Hidden 7 yrs ago 7 yrs ago Post by Dolerman
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This is it, the Tank known as 'The Bastion' the last surviving tank off of the Free Japanese Mainland. Its driven by 5 high school and college students in a vicious dystopia, where Mutants, The Yakuza and a Rogue A.I. has all but destroyed civilization. Only the brave crew of the bastion can bring about any sort of peace, because they are the only military capable survivors of a local village. After their cadets academy was bombed, the decided to pool together as a unit and attempt to take on the world...

Premise & Hostile Factions

This is a very much a work in progress, but the premise is that after many major wars the world is a former shell of what it was. There is no central governments and the only organised power is the Yakuza who have crudely attempted to establish power in the parts of the world that aren't over run by mutants.

There is also another hostile force in the world. Before the world government finally collapsed they programmed their drone weapons to secure key areas in the world with deadly force, this is now known as the Rogue A.I. or the 'Offense Network'. Powerful land-machine drones will attack all living things on sight as the A.I. has evolved to see 'life' as the enemy to the world as based on the world wars.

I will draw up more details for these 3 major factions as this interest check is completed.

Gameplay and Characters

As far as the players in the story, we will play as a Tank Crew driving the Bastion, the last known tank to be owned by free peoples in the orient. The crew are young military cadet survivors who had their military academy destroyed by a mysterious shelling that killed a lot of their hometown as well. Now after 6 months of preparation, they are traveling to not only investigate the source of the bombing but to secure precious resources for their helpless town, time is of the essence and everything is dangerous.

The gameplay is part tank combat and exploration along with elements of horror survival. Each player will have a role in the tank such as driver, commander ammunition loader etc. Each player will also have an 'infantry' skill such as explosives, support gunner, sniper etc, as some of the RP will take place on foot outside of the tank.

For this RP we want to keep a tight a dedicated player base so we will only be accepting 4-5 players at most, not including me and the GM, let me know if this interests you at all.

Tank Roles


The Commander:
This is the 'top'. The commander is the one giving orders and has the final say on what the tank does. The commander will also have some scouting duties, usually the one to pop out his/her head with binoculars and asses what to do next. On the roof of the Bastion there is a loadable LMG which can be fired by the commander in intense situations but this of course leaves exposure to enemy fire.

Pick this role if you can handle the responsibility and make the right decisions where it counts.

The Driver:
Also called the 'legs'. The driver is in control of the tank's tracks and must navigate the sometimes difficult terrain of the dystopian wasteland. Has a periscope furthest to the front for vision but will take general directions from the commander.

Pick this role if you feel able to steer the war machine into battle and use sharp reflexes to keep you and the rest of the crew alive.

The Loader:
Also called the 'feeder'. The loader is in control of what the cannon fires, also is closest to the engine of the tank and will be expect to do repairs on the fly. The loader generally takes orders from the commander and gunner but is expected to know which weapons and ammo are best for each situations and may have to load independently of any orders in rapid fire situations.

Pick this role if you feel you have the smarts to know what to use and when. And also keeping the health of your war machine in check.

The Gunner:
Also known as the 'punch' The gunner controls the tanks main cannon, and occasionally one half of the Tank's AA guns. The duty is simple, aiming and shooting. Successful shots not only depend on the skill of the gunner, but the direction of the commander and co-ordination with the driver.

Pick this role if you want to be trusted with attacking and destroying enemies, and aiming under pressure.

The Bow Gunner/Co-Driver:
Also known as the 'Pole'. The Bow Gunner sits next to the driver and operates the forward machine gun and the other half of the AA guns on the tank. The Bow is usually in an advisory position to the rest of the crew as he or she will have the least pressing duties. Also operates the comms with other tanks and machines.

Pick this role for a less stressful and more observant role where you feel you can support your team best through effective communication.

Infantry Roles


Field Commander
Captain of the ground team and general all-round soldier. Carries an assault rifle and much like the Tank Commander, will give general orders and lead the team.

Marksman
The long range weapons expert, the Marksman carries a sniper rifle and secures vantage points to pick off foes from a distance.

Demolition
The explosives expert, knows all there is to know about structures and breaching said structures, carries C4 charges and a variety of grenades as well as a submachine gun.

Heavy
The Heavy Gunner carries a large LMG and lays down heavy suppressing fire, usually the most knowledgeable at taking down large or heavily armored targets and wears added protective gear on the field. Also very skilled at position defense and managing turrets.

