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Hidden 7 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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@Mae

>Dan takes a big breath and mentally counts to 10 in an attempt to calm down before moving to D17 to get a clear shot at the Terror and fires his rifle


Does moving D17 by going through D12 also put me in melee range?
Hidden 7 yrs ago Post by Mae
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@DuthguyNope, that'd be fine!
Hidden 7 yrs ago Post by Duthguy
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@Mae That is what I'll do then
Hidden 7 yrs ago Post by Mae
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@DuthguySweet, are you shooting it from the new position?
Hidden 7 yrs ago Post by Duthguy
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@Mae Yep I'm doing every thing I said I would in the post where you read D17 as D10
Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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At some point il get to finish a kill. I may be the first into the new room though lol.

Once unto the breach!
Hidden 7 yrs ago Post by Duthguy
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@PrinceAlexus Yeah so far I have been lucky when it comes to kills
Hidden 7 yrs ago Post by Mae
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@DuthguyDan moves up, he has 1 movement left this turn.

He takes the shot and misses, clearly still shaken up by his earlier realisation.

Spend a determination to reroll the failed shot?
Hidden 7 yrs ago Post by CollectorOfMyst
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Two more damage? Two more damage? Aaron, why? Why you miss the shot? That said;

>Aaron, not willing to get close to the creature, and needing time to reload, retreats to C12, just in case everybody horribly fails and I get another chance.
Hidden 7 yrs ago Post by Duthguy
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>Dan doesn't spend a determination
Hidden 7 yrs ago Post by Scarescrow
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>Scare move back to D5 and shoot
Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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>> twiddle thumbs and ways for turn.

Hidden 7 yrs ago Post by Mae
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*posts may be sporadic this week*

@Scarescrow Scare, the Law Holder is utterly unafraid of this creature from the deep dark. He goes to move away but the Night Terror blocks his path.

As you are out of determination I will assume you will attack with combat instead of doing... nothing... this turn xD

Scare, the Law Holder decides to go toe to toe with the beast. He throws two punches but neither connect with his demonic foe.

Scare, the Lawholder has 3 movement this turn but he can't currently escape the monster beside him.

Hidden 7 yrs ago Post by Mae
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@PrinceAlexus@rocketrobie2 Whoever posts first will go next in the round as you have tied initiative.

The map is still:
Hidden 7 yrs ago 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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>>back up to D22 out of melee range.

>> give the monster both barrels of holy 12 gauge of the mighty Prorg :)

>> Shouts
Someone's getting lead for Christmas!
Hidden 7 yrs ago Post by Mae
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@PrinceAlexusPastor Jimmy is unafraid of the demon. He has 4 movement this turn. You successfully dodge backwards out of the way of the beast to D22.

Pastor Jimmy shouts, "Someone's getting lead for Christmas!" and proceeds to miss twice.

Would you like to spend Determination to reroll 1 or 2 missed shots?

Pastor Jimmy has 3 movement left this turn.
Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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Re roll both.

I want the kill lol.

@Mae
Hidden 7 yrs ago Post by Mae
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@PrinceAlexusPastor Jimmy hits twice. The first shot scarecly seems to make it through it's armour, while the second grazes the beast.

It is hard to believe the creature is still standing. I'm dying this thing refuses to be killed

Pastor Jimmy receives 15 XP! He has 3 movement remaining.


12 / 12 HP || 10 / 10 Sanity || 0 / 2 Determination || 36 / 500 XP || 0 Gold || Level 1 || 2 Faith
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.


@rocketrobie2 Father C has 4 movement this turn. Spend a determination to reroll movement?
Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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>Father C shimmy's his way to D3

>"What's all tha firin' about." He asks, rubbing his temples before noticing the eldrich horror.

>Pisses himself

>Fires shotgun at demon

I think I'm in range of the monster but if not just ignore the shooting thing.
Hidden 7 yrs ago Post by CollectorOfMyst
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@rocketrobie2 Assuming range works the same as player movement, yeah, you're within 3 squares of it, and your shotgun has a range of 5. You could even shimmy back one to D1 and still be in range, with (hopefully) enough movement to get back across to the C Room. That said, I've been reminded of something; @Mae, I think I made Aaron move back to C12 a couple of posts ago.
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