1 Guest viewing this page
Hidden 6 yrs ago 6 yrs ago
Zeroth Post
Raw
Zeroth
Servants:


  • Saber: Mordred Pendragon
  • Archer: Sir Tristan
  • Lancer: Elizabeth Bathory
  • Rider: Castor and Pollux
  • Caster: Circe
  • Assassin: Brutus
  • Berserker: Kiyohime
Hidden 6 yrs ago Post by VitaVitaAR
Raw
Avatar of VitaVitaAR

VitaVitaAR King of Knights

Member Seen 1 hr ago

  • Name: Mordred Pendragon
  • Class: Saber
  • Appearance: "I don't blame you if you run, because your opponent is Mordred!"
  • Personality: Mordred is a surly, arrogant, and supremely violent individual with a massive amount of personal issues. She's got an extremely short temper and, in spite of her insistence about her knighthood and heirdom to the throne, a tendency to kick, punch, and even bite if she feels she must in a fight. In battle and indeed in all matters, she is also insistent Mordred loves battle, the more violent and intense the better, and shows absolutely no mercy to her opponents. Indeed, she is seemingly utterly without mercy. It may be surprising to some, then, that Mordred absolutely refuses to involve innocent civilians, will take no actions that could harm them, and will even do her best to defend them. In spite of how violent, rude, and arrogant she is, indeed it can be said that there are some traits of the blonde girl that can be considered knightly. Speaking of which, while Mordred has no issue with others knowing she is female, she utterly loathes being treated as girl. No matter who it is, no matter what the situation, she will immediately threaten anyone who calls her a girl with violence with absolutely no hesitation. At the same time, calling her a boy is likely to earn the same reaction. On the subject of her 'father', it can be said that Mordred outwardly hates her, but deeper down her feelings are far more confused. Mordred at once admires and loves King Arthur, but also despises and resents her in the same breath. She will not take praise of 'Father' well, but she will also become angry if 'Father' is insulted. She will take any chance she gets to wear something other then her armor, though she is also not a fan of anything overtly girly. She prefers shorts, tank tops, tube tops, jackets, and basically anything comfortable and easy to wear. She also greatly enjoys eating. She is also a rather immature, childish individual, prone to distractions and complaining.
  • Stats:
    • Strength: B+
    • Endurance: A
    • Agility: B
    • Mana: B
    • Luck: D
    • Noble Phantasm: A
  • Class Skills:
    • Magic Resistance: B
    • Riding: B
  • Personal Skills:
    • Instinct: B
    • Mana Burst: A
    • Battle Continuation: B
    • Charisma: C-
  • Noble Phantasm(s):
    • Name: Clarent Blood Arthur: Rebellion Against my Beautiful Father
    • Rank: A+
    • Type: Anti-Army
    • Appearance: This sword.
    • Effects: Clarent is a powerful sword in its own right. It is a strong, sharp weapon capable of quickly cutting through her enemies, but it possesses a key capability in channeling prana, allowing her to fire beams from the weapon. The strongest of these is an Anti-Fortress attack known as Clarent Blood Arthur, channeling her rage and prana into a devastating destructive blast. She will not use this if there is a chance of collateral damage against innocent people.

    • Name: Secret of Pedigree: Helm of Hidden Infidelity
    • Rank: C
    • Type: Anti-Unit(Self)
    • Appearance: Mordred's helmet.
    • Effects: A Noble Phantasm that prevents her identity from being discerned and any of her parameters from being recognized. If she has any excuse to remove it, however, she will. It has no other effects, but it is a symbol of Morgan le Fay, Mordred's mother. Therefore, she would prefer not to wear it if she has any chance.
  • Alignment: Chaotic Neutral
  • Changes: N/A
Hidden 6 yrs ago 6 yrs ago Post by FujiwaraPhoenix
Raw
Avatar of FujiwaraPhoenix

FujiwaraPhoenix Archer Inferno

Member Seen 12 hrs ago

  • Name: Kawajima Endou
  • Gender: Male
  • Age: 18
  • Appearance: "Alright, bring it on!"
    Endou stands at about 5'8" (172cm) and... Usually only wears these clothes during combat or wants to look dramatic.
  • Personality: An adventurous, semi-reckless young man with a penchant for trouble, Endou isn't one to simply back down from a challenge. Though he tends towards a more headstrong approach in terms of dealing with problems thrown his way, Endou has learned over the last decade that trickery and ploys, however annoying they may be to set up and wait for, is just as viable a strategy. He isn't much for the whole 'Master-Servant' relationship, though, and would much rather figure out how they work and play by ear than make some convoluted strategy that relies on them perfectly obeying his every word.
  • Skills: Endou is surprisingly adept at using technology, which itself is an oddity for a magus. Unlike the more conservative magi of the last generation or so, Endou himself is more inclined to fiddle with things in the modern era that might give him an advantage... Or simply to kill time. To that end, he's become okay at figuring out how to do things like jump-start cars or fix any tech piece of his that might be broken. Nothing too complex, though. As a result of his status, though, Endou has spent more time focusing on normal school curriculum (and thus learning more about physics than the average magus), which thus plays into his understanding of his abilities while using magecraft.
  • Abilities: Endou, as a third generation magus of a branch family, has some experience in the usage of onmyoji—more specifically, in using shikigami and ofuda—to manipulate light and sound to create illusions and act more as protectors towards the main family. To this end, he can do things such as refracting light into lasers, create flashbang-esque traps, or even create lifelike illusions (complete with sound) to throw his opponents off.
  • Short History: Endou is, as mentioned earlier, a third generation magus of a branch family that focuses less on furthering themselves as magi but instead places the safety of the family heads at the forefront of their minds. The eldest child of the branch family—in this case, Endou's older sister—was chosen to inherit this role, so Endou was given a little more leeway in terms of freedom (though he still had to learn magecraft just in case his older sister was to fall in battle or become ill or something of the sort). The call to arms by the Tohsaka was more of an afterthought for the main family, as the threat of losing their only heir was too high to warrant sending him off to help. And so, in his stead, Endou was shipped off to Fuyuki City instead to participate in the war.
  • Other: N/A



