Nori
Origin Nation Name:Sikstavurbilaes
Nation Description:A small island country that is completely desert, save for a few oasis. It is full of lizard beasts that love to bask in the sun. They follow a set of rules completely different to most. For example; duels are perfectly acceptable ways to settle disputes (even legal ones) and they are quite often fought to the death. Although, it costs Yzicha (their currency.) Their main language is Draconic.
Allegiances:The Ocuirari
A group of wandering seers. They predict the future but also heal.
Norix is a member that chose to break away from the main caravan.
P H Y S I C A L
Age: 23 Race:Dracon
Race Description:A mix of dragon and man. They were born of magic and have it in their blood. Each one of their race has magic. Some of it depends on their location, but it mainly depends on their bloodline. (I.E. Two pure-blood sun dracon (Siksta) wouldn't give birth to an ice (Xarzith) dracon. A Sikstain a snowy place might develop Xarzith traits.)
Typical Outfit Description: A cream-colored shirt with a dark green robe (underneath)
Dark green pants
A metal pin of an eye with a yellow iris (on her robe)
Cream colored horn wrap with a gold bell
Soft soled slippers that are the same color as the robes.
Eye Color: Copper red hairHair Color: BlackScale Color: White with black accentsP E R S O N A L I T Y
Summary:Nori is usually shy and tempered. She prefers to stay quiet and mind her own business, but she won't tolerate bullying or abuse. Although,
once she get's rilled up it's difficult to get her down. Nori has the fury of a dragon. She's loud, hot-headed, poison-tongued, and ready for a fight. Even though she looks small and weak, she is vicious in a battle. Nori doesn't play fair and won't stop to either one of them can't fight any longer.
Mental Strengths:Norix is Strong-Minded in general. She won't change her ideals for anyone.
She's Creative. She doesn't usually see things for what they are, but instead of what they could be.
Norix Plans. She has a plan for nearly everything.
Mental Weaknesses:Nori is Hot-Headed. Once something as upset her she'll start a fight and won't stop until she's won.
Norix is Petty. She doesn't like people who have wronged her in the past and will go out of her way to get them back.
Norix is Stubborn. She won't change something unless given several good reasons to, that is if she'll even listen to them.
Loves/Likes:Cards. There's something about them that always draws Nori in. She
has to fiddle with them.
Animals of any kind. There's just something so pure about them. Norix can't help but love them.
Spices (Hot). Norix has to have spice on every meal, otherwise, she thinks it's blander than a rock in dried mud.
Learning. Nori searching out learning experiences. One of her goals is to learn as much as possible.
Hates/Dislikes:Abuse/Bullying. Norix hates seeing others be put down or hurt for something, usually for something they believe in. No one deserves to be hurt for who they are.
Purposeful ignorance. Nori hates it when people choose to be ignorant. There is a whole world of learning out there and they are ignoring it.
Cold. Norix is a creature of the desert and doesn't do well when it's cold out. The fact that she is also cold-blooded does not help.
Fears:Brain damage. Norix is terrified of having brain damage. Losing information, the ability to do something, or a changing personality frightens her. She'd hate to lose everything she's worked so hard for.
The Undead. Nori hasn't encountered anything undead, nor does she wish to. She is a firm believer that was is dead should stay dead, and never mess with ghosts.
Being buried alive. Norix doesn't know why, but the thought of being buried alive scares her to the core. She is never around holes in the ground or graves because she doesn't want to fall in and be buried.
Brief BackgroundNori was born into The Ocuirari. She came from two Seer (Saurivic) Dracons, but has a past blood-line of Siksta. From her parents and grandparents, she has developed the ability to see into the future (it's very vague since there are multiple outcomes) and the ability to heal. Through the years different members of the group taught her how to harness her skills. She helped focus older Saurivic and prepared patients for the Siksta.
When she turned 12 and her powers fully matured, she was finally able to see and heal on her own. Norix prefered telling fortunes to healing, it was less bloody. Her band charges a small fee of 10 Yzicha (she got half of the payment, the rest goes to the group). With the small price, she wasn't able to gather much Yzicha, and in her nation, it was everything. When she was 13, she got the idea in her head that she wanted to leave. The Ocuirari didn't adventure much, and she wanted more than a taste. When she came of age (15 in human years) she was able to leave without resistance. Norix seperated from her group a year later and has been wandering the sands of Sikstavurbilaes as a lone Ocuirari until age 20. At that point, she decided just endless desert wasn't enough for her and moved onto different horizons. Norix wound up at the Queen of Hearts Bar for a drink and maybe some food. It's been a long journey, but she believes it was worth it.
T A L E N T S
Magic- Spell 1 Name: Healing Hands. Description: With a touch, this spell can heal wounds that either aren't fatal or are bordering on it. It can heal basic cuts, bruises, infections (as long as they aren't serious), staunch minor bleeding, and even repair skin (such as scars or burns.) Different amounts of magic depend on the size and severity of the wound.
- Spell 2 Name: Seer Description: Using a talisman or focus (in Norix's case, a deck of cards) the caster can predict the future. How far into the future depends on the skill level (Nori can see 1 to 2 months into the future.) Although, the farther into the future, the less reliable the reading. The reading is not set in stone, the future can change, it's just the most plausible one. Readings also become less likely the further into detail the caster goes.
- Spell 3 Name: Purify Description: With a touch, the caster removes weak poisons, weak curses, or cures a weak undead. Works on living, undead, constructs, and objects. (I.E. A food has been poisoned, but after the casting not anymore. Or a child has been cursed with a weak curse (ex. clumsiness), but after casting the curse is removed.)
Technology- Tech 1 Name: Basic External Sight Enhancement Description: An external device that enhances sight by 25%. Enhanceable.
- Tech 2 Name: External Temperature Clip Description: A clip you place on clothes (facing towards the inside) that will change external body temperature (by warming or cooling) to a comfortable temperature. Does not prevent hypothermia.
- Tech 3 Name: Vapor Collector Description: Thermous-like. It collects water vapor from the surrounding area and condenses it into drinkable water.
Skills- Skill 1 Name: Wanderer Description: Can identify a location using landmarks or the stars. Does not work in unknown areas.
- Skill 2 Name: Basic Wildnerness Crafting Description: Using nearby resources, Norix can create shelter, fire, and some basic objects (spear, knife, blanket, plates, etc.)
- Skill 3 Name: Scholar Description: Has an abundance of basic knowledge and fun facts.
Powers- Power 1 Name: Solar Focus Description: A sun dracon ability. Can condense or focus sunlight to start fires or heat things up.
- Power 2 Name: Premonition Description: A seer dracon ability. 25% chance to predict a danger (such as tripping, getting crushed, getting stabbed) with a small premonition.
- Power 3 Name: Enhanced Sight Description: Can see better and farther than most. As a result, Norix is more perceptive than most.
O T H E R
Player Input: Why do you want to join this role-play?
It looked interesting and a lot of fun. Not to mention, the creator seemed nice, full of ideas, and competent.
What makes you think yourself to be dedicated enough to be accepted?
I am on the site every day (other than weekends), usually writing. I have some experience with advanced things, although I hope to
learn more and get better at it. Besides, if I'm not dedicated enough, I won't be accepted.
If you needed a break because of real life, would you inform anyone on this RP?
Definitely. I have depression and anxiety issues, not to mention school full time. If I'm overwhelmed or having a bad bout of
depression, I will gladly tell the people in this RP. They deserve to know.