~~System Glitch~~
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In that case Anya might want to replace the explosive with a thermite charge instead. Explosive would shatter the device, but may leave some components intact, while a thermite charge would melt the device, transforming it into a molten lump of slag metal which would be worthless to anyone wanting to salvage the tech.
Plus it'd be a little more discouraging to anyone attempting to tamper with one of them.
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I'd advise against making the hum too audible, since as it is Anya could plant the device on a vehicle or even a person without them noticing too easily. This could then be used to 'map' an area as the target moved through it, especially if she tagged a security guard or sentry working a patrol route.
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In that case Anya might want to replace the explosive with a thermite charge instead. Explosive would shatter the device, but may leave some components intact, while a thermite charge would melt the device, transforming it into a molten lump of slag metal which would be worthless to anyone wanting to salvage the tech.
Plus it'd be a little more discouraging to anyone attempting to tamper with one of them.
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I'd advise against making the hum too audible, since as it is Anya could plant the device on a vehicle or even a person without them noticing too easily. This could then be used to 'map' an area as the target moved through it, especially if she tagged a security guard or sentry working a patrol route.
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From the way I'm reading the description of her perception augmentation, it sounds similar to Hinata Hyuga's genetic ability in Naruto, where she has a full awareness of everything around her but with the additional option of focusing her senses in order to extend the range of her ability upto 10km in a certain direction. By using the ThirdEyes Anya does something similar, but unlike Hinata, who could just stand on top of a building scanning everything for 10km around her, Anya would have to find some way to deploy her devices to a location before detecting what was there.
This raises a couple of questions for me.
- Does a ThirdEye need to be manually activated by pulling the pin, or could it be activated from a remote location after it had been placed somewhere earlier?
- Can the ThirdEye be fired from her rifle, allowing Anya to deploy them at a considerable distance? If deployed in this manner, would the pin be removed as the device was fired, or could it be activated only after reaching its target (or somehow being intercepted)?
If they can be deployed in this way, Anya would take on similar skills to Saito, the sniper from Ghost in the Shell: Stand Alone Complex, whose cybernetic targeting eye is able to be linked to satellite systems giving him 'perfect' aiming capabilities. Unless the feed is hacked and the target knows he's aiming at them, allowing them to avoid his shots as he makes them (as seen in the first season's second episode Bōsō no Shōmei TESTATION.)
Yeah, my original idea was for it to be a bullet, so she could fire it from her rifle, but I thought that it would be too OP, wouldn't it?
Well... even though Anya's rifle is silenced, people nearby can still hear as the bullet hits the ground/wall/etc.
Now the big question is: Would it be fair for the bullet type and the device to have exactly the same range and drawbacks?
PS: love ghost in the shell <3
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One way to balance it out would be to make it so Anya had to switch between channels to view things through a ThirdEye, rather than giving her a single unified vision. That way not only would deploying too many of them simultaneously be a little overwhelming to keep track of, but while using one Anya would be functionally defenseless and reliant on someone literally watching her back until she switched back to her main augmentation.
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'Silenced' firearms are still surpringly load, and generally the term 'suppressed' is used instead. Most people would easily hear a silenced pistol firing either in the street outside their house or from a couple of rooms away inside the building. However, the sound tends to be significantly different from what most people associate with a gunshot, and such sounds tend to be disregarded as background noise and not reported or recorded.
Also it's a little easier to tag someone without them knowing when all you have to do is pull a pin and slip the ThirdEye into their pocket surreptitiously, rather than shooting them in the back.
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I'd suggest that the bullet type would be a little smaller than the standard version you've described so far, since it would have to be able to fit into the 4x30mm rounds standardly used by her rifle. This would mean less refined sensors and reduced battery size. Overall that would make for a shorter life, smaller range unit which could be quickly and messily deployed at greater range, and would be inferior to the larger version which would require more planning and logistics to place.
Basically, if Anya has the time to get one of the other devices into place manually then it would be better to do that, but in a situation where she needs to quickly establish a sensor net in a hurry, the bullet type would allow her to get on point far faster.
Would the transmission range affect her augmentation in any way? Could Anya use the bullet types as a 'signal repeater' if she needed to relocate in a hurry and would be moving out of range of devices already in place?
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Would the transmission range affect her augmentation in any way? Could Anya use the bullet types as a 'signal repeater' if she needed to relocate in a hurry and would be moving out of range of devices already in place?
If that was used by anyone else, information overload would be a real problem. But Anya's augmentation also deals with that. Since Anya is usually away from where the conflict would happen, her main augment is something like an alert for her to GTFO of things get ugly.
A slower bullet would not produce the characteristic Sonic boom that it does when passing by someone, but in the other hand, less speed means less range and penetrating power. In order to deal with this issue, heavier bullets would be needed to raise the projectile's penetration power at the cost of a heavily reduced range.
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That was kind of my point with avoiding making the ThirdEyes too OP. When she was using them she'd basically have to switch off her personal detection, meaning she'd be vulnerable to someone sneaking up on her with no 'GFTO warning' to rely on.
It would be rare that this would be a problem, given that Anya may be a couple of miles away from the action, but it could make for an interesting plot hook if she didn't take precautions, especially if she needed to stay 'on point' for an operation where the team were being cornered and she was providing them with valuable covering fire, but at the same time knew that someone was hunting her and she'd need to keep switching back to her local scan to make sure she hadn't been found.
Almost like playing Five Nights at Freddy's. :P
Anya slipped the Third Eye in the pocket of 2 different guys. If they walk by each other... You know?
But again... The feedback wouldn't matter that much, since she has her main augment 'turned off'.
While focusing on the Third Eyes, the perception range on her augment is lowered to 7m. While under these specific circumstances, any Third Eye within a 45m area suffers severe interference from Anya's augment, rendering them useless.
...nothing is being recorded, so any information that happens when Anya is focusing on her own augment is basically lost.
[ "I make stuff you smell, and stuff you don't." ]
𝙽𝚊𝚖𝚎:Takeshi Yoshida
𝙰𝚐𝚎:24𝚂𝚎𝚡:Male
𝙰𝚏𝚏𝚒𝚕𝚒𝚊𝚝𝚒𝚘𝚗:Zero𝙰𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎:Underneath his gear, Takeshi is a short, pallid figure, who clearly doesn't have the funds to support both his hobbies, and his diet. He is not exceptional in any ways. His eyes are brown, and he is shaved completely bald, meeting job requirements. His face is mostly unblemished, not being one to engage in fights. His features are vaguely roman, but much more clearly draw heritage from JPN22. What little facial hair he is capable of growing is routinely shaved, so toxic particles do not have an extra place to cling. He stands at roughly 5'6". He does not get much sleep, as can be discerned from the always-tired expression he wears. It is clear that he does not care much for his own body aside from work requirements. Standing in stark contrast to all of this, he has very deep laugh lines, and it is clear that he smiles frequently.
𝙿𝚎𝚛𝚜𝚘𝚗𝚊𝚕𝚒𝚝𝚢:Takeshi is a storm of a man. He works primarily in a way that suits his eye, throwing whatever plans he had to the wind. This doesn't mean that he's careless, but rather, that he's overly adaptable. He is the working sort, and hates leisure time. When there is cause to celebrate, Takeshi is constantly looking for the next problem to solve. He has little regard for his own state of being, but cares immensely for those close to him. He is irritable, and sometimes a hassle to be around. He is envious of those who are content with life, as he can never find contentment in himself. He must always be better than he is, and this leads to somewhat stunted growth. Aside from this, Takeshi loves the past more than the present, and is uncertain about the future. He collects old things, but is too bashful to admit it.PERSISTENT • TEMPERAMENTAL • AMBITIOUS • IMPULSIVE
𝙱𝚒𝚘:Born in District 9 of EuroCorp, Takeshi was saved from the worst of the squalor. He understood that there were others who had less than him, and for a time, it pained him. Of course, those were the idle thoughts of a child who hadn’t yet had to struggle with economic structures established long before he was. It was here, in the days of his childhood, that he met his dearest friend: His sister. He was two, in fact, when he met her. He does not remember those days, but he looks back at them fondly. Her name was Chika, and he loved her with all his heart, as a good brother would. He became fascinated with Chemistry as soon as he learned what it was, and he helped to nurture that same interest within her.
However, despite this love for Chemistry, Takeshi joined an engineering trade school, where he became involved with Ventilation Installation. For three years, until he was twenty-one, he brought clean air to the people. It was, in a sense, a way for him to live out his childhood fantasies of helping others in need, but the fact that these people were charged money for this service lurked in the back of his head. He was no hero, and this burdened his thoughts for a time. If only he could topple generations worth of systemic economic oppression.
