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T H E B L I G H T E D K I N G D O M



P R E M I S E:

Vassidia is a plagued land.

The people are not unfamiliar with sickness; under the Garland lineage, the kingdom has already suffered and survived the Wailing Death, the Red Plague, the Ursine Pox. The cities know how to quarantine, how to detect, how to treat and experiment with cures. Vassidia is not unfamiliar with sickness; but this is not a mere sickness.

The citizens see it every day; cracked statues, eery in their accuracy of form, mottled ruby chunks bursting from cracks that run across their entire surface. They depict agony, despair, rage and resignation. In the first weeks, before word spread and knowledge grew, the rubies were stolen, chiselled, even thought to be lucky. Now, with wisdom of terrible truth, they are avoided, demolished, known to be cursed. The statues are no depiction; they are the last living moments of those victim to the Stone Blight, captured forever in petrified rock.

Across the continent, beggars and barons alike are developing blisters and boils that burst into encrusted maroon gemstones, fat and dewy rubies that begin to spread lethargy and dullness as quickly as they do a cracked, hard black skin rash that grows to encase the victim as the metamorphosis continues internally. Nearly every resource the kingdom possesses is now dedicated towards a cure for the accursed blight that has seized the kingdom.

The High Lord Jocun is running out of hope, and his subjects moreso. From his seat, he has called for adventurers, mercenaries, academics, peasants, nobility - anyone willing to travel the continent in search of answers. Many have departed; few have completed their journey. Fewer still have returned.

Vassidia is a plagued land. How will you fare against the blight?



TABLE OF CONTENTS
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M A P O F T H E R E A L M:


VASILIUS, THE SEAT OF THE KING


Vasilius is unquestionably the kingdom's capital city, and the center of the realm for all major trade, academics, and political players. A vast and proud city, its streets and boroughs stretch forth from a focal point at the High Throne, which stands at the very center of the royal palace within the Garland Citadel. From here, High Lord Jocun presides with his wife, Queen Vesindra, his infant son, Prince Dahtun, and his many advisors, chief among them the Royal Warlock, Aborran.

Jocun is the fifth of his bloodline to rule the realm, and while many would admit him to be a strong and fair king, many others would question his conflictingly brazen and mysterious manner, some even citing arrogance and a blasé nature due to his family's long-uncontested rule.

What everyone can agree on, however, is the sheer toll that the Stone Blight is taking on the kingdom, with swathes of dead across the continent, and the psychological damage to the citizens by the unassuaged dread. Whether Jocun and those close to him are near a cure or not, no one can say - but every day that passes with the palace's silence is another day of growing unease across the kingdom at large.


EERUM, THE ARID BURG


Eerum, far south and deep within the Sychan Desert, was the first city to be discovered and assimilated into Vassidia and the kingdom of the Garland Lineage, rather than settled by Vassidian citizens proper. Originally a simple shared camping grounds and makeshift marketplace for the few aboriginal tribes of the desert, the tribal identity of the natives was worn away as trade routes and supply lines were opened, feeding barons and couriers into the desert, and allowing Eerum to become a township proper, rather than a few tents propped up around a vital spring of water.

Life in Eerum remains not without its hardships: the heat scorches the ground, making farming exceptionally difficult; trade routes bear caravans rarely, as few are capable of or willing to brave the desert, and fewer still make successful enough journeys to justify the expenditure versus the profit; water is scarce, and the single spring of freshwater that lies within Eerum's central square seems to run lower than ever. Those that 'make it' out here are barely more successful than a modest farmer in the mainland, and those than don't are beggars, dying beggars, or dead.

There is a growing unrest in Eerum - an anger in the people that surpasses anything felt in Vassidia proper. The palace has promised more frequent supply caravans, but the Stone Blight takes its toll on the kingdom, and Eerum is far from the only suffering community in need. The Sychan Desert, it seems, is set to swallow the city whole, like many before it - if the Stone Blight, or Eerum's own citizens, don't spell its downfall first.


KAFAARA, HOME OF THE PIOUS


Kafaara is the seat of power for the kingdom's dominant religion: the Barbed Church. Believers that the world, and all that inhabits it, are children of a great font of Magick, their first priests settled here long ago and built their first altar, which soon grew to a village, a town, and eventually an outright city centered around what was now a great cathedral.

