. I hope that Eve likes the unnecessary PTSD that was totally not solved in one scene just to make her look pitiful, because she's gonna get stuck to it for a very, very long time.
Hidden 7 yrs ago Post by Gardevoiran
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@KoL
Okay great.
Hidden 7 yrs ago Post by KoL
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I added another section to my post with something interesting to everyone in Hell... probably.
Hidden 7 yrs ago 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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Total Slots (12/10)

Angels (4/4)
* Saef
* Anteus
* Lucifus
* Cydone

Machina (4/3)
* Unit-T
* Utada
* Bonesword
*

Demons (4/3)
* Khaine
* Cassiopeia
* Jubilee
*

[Once the initial slots have been filled, more will be added as needed]
Hidden 7 yrs ago Post by Silvan Haven
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Saef-Angels.
Hidden 7 yrs ago Post by thewizardguy
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thewizardguy Dumbgeon Master

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I think I'll be throwing both Khaine and Antaeus into this battle.
Hidden 7 yrs ago Post by Lmpkio
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Unit-T will be deployed the Machina alongside Lucifus for Heaven.
Hidden 7 yrs ago Post by The 42nd Gecko
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Either Pink or Cydone for the Angels, Cass for Hell.
Hidden 7 yrs ago Post by KoL
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@The 42nd GeckoPick one between the first two, then I'll assign them.
Hidden 7 yrs ago Post by The 42nd Gecko
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Cydone.
Hidden 7 yrs ago Post by KoL
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Fine.

Slots for Heaven are full now. Until the other two Factions are complete, we aren't taking more Angels to this battle.
Hidden 7 yrs ago Post by Gardevoiran
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Dammit do I hate being sick. I miss all the great shit going on, like enlisting Amaterasu.

Ah well, who needs to be enlisted? Machina? Ok.

@KoL
Bonesword's coming in, I suppose.
Hidden 7 yrs ago Post by Flood
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I'll throw in Utada for the Machina and Jubilee for the Demons.
Hidden 7 yrs ago Post by thewizardguy
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Name: Chronos
Title: Jim from accounting, George from management
Age: 4 in this timeline.
Gender: n/a, identifies as male
Allegiance: Machina
Race: Robot
Height: 2m
Weight: 3400 kilos

Appearance:


Personality:
Chronos can be divided into 'Jim from Accounting' and 'George from Management'. Half the time it's convinced it's a human office worker, referring to itself as 'Jim from Accounting'. In this state it's mostly passive, happily doing paperwork while chatting about it's job, which is completely imaginary. Attempts to convince it that it is in fact a robotic war-machine have all failed. As it becomes anxious when deprived of work to do, it is often given superfluous tasks to keep it busy. When stressed or in combat conditions it will usually transition into another personality, referred to as 'George from Management.' George is rude, sarcastic and violent, slaughtering it's opponents while making cynical commentary and chastising others for their flaws, however minor they may be. Luckily George is still loyal to Eos, who he refers to as 'upper management'. George has a surprising fondness for puns, and will occasionally ask an opponent he's taken a liking to to 'meet him after work for some beers'. When in danger Chronos will transition into his third and final personality, the rarest seen, and the only one without a name. This personality is a dedicated killing machine, and a far better fighter than either of the other personalities. It will only emerge for short periods of time, usually in the middle of combat. For unknown reasons, mentioning paperwork will immediately remove the third personality, and cause Jim or George to appear.

History:
At some point, the Machina wished to design a time machine. Unfortunately, they succeeded, and the time machine immediately vanished. Two months later it returned, heavily modified into a fully functional robot. It appeared to 'evolve' by moving forward through it's own timeline at a heightened pace, 'growing' modifications that the Machina scientists 'might' have made. Nobody's been able to figure out exactly how, or why, it functions.

Powers:

[Designed for War]
As a robot designed for combat, Chronos is equipped with a variety of combat features. It's far faster, stronger and tougher than a normal human being. It's outer layer is made of a highly enhanced ceramic armour. Using a variety of powerful sensors it's able to act in almost any environment. It's also waterproof, and will function for 5 days without recharging. Only 2 USB slots, though.