Of course, such a desire can only be fulfilled through excessive fantasy, and Takeshi was never one for such a thing. Instead, he looked for smaller ways to improve the lives of those around him. This calling found him when he was lucky enough to pass by a food stall sponsored by Zero. The smells were something that brought him joy in the neon lit streets, and he found himself at the food stalls at the end of every working day. He barely had enough money to pay for rent, so he would simply take in the smells before stopping to get a Zero Burger.
Of course, his “smelling spot” went out of business, Takeshi had a bit of a relapse into hopelessness. Instead of giving in, however, he devoted his spiraling energy toward perfecting smells. He started small, purchasing synthesized perfumes, and spritzing it into the heart of some of the ventilation systems he had to work on. It was an innocent attempt at improving lives, and – to a degree – it worked. His familiarity with how the systems worked allowed him to make sure that lovely smells got to where they were most needed.
Zero noticed his talent for smells, offered him a fully-paid education in Odor Engineering, and hired him shortly after he completed the program. Now, he works as one of the few Odor Engineers, and is glad to spread cheer to those who a̕ŕe̴ ͢i̸ń ͞ne̡e̢d̶ ̶o̴f ͞a̧ l͟ov͡ely ́sme͝ll̵.̵ Pa҉rt̡n̛ere̶d̴ w̸ith̷ ͘Z͡er̀o, tḩe͘re͜'̵s̡ ņoth͞i҉n͘g he ca̧n̸'͜t̨ do!̀ ̷H̀e͢ i̶s̴ ͢r̴e͡s̢pon̶s̛i͞ble͞ f͘ǫr t͞h̛͟e ̛̀ļo̶̢v҉e̛͏̀l͠y ҉̵s͡͡ḿ̡é͞l̷͞l̡s̶͘ t͞h͢a̸̢t̨͟͏ ҉a͘d̸̡̕or̢n̢͢ ̛a͟l̷͡l̕̕ ̢͟o̸̶f̡͡ ̶̨Z̷er͜͟͠ơ'͠s͠ ̛͢Eu̢̕͝r͏o͏̧Co̡͢rp ͏͠l͘͢o͠ca҉ti҉̀oń̶ş̀, ̡ą̕l̵͞͝o͘͡͠ń̛g҉śid̷e͏̴͡ ̵o͟t̷̨͢h͞e͞͞ŕ̨͘ ̷̡O҉d҉̕or͞͠ ̡̨҉En̵̛g̸i̸͟n͠e͞e͠r̛͟s̛͘͞.̢ A̸̷͝ļ̶o̧͟͏́n̢̨͢͞g͠͠s̷̨͜͠i҉҉̨́͟d̀e̴̡͘͠ ͠͡҉̕͟h̶̶̛i̡s̛͡͡ ̶͏͢͜͡ś͞͏͜i̸̶͠͡ś̷͜t̷̡҉e̕͡ŗ͘͝ ̶̕͞͠C͏̵̧͢h̸̕i҉k͏̶͘͘͢a̡͟ ͏́̕͘͞(̡ą̛͝͏ ̕͏̀͝҉Ţ̵́͠ą̸͜͡s̸͝t̢̛͠͝e͘͏̡̡̕ ̴̷͜͠E̷͞n̵͜g̵͡i͢͞n̨͢e̸̴̢͢è̕͟ŕ̡ ̢̡͟͡t̶́͢͠h̛̕͏͟á̢t̨̧̢́͟ ̷̴͠͠͝w̸̢̧a̡̡͟s͘͏ ҉̶̨͘͟a̸̡̕͞l̕͢͏̢s̸̵͢ó҉̀ ̨̢p̴̢̀͢i͏̛͠ć̵̸̕͜k̸͠e͜͜͠d̸͘͏̸́ ̵́ú̸͟͡͏p͏̨̀͠ ͘͟͢͞f̴o̵̡ŕ̛͟ ̷͞͡h̀͘e̷̕r̷̢ ̵̢̀͘t́̀͟a̡͟l̶͘͝ę́ņ̶̶̛t̴̛̕͜ ҉̴b҉̵͢͢҉y̶ ́͟͝Z̵̕͟e͏̷͘͞r҉́o͞͝͝͝)̵̡̛̀͢,̷̨̛͡͠ ̡҉Z̴̡͢͢҉e̢̛͜͢͝r̶̕ò̴̧̀'̨͝͡҉s͘͞ ̵̨̧̧a͢҉̀p̷̢͘͞p̀́r̶̷͘̕͜ǫ̴̀͜͝v̨͘͠a̶͜͟͝l͟͠ ̢҉͏r̡͢a̧̨̡̛t̨į̛̀͠ń̸̡͟g̴̡̀͢͠s͜͠͠ ̸̢̛͘͞ḩ̀͝a̵̵̶͞v͘͡͡͠҉e͠ ̡͘͏̢i҉̷̨̀͜ǹ̵͟͝c̷̵͢҉r̡̀͢͢e̸̕a̧͟s̨̨̕͟è͢ḑ̀̕͡ ̧́͘͠͝b͠͠y̵̵̛ ҉̬̲̟̤̞̤͕̥̼̤̻̖͠ͅͅ.̸̴̢̨̟̪̖͕͍̦͈͔̭̱̰̣̥͟1̧̛̻̦͍͘2̡̛̜͓͚̹̼͈̖̬̱͕̝̭͇̭͉̮̀͡͞%҉̶͔͙͉͎̰͙̯̰̝̘̀,̷͝҉̭͔̦̝͙͔͍̘̣̩̥͔͍̫̪̪̣͇ ̷̨̟̺̤̮̘̱̻̰̦̪̱̺̦̯͈̀͜͢í̵̦̳̭̻͞ǹ̷̶̢̼̝͓̩̦̕d͏̡̭̻͓̣i͟͏̶̩̭͇͔̱̭̺͈̟̠̤̠̥͚ç͔̟̠̰̲͘͠a̲̖̦̙̜͉̝͇̗̹͡͞ͅṱ̶̛̦̰̀ͅi͢҉̲̬̥͕ń̛̜͖̝̺͚̮̩̝̠͇̗̫͍̺͍͉͢͜g̴͟͜͜͏̗̯̭̥̣̳͍̺̘̙̤̻̜̟̝̳̭ ̷̸̧̺̦̦͕̰͎̼͖̫͡ͅt̜̪̰̱̪̖̩̥͚̲͎͓͟͠h̴̳̱͔̻̝̘̰̘͓̘̟̲̯͓̗̠͜͠e̛̞̤͕͔̲͖͇̼͉̟̪͟i҉̸͙͍̙̘̯̖̠͙͇̣̥̫͇͔̟̠͍́͞ͅr̛͙̝̮̼̟̥̠̲̺͘ ̢͡͞҉̸̻͓͓̭͇͍̬̺̹̗į͈̟̤̫͔̤̱͙̦̝m̀҉͙̥̬̤̮p̛͝҉̢̗̼̞̤̠͔̥̥͉̬͚͈͙̩̠̀ͅo̸̸̷̪̲̺̳̖͓̩̙̱͘ͅr̷̵̰͎̮̼͡ţ̴̨̫̩͓̗͓̝͎̥͚̜͙̝̱͜͢ͅà͇̰̯̪̞͚̰̠̟̲̙̦̩̝̼͔͢ͅn̻͔̦̼̦̣̖̖̜̺͓̞͍̤̮̪͖̳̕͜͝c̢̝͉͇̱̦̼͙̘̝̭̰̳̘͕͚̮̟̘e̸͈͚̰̤͚͎̭̠͚̝̤̤͕̰̟̦͎̕ͅ ̴̧͍͓̠̣̟t̶̯̜̦̮̼̘͙̤͙͜ơ̢̨̦͓̰̝͠ͅ ̸͇̣̙̯͈̰̮̙͚̣̫̹̀͝t̨̠̲͍̱̲̰̩̜̮͍̼͈̪͓̀́ͅh̶͍̥͉̟̻͖̜͙͖̲̝̫̘́͞e̡̘̥̤̻̺̫̦͖͖̩̮̘̘̮̮̭̲͙͡͡ ̷̨̫̙͖͇̪̱̣̤̗͈̪̞̦͉̤̪͎́͞ͅͅç̸̩̮̘̠̪̟̞̀o̻̪̘̪̭͕͔͉̙̲̪̮͈͈̹͝ͅm̴̕͏̛͙͕͈̥̼̰̫̯̤̩̩͈͔̣͎̣̱̦͜p̶̟̥̺̦̪̳͉̲̺̗̀̀͘à̶̘͇̯̬̭͖͍̮̻͈̼̗̀͟ǹ̵͇̮̜͇͍̯͍̹͓͉̙͎͓̀͜y̧̖̯̲͕̭͈̻̺͔͚̲̮͙͜.