Hidden 7 yrs ago Post by Assallya
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Yup. Second edition. I started in first edition where elf was a class, not a race. Second edition was amazing! For the first time everything in one book! Before that there was a folio for each five levels followed by the immortals set and each was in its its own box set because, of course, if it didn't come in a cardboard box then it wasn't a game!

I had two drow characters before there even was a Drizzt Do'Urden.
Hidden 7 yrs ago 7 yrs ago Post by Norschtalen
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Norschtalen

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Name: Yomiko
Race: Kistune
Gender: Female
Age: 28
Personality: Yomiko is a quiet, bookish sort. She has read many types of novels and loves acting them out, and sometimes she can even act them out for real if she needs to pretend to be someone stronger, more refine, or even just play dumb. However she's really rather shy and easy to push around since she doesn't want any trouble. But if someone is in danger or needs her help she'll do everything she can to help, even if she has to face down some scary things or do things she regrets. If Yomiko makes a promise, she does everything she can to keep it.

History: Yomiko came from a family of scribes. Each one has written and copied over a thousand books before they even become adults, and Yomiko was no different. However unlike most of her family who wanted to just be scholars, Yomiko wanted adventure. She read stories of heroic people going out and having these great journeys defeating an ultimate evil or saving the world. Even from humble beginnings or crazy origins, she wanted to be like that. So she started to learn how, reading books and manuals about how to fight, how to survive, and everything else her family had on hand.

When Yomiko became of age she chose to leave her family to go on her our journey, instead of becoming a scribe. It wasn't easy; she ran into many challenges that her books never prepared her for and the things she learned didn't always work when actually applied. But she took ever experience as a learning experience and slowly got better over the years. She helped a lot of people, but also did a lot of bad things. She always tries to make up for it but she still feels the guilt of some of the things she's done int he past, the people who died because of her. One day as she was coming back home just to check on her family, she learned that her mother and father had fallen ill. A powerful magical curse was eating away at this life force and knowledge. Something trying to steal powerful and ancient information only her parents knew. There was a cure, however it was experimental not to mention expensive. Even if her family sold their lands and all the books they had it wouldn't be enough for the operation.

But in Yomiko's books there was one place known for it's riches. It was all rumors and fables, but she was certain that those lands existed: The ancient ruins of Norn. Though she knew almost nothing about it's history, there has been many stories of people who went into the ruins and came back rich and powerful. So Yomiko traveled to these lands in hopes of gaining that fortune so she can save her parents, and potentially whatever placed the curse upon them.

Items:
Crimson Kimono - A traditional red dress Yomiko had a friend make for her. Stylish and durable for travel, but otherwise isn't very good as armor. Yomiko's fighting style involves cutting down her foes quickly and avoiding attacks, thus she needs to remain fairly light on her feet, but also means she can't take many hits.

Steel Katana - An eastern sword that Yomiko has been trained to use since she was a little girl. It's blade is sharp enough to cut through stone, but in the hands of a novice the sword will chip and break easily. Yomiko thus needs to use a few precise strikes to defeat her enemies instead of just flailing her sword around and trying to overwhelm her foe.

Paper Talisman - A box full of paper with a few containers of ink and a brush. Yomiko uses it for her magic but she can also use it to write letters and legal documents.

Abilities:
Swordmaster - Among the most valuable and important documents Yomiko's family kept is a series of ancient scrolls detailing sword techniques and fighting styles. Yomiko, thanks to being family, was allowed to read and learn from these scrolls. She spent nearly ten years since she was a little girl training, and once she became and adult she used her adventure and experience to hone her skills. She knows that she isn't nearly as good as the masters who wrote the scrolls, but thanks to her education she knows a few techniques unknown to most.

Her strongest technique is known as the Mirror Slice, where Yomiko slashes her blade in such a profound fashion that her sword creates another slash, mirroring her current slash, to slice into enemies who didn't expect two cuts from one swing. It's a powerful technique that requires Yomiko's focus and concentration, and often damages or even destroys most swords she uses it with. Thus she seldom uses it expect in the most dire of circumstances.