Infiltrator
A light footed and stealthy agent who is best used in breaking and entering without detection. Is also a master of hand to hand combat and various gadgets and hacking.

Hostile Factions


The Yakuza


For the last 55 years the Yakuza have controlled everything. But even before then their power was immeasurable. The great series of world wars that shook the nation essentially destroyed all branches of government and the world became a barren radioactive wasteland, mainly for powerful gangs to skirmish for power. The vicious Tensei clan proved victorious not only among other yakuza factions but eventually over the world's criminal empire, and with no government or law to keep them in check, they took control of the population. They essentially are the government from hell, and on the Island of Izayoi the rule with an iron fist and casually torment the inhabitants.


The Mutants


Radioactive war had a vicious side effect. Human mutations. After the first 10 years of nuclear fallout, ghastly looking humanoids were seen roaming the lands, at first they would simply run and scream until passing out, but then eventually they would attack humans. Seemingly at random. Over time a few were seen setting traps for passerby civilians, and also seen wielding weapons. It came to be know that there were 3 strains of mutants. There are the Sprinters who are feral and hyper aggresive, who will chase and tear the skin off any human they can find, but act with no intelligence whatsoever. Then there are the Stalkers who act a little more like primitive hunters, they hide in waiting, and use crude tools to fight and set traps fro humans. And finally soldiers fully intelligent mutants that use modern weapons and military tactics, but they have no society, no order, only killing humans.


Rouge A.I.


Before the world governments were eradicated they activated the 'Offence Network' which was a sentient program which took control of military hardware and controlled them as 'drones' to eliminate hostile forces. The problem was when there is no longer specific nations or factions to invade or defend, the A.I. decided to see all living things as the enemy and simply destroyed any civilization it could find. The Rogue A.I. is usually seen as drone tanks patrolling large wastelands killing animals and mutants wherever they may roam. Humans have long learned to not engage with the A.I. if possible, but every now and then, a very destructive encounter will happen.

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Hidden 7 yrs ago Post by Whoami
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Whoami All things atmospheric...

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You've sparked my interest!
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Hidden 7 yrs ago Post by Dolerman
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@Whoami Just so you know, @Skepic will be the co-GM and is our resident closest thing we have to a tank expert. So if you have any machine function questions, best to run it by him!
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Hidden 7 yrs ago Post by Whoami
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Will do! In regards to the ins and outs of tanks, I'm not super savvy with them. But I know enough to get me by. As for armor tactics and doctrine, I'm a bit more knowledgeable. ^.^
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Hidden 7 yrs ago Post by Drakey
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@Dynamo Frokane

I'm interested. Can I be a mutant who has been hiding his true identity? Also, I would like to be a mechanic and/or sniper.
Hidden 7 yrs ago Post by Ferrocerium
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I know next to nothing about tanks, but the concept looks super interesting. Dibs on driver.
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Hidden 7 yrs ago Post by Drakey
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@Ferrocerium

Hey, want to be buddies IC?
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Hidden 7 yrs ago Post by Dolerman
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@Dynamo Frokane

I'm interested. Can I be a mutant who has been hiding his true identity? Also, I would like to be a mechanic and/or sniper.


Hmm maybe not an actual mutant but maybe you have some sort of regressive radioactive gene or you could be the offspring of a mutant maybe? The plot details are still very much WIP. But I'll keep you in mind for the first choice as a sniper.

I know next to nothing about tanks, but the concept looks super interesting. Dibs on driver.


I will keep you in mind for the positon of driver, but maybe see the role specifics first, you might be drawn to something else :)

Hidden 7 yrs ago Post by Dolerman
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Added role descriptions!

Working on enemy faction details now!
Hidden 7 yrs ago Post by Drakey
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@Dynamo Frokane

I'd like the position of Commander and Marksman.
Hidden 7 yrs ago Post by Whoami
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I was gonna put my vote up for tank commander, but it would seem somebody else has put their claim on it. Perhaps I could take the role of a scout with a motorbike? Ranging ahead of the tank and feeding back information?
Hidden 7 yrs ago Post by Ferrocerium
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Oh yeah. I'm totally down for driver and demolitions.

@Ferrocerium

Hey, want to be buddies IC?


