@ADamnFiddle Roger. I'll just demote the NP to a weapon and use another, more characteristic item to take it's place. Also, I'll make the necessary adjustments to the parameters right away.
@Turboshitter Yo I wanna see your koschei app. I wanna know what I missed when I was making mine :^)
I've just had situations where I apped with the phylactery as immortality like it would be and it's almost always a no go. So I just gave it this instead which is comparable.
Nah, he already said no. Regardless though, I have apped Koschei, but if I feel like I have another servant that would be more fun I might just change tbh.
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Sounds neat. I'd have to see the whole application to properly give my opinion, but note that as someone who reads that manga for Mahou Tsukai no Yome, and a huge fan of the series since prior to the adaptation, some of the situations could be considered "true magic" within the later sections of the series. So as long as you aren't going for that I would be alright with it~.
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Right, I'll finish it ASAP so you can give a proper judgment. Either way, I wouldn't go as far as anything like High Thaumaturgy or True Magic, even pairing oneself with Caster Cu's skills should be next to impossible to a modern magus, and he's more or less the standard I'm working with for this.
Also, it's good to know that you like Mahou Tsukai no Yome as well. I have yet to read the manga, but I'm really liking the anime so so far. It's one of the best stories I've seen in a while.
Ay yo it's your boy Berserker
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Was that approved by Fiddle? You probably should’ve waited to put that in the character tab. Also, as entertaining as the idea of 18th century Berserker Donald Trump is, that NP is a bit... out there. Especially for someone of his youth and minimal fame. I mean, Shakespeare pulled that reality warping shit too but it only worked under really esoteric circumstances and he was also William motherfucking Shakespeare.
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It was approved.
It's not reality warping, it's information-altering. Saint Graph modification is par for the course; this has little difference where a difficulty standard is concerned. It's not as if it's altering that core impulse from [ ]. In terms of age, mystery, and power, he's decisively low-class.
The comparison to Shakes is also pretty moot since First Folio doesn't alter information, it just "shows you a story".
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So is it just changing people’s memories and the written references to something, or can it affect the physical world? What happens if they change a vital detail of someone’s legend? Will that Heroic Spirit or people’s memories of them change to accommodate the alteration or is it limited to just changing what’s written in history books so they all say stuff like “Napoleon rode into battle on a giraffe”? I’m a bit confused.
Also Shakespeare’s NP never made much sense to me. I was operating under the assumption that it was actually altering the “story” in a meta sense, not just showing you illusions (keep in mind I haven’t finished Apocrypha yet).
MGI: -
LCK: -
Battle Continuation (Rank A) - His past battles gained him a skill that allows him to continue fighting on despite his major injuries in battle unless someone were to somehow deal a fatal wound to Ragnar or anything with a side effect such as poison.
Rank: C (B+ when Charisma and Military Tactics are active)
This isn't how either Charisma or Military tactics works in the first post. Basically it becomes "Functionally higher than C, but still C". It would beat out a C rank noble phantasm in power, but wouldn't help you against a B ranked phantasm if that makes sense.
Description: Ragnar blows his warhorn and plants the banner on the ground, creating a misty gateway that calls his once great army that invaded the West in the 9th Century. Each and everyone of his Vikings are technically Heroic Spirits under his command and all they think about is following their bannerlord and causing havoc for their faction.
This noble phantasm doesn't function in it's current state. It also seems to alike with a certain Rider's Noble Phantasm in terms of application, so I would like to ask you rework it into something that "doesnt summon servants".
Here’s my Baba Yaga WIP. I’m gonna fill out the remaining sections and make it look nice when I have the time but I want to get this out here in the noosphere for review ASAP.imgur.com/a/4npe3?desktop=1
Class: Caster
True Name: Baba Yaga
Gender: Female
Alignment: Chaotic Neutral
Height/Weight: 243cm/136kg
Personality:
History:
Stats:
- STR: D
- END: D
- AGL: B
- MAG: A
- LCK: B
Class Skills:
- Territory Creation (A): Construction of Baba Yaga’s Hut, which is superior to a Workshop, becomes possible.