Onmyodo - A Magical system her family practices mostly to make their work easier, Yomiko is quite adapt at it too. She knows how to understand any language written down as long as she can copy the text onto paper. She can even learn about the magical properties of objects if she wraps the object in paper and uses a ritual to divine it's power.
Hidden 7 yrs ago Post by Duck
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@Assallya I see. Accepted!

@Norschtalen The character looks good, but I see to issues: 1) The character has no apparent weakness to balance it's strength, and 2) it's a bit heavy on magic. Magic is rare. My suggestion is keep the magic related to translation and divination, but ditch the rest.
Hidden 7 yrs ago Post by Norschtalen
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I changed the magic. And I figured it was a little bit obvious, but Yomiko is a Glass cannon/fragile speedster type; relies on dodging and precise cuts to defeat her enemies before they get her since she doesn't use any armor.
Hidden 7 yrs ago Post by Duck
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@Norschtalen Very well, then! Accepted!
Hidden 7 yrs ago Post by Athol
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I'd like to throw my hat into the ring. I'll start on a sheet ASAP
Hidden 7 yrs ago Post by Ryonara
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Ryonara

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Name

Princess Ashelia Infernus

Age

24

History

Ashe was still a young girl of fourteen when she was was to be wed to a wealthy and powerful young man. For Ashe was a princess of Infernus, a small but valuable kingdom that sat upon five great mountains rich in minerals. The marriage was a political one, but one that Ashe thought was true; she had known the prince since early childhood, played with him, and grew affectionate to him. Her marriage would symbolize their kingdoms unifying together to create prosperity for all. But what she was too young to realize was the dark greed in men. She was used by the prince as a pretext to bring his army, his "honor guard" into the fortified walls of her kingdom's capital. On the night of the wedding when she was to be wed, as her kingdom celebrated and became drunk on their own merriment, her husband to be attacked. Ashe's father was the first to die followed by her mother; slain by the prince's own sword. Soon after his soldiers began to to slaughter the soldiers of her kingdom, who tried to fight back as best as they could, but it was chaotic.

Ashe only escaped thanks to her royal bodyguard, someone who was too professional to allow himself to be tricked so easily. He took Ashe away but they would soon be cornered. He gave the princess specific instructions on how to escape the castle and where to go. He gave her his personal dagger before sending her off to hold back the soldiers coming to kill her and take her kingdom from her. She escaped with her life, at the price of everything else. In the span of three hours she lost everything; her family, her friends, her home. The prince, the boy she had loved and admire for so long, now a bloody conqueror and betrayer.

After fleeing the castle and the city, Ashe did as her bodyguard instructed and fled to the swamps. Normally not a land she would go; it was a poisonous place filled with monsters. But perhaps because of it's dangers, it was why she was safe there; none of the soldiers would dare chase her into what they thought would be sure death. Here she sought out a woman who could help her; a witch. This witch, said to be an ancient ancestor to her family, had powers that the world was not ready to witness. And it was that power that would be taught to Ashe so that she could reclaim her birthright; the power of Pyromancy. For many years Ashe was an apprentice to the witch to learn the power of Pyromancy. She learn not just magic, but how to survive in the swamp; how to chase prey and hide from danger. How to cultivate both herb and remains to create medicine and poisons. Ashe learned how to fight and how to get stronger.

But personal strength will not regain what was lost. Ashe knew this; even if she could return to her kingdom and slay the prince with her own hands, she would never be able to stand against his armies alone, nor run her kingdom before a new usurper came by. So, what she needed was something that could control the greed in all men; wealth. The swamps she lived in had very little to offer in the ways of riches, but the Witch knew of a place that could grant what Ashe wanted: the ruins of Norn. Said to be home of countless priceless and powerful artifacts, if Ashe could find some she could not only fund the means of retaking her kingdom but also procure weapons that can be used to defend her home. So after learning what else she could from her teacher, Ashe set off to the town of Brighthaven to seek her fortunes and lay the foundation of her return.

