Hidden 7 yrs ago 7 yrs ago Post by dreamer
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dreamer DakotaLDE

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What counts as dex weapons by the way?


The weapons work a bit differently compared to other table tops. Weapons don't require dex or strength to equip they require the related skill, so any Tier I sword would require the Tier I Swords skill. That being said there are still technically "dex" weapons. Anything that does piercing benefits from dex since dex increases piercing. You will also find named weapons as you hit Tier II and above that have locked traits. Here's an example of a possible named Rapier...

Other weapon info...
Traits:
Flurry - Active [7 Dex] (Per Engagement): Attack a single target repeatedly, each sequential role suffers a -3 roll result (-3, -6, -9, etc), a miss ends the Flurry of attacks.
Puncture - Passive [5 Dex]: A critical role punctures a hole in the target's aura, their max aura is capped at the amount shown after your critical attack for the remainder of the battle.

Let's say that's a Tier II Rapier with those traits, you wouldn't need Dex to use it, just Tier II sword skill, but Dex would benefit that weapon.

Edit #1: Just to add, weapons that do stun would have locked traits based on strength, weapons that do pierce would have locked weapons based on dex. You won't end up with a Hammer that requires Dex for its locked traits.

Edit #2:


I've created a folder on my google drive for your guys' party. There's a copy of the role sheet for each of you, @manapool1, @Jerkchicken, @Torack, @JELDare, and @rush99999. There's also a role sheet that just says Party #1's copy. Whenever I update the role sheet to add new skills I will replace that Party #1 copy with a new one. You guys can then update your own role sheets whenever you get the chance. Everyone's file is on my drive so if you ever get confused about something or find an error I can open the file and work on it for you, but it should be striaghtforward enough that you guys can do everything on your own. The main thing you will do is this...

Select a Skill


Select a Dark Graident to show you own that skill


That's it. Should be simple but if anyone gets lost don't hesitate to ask me a question!

Here's the link for the folder n_n
Hidden 7 yrs ago Post by Jerkchicken
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Jerkchicken

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Ok I see, I was asking because I'm definitely going be a sword user but didn't know which stat to bump up for my character since it seems its one or the other depending on what you're going for.
Hidden 7 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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Uh...Is this still accepting?
Hidden 7 yrs ago 7 yrs ago Post by dreamer
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dreamer DakotaLDE

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Uh...Is this still accepting?


Always! Parties don't currently have a cap and we can always add more parties n_n

My main job will be to create parts of the world while you guys play in it. I'll be your dm for now but eventually every party will have their own dm :D

Edit #1: Added 26 weapons to the op, mostly Tier I's as that's what you will start with. Every weapon type should have a Tier I now except for Short Blades which I'm still working on a balance for.

Hidden 7 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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Apparently the bandit event is happening today until this Friday. I guess I'll have two characters to make...or not, depending on the proper rules.

I suck at leadership stuff, so I guess I'll stick with a laborer. Hm...I want to be a full-on blacksmith, but the carpenter stuff also seems important.
Hidden 7 yrs ago 7 yrs ago Post by dreamer
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dreamer DakotaLDE

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@OtomostheCrazy Since those are both under Laborer, doing activities for either would earn your Laborer experience so you could prioritize whichever you want and start spending points on the other later.

Also I would love to see your bandit, as well as others if anyone makes them. Would be cool to use them against your party or another at some point.

Edit #1: Added @OtomostheCrazy to the party list as well as Party Experience. Note that Party Experience is just 1x of what the party has earned, it is up to you to multiply that by x2 or x3 on your Primary and Secondary Roles. I'm just tracking it there to help you in case you loose track. If you're like, "Shoot what's my combat experience?" Just look at the party's combat exp and multiply it by 1x, 2x, or 3x, depending on if you have it as your Primary or Secondary Role.



