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Hidden 7 yrs ago 7 yrs ago Post by Famotill
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Please Join Us at our OOC:

https://www.roleplayerguild.com/topics/169117-a-tale-of-owls-and-wolves/ooc#post-4545656

The world of Ithea is a wondrous one; fraught with powerful nations and technologies that aim to shake the foundations of this realm. Be it the High Elves of Valenndale, the Orcs of High Mist, or the humans of Carthus and Penult. This tale is one of triumph, exploration, and conquest.

Beware the misty glimmer of Ithean shores; not all is at it seems. For even the owl's ivory feathers may be plucked, and the wolf's fangs, dulled.









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Hello, potentially interested RPers! This was a roleplay I had tried getting started some time ago, but unfortunately some players ended up not being able to. A fun, expansive, inclusive RP is something I'd really love to get off the ground. The roleplay would take place in a pre-industrial and high fantasy world. I would love a small group of players to help build and shape the world through RPing. The roleplay is more than just adventures and I'm willing to take ideas/suggestions.

I am also glad to help anyone create characters/backstories or provide clarification for anything confusing! Ask away if you have any questions or interest! Also please try not to be intimated by the maps/races/continents/info. As I said, I can answer any questions you might have. I'll expand on some of the lore and how some aspects of the RP would work if there's interest. I'm heavily inspired by games such as Dragon Age, Elder Scrolls, Dragon's Dogma, etc.


Hidden 7 yrs ago Post by vertigh0st
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This idea sounds really neat! I’m also a big fan of the Elder Scrolls series~ Consider me interested! ^w^
Hidden 7 yrs ago Post by Famotill
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@vertigh0st
Awesome, glad to see someone interested! If you'd be interested feel free to run a character idea by me!

I kind of want to run the RP with a mix of gaming, tabletop, and typical text RP. Basically there will be a multitude of problems/quests for the players to solve in whatever way they see fit. The OOC (and PMs) will be used to discuss strategy, diplomacy, etc. I don't plan on having rolling or anything like that, but I do want to try and heavily incorporate player choice.
Hidden 7 yrs ago Post by Enigmatik
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Looks cool, but what uh... How is this thing going to work? Like, do we take over a preexisting kingdom? ARe we founding new ones? What's happening here?

Also, no love for gnomes :( .
Hidden 7 yrs ago 7 yrs ago Post by Famotill
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@Irredeemable

I guess maybe the "nation" tag was slightly inappropriate. I had used it because through roleplaying your characters have the potential to make huge decisions for the world (installing puppet rulers, deciding monarchs, etc.) The focus of the RP is more about questing, but politics and the like is also really important.

Sorry for the confusion! Maybe I should remove the nation tag?

Also, I completely forgot to add them as a playable race! I'm so sorry haha. If you check out the map (High Mist) you'll see they do have a Kingdom. So Gnomes are definitely playable

Edit: I went to add in Gnomes and realized they were already listed! Also, if there is any other race or creature someone would like to RP as feel free to run it by me (things like Vampires, Werewolves, Goblins, etc).
Hidden 7 yrs ago Post by Blubaron45
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What is the plot, exactly?
Hidden 7 yrs ago Post by Famotill
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@Blubaron45

There is an overarching plot that involves the characters of the story preventing a cataclysmic event from happening (it deals with the Pantheon). However, the characters can choose how they get there and how they prepare for that. In this sense the aforementioned larger plot is important, but not entirely at the forefront (if that makes sense).

I want the quests to be open-ended, and the group as a whole to decide how to handle certain conflicts. Essentially though your characters will embark on gaining allies (or, depending on your actions unwilling aid) to deal with the impending crisis. It'll be up to everyone how they want to approach this (though I will provide guidance through characters, quests, items, etc.)

Sorry if that's long-winded, but think of it like Skyrim. The final story is important, and you're building towards that, but there is also a huge world that you'll be interacting with on your journey. I can elucidate further on the plot if need be, but I was hoping not to give away too much.
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Hidden 7 yrs ago Post by Enigmatik
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@Famotill

Could I do gnomes based off of Dragonlance? Yhey're eccentric small halfling-like beings with immense intellect and more than one social quirks, like ridiculously long and complicated names and talk so fast their version of common is basicly a sped up version with words mashed together.
Hidden 7 yrs ago Post by Famotill
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@Irredeemable

While I haven't heard of Dragonlance that's essentially the stereotype for Gnomes in this world. They are actually considered great innovators, but their preference for solitude politically as well as a life underground tend to produce socially awkward denizens. That's not to say all Gnomes are this way, but it isn't uncommon.

