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Hidden 7 yrs ago Post by Culluket
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Culluket Tertium Non Data

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Coolio. I hadn't decided on which direction the caravan circles around from yet, but seeing as Vorgul is the hotspot, heading there clockwise down past the foot of the Godfangs would seem to make the most inclusive sense. When the war arrives they can have a literal fire sale.

The houses would be a well-known phenomenon in general in the red desert, so people can take more or less whatever liberties they like in terms of having encountered the caravans before, or hit me up for more specific backgrounds or future schemes. It'll probably be a few days yet before I make an intro post in any case.
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Hidden 7 yrs ago Post by ShwiggityShwah
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ShwiggityShwah Good Diet, Sleep, Excercise, and Leeches

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@Flagg
How do I delete? I looked for it and am not seeing it.

Hidden 7 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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just delete the text and put in -removed- if you dont mind. thanks!
Hidden 7 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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I've got this idea for a necromancer from the drathan union. He's currently in the Drathan Delta, but I can move him wherever the story has room for him. It would make a lot of sense for him to set out to seek the knowledge of the Mountain Wisdoms, though they're all the way across the map.



I'm good with the general concept. Accepted, but I would suggest some edits:

1) an army of the undead would not fit with the magic guidelines set out for the OP. Just keep the magic aesthetics laid out there in mind on this one.

2) that he's not a Drathan but in Drathan territory and a magical prodigy is fine, but would likely come to the attention of the wizard-lords, many of whom are accomplished necromancers. Some perhaps are even liches. They are mildly prejudiced against magic users not of Drathan ancestry, but would likely accept him if he was talented regardless. Perhaps he'd be a protege or an apprentice to one of the Dratha- wouldn't necessarily need to be the ruler of a city state, just a powerful necro-mage? That, or his rejection by the Dratha for not being of the bloodlines would be an element in his story. Just something to keep in mind.

Hidden 7 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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@DracoLunaris Sorry, meant to add to my last that you're accepted.

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Really simple post up to get things rolling for The Hermit and try to set the mood for him.
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Hidden 7 yrs ago 7 yrs ago Post by RyanTadashi
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I'm good with the general concept. Accepted, but I would suggest some edits:

1) an army of the undead would not fit with the magic guidelines set out for the OP. Just keep the magic aesthetics laid out there in mind on this one.


Sounds great to me. I wasn't trying to make him super overpowered or anything. My idea was more for a small band (1-5) minions around and during battle he might conjure up a handful to a score more temporarily. Would this be an alright approach?

2) that he's not a Drathan but in Drathan territory and a magical prodigy is fine, but would likely come to the attention of the wizard-lords, many of whom are accomplished necromancers. Some perhaps are even liches. They are mildly prejudiced against magic users not of Drathan ancestry, but would likely accept him if he was talented regardless. Perhaps he'd be a protege or an apprentice to one of the Dratha- wouldn't necessarily need to be the ruler of a city state, just a powerful necro-mage? That, or his rejection by the Dratha for not being of the bloodlines would be an element in his story. Just something to keep in mind.


I really like this. He could have possibly been noticed for his skill and brought up as an apprentice to a lich (drathan in life). The lich would have more than likely brought in a few more apprentices that were Drathan and obviously favored them, giving Braize even more motivation to work hard.
Hidden 7 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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<Snipped quote by Flagg>

Sounds great to me. I wasn't trying to make him super overpowered or anything. My idea was more for a small band (1-5) minions around and during battle he might conjure up a handful to a score more temporarily. Would this be an alright approach?


My note about the magic is more aesthetic than concerned with power levels. We have some notionally quite powerful characters and NPCs and I'm fine with that. My concern is more to keep the magic off-screen as much as possible, to heighten it's effect on-screen.

I also want to keep the sense of magic as weird, fitting with the sort've off-kilter vibe we're going for with Azoth. So when the knee-jerk option is to cast a fireball or summon a skeleton, players should say- what else can I do that's like not quite what you'd expect from a mage/necromancer?

That's what I'm going for with my mage characters anyway. Not sure how successful I am.

I really like this. He could have possibly been noticed for his skill and brought up as an apprentice to a lich (drathan in life). The lich would have more than likely brought in a few more apprentices that were Drathan and obviously favored them, giving Braize even more motivation to work hard.