͢҉̸̻̳̠͚͔̞̹͕̙̝̬͕͕̟͙͙̥́ͅ ̧͎̲̭̱͎͙̳̠͢͠L̴͕͚̲̺͓̱̝̼͈̥̮̦͎ͅu̷̢̢̘͙͇̗̖̮̫͈͔͈̩̠͔̖c̵̮̼̮̥̥͎͢ͅk̵̴̛̛̤̦̘͙̟̲̟̦̠͓̜̱̭̠͜ͅi̴̧̛͇̝̼̗̜̥͓̟͟ĺ̯̙̙̹̱̮͈͕͍́y̵̪̻͇͙̞̞͙,̧̛̳̝̘̟̟̪̟̫͖̥̕͝ ̷̸̰̱̹̖̦̻͔͟t͏͔̞̺̭͉͎͝͝h͠͏̴̥̫̤̥e̵̪̼̪͙̙͇͓͇̙̣̲̣̳͔̟̱̤̩̞ý̲̼͉̬̜̩̟̝͎̘̼̙͎̼̥̦̖̟͘͠ ̵̵̜͍̹͕͉̩̘͓͎̻̻͢͞ͅa̧̖̟̠̩̙̖̖̫̬r̶̨҉̷̭̞̞͚̣̖͇̫͈͎̦̤͓̠͈͢ȩ̵̵̡̲͔̣̜͈̗̯̤̠̞̼͉̪̠̥̖̩̯̀ ̴̨̣̼̩̲̦͔c̪̬̲̘̫̟̰̫̪̬̪͙̝̣͈̬̗͘͟o͟҉̵͏͈̘͉̳̲̠̫̣n̼͕̲̩̞̩͈̰͜͝ͅṭ̸̴̯̳͓̼͘͟͞r̷̸̥̥͙͉̭̪̝͈̘͜à̶̩̻̙͔͓̹͡c̡̱̥̦̰͉̖̩̭̟̩̜͖̞̟̜͓̀͜͟t̨̡̳͓͖̖͍͖͔̱̰̰̞̠̖͚̣͕́u̷͝҉̺̮̼͈͉͇̩͈̯̦̺͈á͏̛̦͓̻͕̬͟͡ḽ̸̦͍͍͙̥̩̰̜̀͘͟ͅl̸͖̪̝̦̯͇̝͈y̺͚̖͈̯̱̪̲̩̤̭̯̦̼̲̳̟͖̤͘͡ ͉̯͓̥͇̤̙̼̹̗̲̼̯̙̝̀͟͝ͅḇ̧̖̯̮̝͓̦̭̝͍̦̪̣̣̫ǫ͚̠̩̘͙̭̟̞̖̯̦͞ͅų̸̢̭̤̳̱̩̯̝̹̗͖̀͞ṇ̡̧̛̲̻̟̩̟̭̠͙͈͇̤̮̳̗̀́d͕͇̯̘̻̘̫̜̟̬̰̝͚̙͚̝̱́͢ͅ ͓̹͉͡͞͝ͅt͚̼̫͍̥̻̣̠̼̪̖̫̭͈̪́͡ͅǫ̝̩̝͖͍͢ ̛̻͍̪̥͜͢Z̀͏͔̩̲̼͔͍ͅe͙͕͈̫̼̼̳͓͖͟͠r̵̡̫̗̻͇̫̹̱̗͚̲̫̫̭̞͇̕͝o̢̧͕̼̯̗̩̗͖̥̤̘̭͔͚̘͖̤̬͓͝ͅ ̷̧̣̬̖̪͎̥̟̘̗͈̹͔͟͝f̸͏̵̛͈̝͓̭̘ǫ̩̙͖͕̼͎͉̟͚͔̩̘͔̺̦́͠͞ͅr̶̸̨̮̳̣̩̳̠͍͔̬̥̥͍̹̠͕̳͡ ̛̛̝͎̦͎a̛͓͕̮̰̻̠͇̹͔̹͘͘͡͠ń̬̲̖̖͇͕̟̗̥̩̗͖͕͇̳̱̙͘͟͠͡o̸̹̠̗̩̠̕͠t̵̶̻̳̣͈͙̩̺͙͖̬̞h̸̸̢͇̺̪͓̮e̵̷̕͢͏͙̩̘̟̣̹̟͎̘̱͎̼͈r̴͕͉̦̲̣̙̮̠̰̥̩̣̱̣̺̜͟ͅ ̶̷̣̖̝̹̤͔̗̦̹̞̬͎̩̖̻͕͕̺̕͢͝ͅ2̸̟̪̰͈̤͚́ͅ ̢̱̥͓͔̦͉̩͎͍̹̫̹̹̥̬̕ͅý͏̗̰̝͉͎̲̱̙̩͍͘ͅḙ̷̛̤̙̖̳͈͚̣̭͖̞̀͞͠á̡͉̮̣̙͓̤r̸̜̦̱͙̳͇̠̫̜͇̻͇͖͙͎̕͡s͢҉͉͓̼̟̹͓̜̮̩̪͖̫̞̭͎̲͍̝ͅ,̨̰͍̟̲̯̩̻̳̖͟ ͝͏̧̭̙̥̘̤̞͇̦͚̻̺̗̭̬́4̸̸͉̟̩͝ ͉̬̪͘͢ͅm̶̵̯̤̥̱͔͙͕̟̺͜͟͢ơ̴͎̱̖̺̲̳̟̕͘n͏̴̠̻͉̪̦̜͈̰̖̣̤͔̤͙͞͠ţ̧̨̪̩̜̀̕ḫ̴̪̞̦͝ś̵̢̻̭̲̖̱͍̥͉̩̙̤̻̬̯̜͈̞,̸̷̺͕͕͍̘͙͖͠ ̸̸̨͔̮͍̖͎͘a̧͏̜̗̩̙̲͡ͅń̮̭̝̹͎̤͈͢d̷̞̮̙̥͈̜͉͚͖̖́ͅ ̸҉̘̬̥͉̝͓͍̘̟̖͍̙̭̦1̶̴̨̻̲̭̰̀ͅ2̼͔̬͔̣̞͈̦͙̬̘̜̖̥̀͜ ̸̷̢̲̖͚̫͖͓̯͙͚͇̦͚͎͈͟d̶̼̫͙̗̙̞̗̙͔̙̲̙̯͉̭̗̹̀ͅa̸̦̺̫̯̠͖̮̮͚̣̳͓͇̙̼͟ͅy̶̸̳̣̤͉̪̹̙͚̬̕͟͡s̨̙̹̞͚̪̩̗͉͉̠̬͓̜̟͉̣̕͝͞ͅ.͘͏̸͕̖̟͓̥̠̳̩̖̕͟ ̡͜͏͕̟̥̤̜͖̹̱̹̰̳̺͔͓̥Z̸̺͍̻̳͓̗͉̀͝ͅé͏͙̠̝̳̟͖r̴̡̢̭̦̮̟̪͎̥̣͔͖̣͎̠̪̩̺̻̩̕͢o̵̧̟̜͎̫͍͖̥͉̼̬̠̙̥̦̺̗͓ͅ ̢͏̴̨̟͎̥͔̲̲̘̰̗͓̱̺̺̜̪̪̲̦̤͘i͘͏̘͉̞̺̼̳̞͙̫̤̟̹̖s҉̧̯̜͖̺̩ ̨͙͈͓̹̫͜l̵̨̡͇̯̬̞̫̩̫͘͠u҉̧̛̥̤͚͕͎̦͖̘͡c̨̛̭̦̥̼̖̣͉͖̗̤͚̖̜͜͞ͅk̛͙͎̺̤̜͉̲͜y̴͏̨̤͙͓̰̺͓̖̻͙̰͇̕͟ͅ ̶̛̪̙͖͈̠͍̕͟ͅt̷̨͉̖͉̤̗͎̪̭o̸̥͖̣̭̣͙̫͢͡͠ ̷̧̣̜̺̗̮̗̖̹͓͉̞̞͈͚̝͔̯̼̤͘h̶̴͈̫͓̳̺͟a҉̡̙̠̰̬̮͡͝v̶̘̬̦̠͘͠è̤̜̻̺̼͡ ̧͏̺̤̱̬̝̝̖̹͕̥̬͇͢͟s̷̶͏͖͎̖̫̱̠̞̗̟͖̲̥͕͈̠͔ú̷̡̱̰̗̤̞͈͎͇̫̝͕̥͠c̷̢͏͇͕͉ḩ̡͓̣̺̞̟̜͙̳̙̟͚̤̺̫̺́́͢ ̷̷̴̴͕͙͖̤͓͖à̵͙͔͎͚͓͘͟͝ ҉̬̲̟̤̞̤͕̥̼̤̻̖͠ͅͅd̨̨̞̝͎̘̭̦͖̰͘̕͞ù̧̼͍̮̞̗̤̝͞ó̵̰̯̯̱̩̼̜̤̼̭̟̗́̕ ̸̸̡̢̝̹̤̥̦̱͉̝͍̪͎͍̻̱͝ͅà̢̤̣̺̹͍̙ś̴͕̣̭͕͜͝͠ ҉̸̠̹̤̱͖͔̙͍͡ṱ̶͇̟̣͓̞̫͝h̵̸͙̦̰̰̬̜̣̙̹͕͖͢͝͡ȩ͟͝҉̖̫̩̳̮͍̳̟̪̟͇̀m̶̨͔̦̗̘̣̕͞ͅ!̴̶͎͔͖̠̥̝̯̱̜͚͓͍̯͘͞
Takeshi Yoshida was born in Distict 9 of EuroCorp. He was taken notice of by a few corps due to his propensity for Chemistry but dropped off the radar nine months after turning sixteen, sometime after he became involved with the group "Ventilation Installation", which used to install ventilation systems as a front for organized crime. When the group was discovered, and subsequently disbanded by, the EPA, Takeshi escaped notice by a stroke of luck: He had stayed home to take care of Chika, whom was recovering from an illness on the day of the bust. When questioned about his affiliation later, Takeshi feigned ignorance about their terrorist activities, insisting that it was only a summer job to help pay for a vacation for his sister. This was not entirely a lie, but he was quite familiar with their modus operandi, and in fact, had assisted in constructing more than a couple of ventilation systems designed to release toxins four days after their installment. This is where he learned how to construct most of his chemical weapons, taking cues from the rest of the group. To keep up his alibi, Takeshi took another job with EuroCorp civil engineering, where he used his familiarity with ventilation to support himself for the next three years.
