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Hidden 7 yrs ago 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Hoshino Hikari
  • Age: 16
  • Gender: Female
  • Appearance: Like her magical girl appearance, except obviously in a more normal outfit without a massive hammer. Her hair is dark brown, and her eyes are also brown. She is very short and child-like in appearance.
  • Personality: A stubborn girl with a hot temper, Hikari seems like the aggressive and irritable type through and through. It would be difficult to claim otherwise, given that she's the type to get angry at others easily and is swift to complain or deride them for perceived stupidity. However, in spite of all these facts, deep down Hikari has another side. Her stubborn nature makes her dedicated to ideas she adheres herself to, and deep down she has a genuine desire to help people. Deep down, Hikari has dreamed of being a hero who can save others. As a result, she'd jump at the option to become one, even if she doesn't always thing other people are particularly intelligent either. Hikari is fond of sweets, and baked goods as well, and can sometimes be persuaded by these things. Her extremely stubborn nature makes it nearly impossible to make her genuinely give up on anything that she's dedicated herself to, as well. In spite of this irritable and stubborn nature, Hikari is easily flustered and has a jealous streak towards anyone taller and more mature then herself. Indeed, she hates being mistaken for a child.
  • Skills: Hikari is decent at physical activities and does well in most of her classes.
  • Brief Backstory: Hikari was born into a fairly normal family. For much of her early life she was fairly average as well. However, when she was only eight years old, she nearly lost her father in a car accident. Trapped under the wreckage, she thought she was going to die, until someone saved her and her father. Dazed and confused, she didn't figure out who. But someone had pulled her out before anyone else arrived. This incident left a strong impression on her. She had been relatively unscathed, and while her father's legs were damaged he managed to survive and regain most of the use of them. As a result, she was left with a desire to someday return the favor. In spite of this, that didn't change her rather surly disposition. But it did give her a dream deep down... A dream she would jump at the chance to fulfill.
    • Magical Girl Appearance: Eternal Festival Girl
    • Concept: Festivals
    • Archetype: Uchide no Kozuchi(Miracle Mallet)
    • Abilities: Hikari is a strong and fast melee-based magical girl. Her abilities are largely centered on her hammer. She can create barriers as well, but most of her focus is purely on overwhelming melee attacks. Her hammer can change in size and destructive force. Additionally, the rear of her hammer can fire off fireworks, both as a booster for her hammer strikes as well as an attack in its own right. She can also power up her melee attacks in mid-swing by yelling 'Tamaya', which intensifies her fireworks. Her attacks include...
      • Tanabata Shooting Star: Hikari's hammer erupts with fireworks that surround her body, sending her rocketing forward to close distance, break through obstacles, and deliver a crushing downward blow with an enlarged hammer.
      • Hanami Blossom Breaker: A barrier-breaking strike, the head of Hikari's hammer is accelerated with a blast of powerful fireworks and swung directly into the target barrier. The impact causes it to shatter in a manner that resembles a flower.
      She does not yet possess her strongest attacks, due to being unaware of her Archetype.
Hidden 7 yrs ago 7 yrs ago Post by TheFake
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TheFake

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Name: Sonya Markov
Age: 17
Gender: Female
Appearance:

Personality: Sonya is a quiet, withdrawn girl. Despite her past, she is trusting when given cause and hopeful in any situation despite having such feelings dashed to pieces repeatedly.
Skills: She is used to having to keep a low profile, moving quietly in environments where people that might be around might not have the best intentions. Sonya is very self sufficient, having little trouble surviving on her own.
Brief Backstory:
The optimistic girl relished every opportunity to help others and as a magical girl she exercised her freedom to defend ordinary humans from the darkness that stalked the night. She was a mighty avenging archangel that struck out with righteous fury.

But things changed. All too quickly her world was shattered with the fury and fire of mankind. War erupted throughout her homeland. With the conflict came a greater surge of darkness than ever before. But even with her abilities she failed to have any power during the day, when the most dire threat was mankind.

The kindhearted girl left on a journey, leaving other girls from nearby areas to fill in the void that she left behind. She came to Japan, sneaking into the country of her own accord without any support to fight and have her wish granted.