For those who do not subscribe to the lessons and sermons given by the Church's many ministers, including their chief Pontiff Silvene, the First Thorn, and her Circle of Barbs, their practices can seem cultish, violent, and taboo; but for the Church's many followers, the rituals involved are a harmless, day-to-day appreciation of life and those who live it.

Kafaara is a wealthy city - no small thanks to the numerous donations made to the Church - and rich in culture, with many foreign followers of the Church making pilgrimages at least once in their life. It is a center for research against the Blight, though recently far more has been going into the city than has been coming out...


FERROS, THE IRON CITY


Ferros was first settled by a prolific blacksmith who discovered rich iron veins in the hills behind, and quickly seized the opportunity to begin a mining operation and become the early kingdom's nearly sole source of quality forged iron. Eventually the blacksmith's settlement grew and grew, and the iron was used to turn a hamlet into an armoured citadel, with great iron walls and gates and watchtowers.

The great iron city became a beacon for all ambitious and enterprising individuals, many would-be entrepeneurs trying - and often failing - to begin their fateful climbs to Vassidia's capital heights. The day-to-day proceedings of the city are guided by the Iron Council, a select group of rich and powerful individuals who lend a steady hand to the city's - and through it, the kingdom's - economy.

Recently, however, a usually booming hub of commerce has closed its gates and shut its markets - and more worryingly, its mines. The Council remains stubbornly silent to envoys and messengers, and the King grows impatient...


MARISMA, HEART OF THE MARSH


Marisma was founded by a small sect of zealous druids who has exiled themselves out of disgust for what they viewed as 'hedonistic excesses of man's machinations'. They traveled deep into the far south-west of the continent and had discovered there a sprawling marsh that encompassed an entire county's worth of land. It was in the heart of this marsh that they constructed their first homes amongst the trees and the swamp, many of them fashioning living spaces from huge, naturally-formed hollows with the trees themselves.

In the present era, Marisma is a naturalist's paradise, never really moving on from its forest-worshiping roots, and its inhabitants enjoys a straight-forward, if at times meager, living; simple survival within one of Vassidia's largest natural wonders. The people are friendly, provided you respect their beliefs and rules, and understanding of those who choose a life beyond the borders of the Great Marsh - though they still spurn most modern advances in smithing, economy, and agriculture.

There are rumours of a resurgence - perhaps reappearance - of those ancient druids, and more presently of unexplained disappearances. The Marsh feels thicker and more cloying than ever, and its previously open citizens grow more paranoid about each other and more fearful of the swamp every day - though everyone still staunchly refuses to leave...


MORNFELL ON MOUNTAINSIDE


Mornfell-on-Mountainside is potentially the oldest city of Vassidia, perhaps even out-dating the capital; although such rumours are easy to spread, given its relatively recent discovery on the far side of the Eastern Border Mountain-range, and difficult to quell, given the city archivists' reluctance to share their history with 'foreigners'.

Unquestionably the most inhospitable city of the kingdom, it owes its ruthless reputation to both the brutality of its mountainous location, and the xenophobia of its people. At its core is a towering, colossal bonfire - sustained by massive quantities of fuel and closely-guarded magick - out of which the city proper spirals its streets, channeling the fire down its main causeways to be siphoned into homes and buildings to supply the people with the heat vital to their survival. Many in the city blame their misfortunes on the opening of their gates to the rest of the kingdom - blame they do not spare the Stone Blight of either.

Lately, an already icy city has grown colder still, and its gates - once open in defiance of its people - are now closed in defiance of its High Lord. Still, scouts consistently report that its fire burns hotter, larger, brighter than ever, and many are left to wonder who remains within the mountain to tend to the flames.
Hidden 7 yrs ago 7 yrs ago Post by Roman
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L U M I N A R I E S O F T H E R E A L M:


HIGH LORD JOCUN GARLAND

High Lord Jocun is the fifth of his bloodline to preside over Vassidia, and most citizens will say his rule thusfar has been fair, and his abilities as a leader and adjudicator unquestioned. However, the Stone Blight sweeps the kingdom with an unknown brutality, and Jocun has been accused of arrogance and apathy in the face of an unprecedented disaster. The palace passes each day silently, with nothing to say about work on a potential cure, and the citizens grow more unruly.