We'll see. Still thinking about my character.
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Hidden 7 yrs ago Post by Drakey
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@Whoami

Well, we don't know who will be commander yet...it'll probably be decided when characters are made.
Hidden 7 yrs ago 7 yrs ago Post by Dolerman
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@Drakey@Ferrocerium@Whoami
So I'll give you guys a CS template so you can start thinking of your characters, there isnt much in the way of a world established so I expect your bios to be WIP until I can give you all the necessary info but please dont be afraid to ask me about timelines, major events, and geographical locations while writing your guys up.

This is going to be a very tight knit RP and there will only be 4-5 players so you guys have already claimed those 3 spots.

I'll throw up some basic lore too along with the enemy stuff.


Hidden 7 yrs ago Post by Cryfest
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@Dynamo Frokane I have not explored writing military so I am not as familiar with it as you might like, but I am very interested in joining this roleplay! I see dibs are going around and I would love to take a position of tank loader and infantry infiltrator if they have not been taken.
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Hidden 7 yrs ago Post by Dolerman
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@Cryfest how about you get up a WIP character sheet, and then once everyone has made a start on them we can talk about roles more.
Hidden 7 yrs ago 7 yrs ago Post by Drakey
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Name: Andrew Calaumn, "Drake"
Age: 21, but looks 19
Height: 6'2"
Weight: 178 lbs
Nationality: American
Tank Role: Commander
Infantry Role: Marksman
Personality:

Drake has a rather strange personality. He is cold and aloof when it comes to keeping his soldiers alive. He will do whatever it takes to make that a reality. While the group has had some close calls, Andrew has been able to keep them alive.

On the other hand, he can get explosively angry about really stupid shit. Also, he is addicted to caffiene.

Bio:

Andrew is actually older than 19, he just looks that age. It's a side-effect of his 'condition'. You see, Andrew is a mutant. While not as bad as those that roam the wastes, mindlessly attacking others, it's still different. His condition involves black scales that cove his spine and end with a 4.5 foot tail that he typically wraps around his waist. It also causes him to age more slowly than normal human beings. So, in actuality, Andrew is 21.

Having been an immigrant, Andrew has grown up within Japan his entire life. His friends, those that work with him, don't know about his condition and Andrew is scared that they might turn on him if they ever found out.

It started 5 years ago, when he was 16. Andrew had been exploring the nearby region when he accidentally fell into a pit laced with radioactive chemicals. He had gotten lucky. Despite the bone-shattering pain that his mutation caused, Andrew was able to keep control of his mind. When he finally ascended from the pit, the home he once knew was gone.

The yakuza had wiped it out. As such, the now 17 year old Andrew began to roam. He quickly found clothes that could hide his condition as he travelled to what he believed was the last bastion of rational individuals. A school, a school that had been run by Americans.

After finding it, Andrew was able to convince them to let him in. THough, one of the groups doctors did find out about his condition in a routine evaluation, the man had kept it hidden and off the records. In exchange, Andrew had to serve as something of a research subject for the doctor. In the process, Andrew learned new things about his mutation.

He is slightly more resistant to radiation than a normal human.
He has better night-vision than a human.
He is faster than a normal human.

This is both his gift and his curse, and Andrew battles with it everyday.

As for how he managed in the school, Andrew quickly rose through the ranks of cadets. He successfully completed the ridiculously hard sniper courses while simultaneously becoming one of the best tacticians in his year. While the examinations were difficult, Andrew was a dedicated young man. He learned all that he could, and excelled in that which he could. It was all for one reason: To take the fight to them. THe Yakuza, Mutants, and that rogue A.I.

Wake up and burn.

(Just a draft, let me know if I have to change anything)
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Hidden 7 yrs ago Post by Dolerman
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@Drakey Oh I see he's been 'passing' for a younger student. I think I can accept that. Obviously you are going to flesh his backstory out a bit more, let me know what information you need.
Hidden 7 yrs ago Post by Drakey
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@Dynamo Frokane

Yep, the backstory needs work, but I'm missing info on the lore such as a timeline of events. and other things. Do you think you can work on that?
Hidden 7 yrs ago Post by Dolerman
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@Dynamo Frokane

Yep, the backstory needs work, but I'm missing info on the lore such as a timeline of events. and other things. Do you think you can work on that?


Absolutely, it wont be too lore heavy, basically there was a string of world wars after the 50s that basically destroyed most civilisations across the world. Countries still existed, but people moved to where was most inhabitable. And the Island of Izaoyi (where the RP is set) is a small island off the japanese mainland. The academy your characters went to was an american military school but it was bombed and only the 5 in this RP were the survivors.
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