Sure that sounds good. I have no hard definition for what a 'lich' is in this setting, so feel free to be creative. No need to stick with the usual soul/phylactery/desiccated floating corpse stuff, though you're welcome to use that or play off that if you like.
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Hidden 7 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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@Ink Blood @Lone Wanderer @The Wyrm @Dead Cruiser @Sightseer @Aristo@Cairo @Valor @Nieszka @DracoLunaris @Darkspleen @RyanTadashi@Culluket

Okie dokie- now that I've got that post up, my next post will come tonight or tomorrow and will be a slight flash-forward by a day or so. It will set the scene for the council of war.

In attendance will be various NPCs, the verbose Lord Odrosyan and the Drathan courtiers, Daigon Shadow-Caller & various and sundry Coward's Men commanders, Lord Alkhazar and his Faceless lieutenants, Har-dok and other Beast Kings commanders, and our robotic friend Gost and the numerous tech-cultists he's called to back him up.

Anyone who should be there that's missing?
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Hidden 7 yrs ago Post by Sightseer
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I think the Mad Knight might make an appearance, I just need to figure/write how she ends up working with the Coward's Men.
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I think the Mad Knight might make an appearance, I just need to figure/write how she ends up working with the Coward's Men.


Happy to collab on that over PM and we can ret-con it in at the war council. We can post it as a flashback if it doesnt get up before the council opening post.
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Hidden 7 yrs ago 7 yrs ago Post by Cairo
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The Beastlords in attendance will be Har-Dok, Garian (A Varynese man who was in the post I put up), Dethani (An Aelg tribeswoman), and Yik-Thra (an Aboriginal who commands the auxiliary force the Beastlords recently integrated).

Still working on the list of monsters the Beastlords have tamed, as well as a more general summation of their force organization. Hopefully will have that up soon.
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Hidden 7 yrs ago Post by Sightseer
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Still working on the list of monsters the Beastlords have tamed, as well as a more general sumamtion of their force organization. Hopefully will have that up soon.


I demand giant sandworms (<3 Dune).

If not, I demand that be a quest for the Mad Knight to join in on at some point (The Hunt for the Great Sandworm).
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<Snipped quote by Cairo>

I demand giant sandworms (<3 Dune).

If not, I demand that be a quest for the Mad Knight to join in on at some point (The Hunt for the Great Sandworm).


We can work something out, I'm sure.
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Hidden 7 yrs ago Post by Squad 404
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I don't really know of anything that I can or need to post at the moment. I had figured that I'd just be waiting for either the hermit to put up his beacon or someone else to do something that they talked about and I forget right at the moment. I also kinda don't really have too much to do anyway since my character doesn't have some kinda devious plot going on so I'm just a thumb twiddler at the moment.
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I don't really know of anything that I can or need to post at the moment. I had figured that I'd just be waiting for either the hermit to put up his beacon or someone else to do something that they talked about and I forget right at the moment. I also kinda don't really have too much to do anyway since my character doesn't have some kinda devious plot going on so I'm just a thumb twiddler at the moment.


Well you're in a city about to be assaulted in a big way, so signing up with one of the merc companies is an option. @cairo's people might fit.

Or...getting out of dodge while you can, perhaps to go see the hermit before Zar Vorgul is attacked.
Hidden 7 yrs ago Post by Squad 404
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@Flagg

Get back to me on the stuff I posted and I can probably just leave.
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Flagg Strange. This outcome I did not foresee.

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@Flagg

Get back to me on the stuff I posted and I can probably just leave.


sorry that's accepted, I just havent put it in the OP yet.
Hidden 7 yrs ago 7 yrs ago Post by Squad 404
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@Flagg

Alright. Thanks. I'll get to posting something sooner rather than later.

You have a post now. Let me know if anything needs fixing/changing/whatever.
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Hidden 7 yrs ago 7 yrs ago Post by RyanTadashi
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@Flagg

After reading through all of the In Character posts, I'm not sure how well my necromancer fits in with this story. I'm thinking instead of a Nyr'kiin who is a cult-leader like "prophet" of a red god - the Overmother. He wants to bring together a hive reminiscent of the greater ones of the past.




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