NAME
Millicent "You Don't Need To Know My Last Name"
AGE
25
GENDER
Female
SPECIES
Human
HOMETOWN
Cattlegrove: A town on the Eastern part of Texas. Now a ruin of what had been.
FACTION
N/A
Millicent "You Don't Need To Know My Last Name"
AGE
25
GENDER
Female
SPECIES
Human
HOMETOWN
Cattlegrove: A town on the Eastern part of Texas. Now a ruin of what had been.
FACTION
N/A
When you first see Millicent, you see a slim, blonde haired woman with a permanent frown. You may think to yourself "What's a beautiful lady like her got to be sad about?" Well we are living in a post-apocolyptic wasteland, so there's quite a lot to be sad about, idiot! You then may think it would be in your best interest to talk to her and try to get her to smile. You would be wrong and you would probably be dead before you even got near.
Millicent stands at 5'7'' and has long, shoulder length blonde hair. Her eyes are dark blue and her skin is pale with some rosiness in her cheeks along with a scar along her right side underneath her ear. Do not ask her about that! Millicent may not look like much in a physical fight (and to be fair, she isn't all that great), but she can roll with the punches. She wears light armored clothing, most notably an army-type jacket and pants and black boots.
It doesn't mean Millicent never smiles. She laughs when her enemies do something stupid. She enjoys sweet foods (though she'll never admit it). She even likes children. Usually when they are someone else's, but she likes them all the same. You just have to find her in the right mood. Which is not often.
Millicent stands at 5'7'' and has long, shoulder length blonde hair. Her eyes are dark blue and her skin is pale with some rosiness in her cheeks along with a scar along her right side underneath her ear. Do not ask her about that! Millicent may not look like much in a physical fight (and to be fair, she isn't all that great), but she can roll with the punches. She wears light armored clothing, most notably an army-type jacket and pants and black boots.
It doesn't mean Millicent never smiles. She laughs when her enemies do something stupid. She enjoys sweet foods (though she'll never admit it). She even likes children. Usually when they are someone else's, but she likes them all the same. You just have to find her in the right mood. Which is not often.
TYPE INTP
SPECTATOR'S REACTION
Millicent does not talk to other people unless it benefits her in some way. Be it for a job, for money, or for other activities. She does not come off as unapproachable, but she definitely does not exhude a "come talk to me" vibe. She meets problems with a healthy mix of sarcasm and thinking. She prefers to view an issue from afar before tackling it. However, she trusts her insticts to lead her. She takes pleasure in knowing what is going on without having to be face-to-face with it.
SPECTATOR'S REACTION
Millicent does not talk to other people unless it benefits her in some way. Be it for a job, for money, or for other activities. She does not come off as unapproachable, but she definitely does not exhude a "come talk to me" vibe. She meets problems with a healthy mix of sarcasm and thinking. She prefers to view an issue from afar before tackling it. However, she trusts her insticts to lead her. She takes pleasure in knowing what is going on without having to be face-to-face with it.
4 9 4 6 7 5 5
TRAIT
Sex Appeal: Those of your affection know you’re sexy and attractive. You have a great Charisma bonus with them. Those that aren’t in your affectionate radar don’t much care for your pursuits. It’s rude.
SKILLS
Combat Skill
Small Guns: The use, care and general knowledge of small firearms. Pistols, SMGs and rifles
Active Skill(s)
Sneak: Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time.
PERK
N/A
STRENGTHS
WEAKNESSES
Sex Appeal: Those of your affection know you’re sexy and attractive. You have a great Charisma bonus with them. Those that aren’t in your affectionate radar don’t much care for your pursuits. It’s rude.
SKILLS
Combat Skill
Small Guns: The use, care and general knowledge of small firearms. Pistols, SMGs and rifles
Active Skill(s)
Sneak: Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time.
PERK
N/A
STRENGTHS
- If Looks Could Kill: Millicent knows she is attractive in the eyes of others. It's pretty easy to use that to her advantage. Never trust a pretty face.
- Trained Eye: Due to her experiences, Millicent is good at percieving things from long distances, especially if it is through a scope.
- Bashing The Blonde Stereotype: Millicent is hiding a calculating mind underneath her gold lockes. Thinking before acting is the way to go.
WEAKNESSES
- Trouble Carrying: Millicent is not strong. She carries only what is essential for her survival and not much more than that.
- Claustrophobic: Millicent has a fear of being trapped in an enclosed space. She starts to panic when placed in such situations.
- As A Mule Millicent has her beliefs and stands by them. No amount of pestering and logical arguments will get her to change her mind.
WEAPONS
Bombshell Sniper Rifle: Millicent's trusty sniper rifle. Has a scope attached, modified to be able to see at night. Comes with a sling to carry it around.
Magnum Revolver: A magnum revolver that Millicent found in her travels. She only uses it if she absolutely has to.
ARMOR
Glorified Army Fatigues: Basically it's an army jacket that provides some protection from bullets and the environment. Worn over black leather top. Green cargo pants and knee-high black boots to complete the ensemble.