  • Class: Caster
  • True Name: Circe
  • Appearance: "Are you hungry?"
  • Alignment: Chaotic Neutral
  • Personality: An eternal maiden as frivolous as she is famous, Circe is a Servant who tends to her own desires before anyone else's. She, who experienced heartbreak and unbearable loneliness after Odysseus left her for his homeland of Ithaca, is famed for keeping various victims of her magic as pets under her care. To that end, Circe is amazing at household work—cooking, cleaning, and taking care of her Master—and will dedicate herself to pleasing her Master, but she is also completely willing to turn them into another animal to care for should they not desire to reciprocate her love or bore her too much.
    For the most part, though, Circe covers that loneliness up with a bit of joyful cheeriness, acting quite silly and joking around with those in her company rather than let her true feelings show openly. Given the circumstances of the current War, though, Circe is inclined to not only not reveal her True Name or Noble Phantasm to anyone, including her own Master, but also to not use her various animal familiars at all; after all, she is too afraid of being rejected or abandoned once more to even attempt to show her true specialties as the Witch of Aeaea.
  • Stats:
    • Strength: E
    • Endurance: B
    • Agility: D
    • Mana: A+
    • Luck: A
    • Noble Phantasm: C
  • Class Skills:
    • Territory Creation: B
    • Item Creation: A
  • Personal Skills:
    • High-Speed Divine Words: B
    • Intoxicated Meal: A - A skill that manipulates the desire of a target to consume the food Circe offers. In using this skill, Circe causes a target to be affected by a mental debuff that causes them to want to consume her meals. The effect increases in strength the longer the target is in the presence of her food, but the presence of Magic Resistance or any similar skill can cause it's effect to weaken. Of course, this skill isn't always active, and not all of her food is drugged.
    • Advice for Sailing: A - A skill representing the advice she gave to Odysseus before he left her. To make use of this skill, Circe must first designate an area as her Workshop, and then establish who her allies are of that group. If any of her allies is to leave the area denoted as her territory, Circe can thus forewarn them of any major ploys the enemy may have in store for the future. In a sense, this can be seen as an offshoot of Clairvoyance, but with one major caveat: in doing so, Circe cannot leave the area until either the aforementioned allies have returned or news of their passing reaches her ears.
  • Noble Phantasm(s):
    • Name: Metabo Piglets: Forbidden Revelry
    • Rank: C
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Upon using her Noble Phantasm, Circe spontaneously summons a giant buffet of food (along with an army of various animals, mainly piglets) in front of her. Anyone who consumes the food that she presents will become another animal in her thrall, though for how long it lasts is dependent on the target's Magic Resistance or other such factors. Any non-Servants who consume the food are wholly at risk for the change to become permanent, so caution is advised when she deploys the food. If the enemy does not decide to consume anything, though, they are swept up by the beasts under Circe's command and are trampled underfoot, swept up by the current of the festivity around them.
  • Changes: N/A
Hidden 6 yrs ago Post by RolePlayerRoxas
Raw
Avatar of RolePlayerRoxas