Typical naming conventions for Gnomes in this world are typically based on Russian names, but long names are fine by me. Just as a side note Gnomes are the innovators of gunpowder and controlled demolition!
Hidden 7 yrs ago Post by Famotill
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Also, I've added a character sheet if anyone is interested in drafting out a character. If you are still unsure about the RP, but might want to think up a character- that is totally fine! I'm completely okay with anyone deciding that the RP isn't for them even if they've already made a character. Sometimes drafting characters for the world can be a fun thing!

If you have any interest, though, I encourage thinking up a character for some inspiration! Thanks for reading
Hidden 7 yrs ago Post by Enigmatik
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WIP

Name: Pepper-Thirdborn-Of-Salwinspark-and-Deatrich-Extraordinary-tinker-fou-What? Just Pepper and my last name? Dammit. Pepper Hiezelvich.
Continent of Birth: High Mist
Race: Gnome
Class: Bard/Rogue/Warrior. She couldn't decide.
Starter Equipment: Axe-Musket, powder and shot, as many daggers as she can physically fit on her person, explosives, absolutely zero armour, an oversized cape that can be used as a parachute, explosives, some really snazzy boots, a respectable amount of currency, lute (she's trying to make an axe-musket-lute, but at the moment you have to pick two.) Explosives, various odds and ends that she uses for tinkering, tools, and more explosives.
Age: 45
Personality:
Character Traits: Flamboyant, excitable, quick-witted.
Strengths: Anything to do with explosives, interacting wih crowds.
Weaknesses:
Fears: Fucking bats.
Brief History:
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Hidden 7 yrs ago Post by Frettzo
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hey, I love the maps! How did you make them? I'm interested in making some for my personal tabletop rpgs :)

Also, interested! But I'd like to ask about the possibility of playing a plant-people race? Kinda like the Sylvari in GW2 or the Floran in Starbound.

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@Frettzo

Oh, it's from a really awesome beta inkarnate.com. It's a very handy tool that I definitely recommend!

As for the plant race- that's definitely an interesting idea that I hadn't really thought of. I'd love to hash out some lore for them (my mind is already kind of thinking of some potential avenues). The idea of a character like that makes me pretty excited actually from a story-telling perspective.
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Hidden 7 yrs ago Post by Frettzo
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@Frettzo

Oh, it's from a really awesome beta inkarnate.com. It's a very handy tool that I definitely recommend!

As for the plant race- that's definitely an interesting idea that I hadn't really thought of. I'd love to hash out some lore for them (my mind is already kind of thinking of some potential avenues). The idea of a character like that makes me pretty excited actually from a story-telling perspective.


Awesome! Thanks for the link! And by all means, feel free to PM me and we can start hashing out the lore right away! The only thing I really want is for them to truly be plants. Humanoids, but plants! Maybe they could be a twist on elementals and stuff?
Hidden 7 yrs ago Post by Famotill
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No worries, I shot you a PM
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Hidden 7 yrs ago Post by Famotill
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Hey everyone, just wanted to let interested parties know that I'll be updating the above Atlas with some relevant cities. If there is a particular country/city/etc. that interests me feel free to let me know and I can provide some more lore about said place.
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Hidden 7 yrs ago Post by Enigmatik
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@Famotill

Just a thought, but the gnomish capital's real name should be so long everyone just calls it 'Nevermind.'
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Hidden 7 yrs ago Post by Famotill
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@Irredeemable

To be fair, most names for many of the cities/countries/etc. are rough estimations in common tongue. That being said, I'd imagine even still some people would have a tough time pronouncing some of the city names as is. Though, I'd be willing to add a smaller colony with an impossibly long name if people wanted that.
Hidden 7 yrs ago Post by Rithy
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Ohh, this looks kind'a interesting! xD

What sort of style of adventure have you got planned? Are we going to some mystery, going on an adventure to somewhere or are we just gonna start somewhere and wing it?
Hidden 7 yrs ago Post by Famotill
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@Rithy

I have a starting point planned, and I also have a general idea about where the story can go. I'm borrowing from tabletop games or video games like Skyrim in that the journey to your end goal doesn't have to be linear. Ideally, the "party" will use the OOC to discuss strategy.

For example if the party is dealing with a particularly difficult noble someone might post in the OOC: "Okay guys, how should we deal with "insert noble here"? Do we think they're lying? Etc." Sometimes your fellow players will have more insight because I've privately messaged them about something only their character picked up on (based on their backstory, race, traits, etc.)

The RP will have a quest log, and I'll update it to let you know where to start or when you've accomplished something as a part of the quest. I don't want to railroad (though there may be some small bits of it if necessary), but I will do everything I can to guide everyone through so that the experience can be enjoyable whilst still having an element of adventure. It is entirely up to the players how they interact with the world, and in turn how the world interacts with them.
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