Hidden 7 yrs ago Post by The Large Dumbo
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The Large Dumbo Duke-King-President of Candyland

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Greetings! I'm the friend that @Cu Chulainn mentioned that had interest in joining, if it's still alright.
Hidden 7 yrs ago Post by Beekeeper
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Beekeeper they/them

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@Guardian Angel Haruki and @Ludditetechie is that alright with you?
Hidden 7 yrs ago Post by Ciaran
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Ciaran Lord's Blade

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Not going to ask @JimFromTheOfice?
Hidden 7 yrs ago Post by Guardian Angel Haruki
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Guardian Angel Haruki The Healer

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@Beekeeper It’s alright with me,
Hidden 7 yrs ago Post by JImFromTheOfice
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JImFromTheOfice

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@Ciaran
I don't mind either way really. More players always seems more fun but then again I don't have any experience with Forum RPs or Tabletop games.
Hidden 7 yrs ago Post by Ciaran
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Ciaran Lord's Blade

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I'm not really the one who needs to be told that, I was just reminding the GM that he forgot someone.

In terms of why having more people could be a bad thing, I know from experience that GMing for tabletop RPGs gets significantly harder once a certain number of players is passed, and things can get very chaotic for everone involved; I assume it is the same for forum roleplay.
Hidden 7 yrs ago Post by manapool1
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manapool1 A wanderer who is actually lost

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Have you all started and a follow up: if you have, may I watch?
Hidden 7 yrs ago Post by Ludditetechie
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Ludditetechie The Wild Card

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Good by me
Hidden 7 yrs ago 7 yrs ago Post by Ludditetechie
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Ludditetechie The Wild Card

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Luddita Graves

Lvl 5 oracle [5]
Human
LN - All lawful deities
Str 16 +3
Con 12 +1
Dex 15 +2
Int 12 +1
Wis 10 +0
Cha 16 +3
Hp - 37
Initiative +2

Comprehensive Education (lose skill bonus, gain all knowledge skills as class)
BAB +3
Cmb +10
Cmd +23
AC 21 flat ac 19 touch ac 13
Fort +5
Reflex +3
Will +6

Melee attacks at +6 [5 w/ TWF and +1 weapons Or 7 w/ 1 weapon]
Ranged attacks at +5

Mystery - clockwork
Dual cursed

Shield bearer trait
Benefit When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability.
Artistic Dilettante trait
Information Overload drawback

Feats:
Improved shield bash
Two weapon fighting
Somatic Weapon
Shield focus

Weapons and armor:

+1 Small Steel Morningstar
Effective Magic Bonus: +1
Cost:2308 gp
Weight:3 lb
Weapon Wield:One-handed Weapon
Type:Simple Weapon
Mode:Melee
Attack Bonus:+1
Damage Bonus:+1
Attack:B and P 1d6 + 4 C20/×2

+1 Chain Shirt Armour
Effective Magic Bonus:+1
Cost:1250 gp
Weight:25 lb
Armour Bonus:+5
Max Dex Bonus:+4
Armour Check Penalty:–1
Arcane Spell Fail:20%
Type:Light
Move (30'):30'
Move (20'):20'

+1 Mithral Bashing Heavy Shield
Effective Magic Bonus:+2
Cost:5021 gp
Weight:7.5 lb
Armour Bonus:+3
Armour Check Penalty:–0
Arcane Spell Fail:5%
+1 attack, extra damage for shield bash
Attack:B 1d8+5 C20/×2

