<Snipped quote by LetMeDoStuff>
Letting us know of your schedule bro!
Ahhh, no problem. I try to commit despite all the medical shenanigans, which is quite a handful in itself.
<Snipped quote by LetMeDoStuff>
Letting us know of your schedule bro!
I would like to join in on this, if you would have me.
awwww, none of the later classes? how unfortunate! but I have a few questions!
1. Tankers? Other vehicles? how do we handle that? or were you planning to NPC the actual vehicles?
2. I will probably play an Engineer!... however, when I am an engineer, I have the incorrigible ambition to TINKER! I want to know if it's okay to come up with weird, unusual, or even just simply 'not canon', yet logically possible, or just not 'impossible', things that he could finagle into testing on the battlefield?
3. Research! Kindof ties into the above, but more reffered to the long-game. I was dissapointed with VC1's research progress, while it was nice that it 'existed' at all, it felt... bland... I have a very active imagination, and It just seemed silly to imply a whole research department could only come out with 'two' variation for most weapons, one of which usually seemed practically useless to me XD... I would be DELIGHTED to be the excentric but effective source of the squad's weapon modifications and stranger research progress... of course I'd run it all by the GMs first xD
<Snipped quote by Avant>
Gladly, I would.
<Snipped quote by Shoryu>
Firstly, I mentioned how there are about two slots for Vehicle users, which are both the tanks and APCs at our disposal. APCs were a part of the Gallian Armed Forces, so we can have variation.
Secondly, when it comes to the research, there's three "inputs" of this. We firstly have general research. The standardised research in damage and range are likely going to exist, but we won't be researching them. We'll be issued different kinds of upgrades along the way. We also have personal progress. The characters overtime will have the ability to "accessorise" their weaponry based on how they use it. Scopes on semi-auto rifles may be available to create a marksman as a new tier of scouts, as well as others for each class. Also, if the character is weak at controlling their weapon, an engineer can tinker it to have a reinforced stock etc. Lastly there's the overall progress. This goes for the vehicle, which can be slowly modified with parts salvaged by the empire. Personal things, like body plating, will be more free to adjust too.
Lastly, tinkering as an engineer is fine, which is where the weapon adjustments for personal use, as well as salvaged body plating for both soldiers and vehicles can be adjusted to the required user. Don't go overboard though. Every time you wanna make something majorly impactful, consult myself or @Jinxer
<Snipped quote by LetMeDoStuff>
Ahhh, alright, sounds good! I didn't see the part mentioning vehicle slots >3> I could see an APC being a great thing actually, a nice portion of space to hide away useful salvage to be worked with, heheh...
And yeah, all that sounds good :D I'll keep in mind some 'common sense limits' and already planned to consult on anything potentially risky. I could see there still being room for another engineer with a different specialty too. Like, modifying, maintaining, and improving the armor and such might be a 'standard' task for engineers in general, but one might specialize in weapons [me, me, I looove weapons >3>] and possible offensive modifications, while the other might specialize in the actual mechanics of the vehicles or more complex weapons.
Just some thought :D
Oooh, Valkyria Chronicles?! Count me in, I loved the games.
Calling dibs on a tanker position, with shocktrooper as secondary choice if we need grunts more.
<Snipped quote by Skylar>
Well supposedly you are the first to take a Tanker position, so I don't see the troubles with it yet. Unsure of what Jinx is using, but I'm either going for a Shocktrooper, or Scout if there are too many Shocks.
<Snipped quote by Shoryu>
Several engineers are possible, but the majority need to fill up the main infantry roles. You can have that position, from this sense of cooperation and I can find an engineering buddy for you too.
Specialisations is even more accepted. Makes for a lesser "perfect" character, if you know what I mean?
OOC :3?
It's interesting. I've heard about Valkyria Chronicles a few times before, but hasn't got the time to check it out. I'm gonna try and get familiar with the world for now, but count me as interested
It's interesting. I've heard about Valkyria Chronicles a few times before, but hasn't got the time to check it out. I'm gonna try and get familiar with the world for now, but count me as interested