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Hidden 7 yrs ago Post by Doc Doctor
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Doc Doctor The Fight Doctor

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Hidden 7 yrs ago Post by Avali
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Avali "Simple Girl with Simple Thoughts."

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GRACE ADARLAN
AGE: 22

"Temptation is human... But so is willpower."

Grace Violet Adarlan was always destined for greatness. Be it constantly beating up her older brothers, her incredible ability at swordplay, or being the only Adarlan child interested in inheriting the throne, Grace was frequently praised by her parents. Her father took a particular interest in her, seeing her true potential and what she could become.

Throughout her childhood, she trained hard. Be it physically or mentally, everything she did was used to better herself and make her the warrior her father wanted. She even trained frequently with the Adarlan Church, because the countries equivalent of a Paladin. Not only did she fight for her family's name and her country, but she also fought to purge evil from the land.

Outside of battle, Grace has been described as being without a personality. This is, however, only from those who don't truly know her. On the inside, Grace is incredibly insecure, always seeking the approval of others. On top of that, Grace often doubts the causes for which she fights, though usually remains loyal to said cause.

In terms of the civil war in Adarla, Grace is torn. She knows her father often uses cruel and unusual punishment to ensure order, and frequently argues about it with him, but knows she must remain loyal to her family and the crown. She dislikes the hiring of the elves, often routing their operations just for the sake of it.


POWERS ABILITIES ETC:

*Wields a claymore-esque sword called SoulBrandt.
*Utilizes light magics, including healing, minor lightning bolts, etc.
*Often fights with her elite group of trained warriors known simply as the Princess's Guard
*These guards are incredibly skilled in swordsmanship, all female, and always willing to lay down their life for Grace or her orders.

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Hidden 7 yrs ago Post by Bluetommy
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Bluetommy Disastrous Enby

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Hidden 7 yrs ago 7 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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Hidden 7 yrs ago Post by Fury Panda
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Fury Panda The Very Average

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Leta







Age: 17

Leta of Reach, first of his name. Leta, given to him by his mother and father long since laid to rest. Reach, the name of his home, the floating city of the west. The first and only. Where the Wingdred passed the days, away from the hands of those below. It had stood since time immemorial.

Biography: Leta was an orphan, left on the alter of a priest of the feather. There he grew, learning magic, and harnessing his ability to control his wings, becoming closer and closer to the angels. Leta excelled past his brethren, eventually working his way toward the right hand side of The Archduke. There he has served without fault. Recently, the archduke has sent Leta on his first solo mission. To provide aid for a resistance force in any way he and his small band can. It was not Leta's place to ask why, only to fulfill the will of the gods.

Personality: Leta has been sheltered, raised among serious men. He does his best to reflect that. He doesn't understand fun, see's it as a waste of time, and believes it would be better spent in prayer. Leta wants nothing more than to prove himself to the church. Leta is not battle hardened yet, but has a keen eye for strategy.

Powers: Leta can fly, as long as his wings are not injured. Leta can harness "the power of the feather", also know as using wind as a weapon. This includes cutting through the air, and pushing objects, etc...

Strengths: Leta has faith that whatever he does for the church of the feather is just. Leta has the backing of a dozen Wingdred fighters, although they are only used to help the resistance. He has a tactical mind, and is able to formulate statistically likely plans, when given adequate time.

Limitations: Leta has little to no hand to hand combat, and nothing to attack at close range outside of a blunt thin staff. Leta is inexperienced in combat, and is likely to become overwhelmed easily.
Hidden 7 yrs ago Post by The Slenderman
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The Slenderman Meme King.

Banned Seen 7 yrs ago

Name: Riya Larson

Age: 22

Race: Human

Gender: Female

Profession: Rogue/Assassin

Appearance:

Powers/Skills:

Skill Of The Assasin: Moving silently through the shadows, even broad daylight, Riya is able to find a target of her choosing and quickly, along with efficiently, and take them down without anyone noticing. Not being the straight forward brute force user, Riya prefers to use her complexity and high finesse proficiency in stealth to appear, and then disappear just as quickly. She often checks her target as well to make sure that they are criminalized, making sure that she the swiftly kills them by usually stabbing a vital area.

Expert Assassin Accuracy:
Due to her skills as an assassin being so good at assassination work, Riya has been shown to have a very scary degree of accuracy. She's been known to use ranged weapons with scary efficiency. She can take any sort of arrow, dagger, dart and throw it incredible distances to hit a target. Most of the time, whenever she's bored, she'll usually just fire an arrow or one of her knives off the direction of the target, killing whoever it is without so much of a struggle. Along with that her weapons don't have any signs of usage so if the bodies are found, they can't identify who took the person down.

Fears/Weaknesses: She fears strength users thus has a weakness when fighting against them.

Personality: Riya's personality can be described as "on fire." This means that she's always fired up and is always looking for a challenge. Due to the gaining of power that she has over time, Riya has become more confident in herself, and had decided to focus on the battle at hand rather than just winning or losing. She's strong headed, good willed and level-headed.