Skills.                     Total.      Base.     Ranks.   Misc
Acrobatics                   +1          +2                 -1
Appraise                     +4          +1        +2       +1
Bluff                        +3          +3
Climb                        +8          +3                +5
Craft [Construct]         +9          +1       +4       +4
Diplomacy                    +7          +3        +1 +3
Disable Device             +1          +2               -1
Disguise.                    +3          +3
Escape Artist.              +1          +2               -1
Handle Animal.            +3          +3
Heal.                        +0
Intimidate.                  +5          +3       +2
Knowledge [All*]          +3          +1       +1      +1
Knowledge [history]    +4          +1        +1       +2
Knowledge  [planes]    +4          +1      +1       +2
Knowledge  [religion]   +4          +1        +1       +2
Linguistics.                 +1          +1
Perception.                  +0          +0       
Perform.                     +3          +3
Profession [Engineer]        +0
Ride.                        +1          +2              -1
Sense Motive.                +0
Sleight of Hand            +1          +2                 -1
Spellcraft                   +1          +1
Stealth.                     +1          +2            -1
Survival.                    +0
Swim.                        +6          +3                 +3
Use Magic Device.        +4          +3 +1

Spells Known

0 - 6
Spark
Stabilize
Read magic
Light
Guidance
Purify food and drink

1 - 4
Spiked Armor
Shield of Faith
Air Bubble
Iron Beard

2 - 2
Aboleth's Lung
Boneshaker

Bonus spells
Abstemiousness (Racial/Favored Class)
Ill omen
oracle’s burden

Per day
1 - 7
2 - 5

Equipment
Armor
Shield
Mace
Hand of the mage
Boots of the cat
Backpack
Bedroll
Fishing net
Climber kit
Deluxe dungeoneering kit
Crowbar
Blanket
Compass

Revelations
Clockwork Familiar
Construct expert
You gain a +4 bonus to monster knowledge checks regarding constructs. As long as you are of the requisite caster level, you can build a construct even if you do not meet the other prerequisites
CI Mech Arms

Curses
Shadowbound (Curse of Corruption)
Your pigmentation is oddly colorless, and your eyes are highly sensitive to light.
You are blinded for 1 round when exposed to normal or bright light and dazzled while in such a lit area. You gain darkvision to a range of 30 feet.

Branded
Your brand cannot be disguised or altered, even with magic, although you can still benefit from cover or concealment, and you can cover it by wearing a hood or robe (as appropriate). Some NPCs may recognize the brand and become hostile, per the GM’s choice. As a supernatural ability, you can touch an enemy for 1d6 +(1/2 your curse level) fire damage; any opponent who takes damage bears your symbol until an equal amount of damage is healed. Any branded opponent takes -2 to save versus your spells and spell-like abilities. You can perform this branding touch a number of times per day equal to 1 +your Charisma bonus (minimum 1).

At 5th level, you may add your Charisma bonus to your Fortitudesaving throw bonus.

At 10th level, you gain fire resistance 5.

At 15th level, your fire resistance increases 10. The penalty branded opponents take increases to -4, and you may roll twice to overcome the SR of branded opponents.

Mechmach Clockwork Familiar
diminuitive Construct - 5
HP - 27
AC 18 touch 7 flat 15
Lowllight Vision
Darkvision 60 ft
Inititiative +3

5 BAB
cmb + 3
cmd +8, (+12 vs trip)

Str +1, Dex 16, Con n/a, Int 2 Wis 12 Cha 7
Skills climb +5 Stealth +10 Swim +5
+2 to Will (Master)

As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action.
Hidden 7 yrs ago Post by Ludditetechie
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Ludditetechie The Wild Card

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Ooh, i also have access to either cure or inflict spells for each level, and i chose cure, however, my clockwork mystery changes my spells so that they only affect constructs
Hidden 7 yrs ago Post by Beekeeper
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Beekeeper they/them

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@manapool1 I'm still waiting on character sheets, but yeah I'm fine with you watching
Hidden 7 yrs ago Post by Beekeeper
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Some more background to help you flesh out your characters:

So the scourge began invading around a year ago, each character has made their way to the city if they weren't there already. They had enough renown to be looked to for leadership and they've been spending most of the past six months preparing the 150 ship fleet for escape and building up their defenses. Needless to say the general emotions of the city are rooted in tension and fear

Trade has obviously stopped for the most part. Some aristocrats still think they can buy their way into a better position, but nobody else seems to care much about money at the moment.