Strengths

Hunter - Ashe is a skilled hunter meaning she is good at stealth, following trails, and chasing down (Or running from) her prey.
Alchemy - Ashe has learned how to use various mixtures from nature, beasts, and even people to create poisons and medicines.
Pyromancy - Ashe has unlocked the secret of fire and can preform Pyromancy. She can conjure a Pyromancer's Flame to both her hands, creating a fire that only she can control. She can make the flames brighter or dimmer, hot enough to melt through steel or cold enough to not cause any harm. She can either shoot these flames out from her hands up to ten feet, or throw a small but fast moving fire bolt up to two hundred feet.
Weapon Proficiency - Ashe has learned how to use a dagger and a shortbow to hunt. While she mostly uses it to hunt small game, she can use these same weapons to take down big animals too, such as bears.

Weakness

Stealth Dependent - Ashe is excellent at taking down enemies quickly and silently; if she can't do either she'll have to run or rely on others to deal with it.
Small Frame - Ashe is light on her feet and can avoid most weight traps but conversely she can't take a hit very well and she's easy to overpower. She needs to avoid direct confrontations if she wants to survive.
Prideful - Ever since her kingdom fell it's been all she cares for. She doesn't care about the struggles of anyone who wasn't from her kingdom and insulting it is an easy way to earn her ire.

Items

Witch Robes - Thick robes with water-resistant trousers and heavy boots, good for traversing a swamp over a long period of time. While it might not be able to withstand attacks very well, it's good for surviving the elements.
Silver Dagger - A knife given to Ashe by her royal bodyguard. A silver blade that shines even in the darkness is said to be most effective against monsters and other beasts who are normally immune to mortal weapons. Though since it's a blade made of silver, it also doesn't fare very well against mortal armor.
Composite Bow - A bow made from a mix of horn, wood, and other materials and lacquered together with an alchemical glue. It's a fairly short bow but doesn't sacrifice any strength for speed, however compared to a longbow it does have a shorter range.
Bone Arrows - Basic arrows that Ashe knows how to make. Designed to pierce flesh and cause bloody wounds but has a harder time getting through thicker skins.
Hidden 7 yrs ago Post by Duck
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I'm going to have to drop this. Terribly sorry, everyone. You are of course welcome to start/keep playing without me.
Hidden 7 yrs ago Post by Searat
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Sad to Hear that. Guess we have to wait for someone who wants to be GM.
Hidden 7 yrs ago Post by Lucius Cypher
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Ooph. That is unfortunate. Hmm... I can try to be a GM if sorts until someone else wishes to take over leadership.

Alternatively we can do a sort of thing where each mission/quest has a new GM deciding the dangers and reward.
Hidden 7 yrs ago Post by Searat
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@Lucius Cypher
Great idea. Guess you are first in line then.
Hidden 7 yrs ago Post by Lucius Cypher
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Right then. Sometime this weekend I'll have a post up. For now, we use the same rules as the old Gm until I find some reason to change things.
Hidden 7 yrs ago Post by Searat
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Got it.
Hidden 7 yrs ago Post by Assallya
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Must resist posting... Must resist...
Hidden 7 yrs ago Post by Searat
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Stand strong. @Assallya, Soon this RP will start and the adventure will begin.
Also, who is responsible for the screening of applicant's Character sheets? We got one pyromancer applicant as of now
Hidden 7 yrs ago Post by Lucius Cypher
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I guess I’ll do that. @Ryonara looks good to me. Posted it up in the CS tab.

Finally back from work so I shall work on a post forthwit!
Hidden 7 yrs ago 7 yrs ago Post by Assallya
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It's a shame you can't embed a poll in a single post as opposed to the head of a topic. I always wanted to run a thread where people voted on new characters or plot progressions on a regular basis. If it had a built in time limit too it would be even more radical.
Hidden 7 yrs ago Post by Lucius Cypher
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Hidden 7 yrs ago Post by Searat
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@Ryonara

I see little to no issue with your CS.
I give a vote to approve your CS.
Hidden 7 yrs ago Post by Searat
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@Lucius Cypher

Do we choose where we want to start in? or do we all begin in the outskirts of the ruins?
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