[Acceleration]
Does what it says on the tin. Using it's time-warping abilities, Chronos is able to accelerate it's own 'time' in order to move incredibly quickly. Unfortunately this ability also accelerates anyone touching Chronos while it's active, so it can be countered by grabbing him (or by being grabbed). Also, despite moving faster, because his 'velocity' isn't higher this doesn't make his attacks hit harder. It just helps with dodging and moving around.

[Deceleration]
By hitting someone, Chronos is able to make them move more slowly. Each consecutive blow usually decreases the target's 'time' by 10%, but consecutive blows can rapidly slow someone down. The effects last for a minute at most, however. Being slowed down makes it incredibly difficult to avoid attacks or hit Chronos, but it does have advantages. Forces will disperse before fully affecting you, and as such will not damage you as much as they should. The damage targets receive will also reduce by 10% for every hit. Percentages are based on the current speed, so two hits will slow someone down 19%, and 3 hits will slow someone down 27.1%

[Rewind]
Chrono is capable of 'rewinding' time, thereby rapidly healing any damage inflicted on him. However, he needs to be standing completely still while doing this. More recent wounds take less long to heal, obviously. Touching Chrono while he's in this state will break this state for Chrono, and also temporarily disable all of his time-based abilities. Ranged non-physical attacks will knock him out of this state, but not disable his time-based abilities.

[Skip]
Moves ahead to some point further ahead in the timeline. This ability has two functions. Firstly it can be used to teleport to any location Chrono could logically have reached within 10m by moving ahead to when he arrives there. Secondly he can vanish completely, reappearing in the same location up to a minute later, as he 'teleports to the future'. This ability can also be used on anyone Chrono is touching, causing them to temporarily vanish but not inflicting any damage to them. To the people affected, no time will have passed, and it will seem like the rest of the world skipped ahead.

[Preview]
Chrono is capable of seeing the future. Or rather, possible futures. This ability functions like spider sense, allowing him to see events coming up to 10 seconds before they happen. He can only perceive future events from his own perspective, so he's unable to see things coming which he wouldn't normally perceive. Being able to see something coming, however, doesn't necessarily mean he can dodge it, even with his abilities.

Weapons: He has that laser canon in his mouth.
Equipment: Usually a notepad and a bottle of water.
Other: Tell me if this is too crazy. I noticed my characters tended to be a bit melodramatic, so I went with something silly for a change.
Hidden 7 yrs ago Post by The 42nd Gecko
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@thewizardguy It is crazy, silly, and terrifying. Well done.
Hidden 7 yrs ago Post by KoL
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@thewizardguy

Time based powers are... complicated, for a lot of reasons. Anyway, let's see this:

Disregarding everything related to personality and history (who don't seem problematic, unless they actually interfere in the RP later on).

Powers:

[Designed for War]: Goes without saying. This one's ok.

[Acceleration]: Basically, the same as Ni-Mu's abilities so it's ok as long as it's kept within reasonable limits.

[Deceleration]: A slow is alright as well, as long as it's kept within reasonable limits.

[Rewind]: Self-Heal is ok as well as long as it can't be spammed with wild abandon and make him immortal.

[Skip]: Normal teleport is ok, teleporting into the future can lead to some really iffy scenarios, it's best that you avoid to deal with this.

[Preview]: This one however is all kinds of problematic. Seeing the future is such a big ball of problems that it's best to be forgotten in it's totally. He can already control his own time as well, he needs no more dodge bonus, these two abilities are redundant when applied together.

Either way, wait for @TheWindel's word now.
Hidden 7 yrs ago Post by The 42nd Gecko
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@KoL Huh, weird, you've given preview-esque abilities out like candy before. Is it mostly the doubling up on dodge that's making the issue?
Hidden 7 yrs ago Post by KoL
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@The 42nd Gecko

When have we allowed anyone to have precognition based abilities? Seeing the future can never work on RPing. It's the ultimate form of Godmodding that should never be allowed.
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