CHEMICALS
Daddy's Badge: A worn out Sherrif's badge worn by her father when he was the leader of Cattlegrove. Wears it on her chest in remembrance of him.
Bombshell Sniper Rifle: Millicent's trusty sniper rifle. Has a scope attached, modified to be able to see at night. Comes with a sling to carry it around.
Magnum Revolver: A magnum revolver that Millicent found in her travels. She only uses it if she absolutely has to.
ARMOR
Glorified Army Fatigues: Basically it's an army jacket that provides some protection from bullets and the environment. Worn over black leather top. Green cargo pants and knee-high black boots to complete the ensemble.
CHEMICALS
- 2 Stimpacks
- 1 Radaway
- 2 Water
- 1 Rum & Nuka
Daddy's Badge: A worn out Sherrif's badge worn by her father when he was the leader of Cattlegrove. Wears it on her chest in remembrance of him.
The man stumbled as he tried to run away. Blood pouring out of the wound on his left hip. His breathing increased and he could feel himself getting weaker. How the hell did he wind up in this position. He merely asked the woman in the bar for an evening out. And this crazy b**** decided to get involved. All the woman had to do was say no thank you and he would be off finding someone else.
Now he was all but crawling on the ground. He could feel the eyes on him. Then he heard the voice, "The farther you get, the easier it will be for me to hit you." He turned his head to look and he saw her. Hip cocked out, a rifle resting on the ground in front of her. She wore no smile, but her words hinted a bit of frivolity in them. "We can do this easy or hard. Please, make it hard for me. I'm bored." The man continued to scramble, getting up and holding his side as he ran.
Just get out of town. Past the outside wall and he would be ok. He could patch himself up, find a new place, a new bar. Away from this psycho!
His last memory was seeing her face before a bullet ripped his skull open.
"It's done. He won't be bothering anyone." She threw the man's poster on the counter. "I kept the caps on him, but that's all. Should be able to find his corpse easily. Unless the wildlife got to him. Not my problem." The man tipped his hat back and looked her over. "I gotta tell ya, miss. I didn't expect you to get the job done, but ya did. However, the reward is another matter entirely. See, we wanted him alive."
She shook her head, "There is no indication of that on the poster. It says reward. I got him. I expect that reward now." The man seemed like he might sway, but he stood firm, "I'm sorry miss, but we are a peaceful folk here. Trying our best to get by. We can't just have every marcenary coming in here shooting citizens. Think of how that'll look to the others." She felt ready to strangle the man, "Then you should have said something about how a scum bag like him continued target women. How many missing person's reports do you have again? Over 10 right? This man is responsible, I'll bet by rifle on it."
The man sighed. "Look, I can give you a recommendation for a job that'll pay equal or better, but that's all I can do. My hands are tied. Unless you found the women in his basement, there's no evidence of it. Sorry." The words seemed final and she rounded around and walked back outside.
She wanted to drink. To smoke. To do something to forget what occurred. Instead, she was now basically capless save for the 6 caps she found on the worthless guy's corpse.
Millicent would have to find another job here in Alexandria. And soon.
Now he was all but crawling on the ground. He could feel the eyes on him. Then he heard the voice, "The farther you get, the easier it will be for me to hit you." He turned his head to look and he saw her. Hip cocked out, a rifle resting on the ground in front of her. She wore no smile, but her words hinted a bit of frivolity in them. "We can do this easy or hard. Please, make it hard for me. I'm bored." The man continued to scramble, getting up and holding his side as he ran.
Just get out of town. Past the outside wall and he would be ok. He could patch himself up, find a new place, a new bar. Away from this psycho!
His last memory was seeing her face before a bullet ripped his skull open.
"It's done. He won't be bothering anyone." She threw the man's poster on the counter. "I kept the caps on him, but that's all. Should be able to find his corpse easily. Unless the wildlife got to him. Not my problem." The man tipped his hat back and looked her over. "I gotta tell ya, miss. I didn't expect you to get the job done, but ya did. However, the reward is another matter entirely. See, we wanted him alive."
She shook her head, "There is no indication of that on the poster. It says reward. I got him. I expect that reward now." The man seemed like he might sway, but he stood firm, "I'm sorry miss, but we are a peaceful folk here. Trying our best to get by. We can't just have every marcenary coming in here shooting citizens. Think of how that'll look to the others." She felt ready to strangle the man, "Then you should have said something about how a scum bag like him continued target women. How many missing person's reports do you have again? Over 10 right? This man is responsible, I'll bet by rifle on it."
The man sighed. "Look, I can give you a recommendation for a job that'll pay equal or better, but that's all I can do. My hands are tied. Unless you found the women in his basement, there's no evidence of it. Sorry." The words seemed final and she rounded around and walked back outside.
She wanted to drink. To smoke. To do something to forget what occurred. Instead, she was now basically capless save for the 6 caps she found on the worthless guy's corpse.
Millicent would have to find another job here in Alexandria. And soon.
@Sofaking Fancy Here is my sheet. I'll be working on my biography and my secret, but I wanted the nitty gritty out of the way.