@Flynn Eh, thats it tbh. These are specialties mostly, it doesn't mean that they are all good at that. But we do employ a lot of architects (since the nation is rebuilding from a war, which you'd all know if my PC didn't crash).
I'm afraid you will have to read some more stuff tomorrow, once I rewrite all the stuff I lost today. But thats a small price to pay for immersion, amiright?
@Flynn NOOO! What happened to that beautiful profile picture of yours? You have forever ruined my perception of profile pictures.
In other news, ya'll should take some time to read this article about the proper way to adress royalities of different ranks. There is also this which spares you of all the explanation.
Long story short, the highest rank should be adressed as "Majesty", such as a King/Queen or an Emperor/Empress, while other royal members such as Crowned or Landed Princes/Princesses should be denoted as "Highness".
Just some info that I’ve been writing up. It’s still WIP at the moment.
Galmha, officially The Grand Northern Kingdom of Galmha (Galmhese: Oh Goh Kuu Hôc Daj Goh Kuu Gal Mâ) is the northernmost province of the Torivian Empire, encompassing the entirety of the Galmha Mountain Range, the Coast of Broken Dreams (Khâch Phâ Khâi Mok Xia Xa Dânh), and the land surrounding the dormant volcano Mt Hargamat (Har Ga Mhât Daj Vô Zan). It is bordered to the south by the Sinverland Kingdoms (Oh Goh Kuu Nham Goh Kuu Shin Vâ Lhân).
Galmha has a population of 9 million, consisting largely of two mongoloid ethnic groups: the Hakuxia-galmha (white haired) and the Romuxia-galmha (black haired), which make up 46.0% and 41.8% of the population respectively. There also exists a minority caucasoid ethnic group, the Ko people; taking up 11.3% of the population, they are a recognised group under the Galmhese government, which issues edicts in Koese in regions where the Ko people make up a significant portion of the population.
While still under the jurisdiction of the central imperial government of Torivian, Galmha maintains a great degree of autonomy, with its monarch possessing the right, under the Treaty of Zhinzhezhi (Zîn Zê Zî Niep Vân), to full internal self government (except the ability to declare total war).
Galmha is the largest exporter of copper in the Torivian Empire, possessing massive malachite and bornite deposits under its mountain territories. Smaller sectors exist for the export of butter, silk clothes, and weapons. In addition, Galmha is also famed for its elite archers, known as the Khama, who are famed throughout the Torivian Empire for their unrivalled skill and bravery in battle.
Founded by the warlord Nasse 1,400 years ago, Galmha experienced relative stability as a kingdom under Nasse’s descendants. Only two periods stand out: the civil war led by the rogue governor Ky Luc, which lasted for five years, and the War of Toxxov led by King Lethe II, which ended with the absorption of the Kingdom of Toxxov into Galmha, but also massive financial and social instability within Galmha itself that eventually resulted in Galmha’s joining the Torivian Empire as a Grand Province, upon the signing of the Treaty of Zhinzhezhi by King Maru-Telvhe III. The line of Nasse remains largely unbroken, except for the 72nd Succession, where the deceased king was succeeded by his half brother; this is because the Galmhese royal family practises polygamy, with sons borne by concubines also considered eligible for the throne. Women may not become the monarch, but on two occasions, the kingdom was ruled by an Empress Dowager during periods of confusion over successor hierarchy.
Galmhese Naming Conventions (Gal Mâ Nam Tuan Lhô)
Galmhese names consist of a personal name (Jî Nam), a formal name (Gê Jhông Nam), and a family name (The Mok Nam).
There are extensive rules surrounding the social situations in which certain parts of a name are used; in most cases, the personal name is off limits to all but the bearer of the name and those closest to him, with the formal name being the name used to address the person. Surnames are generally not used to address others, its main purpose being to identify the person’s lineage (especially important where persons of noble background are concerned).
Illegitimate children and orphans do not have surnames. They are simply addressed in formal writing by their personal and formal names, unless a surname has been accorded to the individual in question.
The ruling monarch does not have a surname or a personal name; he is known simply by his formal name, as the personal name is dropped upon ascension. Those close to the King, however, may address him by the personal name by which he was known before ascending to the throne. Some linguists and historians argue, however, that “Nasse” (the name of the first King, and, thus far, the name of the only family to have ruled Galmha) should be the surname of the king. Under this alternate naming convention, the incumbent Hhamhakhal IX would be addressed as “Hhamhakhal ro Nasse IX” (“Hhamhakhal of Nasse, the Ninth”).