- Item Construction (A): Capable of making healing potions that grant limited immortality.
Personal Skills:
- Divinity (D): Worshipped as a minor goddess or avatar/emissary of the Earth Mother by some, Baba Yaga is guaranteed the bare minimum protection afforded to a goddess.
- Potnia Theron (D): As an extension of the Earth Mother in Slavic folklore, Baba Yaga is permitted use of this skill, though its effectiveness compared to a true or major goddess is severely downgraded. Allowing the communication and parthenogenic “birthing” of various animals and monsters, it makes Baba Yaga’s hut a frighteningly well-guarded place.
- Elemental (A++): Baba Yaga is commonly associated with the Earth Mother and is attributed with control over the elements as well as the weather. While her ability to control the weather does not allow her to do much other than dictate the day’s forecast because she lacks access to Koschei the Immortal’s island of Buyan, the home of the winds personified, her command over the raw elemental forces is excellent, giving all her elemental attacks a Rank Up in effectiveness and allowing her to summon Elemental Masses as familiars, which she refers to as “her four horsemen”. Little is known about them, but they appear not to be the same Four Horsemen known throughout Judeochristian lore.
- High-Speed Divine Words (B)
Noble Phantasm(s):
- Name: Baba Yaga’s Hut
- Title: The Chicken-Legged Castle
- Type: Anti-Army/Anti-Fortress Bounded Field
- Rank: A+
- Range: 1-99, though ultimately irrelevant due to its mobile nature
- Description: Baba Yaga’s mobile hut, a magical fortress made from rough-hewn stone and yew that walks on a thousand chicken legs like a millipede. Capable of walking, running, and even jumping hundreds of feet in the air, the hut is a mobile magical weapons platform, amplifying Baba Yaga’s innate magical abilities to the point where continuous use of Anti-Army magecraft (i.e. gratuitous beam spam) becomes possible. When it decides to settle down in one place, fences made of human bones pop up all around it, skewering any unwanted intruders who attempt to enter without Baba Yaga’s permission. The hut is capable of taking as much damage as it can dish out, requiring an Anti-Fortress NP to completely destroy it (since it is itself a fortress), and any damage that it sustains in battle can be fixed with the aid of the trees of the forest, which aid Baba Yaga in the construction of her hut. Outside of the forest, the hut’s self-repair function is inhibited by the corresponding distance from nature, but it can still rebuild itself, albeit slowly, by harvesting materials in the surrounding area. There have been times when Baba Yaga’s hut has been made from a variety of scraps and patchwork materials, and with the addition of its many skittering legs, it takes on a chaotic, almost protean atmosphere, like a living thing.
- Name: Mortar & Pestle
- Title: I’m Not the Average Witch!
- Type: Anti-Unit, Anti-Army (when used in conjunction w/ magecraft)
- Rank: B
- Range: 1-99, though ultimately irrelevant due to its mobile nature
- Description: Baba Yaga’s vehicle of choice for when leaving her hut becomes a necessity (this can be in case of emergency, a need for stealth and subtlety, or just plain boredom with Baba Yaga). The mortar and pestle she normally wields in her kitchen increase in size in an instant, becoming a witch’s staff and flying chariot rather than mere kitchen implements. The mortar can fly at speeds greater than modern commercial aircraft and achieve similar heights, while the pestle becomes a Mystic Code capable of amplifying Baba Yaga’s magecraft to a degree suitable for short excursions outside the defensive perimeter of her hut. While neither are exemplary Noble Phantasms in and of themselves, their utility and synergy together makes them worthy of their rank.
Potnia Theron (D): As an extension of the Earth Mother in Slavic folklore, Baba Yaga is permitted use of this skill, though its effectiveness compared to a true or major goddess is severely downgraded. Allowing the communication and parthenogenic “birthing” of various animals and monsters, it makes Baba Yaga’s hut a frighteningly well-guarded place.