History: TBR IN RP.
Hidden 7 yrs ago 7 yrs ago Post by Rockin Strings
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Rockin Strings Mechanically intelligent, musically inclined.

Member Seen 3 yrs ago

>Maxwell Kilimal

>Max stands at 5'6 with shoulder length brunette hair. He has a thin build and slightly pointed ears, due to his elven mother. He can wield his piercing, forest green eyes with any of his emotions, making him easy to read if one know what to look for.

He wears a normal elven tunic and pants with soft leather boots. On top of that, he has his cloak of useful items. He has 2 exotic longswords, a katana and a scimitar, each sheathed on a hip. In a pair of specially made bandoleers, he carries a dozen steel throwing daggers. His thirteenth dagger, being made of silver, rests in a sheath on his left wrist. Under his robe, he also has a belt with a collection of belt pouches with a variety of ingredients for his spells.

On his back, he also wears a pack filled with necessary items, such as food and extra clothes. Strapped to the outside of his pack are a pair of enchanted longswords and a pair of shortswords.

>Max is proficient with all types of blades and bladed weapons, though is by no means a master of any of them. He also has a list of spells he can utilize as necessary. He is also has a few roguish skills, such as picking locks and being able to climb most walls that few others can.

>Max was born the illegitimate third of 4 children to a baron from a nearby human castle. With his mother being an elf, she thought it best to raise him as a normal elf.

Max grew up in the forest with his elven mother and her clan. Being raised as an elf, Max didn't know any more than any other elf in the clan about humans. So, he decided to go try his hand at magic. It took him all of 3 years to master the basics, along with a gained proficiency with hunting and sword fighting.

From there, he went to a school for aspiring mages. After a few more years, he and a few of his classmates went on a trip with one of their teachers. Upon being attacked, the teacher teleported the group to a safe place. Apparently, though, it wasn't fast enough. When Max emerged from behind a rock that he had miraculously appeared behind, he saw the burnt bodies of his friends and teacher. He looted what he could before beginning to wander.

After a couple weeks, he found another group to travel with for a while. He went on a handful of adventures with them until separating upon returning home. He stayed for a few months, helping his mother with his new siblings. He then had to leave again to search for more adventures and treasures to send home.
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Hidden 7 yrs ago Post by Connor
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Connor The noob

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i. A picture of some sort.

ii. A general age 16 ( looks around 25)

iii. A brief description of their personality Nadarr is quite well spoken he is usualy polite and kind to those he meets although he is prone to outburst and is protective of those he calls friends usually putting himself in harms way to help the,. He has a fear of fire due to the burning of his village it is nothing incapacitating but he is fairly afraid. Does not usually talk about his clan or heritage. He is sometimes cold and distant when talking about his past or he will simply not answer. He also has a hard time losing friends to death usually throwing him into a feral state

backstory: Nadarr was part of the Delmirev clan. Born a chromatic white dragonborn he was prone to brash behaviour and an almost feral state when a tough challenge arose in a fight. he wished to become a protector of his peoples village and so for 10 years he trained and trained though one day he did not hold back his inner beast and killed his training partner. For this crime he was banished until he found peace wit himself. so for the next months he wondered aimlessly trying to find work to suit his "capabilities" so he found a bounty hunters guild where he was greeted by the familiar face of Sajhan, a dragonborn who had left the Delmirev clan in search of glory. Now he ran the bounty hunting guild and gave Nadarr jobs. Over the next 4 years he found friendly faces (possible crossover) and bitter rivals but none where as horrible as a female elvish rogue named Artris Gladmain. This elf with a major superiority complex prodded and waged war on Nadarr's psyche telling him that he was worthless, that his clan probably wished he was dead and that he was nothing more than a meat shield. He was taught by master manipulators how to lie, persuade and intimidate. He studied under warriors to fight skillfully and how to protect those you called your friends.
After this he thought to return to his clan and tell them that he thanked the for sending him out into the world that made him a protector, a symbol of justice and a skilled fighter. though when he reached the village he was only greeted by flames. The only remaining member of the clan was him. as he saw the group walk away from his scorched home all he felt was rage. He chased the gang but was stopped by the surrounding thugs before he could reach the leader (Roan coldpike). The men who had stopped Nadarr brought him to Roan. The only words Nadarr could muster between sobs was "why" and the response he got haunts him to this day "Lovitar demands pain and blood!". After months of torture he was thrown out and left to die. He awoke to a soft bead in a warm fire lit room. The heat and sound of the crackling fire terrified him. As he moved a figure he had not seen in the room jolted. he had been saved by a priestess of The raven queen. For the next year Nadarr was nursed back to health barely talking and usually left in silent contemplation or on rare occasions in prayer. he had learned that the priest that saved him was named Darvyre Littleknight a female halfling who had given up her search of vengeance to help heal the injured and dying. After 2 years he was at most of his previous strength. with a newfound fear for fire and a oath with The raven queen he looks to exact vengeance on the one who crossed him but first he must grow strong again and find a new family.

iiii. Powers. Strengths, limitations, etc.: very strong, has defensive capabilities for friends, fear of fire
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