There exists a peculiarity in the way royalty is addressed; according to Galmhese religion, the highest authority among the Galmhese people is “he who conquers”, with this being taken to mean the incumbent ruler of the Nasse dynasty; as the Torivian Emperor did not gain jurisdiction over the Galmhese lands through war but through a treaty, Romunism does not accord him with the position of highest authority. As such, while the central imperial government is the highest political authority, the Galmhese King is still religiously superior within the Galmhese lands. To circumvent this rather odd contradiction, wherein only the Galmhese King may be addressed as “Majesty”, diplomats from Galmha to the central government address the Emperor as “Imperial Highness”, according him political authority beyond that of the King, yet without undermining the authority of “The Conqueror” as endorsed by the teachings of Romunism.
Galmhese Military (Gal Mâ Mu Gûn Tâi)
The Galmhese Army consists only of a land division; having little interest in its only oceanic border, Galmha does not maintain a naval defence force.
The size of the Galmhese military currently stands at 90,000; of these, 1,600 are commissioned officers, and 9,000 are noncommissioned officers.
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Commissioned Officers (Yû Ghoch Mu Khait Nang)
The Galmhese Army’s system of officership is unique (and controversial) in that all commissioned officers are trained from very young ages to serve their duties. The children who are drafted into officer training range from 4 to 8 years old, and are either orphans (defined under Galmhese law as being under the charge of the King) or involuntarily drafted by their parents. The families of the latter are granted full exemption from taxes; as such, many children who are drafted into the officer training corps hail from families of lower socioeconomic status.
This system is maintained under the belief that the prowess of a military leader raised with martial upbringing from a young age will usually be superior to a military leader without such upbringing; as a result, unless under exceptional circumstances (such as the promotion of a warrant officer of exceptional track record), fully commissioned officers in the Galmhese army often begin their official service at the age of 18.
Commissioned officers are distinguished from enlisted soldiers by the colours they wear. The ceremonial uniforms of commissioned officers comprise a maroon tunic and trousers, a golden silk sash around the waist, white gloves, and a white cloak with gold embossing (noncommissioned ceremonial uniforms are dependant on the respective units). Non-ceremonial uniforms, on the other hand, depend on the respective units.
(Note: Because Galmha’s military has traditionally preferred mobility to protection, most uniforms are, despite the extreme temperatures of the Galmha mountains, not very thick; soldiers are, instead, trained to endure these temperatures. The relatively thin uniforms, especially those used for ceremonial purposes, have the added benefit of being compatible with warmer climates.)
@6slyboy6 Everyone must grow up at some point. But who knows. Maybe I'll change it back.
@The Senate I like it a lot, but I have a minor gripe with it. 900.000 troops is... a lot. Even today only two countries surpass that number (China & India). To even have a population of 900.000 in a medieval setting is impressive. Try to think smaller.
@6slyboy6 Everyone must grow up at some point. But who knows. Maybe I'll change it back.
@The Senate I like it a lot, but I have a minor gripe with it. 900.000 troops is... a lot. Even today only two countries surpass that number (China & India). To even have a population of 900.000 in a medieval setting is impressive. Try to think smaller.
@Tangletail OMG I love it. This is pretty much what I expected when you said you'll have a bard. Tho I was hoping a mor musical tone for the conversations, but the hilarity more than makes up for that.
And there we go! Elendin has spoken! I'm giving you guys this time to speak to each other about stuff or maybe explore the castle for a bit. The next day (which by then I hope to have finished the map) the real politics will begin!
@Tangletail OMG I love it. This is pretty much what I expected when you said you'll have a bard. Tho I was hoping a mor musical tone for the conversations, but the hilarity more than makes up for that.
I wanted to go the full mile, but pepping for my new job beat the hell out of me.
@Tangletail In case you meed some outsourced bard work done, I still have my guy who was supposed to post weekly in the continous RP place under the "Thymes " magazine. Without talking shit or saying names, the mods were far from friendly and I ditched the idea. Haven't even as much as stopped scrolling by that section since then. Technically tho, my character IS accepted, so, you can always call upon Mr Thane if you need some bard work done in the nick of time.
I know it says old Styrian in my post and that is something unknown to you guys. I'm planning on expanding the history tab on Torivian soon and then it will all become clear!
I know it says old Styrian in my post and that is something unknown to you guys. I'm planning on expanding the history tab on Torivian soon and then it will all become clear!
Judging from the context, I'm gonna assume it's basically our version of Latin- a dead language that still holds some cultural significance.
If that's the case, Inwin won't speak it because he wouldn't see the point of learning an ancient language.
Judging from the context, I'm gonna assume it's basically our version of Latin- a dead language that still holds some cultural significance.
If that's the case, Inwin won't speak it because he wouldn't see the point of learning an ancient language.
Not really dead, just very local and only used by some of the peasants that are further away from big cities and maybe some dusty scholars that want to seem fancy. The Torivian standard language was created because it was easier to learn and spread among the massive territories.