Elemental (A++): Baba Yaga is commonly associated with the Earth Mother and is attributed with control over the elements as well as the weather. While her ability to control the weather does not allow her to do much other than dictate the day’s forecast because she lacks access to Koschei the Immortal’s island of Buyan, the home of the winds personified, her command over the raw elemental forces is excellent, giving all her elemental attacks a Rank Up in effectiveness and allowing her to summon Elemental Masses as familiars, which she refers to as “her four horsemen”. Little is known about them, but they appear not to be the same Four Horsemen known throughout Judeochristian lore.
Baba Yaga’s Hut
Mortar & Pestle
Fixed up Lancer's profile a bit and I hope GM @ADamnFiddle will be satisfied with the results. Also, am I allowed to copy my Approved submission for Master Sebastian Thompson onto the Character tab?
In the meantime, I'll start reading up on some of the others' submissions.
Peace~
Name/Title: Nick Chamberlain
Gender: Male
Age: 24
Personality: Nick will do whatever it takes to win the Holy Grail War, and he considers determination the greatest virtue any person can have. A relentlessly hard-working, mildly obsessive, and courageous man, Nick's motivations come from the deepest part of his heart. There is a kind of wisdom in his way of always pressing forward, never ever giving ground unless he absolutely has to. Nick's a friendly guy, unless a person is standing in his way, in which case Nick just became a that person's worst nightmare. Nick isn't terribly academically inclined, though he's not above hitting the books for a good reason. Moreover, Nick has felt that in changing his mentality from that of the Fighter, to that of a protector, life holds more fulfillment for him. Where before there was only senseless violence, now there is a world of potential that he can see opening up before him. Of course, all he has to do, is win one last fight. And that's why Nick will give it his all.
Appearance:
Biography: Born to an American boxer and his wife in July of 1980, Nick inherited a trust fund from his father, who was a famous and influential fighter in his time. He was educated in a private institution for business education, and also had a membership at the local boxing club. In his teenage years, Nick's magical circuits manifested and he was approached by an independent magical tutor. At the outset of his twenties, Nick had a degree in Business Studies, an unbroken title in his local boxing club, and most impressive of all, a formal apprenticeship to a Magus of the Clock Tower, albeit a renegade. This renegade apprenticeship of sorts set Nick on the path to becoming a master. He would spend the next four years being tutored in both General Fundamentals of Magecraft, as well as Modern Magecraft Theories. Of course, he decided to take a break from his studies and go on a vacation to Fuyuki, where he was soon caught up in a Holy Grail War.
In the more mundane world of business, Nick is the CEO of the respectable company Chamberlain Ventures Inc. which uses his trust fund as the basis for investments and different financial engagements. This position and his stake in the company provide Nick with much in the ways of resources and support, insofar as daily life can be concerned. Though he leaves much of the management duties and day-to-day grind of his business to his board directors, he still maintains principle executive authority over the company's direction and values.
Family History: On his mother's side, Nick's grandmother was a Magus of a very good pedigree, possibly a Tohsaka, or an Aozaki, however he's never been able to find out which. The true history of his family's lineage only came to light when his talent for Magecraft had manifested, and by that point he no longer had a desire to know what lineage he was truly descended from, deciding to found a new dynasty of Magi. He certainly has the Magic Circuits to do so.
Origin: Determination
Elemental Affinity: Wind / Earth
Number of Magic Circuits: C
Quality of Magic Circuits: B
Od: B
Magecraft: General Fundamentals, Magic Crest (First Generation), Ehwaz Rune, Reinforcement, Earth / Wind Magic
Equipment: Fist Wraps (Mystic Codes; Prana Absorption), Crisply Cut Suit, Fighter's Gi, Boxing Shorts, 51% Stake in Chamberlain Ventures Inc., Boxing Gloves (Mystic Codes; Prana>/<Energy Convertor)
Skills: Boxing, Business Degree, Marksmanship, Mixed Martial Arts, Magecraft, Piano, Fashion Sense, Socialization, Negotiation, Driving, Nutrition, Training/Exercise, Coaching, Risk/Reward Assessment
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Does F count or does it end in E? I can put LCK on E, I guess... I'm not sure about MGI since I've never heard of Ragnar use mana before.
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You got it. o7
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So I should just put C+ instead or don't add anything at all and leave it at C?
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Ah right. Does lesser spirit work?