Edit #2: Just to be clear, the experience you guys earn is shared with the party. This is like a shared knowledge based system essentially. You can look at it like this, if you go to cook a fancy meal you might not know how to cook it but if one of your party members is a professional cook then they could help you and tell you what to do. That cook learns about cooking at a faster rate than you do because that's what they specialize in, that's their focus in life and yours may be different but you still have some of their knowledge rub off on you from being around them.
Hidden 7 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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Bandit Contest Entry


Name: Jeremiah the Mountain

Age: 58

Appearance:


Race: Human

Height: 8'0"

Build: Large

Skin: Lightly Tan

Eyes: Hazel

Hair: Grey (Bald)

Backstory: Despite what most think, there are bandits that are smart. These ones are the strategists or leaders or something more important than a simple killer. Why, some bandit groups even went so far as to plan to move operation to the land of Khoyee. After all, what better place to start anew than the land with the smallest amount of military power? By the time any kingdom finally lays a proper foundation for a colony, multiple bandit clans could very well be rich enough to make their own little kingdom! Truly, a smart bandit has what it takes to become something more.

It's such a shame to be reminded how easily they can die. The brain behind Jeremiah's group of bandits died with pretty much every other member when they arrived at the godforsaken place. With no idea what to prepare for, setting up a camp within the land proved to be more than difficult. The beasts of the land claimed the lives of all but Jeremiah himself. It was to be expected, out of all the fighters in their outfit, he was the strongest. He had earned his name from several battles and raids, where many would witness the immovable Jeremiah, who crushed his enemies without remorse and moved unhindered by the injuries he sustained.

It was only natural that he would survive the beast attack as well. Of course, without someone to guide him, he became a bandit of the wilds. He attacked travelers and the like whenever he could, knowing the basics of robbery, but every time resistance was shown, the man would immediately resort to killing. If left unattended for too long, he may very well become but another beast of Khoyee...

Primary Role: Combatant (Brute?)

Secondary Role: Beastmaster

Starting Weapon: Pillar

Stats:
Hidden 7 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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There's a bandit. Not exactly my proudest work, but it's hard to work with brute characters for me.
Hidden 7 yrs ago 7 yrs ago Post by dreamer
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dreamer DakotaLDE

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There's a bandit. Not exactly my proudest work, but it's hard to work with brute characters for me.


He sounds awesome, looking forward to having him. I haven't created armor (skills yes, just not actual equipment) yet because you guys won't start with it but when I do you can add that to your bandit.

Combatant would be a Role and Brute would fit under said Role. You can look at the weapon types as sub roles but I didn't want to confuse people with that haha. But yes you have it right, Combatant would be a role.

Edit #1: Added a breakdown of how maps work and moving within them.



Edit #2: Oh shoot just realized you had a ? next to Stun@OtomostheCrazy. So stun is a gauge thing, 0/50 for example is what he would start with at the beginning of combat and if he took a total of 50 stun damage, so 50/50 on that gauge, then he would be stunned. Which means his turn will be skipped and he will be unable to dodge from any attacks. (So instead of missing, everyone will at least do minimum damage since he's just standing there stunned)
Hidden 7 yrs ago 7 yrs ago Post by Jerkchicken
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Anyway I decided to dust off an old character concept of mine and do something a bit weird. If it doesn't work I'm up for making another guy.

Also the bandit would 0/100 stun and +2 pierce resistance due to that 2 in fortitude.

Hidden 7 yrs ago 7 yrs ago Post by dreamer
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dreamer DakotaLDE

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Anyway I decided to dust off an old character concept of mine and do something a bit weird. If it doesn't work I'm up for making another guy.

Also the bandit would 0/100 stun and +2 pierce resistance due to that 2 in fortitude.



Alright couple comments and concerns but after that he should be good to go.

Appearance: I could be misreading but that sounds like a modern day suit when the game takes place in a more medieval fantasy setting.

Musical Instrument: Someone suggested I should add a bard role to the game, guess a caster with a musical instrument works haha.

Starting Weapon: So to avoid confusion we'd have to call your starting weapon Saber, so the stats are the same as anyone else starting out and no one gets confused but I like the idea of a Chinese style saber, perhaps we can have Liuyedao be a named weapon (higher tier, with some bonus traits) that someone can get later.

