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Hidden 7 yrs ago Post by Cerces22
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Wouldn't Larvesta take one point for take down?? It's a new mechanic we haven't use before but the the user of take down gets hurt as well
Hidden 7 yrs ago 7 yrs ago Post by Balthazar007
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Wouldn't Larvesta take one point for take down?? It's a new mechanic we haven't use before but the the user of take down gets hurt as well


While that makes sense, it over complicates things. For instance, I would then have to start taking into account the individual damage of each move within the RP setting, why then have moves that also inflict self damage? In that case, your Leer probably wouldn't have had the effect that it did before. I'd also have to start considering stat effects and all that jazz. I'd rather not get into those things.

RP battles are supposed to be simple. One roll vs another roll.

So to make logic out of this, let's remember that in the RP battles we are using an arbitrary new term called "Power". For instance, that second Murkrow had already been battling and taken a couple hits. But she still started her battle against you with full power. Along those same lines, the Take Down might have caused a little pain to the Larvesta, but it doesn't lower it's ability to fight.

I know I'm stretching to make things work according to my system, but please exercise your suspension of disbelief, and give me this one. :)
Hidden 7 yrs ago Post by Balthazar007
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BUT I do want to change one thing about the system, to add a little realism. Pokemon are able to use moves that are of a different type than their personal typing, right? Well, from now on, move-type is considered when battling an opponent (not just the two Pokemon's inherited types). This adds a little more realism, but at the same time, it does not complicate things much for me.

Your Pokemon's roll is now effected thusly:
+50% for using a move-type that matches the Pokemon using it
+50% for using a move-type that the opponent is weak against
-50% for using a move-type that your opponent is resistant against
Hidden 7 yrs ago Post by Cerces22
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Excellent, wasn't trying to mess up your system, just trying to better understand it, now how you factor in moves like Hypnosis and toxic?? I just want a frame of mind to better strategize in the future
Hidden 7 yrs ago Post by Balthazar007
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Excellent, wasn't trying to mess up your system, just trying to better understand it, now how you factor in moves like Hypnosis and toxic?? I just want a frame of mind to better strategize in the future


All moves are viewed in equal eyes in the RP Battle setting. The only thing that is considered is the typing. Mechanically, all they do is effect your dice roll.

As for those moves in particular, I assume you mean, what about Poisoning, Burning, Sleep, Confusion, and other stat effects. Well lets say, in the RP setting, Pokemon don't fully go to sleep when they are under the spell of sleep; they just get abnormally sleepy. Paralysis won't stop a Pokemon in it's tracks, it will only hinder its movements. If a Pokemon becomes confused, it won't start attacking itself, it'll just be less effective in carrying out a trainer's orders.

In all those cases, I'm just looking for justification to simply lower their roll, not have to use some off the wall logic that actually effects the battle in a biased way.

We have Pokemon Showdown to use when we want more strategic battles. And it will be used frequently. To challenge a gym... Showdown. To battle a main baddie.... Showdown. To battle against a Legendary.... Showdown. You can even challenge any trainer in the NPC section to a Shodown battle.

Let's leave in-depth strategy to Showdown and not worry about that in RP battles.
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Hidden 7 yrs ago Post by Cerces22
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Sounds good to me sorry wasn't trying to mess up your system, just thoughts that came to me lol
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Hidden 7 yrs ago Post by Cerces22
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See now your just being mean!! I am at a Xmas party, if I find time to post I will if not some time around 1130 I will have a post
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Hidden 7 yrs ago Post by Balthazar007
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See now your just being mean!! I am at a Xmas party, if I find time to post I will if not some time around 1130 I will have a post


I'm a little confused. Do you want one more random encounter while you're in the hills? Is that why you haven't just went into town yet? Or do you think you have to wait for something?
Hidden 7 yrs ago Post by Cerces22
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I am just letting what happens happen, I can do one more random and make it to town lol
Hidden 7 yrs ago Post by Cerces22
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I also get very easily distracted with myself lol and trying to buy Meta some time since they have a lot of catching up to do lmao, that and I want plenty of points to buy stuff lmao
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Hidden 7 yrs ago Post by Cerces22
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Hey, does it being asleep factor into it being easier to catch, I am just asking cuz it does affect what I will do

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Hidden 7 yrs ago Post by Balthazar007
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Hey, does it being asleep factor into it being easier to catch, I am just asking cuz it does affect what I will do

@balthazar007


No. It'll have full power upon entering the PokeBall still. Consider like the PokeBall wakes it up. Now how would you feel if you wake up inside a place you're unfamiliar with. You might freak out and try to escape.