Takeshi hated the job, finding solace at a local noodle place he frequented (Sunset Noodles) as a reminder of his parents. He supposedly fell in love with the smells, and to entertain himself, he began to deploy pleasant odors into the ventilation systems of the buildings he worked on. This is when he blipped back onto the radar of the corps. Specifically, EuroCorp (his employer at the time), and Zero took interest into Takeshi’s career, noting the .12% increase in happiness among occupants of buildings he worked on. Another three years later, and Takeshi was a local favorite that nobody knew. They appreciated the smells, but he never quite announced himself. It seems he was satisfied with the work of odor deployment itself, and not interested in the praise of others.
In an ill-fated attempt to win his heart, Zero purchased Sunset Noodles, and attempted to hire him, using the restaurant as a proxy. This plan backfired, as Takeshi no longer found the noodles delicious (or, more importantly, fragrant) enough to eat. Fortunately for Zero, Takeshi had hated the job at EuroCorp enough to accept their contract, so long as he could make enough to support his sister. His propensity for Chemistry landed him in the Taste Engineering Department, but Takeshi quickly found himself much more inclined to creating smells, insisting that they were more important. He was relocated to the Odor Engineering Department, trained extensively, and began developing more intricate scents which would draw in customers at rates ranging from .22% to 5%.
During an EPA investigation into a missing child, the Ventilation Installation file was briefly reopened, allowing a mole in the organization to feed the information back to Zero. When reassembled Tasheki’s history, he was added to a list of possible operators. An agreement was formed with Tasheki: In exchange for silence, he will assist in Zero operations whenever he is needed. If possible, Tasheki is to be informed at the earliest possible time, and supplied with resources that cannot be traced back to Zero, so that he may concoct an effective gas. If possible, it is advised that he be placed in a team with his sister, as the two work together quite efficiently.
Tasheki values job stability, and so he does not tend to ask questions about the work he is sent to do. He has no quarrels with poisoning an entire apartment block, but he asks that the details of his work are left out of his realm of information. His most recent psych evaluations suggest that he is in a healthy state of mind, but due to the circumstances he works in, it is recommended that a careful eye is kept on him.
𝙳𝚒𝚜𝚝𝚛𝚒𝚌𝚝:EuroCorp; District 9
𝚆𝚎𝚊𝚙𝚘𝚗(𝚜):»CHEAP, OUTDATED SINGLE-SHOT LASER PISTOL (c. 2180)»FUMIGATION KIT
Sometimes, you've got to make a smell so potent that it'll drop the competition dead. Of course, a good odor engineer nose that sometimes it's about what you can't smell. Instead of lugging around a bunch of guns, Takeshi lugs around a bunch of chemicals to melt the faces off of anything that'd smell it, including:
Hard Candies: These lil' babies smell sweet, like grannie's hard candies that you love to eat up. Of course, inhaling them deeply, as one wants to do, burns the lungs. They're slow-acting so that you smell up more of the stuff, but because of that, they're pretty easily dealt with by modern medicine. Best used on the unsuspecting, preferably while sleeping. Takeshi usually carries four of these with him when on the job.
The Face Smelter Special: A foul-smelling gas which melts flesh, and over time, can even erode metal. They smell awful, but they're nice in a pinch. Takeshi usually only lugs around two of these guys.
Midnights: Odorless capsules designed to be thrown into rooms to knock out whoever catches a whiff of them. Useless against androids, or most people with lung augments. Takeshi usually has four of these guys with him (three for others, and one to help him get to sleep).
Of course, that leaves him mostly helpless, especially against androids, or people with augmentations for their lungs. He's not supposed to be in the thick of it, though. Most of his other concoctions are meant to be deployed into the heart of ventilation systems, and are usually too slow-acting to be of use in the field. He usually brews these a few days in advance of his mission, to better suit its needs. Of course, his pocket isn't infinite, so he doesn't always have the perfect mix of smells.
𝙰𝚛𝚖𝚘𝚞𝚛:»One (1) Retrofit 2139 Outer-Operation Hazardous Disposal Uniform (as seen above!)
FEATURES
»OUTDATED Rebreather (c. 2139) in mint condition - to breathe forever!
»RETROFIT software mainframe - to allow interfacing with the most up-to-date programs!
»RETROFIT Hardware mainframe - to allow interfacing with the most up-to-date hardware!
»USED Air scrubber (c. 2165) - to breathe cleanly!
»USED Audio filtration system (c. 2192) - to automatically adjust incoming audio!
»NEW Sense-deprivation system - to tune out the rest of the world!
The Retrofit 2139 Outer-Operation Hazardous Disposal Uniform, like its name, is a bulky suit that is not so much concerned with protection from bullets, lasers, or electrothermal. Instead, it is designed to keep toxic air out, and good air in. The 2139 model in particular had many issues, mainly with air scrubbing, but was known to have a fantastic rebreather (if the seal wasn't breached, that is), and a software/hardware mainframe ahead of its time. Nowadays, most models have been scrapped, but Takeshi's suit is a bit of a pet project for him. He's replaced the air scrubbing systems with an assortment he's collected from work, updated the software/hardware mainframes to be compatible with modern interfaces, and he's even added a sense-deprivation system to tune out the world when he's concocting smells. It won't hold up well in a fight, but then again, Takeshi's not supposed to be in those.
𝙲𝚢𝚋𝚎𝚛𝚗𝚎𝚝𝚒𝚌𝚜:JOB SECURITY THROUGH PERFORMANCE ENHANCEMENT
» SMELL-O-VISION™ Mk. V (Patent Pending)SMELL-O-VISION™ assists the user in detecting smells. It accomplishes this in two ways: (1) User's brain is trained to associate color with smell, and SMELL-O-VISION™ sends false signals to the ocular region of the brain to create a visual representation of the smell (similar to a cloud of smoke, or more accurately, a waft of scent in a cartoon) in the user's mind. (2) SMELL-O-VISION™ works as a secondary nose, detecting scents that the user may not be able to identify naturally (such as odorless scents) by analyzing the particulates entering the nose, and sending a corresponding signal to the olfactory regions of the brain, digitally creating new smells from an array of samples preloaded into the augment.!!!NEW IN Mk. V (Patent Pending)!!!
»User can now create synthetic-neural pathways between compatible interfaces allowing them to act as tertiary noses!
»User can now download new smells from the ever growing SMELL-O-VISION™ database, and assign them manually to different particulates!
»User account policy updated.
𝙰𝚌𝚌𝚘𝚞𝚗𝚝 𝙱𝚊𝚕𝚊𝚗𝚌𝚎:Monthly income of $300.
𝙾𝚝𝚑𝚎𝚛:» The future is now.