QUEEN VESINDRA

A relative unknown before her engagement to the High Lord at a young age, it was clear that their marriage was born of two simple, but vital qualities: an unparalleled and unquestionable beauty, and a cunning political mind that outpaced even the most shrewd and ambitious nobleman. It can be argued that she has played a strong part in propelling Jocun to such admirable heights during his rule, as he himself lacks the charisma of his predecessors; although some believe that Vesindra's maneuverings have been in her favor only, and Jocun's good public image is an unintended side-effect.

PRINCE DAHTUN
INFO


ROYAL WARLOCK ABORRAN

Aborran is perhaps the foremost scholar of the kingdom, and controversial or not, he is the first man turned to when Jocun needs a consultant of magical knowledge, and often of other knowledge besides. Aborran is a strong proponent of the cautious approach to magick, often quoted "better to know magick well enough as to know not to use it", but his abilities with magick are well-respected and feared in equal measure regardless.

SILVENE, THE FIRST THORN
INFO


THE CIRCLE OF BARBS
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THE IRON COUNCIL
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Hidden 7 yrs ago 7 yrs ago Post by Roman
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H E R O E S O F T H E R E A L M:


[CENTER][h1][color=slategray][b]C H A R A C T E R[/b][/color][/h1]
[sup][color=silver]"Optional Creed"[/color][/sup]
[img]IMAGE/BANNER[/img]
[h3][sup][sup][color=slategray]B I R T H N A M E [color=slategray]♦[/color] A G E [color=slategray]♦[/color] S E X [color=slategray]♦[/color] A L I G N M E N T[/color][/sup][/sup][/h3][/CENTER]
[COLOR=slategray][INDENT][B][SUP][SUB][H3]Ω O R I G I N S:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][indent][indent][i][color=silver]This is the story of your character's life, their defining moments and how they made it from the womb to where they are now. You can include as much other details as you think is necessary but don't go overboard and spell everything out. Sometimes its best to show through the IC than to tell in the CS.[/color][/i][/indent][/indent]
[COLOR=slategray][INDENT][B][SUP][SUB][H3]Ω A B I L I T I E S / S K I L L S:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][indent][b][color=slategray]//ABILITIES:[/color][/b]
[indent][B][COLOR=silver]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=slategray]//SKILLS:[/color][/b]
[indent][B][COLOR=silver]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=slategray]//LIMITATIONS:[/color][/b]
[indent][B][COLOR=silver]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=slategray]//WEAKNESSES:[/color][/b]
[indent][B][COLOR=silver]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent][/indent]
[COLOR=slategray][INDENT][B][SUP][SUB][H3]Ω N O T E S:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][indent][indent][i][color=silver]◼ Any further notes your character may require.[/color][/i][/indent][/indent]
Hidden 7 yrs ago 7 yrs ago Post by Roman
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R U L E S O F T H E R E A L M:


Rules on Character Creation:​
• Character applications should be made by posting complete sheets in the OOC for review by the GM(s). Incomplete or ‘WIP’ progress should not be posted and will be ignored.

• Applications will not be approved until the GM(s) has/have had proper time to look over the sheet and discuss any issues in the sheets with the applicants. Please keep an open mind while tweaking your character with the GM(s), and please don’t nag.

• Players are permitted only one primary character. This character can die and be replaced, but good reason must be given to the GM(s) for the action to be considered.


Rules on the Out of Character Thread:​
• Respect the Game Master. The GM’s word is final, and if a law is laid then do not argue or disregard it. Failure to adhere will result in ejection from the game and a polite request not to return.

• Respect your fellow players. Debate and constructive criticism is fine; flaming and outright nastiness is not. If you feel there are glaring issues with another player that must be addressed, contact the GM privately. Failure to adhere will result in ejection from the game and a polite request not to return.

• If a quarrel arises between players, either ask the GM to adjudicate, or take it to a private format. Do not use the OOC Thread to quibble among yourselves.

• Feel free to chat, but try not to let talk unrelated to the game run rampant.