Magical Girl Appearance: Angel of Destruction
Concept: Destruction
Archetype: Abaddon
Abilities: Sonya specializes in spectacularly destructive ranged attacks. Outside of the Abyss she is restricted in how she projects this power to a fraction of her normal output. With no restrictions in place and no danger of civilian casualties she is easily capable of annihilating large buildings and entire city blocks. In her left hand she carries the Key Of The Abyss and he right wields Apollyon, The Destroyer.
  • Gate of Abaddon: The Key is stabbed into the ground, pulling those nearby into the Abyss, a place of ice and fire that mirrors the real world. It can be entered or left at will by touching the Key.
  • Blade of Destruction: A beam of multicoloured, distorted light surges from her weapon, causing damage in a straight line or on a plane that follows her point of aim.
  • Rage of Angels: Multiple arcs of destructive energy burst out from her body at varying angles.
  • Fires of the Abyss: cleansing fire rains from the sky, obliterating everything in sight. This is only usable in the Abyss for obvious reasons.
Hidden 7 yrs ago Post by Flamelord
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Flamelord

Member Seen 17 days ago

Name: Amelia Serrai
Age: 15
Gender: Female
Appearance:Normal
Personality: If there is one word to describe Amelia, it would be 'content'. She is a generally happy person who doesn't stress too much and enjoys the simpler things in life. When doing something she cares about she is passionate and animated, and when she is not she's more willing to just go along with things while wearing a smile, helping out her friends, trying new things, and simply enjoying the world as it is.

Yet even someone like her has a wish. It's just a matter of realizing it
Skills: Writing, music, gaming
Brief Backstory: A girl with no reason to be a magical girl, seemingly, Amelia nonetheless found herself as one through a series of events. Entrusted with a special power and a mission, Amelia was quick to find herself engrossed in the magical girl lifestyle, fighting monsters, protecting people, and serving as the heroine of her town with the help of a few of her friends that she let in on the secret. Having moved up in school, facing increased pressures from homework, activities, and actual work, she has nonetheless done her best to carry on as a magical girl, and do what needs to be done to protect those she cares about

Magical Girl Appearance: Rising light
Concept: Devotion
Archetype: Phoenix
Abilities: Amelia is a fairly balanced magical girl, one that combines decent utility abilities with some offensive power. Her combat focuses on at range battle rather than melee combat, flowing from the staff that she uses in combat. It channels her magic and lets her unleash the majority of her spells, though in a pinch she can use her own body in exchange for a physical cost. Though she is aware that she should have more powerful abilities, she has never been pushed to the point where she has needed to find out what they were.


  • Featherfall - Wings of fire are made to sprout from Amelia's back, allowing her to take to the skies and soar
  • Fire Burst - Does what it says on the tin, launching a blast if fire from her staff. The size and intensity can vary depending on the amount of energy she puts into it
  • Star Ignition - Amelia focuses the rays of the sun through her staff, creating what is effectively a solar powered beam attack that can scorch and burn through whatever it strikes with devastating results.
  • Darkened Breath - For those times when Amelia does get in close, this spell unleashes a cloud of ash that engulfs the area, either allowing her to escape or to take the fight to the enemy while they're blinded. It dissipates after a short time if she doesn't use it again.
Hidden 7 yrs ago Post by Raineh Daze
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Raineh Daze

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  • Name: Kawamura Hikaru
  • Age: 17
  • Gender: Female
  • Appearance:
  • Personality: True to her appearance, Hikaru is a diligent and serious girl, if a bit too strait-laced for her own good at times. If she has a serious flaw, it would be her overconfidence--both as a magical girl and in her schoolwork, the idea of being beaten by someone doesn't seem to cross her mind. In fact, she's so confident in her abilities that she treats being a magical girl as a hobby rather than anything massively important.
    She's got a massive secret weakness for cute things and would probably be mortified if most people had any idea what her bedroom looks like.
  • Skills: Hikaru is both an extremely good student and pretty physically active, though not really good at team sports.
  • Brief Backstory: She's not been a magical girl for long, and only really agreed to the entire situation because her girlfriend pushed her into doing it. As it turns out, it's actually pretty exciting, rather than simply something that has to be done, which was her opinion until that point. If she has a wish to get out of the entire scenario, Hikaru's not entirely certain what it might be--but that's not going to stop her from trying to win for its own sake.
    • Magical Girl Appearance: Casual Archer
    • Concept: Archery
    • Archetype: Heracles
    • Abilities: Despite her concept being the most firmly ranged fighter of ranged fighter archetypes, Hikaru's actual abilities are anything but--she has her bow, and it can shoot an endless stream of arrows, but aside from improving her normally atrocious eyesight it doesn't lend itself to staying out of the fray in any way. Instead, her physical abilities are pretty universally top-tier: strength, speed, durability... hampered by having nothing but a ranged weapon.
      • Aimed Shot: The first of Hikaru's two special attacks, calling it that seems a bit generous. Rather than quickly firing off as soon as she can at the target, she'll actually take the time to draw her bow as fully as possible. And yet the result is still something more akin to being hit by artillery than an arrow.