»In case it wasn't obvious, Takeshi works as a smell-engineer for Zero. He's one of the guys responsible for how damn good the food smells. He's constantly on the look out (smell out?) for new odors.
»Takeshi's favorite smell is
»His least favorite smell is
»Takeshi is prone to headaches that are the result of years of undisciplined odor engineering. Turns out, toxic fumes aren't so great for you, even if they smell good.
[ "The recipe is a secret! The ticket to flavour-town is revoked!" ]
𝙽𝚊𝚖𝚎:Chika Yoshida
𝙰𝚐𝚎:22
𝚂𝚎𝚡:Female
𝙰𝚏𝚏𝚒𝚕𝚒𝚊𝚝𝚒𝚘𝚗:Zero
𝙰𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎:Chika appears as a frail and sickly figure with ghostly pale skin and almost ethereal eyes because of cataracts. At the short 5'2", Chika is a diminutive character. Unlike her brother Takeshi, Chika is incredibly remarkable. Her hair is cut to be as noticeable as possible. In her vain attempt to grab the attention of others, she has even dyed areas of her hair with dangerous glowing chemicals. As a result of her job and hobbies, her skin is covered in chemical burns and strange scars. Despite her compulsive need to look interesting, her clothing choices are the exact opposite. She simply wears whatever is on hand. In fact, she has been wearing the same shirt for 2 years. Though thankfully, the shirt still smells like synthetic strawberry due to the last time Chika saw Takeshi.
𝙿𝚎𝚛𝚜𝚘𝚗𝚊𝚕𝚒𝚝𝚢:Chika is a hurricane of a woman. Once upon a time, she was a reserved and gifted scientist. However, that time has since passed. Ever since the accident, she acts as though she were a child. She is short-sighted and prone to throw tantrums at everything she dislikes. Her troubles distinguishing right and wrong, however, have not hurt her ability to perform in the workplace. In fact, her productivity had increased. Unable to sense most forms of pain, Chika has become rather violent. No matter how disgusting or blood shedding, violence doesn't affect how she acts. Despite her outbursts, Zero still employs Chika due to the sheer amount of work she is able to accomplish. She is commended for her 120-hour work weeks, a by-product of her infinite energy.Gifted • Violent • High-Energy • Childish
𝙱𝚒𝚘:Born to a modest family of immigrants, Chika wasn't one to complain. After all, she had her brother with her. The sickly Chika was constantly ill. Her brother always took care of her. From there, he nurtured her love of chemistry. After all, learning about each little molecule and how it worked was always more interesting than staring at an empty ceiling for days at end. Chika's confined life took its toll. She was always much more reserved than her brother. She was afraid of the world.
But as they got older, Takeshi began to work. The now-alone Chika began to spend weeks in solitude. The weeks were she was healthy enough to move allowed her to spend time studying these chemicals. After all, it was the only thing that interested her. Years passed. Despite having limited supplies, Chika had accumulated a mass of knowledge. Everything she needed to know to synthesize compounds.
But that's when Zero began to poke their noses into things.
Her brother was hired by Zero, an act that left Chika alone. However, thanks to that connection and multiple tests, Chika managed to get a job as a compound synthesizer at the same place her brother worked. She loved that job. She could pursue her hobby of chemistry there. One coworker, however, was strange.
She continued to investigating that worker. Every time a chemical went wrong or something almost leaked, they were involved. She gathered what little evidence that worker left behind. After a year or so, she finally had enough evidence to prove that her coworker was little more than a corporate spy, she was attacked. Injected with a large dose of random chemicals, her organs began to quickly shut down. The spy left the body to rot in the middle of a lab.
But as an act of god, the android janitor seemed to come in just in time. He called Zero who called Euromed who called anyone who could help Chika. In Zero's eyes, saving her life wasn't a priority. They just wanted to know who that spy was. Her life was saved after numerous operations replaced whatever organs had failed. The now-fixed Chika told Zero who the spy was and gave them all of her evidence.
As a thank you, Zero promoted Chika to Taste Engineer. Her weeks working became lonesome. Five days of working alone followed by one day of inspection. This solitude (combined with the after-effects of most organs being replaced) had left Chika to begin to experiment with drugs. Then do more drugs. Then even more. It had gotten to the point where she was functioning purely based on the amount of drugs she had consumed. Zero didn't actually care, however. Her workflow had increased and that's all that mattered.
Incidents involving her seemed to increase. During every inspection, if she suspected someone of being a spy, she would attack them. Violently. Every time, however, she was right. This propensity for violence and correct reasoning had made Zero think that she would be a perfect fit to be an operative for them. After all, she was someone who, with the exception of her brother, didn't speak to anyone else. Given unmarked materials and equipment, she was sent on her way to do whatever Zero said. She didn't ask questions. She liked working for Zero. They were a good company.
𝙳𝚒𝚜𝚝𝚛𝚒𝚌𝚝:District 9
𝚆𝚎𝚊𝚙𝚘𝚗(𝚜):»9mm skeletonized SMG with collapsible stock.»Goo grenades are akin to glass vials filled with a chemical that rapidly expands when exposed to air. The teal goo it creates is an elastic compound that can ensnare whatever it touches. The goo can be easily removed by cutting with a knife, using heat to melt it, or using cold to make the goo harden to the point of breaking. The chemical itself is safe for human consumption. In fact, it tastes like egg pudding.»EuroMed Self-Sterilizing Injector
𝙰𝚛𝚖𝚘𝚞𝚛:»Tactical jumpsuit outerwear fit with internal laser dispersion plating. Black, simple, light-weight. Protects against very little. Could take a few laser-rounds and maybe stop a small pistol round or two.
𝙲𝚢𝚋𝚎𝚛𝚗𝚎𝚝𝚒𝚌𝚜:WORKPLACE ACCIDENT
» Cybernetic OrgansAlmost all of Chika's internal organs have been replaced by cybernetic counterparts. As a result, she has an extreme resistance to poisons and an extreme tolerance for drugs. Her cyber-lungs allow for her to breath most of Takeshi's non-corrosive smells with very little consequence.
𝙰𝚌𝚌𝚘𝚞𝚗𝚝 𝙱𝚊𝚕𝚊𝚗𝚌𝚎:$300 every month.
𝙾𝚝𝚑𝚎𝚛:» The future is now.
» Her favourite flavour is
» Her most hated flavour is
» Because of her cataracts, Chika is incredibly nearsighted and has troubles with colors and lights.
» She carries numerous vials for her injector. Most of them are drugs that'd kill an ordinary human being.
" 𝚈𝚘𝚞𝚛 𝚒𝚛𝚛𝚎𝚕𝚎𝚟𝚊𝚗𝚝 𝚒𝚍𝚎𝚊𝚜 𝚠𝚒𝚕𝚕 𝚖𝚊𝚛𝚔 𝚢𝚘𝚞𝚛 𝚍𝚎𝚖𝚒𝚜𝚎."
𝙽𝚊𝚖𝚎:Vinson Jankowski
𝙰𝚐𝚎:41
𝚂𝚎𝚡:Male
𝙰𝚏𝚏𝚒𝚕𝚒𝚊𝚝𝚒𝚘𝚗:EuroCorp
𝙰𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎:Many value appearances like they would with refined jewelry, and perhaps even more than their self-consciousness and moral perspectives. Oftentimes it would be played, gambled with the exchange of one's identity for the price of obtaining favourable impressions. It's a common practice and especially from a culture which is richly dominated by indifference. To Vinson, it's merely a game he has to reluctantly put himself into. Dress to impress and make his authority known. In Europa, fear is one of its currencies and there are no better means to impose eminence than to flourish in lavish veneers.
While privileged aristocrats have their own unique standards, Vinson finds it less of a need and more of a blueprint he'd map through -- although his sporadic extravagance makes it rather contradicting. He finds dark-coloured clothing to be the most comfortable. Occasionally there's a hat worn, but it goes when the natural mood of wearing it pushes its way through his thoughts. Of course, there's no philosophical nexus which would showcase a fondness of darkness or any other grim-sounding impishness, but there are times when it inadvertently becomes the case. His tall, 6-foot height is brought by genetics but his lean frame is the product of his tireless endeavours in his days at Unit BLCK. Hazel eyes accentuate a face slightly unaffected by age -- although silver streaks surrounding his light-brown hair provides a rather unfortunate departure from youth. Scars can be found appearing as a thin line on the upper side of his right brow and a discernible cut at the lower side of his left cheek. Beard is kept neat and regularly trimmed which envelopes his defined jawline.