Many traditionalists blame recent technological advances for either attracting the scourge or incurring the gods' wrath to send the scourge upon civilization. Felix has been the most successful and influential priest, and the society has a strong leaning towards Torag, though all the gods typically found in a city are still being worshiped and followed. Agatha, Haruki's character, also lowkey has a cult following.

The bastion is divided such that the slums are a long, narrow stretch that borders the wall. The most minority races (gnomes, half-elves, half-orcs, orcs, tieflings, kobolds, catfolk, ratfolk, and tengu) live in the slums, alongside a sizeable number of the halfling population.

There is a dwarven quarter where one end of the wall meets the water, and an elven quarter where the other end meets the water. The docks were bought out by the wealthy as soon as they heard the plan to evacuate. The rest of the city, mostly humans and halflings, live in the center.

The dwarves are represented by Gammar, a war hero and leader who had the foresight to move his people to the Bastion before the Xill could kill most of them.

The elves are represented by a council. Though most of them keep to themselves, Lorekeeper Ayrie, and occasionally Llenasae, act as ambassadors between the city's leaders and the council.

If the slums have any representation, it's through The Compelling Savages. This organization is considered criminal, however, so they don't communicate directly with any leaders.
Hidden 7 yrs ago Post by Ludditetechie
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Ludditetechie The Wild Card

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Backstory/Bio for Luddita Graves:

So i arrived later in the siege, traveling with a group of dwarves, most of them died having fought xill along the way. I was raised in a normal family of torag worshippers, but felt the church was not speaking truth. I left home at 16 and wandered alone for 5 years at some point getting lost in a forest and being spoken to by the shadowed gear - i believe it to be an avatar of the lawful trio - torag, zon kuthion, and irori. The gear imprinted on me branding me and making me bound to the shadows (My Brand is on my forehad and is a black, flaming gear)

I came to the city as i hoped to find a place of law and order but was disappointed. I shun chaotic people, but admire the lawful aspects within cultures. I like the dwarves more than anyone else in the city as they and likely want to help them achieve perfection as immortal craftsman as I like to craft constructs. I attend meetings of gammar and felix and have discussions on ways to best pursue a new world

I would likely disquise myself when going to meetings with Felix as my mechanical arms and tinkering with machines offends the congregation. After meettings/sermons/etc. we meet privately for Dinner and theological debates. My thoughts on the failure and lies of one god as well the nature of organized religion I'm tyring to unify gammar and felix under a single banner of our faith in law and order.

I attained famee making constructs to help with building and preparing for the travel. I also tinker and experiment, kinda like maurice in beauty and the beast. Im not a major player in the city, but I'm trying to participate and find allies.

I had family, but assume them dead. Possibly friends with other pcs depending on their alignment and goals
Hidden 7 yrs ago Post by manapool1
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manapool1 A wanderer who is actually lost

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@Beekeeper Thank you! Also, if you're still accepting Character sheets, do you mind if I submit one?
Hidden 7 yrs ago Post by Beekeeper
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@manapool1 We've got 6 now, and based on how complex this is looking, I don't think I'll be able to handle more than that. If anyone drops, however, I'll be sure to message you.
Hidden 7 yrs ago Post by manapool1
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manapool1 A wanderer who is actually lost

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Oh, well thanks! I'm still going to watch though. I'll start by reading all the characters
Hidden 7 yrs ago Post by Ciaran
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Ciaran Lord's Blade

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myth-weavers.com/sheet.html#id=1511324

Character is complete! Relationships coming soon.
Hidden 7 yrs ago Post by Cu Chulainn
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Cu Chulainn nuts

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myth-weavers.com/sheet.html#id=1518222

Introducing... Khan

Character Relationships coming soon
Hidden 7 yrs ago 7 yrs ago Post by Beekeeper
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@The Large Dumbo@Ciaran@Cu Chulainn@Ludditetechie@JImFromTheOfice@Guardian Angel Haruki@manapool1

IC is up. Folks unfinished with NPC and PC relationships are welcome to wrap those up, but in the interest of not losing any more momentum, we're going to get started.

From this point on, I would prefer we use third person, past tense in the IC to avoid confusion.
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