+ All Heroes are +1 Max Determination while in the Caverns of Cynder - Intense Heat At the start of a Heroes Activation, they take 1 Hit for each piece of clothing they are wearing.
Luciel - 0 per turn Fear - 0 Hit per turn without helmet Scare, the Law Holder - 0 per turn Aaron Goldfeld - 0 Hit without jacket per turn Pastor Jimmy - 1 Hit per turn
Danger! Exposed Lava
! While in the Caverns of Cynder, Heroes must be aware of exposed Lava. Lava spaces are indicated by Orange text and a glowing outline. Each Lava Space has it's own dodge value, written below.
When moving through a lava space, a hero rolls 1d6 (2d6 if they have 4+ Agility). If their roll is equal or higher then the dodge value of that space, they successfully navigate the lava without incident. If they fail, that hero takes 1-3 Burning Markers. Enemies are not affected by Lava Spaces unless a Hero forces an Enemy into a Lava space (e.g. using an item or ability).
Burning Markers: At the start of a creatures's turn, if that creature has burning markers, one of the burning markers is removed and that creature immediately takes 2 damage without a defense roll.
The Darkness sleeps... Lanternbearer has no DT left. This is a reminder to the posse to trade the lantern for the best chance of survival, if you wish...The Icon Platform and Cross Passage rooms has not been scavenged.
You feel a sense of Immediate Dread! Void Surge!
The darkstone you are carrying glows bright as it burns with an occult eldritch flame!
Luciel, Pastor Jimmy and Aaron Goldfeld are unaffected.
Fear uses his willpower to prevent the Corruption affecting him.
Scare, the Law Holder takes 5 Corruption Damage! Spend a DT to reroll failed willpower save? Note: taking this much corruption damage will immediately trigger a mutation.
Movement:Reminder: You may spend a DT to gain bonus movement.
Luciel is OOM. Fear has 1 movement left this turn. Scare, the Law Holder is OOM. Aaron Goldfeld has 4 movement left this turn. He has used his action this turn. Pastor Jimmy has 4 movement this turn.
Something has awoken deep in the Caverns of Cynder, an ancient evil hellbent on the destruction of the world. All it wishes for is to be free of it's hellish prison, but should it escape...
Recent expeditions into the Caverns of Cynder have left the seals vulnerable and weakened. These seals are what hold it in it's fiery tomb. Massive quakes shake the earth to it's very core as towns around the entrypoint collapse into pits of fire that have erupted in the desert floor.
The seals must be repaired before it is too late.
Reward: Based on chosen Mission Length - Each hero gains 25 xp and 2 loot cards per seal in the mission. If The End Times mission length is played, each Hero gains 1-3 Health/Sanity (any mix) permanently for saving the world. Failure: Each Hero permanently loses 1-3 Health Sanity (any mix). If the End Times mission is played, the Heroes have destroyed the world. So we can do this if needbe, but I kind of like the idea of y'all blowing up their world, so I might keep it cannon for that Posse. Up for discussion though - Only leaping into a parralel dimension Gate can save them from being destroyed along with it, but they must live the rest of their lives knowing what they wrought.
Conditions
This mission starts in the Cavern's of Cynder.
Tokens are drawn differently. Depending on the Adventure length, the initial tile drawn has the choice of 1-3 exits. Each of those exits have 3 Exploration Tokens assosciated with them, of which only 1 is a clue.
Everytime a Clue is found, the Heroes have found a Broken Seal. Any Hero starting their activation on a Map Tile with a Broken Seal on it automatically takes 1 Corruption Hit from the void energies swirling around it.
Repairing a Seal - A Hero adjacent to a seal may attempt to fix it by giving up their attack action. They must make a Lore 6+ test. If passed, the Hero gains 50 xp and the Seal is repaired.
There are no Gates.
Heroes are experiencing Immediate Dread - Growing Dread cards are revealed instantly.
Quickening Pace of Darkness - Whenever the Darkness moves forward, it moves 1 extra space per each Broken Seal that has already been repaired.
Darkstone: >Punch the spider at B17. If it died in one hit, then continue to punch the spider at B13. No determination if the attack miss or failed to pass the targets' armor.
Broken Seals >Aaron, if he has DT, offers to take the lantern, before moving into the room, stopping at B8. (Pastor Jimmy can take Aaron's spot now, if you want that to happen, Mae.)