𝙿𝚎𝚛𝚜𝚘𝚗𝚊𝚕𝚒𝚝𝚢:Vinson or Mr. V as what he's commonly known -- which he now prefers to be called as rather than being addressed with his real name, is a former division headman of UNIT BLCK who has since resigned from that position to affiliate with EuroCorp's security and interrogations -- and of course, because of a higher pay grade. A polarized version of his former self and a paragon of what Europa is becoming, Vinson is adherent to social Darwinism, often favouring his ruthless means of obtaining jurisdiction above all else. In spite of such, Vinson thrives in composed contemplation, meager with his satire provocative. He listens to what isn't heard and dissimulates as if he doesn't. He is relatively quiet for the most part, preferring to be in solitude where his mind becomes a more powerful weapon than those he possesses.
Friends are anomalies, but should it consider his colleagues, then there's a network of it. Some know what Vinson has become and what he once was, and it wouldn't sound surprising if they would advise precaution if one were to heed his approach. This isn't always the case however. For the most part, he isn't the stereotypical bad guy, nor he is one. There's still that naive belief of righteousness left in him and despite his attempts of disconnecting himself from it, it never goes away. Guilt runs when his actions fail to justify anything. Not long ago he felt something similar and he wished he never would in the future.
In the outside, Vinson is an enigma. He relishes the many masks he wears because with each of their self-reliance, they are always him. More than anything, he keeps his internal struggles to himself, not risking to be read as a book and be labeled with a misled generalization. He can be anyone and no one at the same time. Towards the society that Europa spawned, he despises people who hope for the impossible; those who would, without forethought, band themselves together for the sake of an uprising against a system crafted by corporatocracy. He hates it and the idea itself. To him, there's never going to be a positive connotation with anarchy being the resolving response.𝚃𝙴𝙽𝙰𝙲𝙸𝙾𝚄𝚂 • 𝘝𝘐𝘕𝘋𝘐𝘊𝘛𝘐𝘝𝘌 • 𝙷𝚄𝙼𝙱𝙻𝙴 • 𝘍𝘈𝘓𝘚𝘌-𝘏𝘌𝘈𝘙𝘛𝘌𝘋
𝙱𝚒𝚘:The past has been long forgotten yet would depend only when thoughts of it were to find space in Vinson's head. There's no denial that he's still a father and he won't be able to escape the fact whenever he wanted to. He was given a chance to provide a better life for the only family he had, but his radical view of the world disposed it. Since then, his wife Lydia never saw the same man she fell in-love with. Lest their son would become the same ruthless and unforgiving wreck, Lydia took him away from Vinson's custody after their separation. Vinson didn't blame Lydia nor himself. He just wished he was given time to explain and justify his actions. Furious of the conclusion, it ultimately shifted his moral perspective -- as if it would now be considered as moral. Lydia's fear of what Vinson might become turned out to be the catalyst of his identity.
Prior to submitting himself for an elite seat within EuroCorp, Vinson had worked with UNIT BLCK. One sortie he was appointed to became the upbringing of his praised efforts to sustain EuroCorp's ceaseless rule. He and his assigned unit were tasked to capture the scientist, hacktivist and a corporate terrorist Jeddiah Mack. He was known for his revolution-centered mindset and is one of the few voices who represented the oppressed proletariat. As his whereabouts were infiltrated, Mack's submission to authorities was without bloodshed. He had weapons and henchmen. However, they weren't as trained as Vinson and his men. The violent encounter ended up in Mack being gunned down by Vinson himself, but the event was completely covered and concealed by none other than EuroCorp in fear of a tumultuous unrest among the lower class.
The event had Lydia question who Vinson was becoming, noticing how unaffected he was with executing a known figure whom she had positive views towards. Vinson's only reason of doing so was due to his job, supported by his opinion of the man he killed to be someone who has nothing to offer but lies. Eventually, it became the topic which led to their separation. Vinson never understood why, but after he had settled with his personal frustrations, he learned to let it go. His perspective then shifted more into hatred, something which is aimed at those who bore similar ideologies as Jeddiah Mack.
Vinson left Unit BLCK months after he and his wife Lydia separated and with his son Aleksander being in her custody. However, leaving didn't mark the end of his endeavors. Soon after, he became acquainted to a few powerful people from EuroCorp and later found his new place in corporate security and interrogations. While his new calling was entirely different from his previous -- which meant less on physical work and more on intelligence, Vinson still hasn't departed from his old ways of making himself known. In fact, his means of putting people in their place is more remorseless than ever.
𝙳𝚒𝚜𝚝𝚛𝚒𝚌𝚝:District 5
𝚆𝚎𝚊𝚙𝚘𝚗(𝚜):»Tormentor 370 crossbow which is nicknamed as 'The Prisoner' is an ultra compact and modified crossbow which fires piercing, hook-embedded bolts fastened within the flight groove's mechanism. This can be similar to the infamous grappling hook gun in some aspects, but is used to primarily close the gap between the user and the target and immobilize the target as the bolt impales through their skin once hit. Somewhat like a harpoon but is more advanced ... because it's the future, duh!»Sig Sauer P229 used when a quick death is the only answer to the problem at hand.»Pantera claw often used to execute targets immobilized by The Prisoner.
𝙰𝚛𝚖𝚘𝚞𝚛:»UNIT BLCK's enhanced, high-end Kevlar. Although resigning had limited Vinson's access to their more advanced armour sets, his current one still stands through its excellent durability and secure protection. The vest has an impervious structure built for utmost resistance. It's light and doesn't hinder one's mobility when worn, though there are times when one if its straps crumples the skin. Luckily, it's one of the rare cases due to manufacturing errors.
𝙲𝚢𝚋𝚎𝚛𝚗𝚎𝚝𝚒𝚌𝚜:N/A
𝙰𝚌𝚌𝚘𝚞𝚗𝚝 𝙱𝚊𝚕𝚊𝚗𝚌𝚎:Undisclosed. Let's say EuroCorp pays him handsomely.
𝙾𝚝𝚑𝚎𝚛:» Vinson's humor isn't easily understood.
» The future is now! I guess...
[ "Of course its going to hurt, you twisted your neural points and I have to take them apart with a saw. Now stop crying and roll your sleeve up, it'll be over before you know it." ]
𝙽𝚊𝚖𝚎:Ophelia Hayes, aka 'OPHELOS'𝙰𝚐𝚎:26 physically, actual age unknown.𝚂𝚎𝚡:Female𝙰𝚏𝚏𝚒𝚕𝚒𝚊𝚝𝚒𝚘𝚗:EuroMed𝙰𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎:Ophelia stands at a confident five foot ten inches, with her lithe form and finely sculpted features hiding surprisingly sturdy musculature underneath. Her bright blue eyes often sparkle and shift in color, betraying the existence of ocular implants, and while her hair color often changes on a whim, she can usually be counted on to let it grow long and tie it in a ponytail knot. Her wardrobe tends to be just as eclectic as her hair color, though she gravitates towards form-fitting and functional designs as well as never going without her white medical jacket on the job. She wears a special glove on her left hand to hide the visible components of her augmentations for the sake of looking professional, and most unusually in this day and age she often wears glasses, though hers are designed to interface wireless with nearby systems and devices, most commonly her medical tech. Her shoulders and back contain faint traces of markings from removed tattoos, with the exception of a long string of binary code wrapping around her right arm near the elbow, and she has a scar on the back of her head covered up by her hair.
𝙿𝚎𝚛𝚜𝚘𝚗𝚊𝚕𝚒𝚝𝚢:The medical profession is a noble art, one associated with patience, temperance, stoicism, and incredible skill. Ophelia certainly has that last one but the others ran away screaming after spending five minutes with her. Described by her superiors as having "a mind moving so fast that it sometimes outpaces the rest of her", Ophelia is a fast and free spirit, bouncing around and doing things so fast that she sometimes needs to stop to take a break and reorient herself. She's unquestionably skilled as a physician and augment technician however, and her unrelenting barrage of fast paced weird belies a genuine compassion for others, a great lust for life, and a desire to help in any way she can.BRIGHT • ECCENTRIC • SPRIGHTLY • SPONTANEOUS
𝙱𝚒𝚘:Artificial Intelligence may be afforded rights under the law, but in some circles, they are more guidelines then actual rules. Even in a day and age where it’s common to run fast and loose with the law, the sale of any sort of intelligent machine is a legal landmine for even the biggest companies, and the line between selling a helpful program and enslaving a sentient being in the eyes of many is often quite thin. Of course, an AI partner is still an incredibly useful tool, and if you have a fat checkbook and few scruples you can always find a black market for these sort of things. One such program is OPHELOS, the brainchild of a gifted tech-head known only as ‘Zan’ and one of the most advanced helper AI’s on the market, possessing an impressive intellect as well as a personality matrix that helped with fast decision making and would, if you were found with one, land you in prison before you could say “chattel slavery”. One such model was bought and activated through very private channels by an assassin in need of a more reliable hacking program.
