Hidden 7 yrs ago Post by Mae
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Mae Crayola

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@Duthguy yep, he usually has 4, with the book he has 5, so he's really good at Lore.

Hidden 7 yrs ago Post by Mae
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Mae Crayola

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T E A M O V E R L O A D

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@Duthguy@DeadBeatWalking@CollectorofMyst@Duskshine749


Dan is determined to unearth the secrets of this ancient machination. He gains 50 XP and successfully deactivates the Pylon! The way forward is clear. However....

Encounter 2/2! Cracked Ice

REMAINS IN PLAY


As the Posse walk across the street, they begin to hear crackign sounds beneath them. The ground here is unstable, and groans under your weight!

Any time a Hero moves, they must either pay 2 movement per space or roll a d6. On a roll of 1 or 2, the ground collapses beneath them. Take 1-6 Wounds without defense as you take a dip in the frigid water!


Round 2

The Darkness sleeps...

Second room has not been scavenged.


Movement: Reminder: You may spend a DT to gain bonus movement.
Dan has 4 movement left this turn.
Hawkeye Harold has 6 movement left this turn.
Hawkeye Horace has 2 movement left this turn. He regains a DT!
Jamie has 6+1 movement left this turn.
Tim has 3 movement left this turn.


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P O S S E L E V E L 2

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Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae

Caverns of Cynder
>Aaron, slightly miffed that he didn’t find anything, steps around the lava pools by way of B7, B13, B20, and looks into the depths. (6+1 movement)

Overload
>Jamie Hart freezes as the pylon trembles and shakes... cracks spread out from its base. She looks around her, and as though afraid her very voice will shatter the ground, she points towards the southern exit (B27/28). Stepping carefully, she moves to B26.
Hidden 7 yrs ago 7 yrs ago Post by Scarescrow
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Scarescrow Sociopath

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Caverns of Cynder:
>Scare moves to B14
Hidden 7 yrs ago Post by duskshine749
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Overload
>Tim doesn't want to take an unexpected dip so he carefully moves to B14 and that's it

Broken Seals
>Fear moves to B13, careful not to get burned as he does so
Hidden 7 yrs ago Post by Little Bill
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>Harold: Move to B18 and roll to deactivate pylon
Hidden 7 yrs ago Post by CollectorOfMyst
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CollectorOfMyst

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@DeadbeatWalking Pylon’s deactivated.

@Scarescrow You’re not walking across B8, are you? hint, it’s not advised. You need a 5+ to dodge the fire, and that can give you up to 3 burning markers, which each do 2 damage. That’s 6+4+2=12 over the course of three rounds.
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Hidden 7 yrs ago Post by Little Bill
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>Harold: Move to B28, investigate room 2
>Horace: Move forward two turns. Synthesize dynamite.
Hidden 7 yrs ago Post by Scarescrow
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Scarescrow Sociopath

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@CollectorOfMyst No I got there by going through A14, B2,B4, B7, B13, and finally B14. Correctly 6 steps
Hidden 7 yrs ago Post by Mae
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@PrinceAlexus Use shackles to Redraw token - Ambush 2 Exits?

think i blooped the ping again...
Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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Ping?

"il work out my moves tommrow though :)
Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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>>pastor feels the heat

Damn this hell fire... Its hotter then Texas.

B7
B13
B20

Charting that exact course to avoid lava.

Re roll but then my DT is burned up.

Cast protection on self and random possee members.

@Mae
Hidden 7 yrs ago Post by CollectorOfMyst
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@PrinceAlexus Aaron's on B20. Scare and Fear are on B14 and B13 respectively, waiting on Luciel. B19 is empty, as are the rest of the squares, but if you wait for the room to be revealed, you might be able to advance further.
Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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@PrinceAlexus Aaron's on B20. Scare and Fear are on B14 and B13 respectively, waiting on Luciel. B19 is empty, as are the rest of the squares, but if you wait for the room to be revealed, you might be able to advance further.


OK.. Il wait then.
Hidden 7 yrs ago Post by Majoraa
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>>Luciel moves to B19.
Hidden 7 yrs ago Post by Mae
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T E A M O V E R L O A D

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@Duthguy@DeadBeatWalking@CollectorofMyst@Duskshine749


Jamie nimbly navigates the thin ice, her years of a Saloon Girl coming in handy.

Tim makes up for in care what he loses in dexterity and decides it's better to be safe then sorry.

Hawkeye Harold can no longer outrun his Outlaw father as quick as he likes, but he's still going to try.

Meanwhile, Hawkeye Horace fills his bags with Dynamite. Despite not paying attention to where he is walking while handling homemade explosives, he is totally fine.

Another Frozen Path
It's unclear exactly what is in there...



Deputy Hawkeye Harold may reveal the room immediately or the room will reveal automatically at the end of the turn. Anyone who moves to B27 can also reveal the room this turn. As Deputy Hawkeye Harold peers into the room...

You feel a sense of Growing Dread...
Darkness Cards - 0
Growing Dread - 1, revealed at the boss
Clues - 0/2


Movement: Reminder: You may spend a DT to gain bonus movement.
Dan has 4 movement left this turn.
Hawkeye Harold has 2 movement left this turn.
Hawkeye Horace is OOM.
Jamie has 1 movement left this turn.
Tim has 1 movement left this turn.


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P O S S E L E V E L 2

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Hidden 7 yrs ago Post by Mae
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@DeadbeatWalking Hawkeye Horace's bags are filled with 4 dynamite and 1 whiskey.

Would you like to trade something with someone to make more dynamite?
Hidden 7 yrs ago Post by Duthguy
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>Dan moves to B13
Hidden 7 yrs ago Post by Mae
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@CollectorofMyst@Scarescrow@Majoras End@PrinceAlexus
Link to Scarecrow, Xander and Scrooge for now.
Darkness Cards - 0
Growing Dread - 1, revealed at the boss. The Posse may each spend 1 DT collectively to remove.
Clues - 1/3
Round 3


The Darkness stirrs! @Majoras End Lanternbearer, spend a DT to reroll double 2s? NOTE: Failure to do so will result in something bad happening...





Void Spiders drop down from the ceiling and ambush you!


Initiative:
Void Spiders: 6 + 2
Scarecrow & Xander: 5
Scrooge & Jimbob Dread: 4


A Spider swipes at Scrooge from the air as it descends, missing wildly. As it touches down it lunges for a bite on his leg, but he nimbly dodges out the way and squarks at his assailant. The next Spider is far more ferocious, swiping at Scrooge twice, but he is ready and flaps out of range.

The next spider throws itself wildly at Jimbob Dread, missing completely. A second spider propels itself off the wall, but Dread merely sidesteps.

Scarecrow and Xander are swarmed from the nesting room.

Disceptibly nimble for his huge hulking frame, Scarecrow contorts his body at impossible angles. Four spiders swarm him but only four hits get through, and each one seems to miss him by miles.

Xander is lucky, only two attacks coming his way - but a bite on the arm lands, the teeth sinking into him for 2 Damage! Reroll failed defense save?

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P O S S E L E V E L 1

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Hidden 7 yrs ago Post by Mae
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Mae Crayola

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@Scarescrow@CollectorofMyst Tied for initiative, first post first turn.
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