Darkstone >Xander tenses as one of the spiders leaps at him - he attempts to guard himself against it by using his arm - but the fangs bite down, eager to taste his flesh. Cursing, he attempts to stamp on the spider that bit him, and pulls his sleeves down a little more as he prepares to swing at the rest that swarm them.
saw some messages on the discord while packing so giving impromptu update. this project is not dead but on hiatus likely for minimum 3 weeks - 4 max <3
currently on holiday out the country for the next two weeks.
at home almost everything i own is in boxes. tl;dr a building project was started at the end of may that snowballed into the house being redone. the origional time scale was only supposed to be a week or so. between that, a friend being ill, a home buisness being retired, a pet dying and holiday prep the only time i've been on the computer was as stress relief for my brain dead self ;p
i was hoping to surprise you folks by popping up with finished animations and icons and a bunch of behind the scenes stuff complete to make map building/inventory more streamlined but i think its fairer to give those of you still interested a run down of what i'm hoping to get done. think i've mentioned alot of this stuff before but here are my plans for this project anyway in rough order i will approach them:
- avatar updates - finish all map tiles. atm i draw the maptiles as needed and save them to a library, but if i just do all of them in a big batch getting updates out will be even quicker. - setup templates for post types. again, atm i just cheekily copy a previous post and edit it. setting up a proper template library will improve timing for things. - proper charatcer face icons. headers, basically. first batch of these will likely be static but i'm working on consistant character expressions so i want to roll out animated ones in the long term. - animated character - just for the inventory screen, some of you saw hawkeye harold's prototype. gonna colour that and have one for every character eventually. - sprites updated with weapon/inventory loadout - it was always the plan from day 1 to have sprites customised. right now this is the case with clothing but i'm not confident with drawing firearms. it's somethng i'm working on improving so we can have our characters with shiny guns ;D
that's all the main things that have been on my mind. for those interested i will eventually be launching a new rp and forum game but not for a few months. want to have this and my art thread all sorted in a way i'm happy with.
i think thats everything. let me know if you have any suggestions for when this properly reboots. sorry again for the radio silence and thankyou to those of you still willing to stick it out with your scatterbrained GM :P
@Darth Shadow still open! Just need to whack the small sheet below down with your character info. You also need to pick which mission you'd like to join. My suggestion would be to join Team Darkstone since that's an easier mission, but you could try Team Broken Seals if you're greedy for delicious delicious loot.
>They call me....[NAME] >I'm [MALE/FEMALE] >I look like...[APPEARANCE: Hair color/length, eye color, skin color, clothing, noticable features] >I am a [CLASS: see below]
Lawman: I'm the law in these parts. I know my way around a pistol and a knife. I'm sound in body and in mind, you have to be to keep the peace out here.
U.S Marshal: I uphold the law. My chosen firearm is the shotgun, and it packs a punch. I can go toe to toe with any outlaw if needbe, though I'm a little bit more delicate then my Lawman colleague.
Rancher: My hunting rifle is my life. I'm used to livin' out here in the wastes, though I'm a little delicate to the troubles that have come to these lands. I shoot: you die, I shoot somemore. It's a good life.
Gunslinger: I'm the fastest draw in the west. My bullets can cleave a beastie in two before it gets a chance to blink, but I don't take kindly to them returning the favor. I'm far better at range then going toe-to-toe.
Bandito: It's a wild world and I'm the wild card. My mind aint too sound but I got more gumption then you can shake a stick at. Cross me and you better close your eyes and pray.
Scout: I can detect danger a mile away. I move quickly and my presence can avert danger. I am skilled in all forms of combat, though my body and mind are somewhat weak.
Piano Player / Saloon Girl: My milkshake brings all the boys to the yard. My charm eases them war wounds and mental scars right offa you. I'm light on my feet but I need light weapons to boot. My body might be weak but I got a strong head on my shoulders. I'm good in all combat situations.
decided to make a third character. cause yes. Dress reference
>"They call me Dahlia Willows. >I'm a female, don't know why that's important to ask. >I look like a young woman with long black hair, pale skin since I haven't been out in the sun much, and maroon eyes. I usually wear a normal nun's dress that reaches just above my knees (but never the veil that goes with it) , and black stockings with dark brown boots. >I am a nun, and yes, I'm fine with using a gun."