This program’s first real memory was of her owner, a professional mercenary and international assassin by the name of Kali Mendoza, though she suspects that was not her real name. Raised from birth to be a killer, Kali was a professional to the core and had augmented herself to perform at maximum proficiency, even going so far as to replace parts of her brain with artificial parts of questionable legality. Cold, ruthless, and brutally efficient, Kali showed rarely showed any emotion besides contempt and, occasionally, satisfaction when killing or brutalizing AI or androids that dared to think they were anything more than tools. Suffice it to say, OPHELOUS suffered a lot of abuse at the hands of Kali that her programming forced her to reply to with a friendly apology and had little else to look forward to until the day when the assassin would inevitably sacrifice the poor AI to finish a job and buy another one to repeat the cycle.
Kali had enemies, however, and it wasn’t too long before she and OPHELOS were on a job in EuroCorp that went south fast. What should have been an easy hit on an android executive turned into a shootout, and despite some slick moves by Kali and some clever infiltration and hacking by her AI partner, a guard got an extremely lucky shot just as the assassin made her escape. OPHELOS was given one last order to bring her to a local contact with rudimentary surgical skills, and as she made the call, OPHELOS activated some nearby security cameras to get a look at her master’s body, lying limp in a back alley with a bullet planted right between her eyes. Barely alive, Kali was picked up and rushed to the contact's location, who frantically went to work replacing damaged brain tissue with cybernetic attachments despite it being well outside his usual area of expertise. In the desperate whirlwind of action, the feckless surgeon inadvertently connected the interface Kali used to interact with OPHELOS to the neural interface in the assassin’s brain.
OPHELOS felt a pang of fear for the first time right before it all went dark and she woke up in a body. Helped to her feet by the man she saw working on Kali, OPHELOS looked at a nearby mirror and saw Kali looking back. In the frantic operation, the contact had, without realizing it, effectively rendered the assassin brain-dead and overwrote what was left of her mind and personality with OPHELOS’ code, effectively implanting the AI into a human body. The sensation of her new human senses all at once was too much for the AI-turned-human to handle and she collapsed in the contact's dingy operating room.
Wanting nothing to do with the 'assassin's' apparent mental breakdown, the man dumped her behind a slum in District 14, where she was found by a sympathetic local and dropped off at an actual clinic where she could recover mentally and physically from the ordeal. Feigning amnesia and playing dumb when the doctor's complained about not being able to identify her (Mendoza had made sure she would not be easily traceable), OPHELOS walked out into the world feeling truly free for the first time in her short life and spent almost a whole day just walking around and experiencing life unrestrained by command lines and codes before finding herself in a small coffee shop where she could plan.
Enjoying the first coffee she ever had, OPHELOS' thoughts turned to the master whose body she now had and what she would do next. Remembering the abuse she suffered and how cold and heartless Mendoza had been, OPHELOS decided that she wanted to spend this life helping people rather then hurting them like the assassin had, rather spontaneously deciding on something in the medical profession after remembering how nice the staff at the clinic had been. Figuring she would need a new name, she chose to adopt the name that was derived from her old program name; Ophelia.
Having access to Kali Mendoza's accounts and contacts as well as her impressive intellect gifted by her programming, Ophelia went to work burying the assassin. Bank accounts were emptied to ensure officials that an unidentifiable body in police custody was in fact an assassin whose last mission had gone wrong, and weapons caches were dismantled and sold to pay for a string of seemingly unrelated cosmetic surgeries and augmentation tune-ups. Black Hat hackers and infiltrators were freed from their debts to craft a carefully designed backstory of a gifted but eccentric young woman fresh out of a Korporat medical school, along with the ID and credentials to back it up. Thus the internet lit up with the news that an infamous android killer had bit the big one, and EuroMed happily thought of the profit that would come from hiring this talented medical student named Ophelia Hayes onto their staff.
𝙳𝚒𝚜𝚝𝚛𝚒𝚌𝚝:5
𝚆𝚎𝚊𝚙𝚘𝚗(𝚜):»Five-Seven MK8, high-quality civilian firearm. Bit odd for a medic to be armed, but it's not uncommon for someone working with cybernetics to come across a humanist fanatic, so she'd rather play it safe.»While she doesn't carry a knife, if she needs a melee weapon one of the surgical tools in her arm can work in a pinch.
𝙰𝚛𝚖𝚘𝚞𝚛:» Ophelia doesn't regularly wear armor or anything tougher then a sturdy leather jacket, but she does have built-in dermal armor courtesy of her augmentations. Visually undetectable, the augments harden on physical contact to a consistency not unlike a bulletproof vest, enough to stop a blade or even a bullet if you're particularly lucky.
𝙲𝚢𝚋𝚎𝚛𝚗𝚎𝚝𝚒𝚌𝚜:Originally intended to turn the user into a more effective killer, the cybernetic enhancements Ophelia possesses came with the body, courtesy of their previous owner the late Kali Mendoza. Having zero interest in becoming a killer herself, Ophelia had the the more outlandish augments re-tuned or removed in the course of her transformation into a new identity.
» Kinetic WeaveA series of carbon nano-tubes, impact shielding, and complex wiring built into her musculoskeletal system. Made to seamlessly link with her other cybernetics, the mesh intelligently reacts to physical stimulus, reinforcing joints and vulnerable areas on impact and providing additional power to muscle movements during periods of high use. In short, the weave enhances her physical abilities and endurance in an unobtrusive way. Ophelia suspects that the weave is an experimental black market design, as she has found next to no information on its origins.
» Datatech-Integrated Arm, Caduceus ModelReplacing her left arm up to the elbow, Ophelia's cybernetic limb is made primarily with a carbon-steel polymer and includes a built-in interface augment to interact with computer systems nearby, accessible via a datapad built into the forearm or a HUD projection by her glasses. The Caduceus Model is a popular variant for those in the medical profession, containing helpful programs as well as collapsible surgical and cybernetic repair tools in the fingertips and integrated gyroscopic sensors embedded in the wrists on both hands to ensure a steady grip. This arm replaced an older model with tools intended for assassins and mercenaries that Ophelia had little use for.
» Neural CoreEffectively a byzantine network of neural implants and augments plugged into her physical brain. While functionally and structurally comparable to an average human brain in physical function, Ophelia has the thought processing of an artificially created intelligence. While the experience and stimulus that comes with being human has slowed this down somewhat, she still has an impressive intellect and can think and react faster then most humans, especially when interacting with computer tech. Ophelia deduced that the bits of the Neural Core that didn't come from OPHELOS were also black market finds for similar reasons to the weave.
» CyberLens, Korporat ModelOcular implants replacing the lenses in her eye and feeding into her ocular nerves. The implants grant her telescopic and magnified vision for a variety of situations and allow her to see more effectively in low-light conditions.
𝙰𝚌𝚌𝚘𝚞𝚗𝚝 𝙱𝚊𝚕𝚊𝚗𝚌𝚎:While she doesn't have Kali Mendoza's extensive resources anymore, she still makes a tidy sum from her work, enough to be considered middling-to-well off. EuroMed pays well for quality medical professionals, after all.
𝙾𝚝𝚑𝚎𝚛:» Ophelia has a pair of sugar gliders as pets, Rosey and Guilder.» The future is now. The future is my nickname for this big needle here. Now bend over.
𝙽𝚊𝚖𝚎:Anya Belyakova
𝙰𝚐𝚎:21
Gender:Female
𝙰𝚏𝚏𝚒𝚕𝚒𝚊𝚝𝚒𝚘𝚗:Previously working for Korporat18, member of a squadron that was 'completely' wiped out in a mission. Now she is a freelancer. Assassinations, infiltration, espionage... She takes almost any job. Although she doesn't like admitting it, she's been taking a good number of jobs from Blacklight.
𝙰𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎:With a delicate face and a silver platinum hair, Anya is already quite easy to find in a crowd. Her piercings and the tattoo covering her cheek and part of her face makes it even harder to forget her face. With roughly 1,56m, she is rather short for a Russian, hence her name 'Anya'. Her surname, Belyakova, is derived from the word belyak, which means 'white rabbit' was given to her due to her diminutive size, delicate features and almost white hair.
𝙿𝚎𝚛𝚜𝚘𝚗𝚊𝚕𝚒𝚝𝚢:While in a mission, Anya can be described by one word: efficient. Being trained since she was a child to be a soldier, Anya was taught to be cold and emotionless. After what happened to her squad and Anya 'disappeared', running away from Korporate18, she turned into almost another person. Due to the shock, mental exhaustion and stress, the previously cold, efficient and emotionless Anya developed an entirely different personality. To protect herself, her mind blocked amlost everything about her old life other than her training, creating an entirely new persona. Not without a few side effects, of course...
