MAP OF MONSTER HUNTER
Map Key:
Light Green = Plains
Dark Green = Forest
Yellow = Desert
Purple = Swamps/Marshlands
White = Tundra/Snow
Dark Grey = Volcanic/Rocky
Pink = Coral Forest
Dark Yellow = Rotten Vale
Blue = Water/Ocean/River
Red Dots = Settlements Of Interest
Small Buildings = Villages/Towns
Towers = Military Camps/Outposts
Large Buildings = Castles/Fortresses
(REDO IN PROGRESS)
Hey guys! I'm planning a new project up in the near future and indeed with Monster Hunter: World coming up soon, I was thinking on making a Monster Hunter RP - but with a twist. While not the first time I pitched this idea, I want the RP to revolve around the monsters, yet adding human-elements regarding a social-ecosystem class and kings/emperors/gods, etc. Think of it as a world after humans, where they have gone extinct and all that remains are ruins of various fortresses, villages, towns, etc.
ECOSYSTEM HIERARCHY
Prey (EX: Aptonoth) < Soldiers (EX: Velociprey, Jagras, Jaggi/Jaggia, Ludroth) < Barons (Velocidrone, Great Jagras, Great Jaggi, Royal Ludroth) < Counts (Yian Kut-Ku, Barroth, Azuros) < Royal Guard (Any large monsters) < Prince/Princess (Offspring) < King/Queens (Rathalos/Rathian, Diablos, Barioth, Lagiacrus) < Elder Gods (Elder Dragons)
(Separate - Rogues (Deviljho, Odogaron, Gore Magala, etc)
Prey = Lowest Class mostly made up of herbivores and small insects, and are used for food.
Soldiers = Often small creatures who can put up some kind of fight. Often are smaller versions of larger monsters.
Barons/Baroness = "Great" Barons are the lowest commanding rank, yet they supply a large amount of soldiers. They are often larger/adult versions of their soldiers, in which they have plenty of. They are often the first line of defense against invaders. Robber Barons are basically rogue Barons who are often kicked out of their respected kingdom and forced to live with their group outside and steal from others.
Count/Countess = Appointed by the King/Queen, they directly report to the monarch and control a territory of the ruler's realm. They organize Barons and fend off invading creatures, going in only after the Barons fail their initial goal.
Royal Guard = Guards that protect the royal family. They are often large monsters and wyverns, with their sole duty being to protect the royal family from harm's way. For example, a Diablos King may have a Tigrex and a Nibelsnarf act as guards to protect them, or a Queen Rathian may appoint an Anjanath and a Najarala as guards.
Prince/Princess = Usually offspring of a King/Queen and are next in line to rule. If no child is given prior to the ruler's death, his most trusted advisor comes to rule.
King/Queen = Rulers of a respected region. Often large and powerful fighters that have a royal bloodline or otherwise strong qualities.
Elder Gods/Goddesses = Giant mythical creatures that wield powerful beyond any creature on the continent. Often secluded in a specific remote location, they are extremely rare to encounter and are so powerful to the point where they are nearly unrivaled by other lesser creatures.
Rogues = Rogue creatures are nomads, which do not have a stable location in which they stay in, and can be found anywhere. They range from simple Robber Barons, to creatures so powerful and brutal, that they've been kicked out by their respected King/Queen, often posing a threat to their rule or their entire ecosystem. Most creatures stay clear out of these nomads...
NOTABLE COUNTS/COUNTESSES, KINGS/QUEENS, & ELDER GODS/GODDESSES
Western Hemisphere:
- Forest Region - King Liolaeus, Queen Reyothia, Prince Rioreusu = (Rathalos King & Prince and Rathian Queen)
- Great Forest - Count Lavrious (Hypnocatrice Count)
- Everwood - Count Krog (Basiros Count)
- Primal Forest - Countess Nifanni (Narjarla Countess)
- Ancient Forest - Count Ravage (Anjanath Count)
Eastern Hemisphere:
- Misty Peaks - King Thoron, Queen Helena (King Stigyan Zinogre & Queen Zinogre)
- Misty Peaks - Countess Kirea (Countess Mizutsune)
- Volcanic Plains - King Ragnator (Akantor King)
- Volcanic Plains - Count Blugdeon (Uragaan Count)
- Volcanic Plains - Elder God Zhul (Zorah Magdaros Elder Dragon)
- Speartip Crag - Supreme Elder God "Emperor Shah" (Shah Dalamandur Elder Dragon)
- Speartip Crag - Bishop Blyfang (Great Girros Bishop)
Northern Hemisphere:
- Polar Field - Queen Kanadia (Ukanlos Queen)
- Frozen Seaway - Countess Zelgia (Zamtrios Countess)
- Western Arctic Ridge - Countess Tyrra (Tigrex Countess)
- Eastern Arctic Ridge - Count Kong (Rajang Count)
- Coral Forest - Queen Kirika (Legiana Queen)
- Coral Forest - Count Pao (Paolumu Count)
- Rotten Vale - Elder God Vaal Hazak (Vaal Hazak King)
- Rotten Vale - Prince Shirogami (Odogaron Prince/Rival)
Southern Hemisphere:
- Great Desert - King Monoculus (Monoblos King)
- Great Desert - Countess Snarblin (Nibelsnarf Countess)
- Great Desert - Elder God Jorhan (Jhen Morhan Elder Dragon)
- Wildspire Waste - King Dymotrious, Prince Dymo II (Diablos King & Prince)
- Wildspire Waste - Count Domino (Barroth Count)
- Marshlands - King Dobol (Duramboros King)
- Marshlands - Countess Gipsonorthous (Gypceros Countess)
Oceanic Regions:
- Ocean - King Posadrius (Lagiacrus King)
- Ocean - Countess Merasame (Pleisoth Countess)
- Ocean - Elder God Godbeard (Goldbeard Ceadeus Elder Leviathan)
- Isla Del Mona - Unknown (Currently Unknown)
- Deserted Island - Unknown (Currently Unknown)
- Solitude Island - Elder God Reviante (Reviante Elder Dragon)
- Ingle Isle - Elder God: Fatalis the Crimson (Crimson Fatalis Elder Dragon)
Nomads:
- Rick - (Classified)
- Beerus - (Classified)
- Horus - (Classified)
Ruin Regions:
- Castle Schrade - Elder God: Fatalis the Black (Regular Fatalis Elder Dragon)
- Fortress of Solitude - Elder God Fatalis the White (White Fatalis Elder Dragon)
- Ingle Mine - Elder God Fatalis the Red (Crimson Fatalis Elder Dragon)
Ruin Locations (By #)
(TBA)
(More information will be coming soon, such as the names of the towns/villages/fortresses/etc, but for now enjoy what I have so far.)