      Mostly she gets by through sheer force and trying to be clever about her rather limited set of abilities. She's pretty hopeful that working out her Archetype would fix this.
Hidden 7 yrs ago Post by Natsu
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Natsu Weierstrass Personified

Member Seen 22 hrs ago

  • Name: Martha Waters
  • Age: 16
  • Gender: Female
  • Appearance: Martha has light skin, with brown eyes. She stands at around 5'7". but is more inclined to slouch and lose a couple inches. Her hair is silky, short, and colored a bright blonde, going only to around her ears. She has a pair of red framed glasses she wears, along with a similarly colored bow in her hair. She dresses in casual attire, mostly denim skirts and tank tops make up her day wear. She has a slim, nonthreatening build, and her demeanor might make some think a stiff breeze might blow her over.
  • Personality: Harriet is a clever girl, mature beyond her years. She always thinks before she speaks, and is constantly thinking about how to advance whatever goal she may be currently working towards. Many an enemy have found themselves defeated before even having a chance to strike, not because Harriet is faster or stronger than them, but rather because she spends considerable time watching and stalking her prey, before setting a trap to deal with them swiftly. As a magical girl, she strives to end any confrontation in one strike, before the enemy even knows she's there. When living her normal life, she spends her time in school quietly, listening to her friend and schoolmates talk and tries to hone in on potential threats that may have arrived in her city. She views herself as a kind and compassionate person, thinking of her work as a kind of public service, keeping the innocent people round her safe from harm they can't themselves fight. At the same time, she can come off as lazy at times, her waiting and thought coming off with a kind of casual relaxation that might make an observe think she isn't as dedicated as she is.
  • Skills: Knots, deduction, memorization.
  • Brief Backstory:
    Martha has always been the kind of girl to plan ahead, and wait for things to come together in just the right way. It's why she's a straight A student, and an A+ Magical Girl. She grew up in a high society family, where every act she would make had to be considered, lest she embarrass her parents. It was as necessary to survival as food and water. She didn't mind it t all though, it was the only way she knew, and it seemed to always work out pretty well for her. When she became a magical girl, she was so excited to be able to help people and bring the highest honors possible to her family name. She found it to be more important than anything, and threw herself into her work. She would spend night after night scoping out her city, watching and waiting and destroying evil as it came. When she heard about Hex Night, and the wish she'd get when she won, she knew she had to go, and she felt as if it was her destiny to win, and bring true fame and esteem to the Waters family name. Thusly, she convinced her parents to spend some time in Japan to add to "culturally enrich" her education, and managed to get herself there in time.

    • Magical Girl Appearance:As a magical Girl, Martha's clothes take a shift to become more simple and freeing. She becomes adorned in a pure white robe, with a black undershirt and shorts below. The rob extends down to her knees, leaving her bare legs clear to see. She has formal black shoes on her feet, with white socks going up to an inch above the heel. The bow that was previously in her hair transforms into a spindle with a seemingly never ending amount of thread, which places itself neatly on the side of her waist. Lastly, her hair changes color to be a dirty blonde.
    • Concept: Patience
    • Archetype: Arachne's Spool
    • Abilities:
  • Patience's Virtue: Her perspective of time scales with how fast she's moving. If she's standing still, time goes to a crawl, giving her time to think and plan out her actions, and scales up to the point of her walking, at which point time takes it's normal flow.
  • Danger Sense: When a potential threat either to Martha or others is about to occur, normally within the radius of a couple city blocks, Martha gets a mental ping, warning her and letting her know to either keep her guard up or rush off to help those in need.
  • Laying in wait: The spindle on Matha's side can be used to set traps for her enemies. She can set points for the thread to lay at as she moves around, until she wills in to disconnect from her spindle and tighten around the next target to come in contact with it. While she's setting it, the thread is virtually invisible to anybody who doesn't know to look for it. When disconnected, the resulting web is taught in the air, and is a light reflective white color. The web has the tensile strength of Spider Silk, and can tighten as much as Martha desires.


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