Anya acts just like a teenager. To any other person, it would definitely strange. But Anya's delicate looks and small stature often make others mistake her age. She can be quite whimsical and moody sometimes, making it rather hard to deal with her. While quiet and enjoying being alone, she can be surprisingly affectionate and talkative to those she knows, even messing with them. Her acid humor and sarcastic times can be a bit irritating sometimes.
To almost everyone that looks at her, Anya is nothing more than a teenager, but those who know her a bit better know that it's not always like that...
She has almost zero regard for lives of those she doesn't know, being completely indifferent with their safety. She is very cunning, coupled with her whimsical personality, moodiness, vengefulness and complete inability to show empathy towards those whom she doesnt consider as a friend, she can do anything in order to attain what she wants or to punish those that did her something that she didn't like. With all those traits and personality disorders, she can be described as a 'loose cannon'.
In the other hand, parts of the old Anya are still there. Every day, after she wakes up, she undergoes a strict training routine, almost the same she was used to when working for Korporate18.Affectionate • Cunning • Vengeful • Extremely loyal to her friends
𝙱𝚒𝚘:
The world spins around money. That is how things are and always will be. The strong possess money and power, while the weak are only things to be used and then discarded. Even though they try to tell otherwise, don't let their sweet lies convince you. Ethics and morals often don't apply to those who have power...
Anya is an orphan. She was sold by her family to Korporat18. Raised since she was young on a training facility, she didn't have time to have emotions. After all, if she wasn't good enough, she would be discarded, just like the others who couldn't take the facility's strict training. They weren't even considered as living beings. They were only tools, to be used until they break, and then discarded.
With 8 years, Anya was deemed 'good enough', and a worthy individual to be augmented. Her feelings or opinions about that didn't matter. She never had a choice. After a exhaustive and extensive surgery, her body was completely different that it was. After that, her training got even worse. She was expected nothing other than excellence. As she grew older, surgeries became common to her, as her body and skills grew, new augmentations were installed.
Years passed, and Anya was selected together with a small number of other soldiers coming from the same training facility to be infiltrators. Every single one of them knew what that meant. Even though only the best could be infiltrators, it was basically a death sentence. They were the ones to go beneath enemy lines in order to obtain information. If that wasn't dangerous enough, they knew too much to be captured by Korporat18's enemies or to stay alive after they are deemed 'inefficient'. Implanted with a small explosive chip on their brains, the second they were captured they would be dead. They all knew that, but did they care? No. Why would they? That was everything they had. They knew their places, they were tools.
As the tension between EuroCorp and Korporat18 grew, Anya's job only got more dangerous. Peace agreements meant nothing to them. Under the apparent peace, under that peace agreement, both parties were still in war.
Knowledge, sometimes can be even deadlier than the most destructive weapons. And that was something that both EuroCorp and Korporat18 knew very well. By depriving their enemies from information, they would gain an edge. As such, there was an unending effort by both parties to send spies to the other and to find and kill the enemy spies.
In one mission, Anya was in EuroCorp territory, following orders to infiltrate a base and hack their main computer. It shouldn't be that much of a problem, since it was a small base. But they never expected that they would be ambushed...
The second they got inside the base, they were greeted with heavy gunfire. It was heavily guarded, and they knew that they were there. It was a massacre. Nothing could be done. Anya watched, hopeless, as her squad was wiped, in a bloody massacre. Their bodies pierced by bullets and energy projectiles, as their bodies fell on the ground, lifeless.
Even those who tried to fight back, getting behind cover couldn't save themselves, as they fell on the ground, blood getting out from their ears, eyes, mouths and noses as the explosive chip destroyed their brains. Fortunately, or unfortunately, an energy projectiles, deflected by a metal wall, hit Anya on her neck, sending an almost lethal wave of energy through her brain and body, destroying the chip before it could kill her.
Deemed dead by both Korporat18 and EuroCorp, she was thrown on a common trench together with her old squad in the border of Russia and Europe, she awoke amidst the dead, cold and rotting corpses of the closest thing she had to friends. Terrified, wounded and in shock, Anya crawled out of the mountain of corpses, there was only one thing on Anya's shattered mind: survive.
𝙳𝚒𝚜𝚝𝚛𝚒𝚌𝚝:District 13
𝚆𝚎𝚊𝚙𝚘𝚗(𝚜):» EMXRAD Anti-material rifle
» Silenced SMG.
» "Third Eye"
Made specifically to be used with the Neuro-sensorial Augmentation - Perception augmentation, when activated by pulling the small pin on top of it, this small device starts to spin, emitting a very low frequency hum (only audible by those using an advanced hearing augmentation). In a 15m radius around the device, it creates the same 'perception field' that the augmented user has. Inside this zone, the user has the same type of 'augmented perception' that it would have if it was there right now. The Third Eye is also equipped with a small thermal charge, to destroy the device if anything goes wrong, or when the user completes its mission. It can be used either in the morning device or in a 'bullet type', to be fired by her rifle. The drawbacks of the bullet type is that it has only a limited range and it last for about 20 minutes before it runs out of battery and the thermal charge goes off.
While using a the Third Eye, the user can switch its 'focus' between the augment and the Third Eyes currently deployed. While focusing on the Third Eyes, the perception range on the user's augment is lowered due to the amount of processing power needed to maintain a large amount of Third Eyes running at the same time and filter all the data received. The augment's passive perception field range scales down according to how many Third Eyes are currently deployed. While a small amount (one to four) lowers the user's augment range to 25m, a medium amount (four to eight) reduces it even further, to 15m. When more than eight Third eyes are deployed at the same time, the user's passive perception range is lowered to only 7m. While under these specific circumstances, any Third Eye within a 35m area suffers severe interference from Anya's augment, rendering them useless.
- If an experienced hacker gets his hands on it while active, it can be used to pinpoint the user's location, and to disable the Third Eyes currently deployed temporarily. It would take around 5-8 minutes to the user to reestablish the connection with all the Third Eyes currently deployed.
- The device type needs to be manually activated and placed.
- Unlike the augment, it is vulnerable to active jamming devices, EMPs (EMPs grenades would disable the device for about 10 to 15 minutes, and continuous EMP devices would function similarly as an active jammer) and cloaking devices, allowing those cloaked by the jammer device to be basically 'invisible' while inside the Third Eye's effective radius.
» Regular combat knife.
𝙰𝚛𝚖𝚘𝚞𝚛:» Military-grade scout overcoat - Made of a variety of materials, including carbon nanotubes, this Overcoat is one of the best choices in lightweight, low profile protection. It offers a decent protection against blades, energy weapons and ballistic weapons.
𝙲𝚢𝚋𝚎𝚛𝚗𝚎𝚝𝚒𝚌𝚜:Necessary augmentations for her to fulfill her role of infiltrator and sniper.
» Neuro-sensorial Augmentation - PerceptionA very delicate and expensive surgery, it gives the user enhanced spatial perception, eyesight and the ability to process and calculate information faster, greatly improving its reaction time and making it way easier to calculate information such as distance, to make the perfect shot. Other than its offensive use, this augmentation also gives the user basically 360° perception, creating a 'perception field' in a small area (30m) around the user where it's aware of any human, AI or android inside this area and aware of its movements. Due to numerous reasons, mainly due to it's high cost, extremely invasive surgery, users of this particular augmentation are rather rare.
» Subdermal electromagnetic padsIncredibly powerful, subdermal energy pads on the user's hands and feet. It allows the user to climb any surface thanks to its high powered electro-magnetic pulses.
» Infiltrator class full body modificationFull body modification. The infiltrator class modification replace the user's bones with lightweight, synthetic ones and replaces its muscles with stronger, artificial ones, in order to maximize their effectiveness. While the weight reduction can prove to be a big disadvantage in CQC, it is invaluable for scouts and snipers, which need utmost silence and agility in order to infiltrate dangerous areas. One side effect of the bone replacement is that the user's movements become much smoother and completely silent as the carbon alloy reduces friction on the joints. Due to this side effect, the user needs to basically relearn how to walk and move its limbs again, requiring a full rehabilitation after the soldier is successfully modified.
𝙰𝚌𝚌𝚘𝚞𝚗𝚝 𝙱𝚊𝚕𝚊𝚗𝚌𝚎:Since Anya is considered dead, she can't have an account. Her contractors pay her by giving her temporary accounts with the specified value on it.
𝙾𝚝𝚑𝚎𝚛:» Anya doesn't remember anything about her life when she used to work to Korporat18.
The Future is Now.
Accepted, the doctor character tab will see you now.
how do you trolls do the epic avatar glitches