Fortitude: If fortitude is 1 then stun would be 0/25 not 0/50.
Hidden 7 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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How much strength is needed for a greatbow?
Hidden 7 yrs ago Post by rush99999
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Appearance: I could be misreading but that sounds like a modern day suit when the game takes place in a more medieval fantasy setting.


Modern clothing in a fantasy setting. How very strange indeed.
Hidden 7 yrs ago 7 yrs ago Post by dreamer
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<Snipped quote by dreamer>

Modern clothing in a fantasy setting. How very strange indeed.


Ssshhhhhh, nobody knows ;P

How much strength is needed for a greatbow?


As I've mentioned earlier no stat requirements for weapons, just the related skill. So if you have Bow Tier I you can use a basic Greatbow. The thing about Greatbows and strength is their bonus is strength based instead of dex. So where most bows get a % boost to piercing based on dex, the Greatbow gets a % bonus based on strength instead.

Edit #1: Essentially the purpose of the Greatbow being strength based is so people who want to go strength for a melee weapon like a hammer, also have the option to use a bow at some point without also having to go dex or missing out entirely on the bonuses.
Hidden 7 yrs ago Post by Jerkchicken
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@rush99999
you mean how very fantastic?

Anyway it's not a business suit, it's something else entirely but describing it further would spoil the surprise.

Regarding fortitude, the bandit had two points in it and you said that you get an increment of 25 stun and 1 pierce per point did you not?

Originally I wanted to make it classify as a katana because the sword looks katana-y enough like a handful of Chinese swords do. But I felt that was lame and went with saber instead. Anyway I thought like the tier was more quality than say sword types but whatever. Also, if you so desire to actually make a proper bard tree, I'm fine for play testing that as well.
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@rush99999
you mean how very fantastic?

Anyway it's not a business suit, it's something else entirely but describing it further would spoil the surprise.

Regarding fortitude, the bandit had two points in it and you said that you get an increment of 25 stun and 1 pierce per point did you not?

Originally I wanted to make it classify as a katana because the sword looks katana-y enough like a handful of Chinese swords do. But I felt that was lame and went with saber instead. Anyway I thought like the tier was more quality than say sword types but whatever. Also, if you so desire to actually make a proper bard tree, I'm fine for play testing that as well.


Okay like I said I just misread, as long as it fits the setting I'm fine. You guys will end up with armor over your clothing later on anyways (more than likely at least).

Fortitude: Yeah that's what I said, so I'm not seeing why the stun should be 100 for the bandit? 2 points in fortitude is 25 + 25 = 50.

Tier is quality you are totally right, but the Tier I weapons are typically not so great unnamed things that just go with the class. More specialized weapons start coming in at Tier II, so I was more so suggesting we keep something cool like your idea for later. Having your weapon have a different name but the same stats as a regular saber wouldn't be a good idea in my opinion.

On a different note, added the first of the Short blades to the list. Dagger Tier I.
Hidden 7 yrs ago Post by Jerkchicken
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Yeah you're right on the math no clue what happened besides doing bad multiplication.

Also given how abstract things are the appearance of armor doesn't matter that much beside it possibly being degraded in combat. I think I'm just gonna fluff it as him getting good at dodging.
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Yeah you're right on the math no clue what happened besides doing bad multiplication.

Also given how abstract things are the appearance of armor doesn't matter that much beside it possibly being degraded in combat. I think I'm just gonna fluff it as him getting good at dodging.


No worries, I've made quite a few math mess-ups here and there coming up with this so if you see an issue point it out and we'll see if it's a real issue that needs fixing.

As for armor, I don't mind if you guys just stick with your outfits appearance wise, though due note what "armor" you have because they will increase stats and come with traits of their own.
Hidden 7 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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For beastmaster, what stats affects what skills? I know INT is for summoning, but what about control and soul vessels?
Hidden 7 yrs ago Post by dreamer
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For beastmaster, what stats affects what skills? I know INT is for summoning, but what about control and soul vessels?


I just started adding caster today and with that I was going to work out details on intelligence so you're not missing anything, I actually haven't made it :P

In regards to Beastmaster it will likely just be an increase to health and damage for summons and tames.
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