But I can't guarantee anything. It's all a roll of the dice. I decide things AFTER rolling the dice.
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Hidden 7 yrs ago Post by Metamore
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Well, well, well, well! Looks like y'all have been plenty busy in my absence. Lol, good to hear I didn't slow the RP down. I just finished reading all of Liz's posts (nice job on the catch, @Cerces22! Though every Pokémon you have is gonna beat up my poor Chikorita ;-;), and I think I'm up to speed on the battle mechanic changes?

@Balthazar007, Correct me if I'm wrong, but all I missed was that you're now going to take into account the type match-ups of moves, and status effects more so just lower dice rolls, rather than their true effects in this RP?
Hidden 7 yrs ago Post by Metamore
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Either way, I think it's high time I get into gear, and start cranking out some posts! Looking forward to that Smeargle; he will be mine!
Hidden 7 yrs ago Post by Cerces22
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Well I am hoping to catch that Phanpy, it would a solid edition to my team, and is weak to both of your pokemon, and I made have dragged it out so I wasn't to far ahead of you, can't be on town 2 and my rival still hasn't hit Sunsay town

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Hidden 7 yrs ago Post by Metamore
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@Cerces22
Aw, well thanks a lot! I appreciate that. :)
Some of my PM RPs are starting to come back alive, so my post may now actually start to slow, but my PMs are usually slow due to scheduling issues, so perhaps not.
See you IC soon, rival~
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Hidden 7 yrs ago Post by Metamore
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Oh! Before I post, just to make sure: Switch Training is still a thing is this RP, yes? Like how it is in the games, where you can send out one weaker pokémon first, and then switch it the next turn, but still gain battle experience? I ask this because I was actually hoping to give Smeargle a non-offensive move for its first sketch, which I suppose prompts my second question: will Smeargle sketch a non-offensive move in combat? I assumed so, because it'd be his only option in a fight at this point, but I just want to be sure before I post.
Hidden 7 yrs ago Post by Balthazar007
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Oh! Before I post, just to make sure: Switch Training is still a thing is this RP, yes? Like how it is in the games, where you can send out one weaker pokémon first, and then switch it the next turn, but still gain battle experience? I ask this because I was actually hoping to give Smeargle a non-offensive move for its first sketch, which I suppose prompts my second question: will Smeargle sketch a non-offensive move in combat? I assumed so, because it'd be his only option in a fight at this point, but I just want to be sure before I post.


Yes, he would sketch the non-combative move. But remember, in RP battles, all moves are created equally: stat moves, damaging moves, all of that. In any scenario, dice will be rolled, and someone's Power is bound to drop.

So lets say you had a Magikarp that used splash, then Smeargle used Sketch. If the Smeargle rolls a higher number, your Magikarp will be the one to loose Power. Power isn't just health, it is more accurately described as the ability and willingness to fight. So in this example, where the opponent uses splash, your Power can still drop. (Justification: Magikarp is thrown off guard by seeing a Smeargle flop around. Creeped out by this sight, he is unsure of whether or not to continue. Magikarp looses 7 Power.)
Hidden 7 yrs ago Post by Metamore
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How exactly does this work for healing moves? I was going to have him sketch Osajyin's Synthesis.
Hidden 7 yrs ago Post by Balthazar007
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How exactly does this work for healing moves? I was going to have him sketch Osajyin's Synthesis.


I suppose... healing moves can add power back to your Pokemon instead of taking power away from the opponent. But that's a pretty cheap tactic to making the Smeargle learn a heal move. Then you can can simply switch all your pokemon into play getting them experience, because you know that he can't hurt you.

To prevent that break in the system, I'm going to say that draining and healing moves raise the Power level of the user while also lowering the Power level of the target. Half and Half.
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