Rules on the In Character Thread:​
• Posting at least once a week is to be expected in order to maintain a steady pace and flow. Try to post in the OOC Thread, or message the GM, if circumstances arise which make this difficult. Characters and their players that become inactive will eventually be removed from the game.

• Do not take control of another player’s character without express permission from both the player involved and the GM as to the extent of the actions. Doing so will be counted as God-Modding or Meta-Gaming, and will be considered a serious offence. Killing another character without permission will result in removal of the post, immediate ejection from the game, and a polite request not to return.

• No OOC posting in the IC Thread. That’s what the OOC Thread is for. Obviously.
Hidden 7 yrs ago Post by CollectorOfMyst
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*Barrels in at the speed of light*

Aaaand subbed.
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This sounds very tempting to me. If I don't succumb in other duties, including roleplaying, I might start work on an application :)
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Hidden 7 yrs ago Post by GreivousKhan
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I have an idea for a plague doctor type character. Maybe from a newly established, partly religious, order dedicated to knowledge and scholarship.
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Hidden 7 yrs ago Post by Searat
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Will try to create a CS by end of week.
Hidden 7 yrs ago Post by VoiD
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I'll work on a CS as well!
Hidden 7 yrs ago 7 yrs ago Post by Liseran Thistle
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I just joined but this looks like a lot of fun! I hope its not too late, Imma go work on a character right now, and check back later.
Hidden 7 yrs ago Post by Mistress Dizzy
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I'm waiting on some information about the Barbed Church. Got a young, fervent monk in mind.
Hidden 7 yrs ago Post by Liseran Thistle
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@Mistress Dizzy Same. I was thinking of making a little boy character who was raised in the church, or something like that.
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I'm waiting on some information about the Barbed Church. Got a young, fervent monk in mind.


I hope you don't get stonewalled like I did. Also still interested in learning more about the barbed church.
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Hopefully I will soon include a factions section under luminaries with a bit more detail about some of the groups that populate Vassidia, but until then feel free to ask me about anything specific you may require for character creation purposes.
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@Roman
Does any kingdom have some sort of elite guard unit?
Specifically those who use crossbows or weapons like it?
Hidden 7 yrs ago 7 yrs ago Post by Liseran Thistle
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When I went to church their were like a shit ton of Baptist and Methodist churches all around, same with Catholic. So is the entirety of kafarrra dedicated to the one barbed church, or are there a bunch of other smaller churches around town?
Hidden 7 yrs ago Post by CollectorOfMyst
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Everyone lives inside the church. There is no city. Only the gods.
Hidden 7 yrs ago Post by Liseran Thistle
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Everyone lives inside the church. There is no city. Only the gods.


I dont rememeber it mentioning gods, just Magick? Is there also a pantheon or is it just like one sigular god?
Hidden 7 yrs ago 7 yrs ago Post by Roman
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@Roman
Does any kingdom have some sort of elite guard unit?
Specifically those who use crossbows or weapons like it?


Vasilius has the Crownguard, a special unit of the military dedicated to the protection of the royal family, often better trained than the usual soldier but rarely permitted to leave the sides of their quarry, so scarcely found beyond the walls of the Garland Citadel and the palace within; Mornfell has the Mountain-Brave, who aren't an organized military but Mornfell natives who take on an old and sacred trial and return victorious. Mechanized projectile weapons can be found by anyone clever enough to make them or rich enough to purchase them; bows are standard issue in the military but crossbows are not.

When I went to church their were like a shit ton of Baptist and Methodist churches all around, same with Catholic. So is the entirety of kafarrra dedicated to the one barbed church, or are there a bunch of other smaller churches around town?


Kafaara, being the home of the Barbed Church, does not tolerate other beliefs being openly peddled within its borders, although there are other religions around the continent. The Cathedral is not the only place of worship for the Barbed Church in Kafaara, as smaller temples and chapels are dotted around the further reaches of the city, and many followers construct small altars in their own homes.

<Snipped quote by CollectorOfMyst>

I dont rememeber it mentioning gods, just Magick? Is there also a pantheon or is it just like one sigular god?


The Barbed Church worships Magick in the same way as monotheistic religions of today do, though other beliefs, of both traditional monotheistic and polytheistic leans, do exist.
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