RolePlayerRoxas The Thirteenth Something Or Other

Member Seen 3 mos ago



Hidden 6 yrs ago 6 yrs ago Post by Rin
Raw
Avatar of Rin

Rin

Member Seen 4 hrs ago


Hidden 6 yrs ago Post by KoL
Raw
Avatar of KoL

KoL Knight of Lorelei

Member Seen 0-24 hrs ago


  • Class: Archer
  • True Name: Sir Tristan
  • Alignment: Lawful Good
  • Personality: "To gaze into his eyes is to know the real meaning of suffering..."
    Tristan is the embodiment of the sadness and longing that come with tragic love stories. His life story both before joining and after leaving the King of Knights' court is the subject of a lot of contention, however the fact remains that the "Child of Sadness" is as beautiful as he's downcast.
    Even with all that happened in his past, Tristan still remains loyal to his vows as a knight and to his burning love for Iseult. If his master is righteous and just, he'll dedicate his whole being to their cause, but even they'll be spared no mercy if their nature is fundamentally wicked. However, his whole reasoning is shaken when it comes to females, if his master turns out to be a woman, Tristan's dedication will be manifolds greater, to the point that he'd willingly walk into a trap to rescue them if need be.
  • Stats:
    • Strength: B
    • Endurance: B
    • Agility: A
    • Mana: B
    • Luck: E
    • Noble Phantasm: A
  • Class Skills:
    • Magic Resistance: B
    • Independent Action: B
  • Personal Skills:
    • Harp of Healing C: Musical performance that make use of the bowstring in his Noble Phantasm. Suppresses allies mental disturbance, while opponents lost their fighting spirit.
    • Unblessed Birth B: To be born of ill fate. He was called Tristan, the child of sorrow; for grief follows him so ever since his birth. By means of his singing voice, filled with lamentation, it provides additional bonus to his musical performance.
    • Admonishment of the King of Knights B: "The king understands not of human heart-----"
      The decisive trauma that was engraved on the King of Knights. In the legend, it was a severely heart rending admonition. And yet the Knights of the Round Table, summoned as Servants, unanimously declare so: "Nay. We truly know not what manner of thing you are guilty of."
      The words he left at the very end was an excessively cruel remark; Tristan himself severely regrets uttering those words.
      In essence Tristan's words and melodies are like a sharp blade, delivering a blunt truth that others may not be willing to acknowledge and causing their resolve to be shaken. Even after being summoned as a Servant, Tristan has to keep tabs of the words he speaks otherwise he could easily cause an incident similar to the one involving the King of Knights, his uncle, King Mark, and even his beloved Iseult.
      Truly an accursed gift of "hitting where it hurts" regardless of meaning it or not.
    • Weakness (Poison) D: In the legend, numerous times he was weakened by poison, driven almost to death. Due to that, his resistance against poison is lowered to an extent.
  • Noble Phantasm(s):
    • Name: Failnaught: Fantasia of Lamentation
    • Type: Anti-Army
    • Rank: A+
    • Range: 5~100
    • Max. Targets: 10 people
      Tristan’s bow was called a “bow that always hit its target”… but the form of this Noble Phantasm is nothing but a mere “string”. He used the string of his favorite harp, and he flicks off the air by shaking this string, firing what should be called a vacuum arrow. Because the velocity of the arrow, the bow’s angle adjustments, and above all, the loading speed of its arrows are all unusual, it is almost impossible to avoid the entire bullet, no matter how fast the hero is that excels in speed. It seems that the only ways for one to oppose this is by jumping dimensions, move one’s body outside of its range, and so forth.
      For the different ways to use this string, Tristan can take up tactics such as tearing up, slicing up and tying down the opponent. Furthermore, if there is a location that is an obstacle, such as a forest, etc., he can insert traps like “foot entanglements (snares)”, and so forth. The instant a foot takes one step onto the mysterious vacuum trap that was laying there, the enemy floats into midair and is chopped up into pieces.
  • Changes: None.
Hidden 6 yrs ago Post by KoL
Raw
Avatar of KoL

KoL Knight of Lorelei

Member Seen 0-24 hrs ago


  • Name: Othianne "Othis" Phorensia Obberhausen
  • Gender: Female
  • Age: 19 years
  • Personality: A true genius with a penchant for behaving in an aloof, almost robotic, way. While this isn't a trait very uncommon among those who attend the Atlas Temple for their whole lives; there are exceptional cases such as hers, even among them. Othis is one such case, surpassing the expectations of being a tool for Atlas' advancement, while forfeiting most of the basic traits of what makes someone human. She's basically a computation device in the shape of human being, whose few non-magecraft related interests revolve around the only activities she allowed herself to enjoy as a pastime, reading and problem-solving —especially those of the geometric nature.
  • Skills: Much like many of Atlas' personnel Othis is an adept practitioner of Thought Partition and Thought Acceleration, allowing her to absorb and process information at an inhumanly fast pace. In addition to that she's also quite knowledgeable at a number of subjects both mundane and esoteric in nature.
    She's also, pretty good at baking and coffee brewing. After all, knowing how to make a good coffee is a talent that's very handy to have when you are used to long hours of study.
  • Abilities: As far as magic circuits quantity go, Othis is a pretty good example of what happens when one negates bloodline purity for too long. That said, having a pitifully low number of magic circuits is no problem for an Atlas Alchemist, whose greatest forte is Mystic Code operation. That said, the few that Othis has are enough for her to make use of a variation of Gradation Air focused on decomposition and understanding of the inner structures of objects. Othis isn't able to employ any meaningful form of projection since she just doesn't have enough mana output for that, but she's very capable of analyzing the base nature of everything with a mere sight, a talent that can pretty much be called "Mystic Eyes of Scanning" though in truth it's more like the masterful eyes of an ancient mathematician an engineer.
    One example of its usage is being able to instantly assess the atomic composition, molecular structure, age and physical weaknesses (crystallographic defects, cracks, etc.) of an item up to the size of a classical age human sculpture, meaning that large or complex structures need to be broken down in parts and or disassembled befoe she can analyze them. It can also be very useful for comprehending abstract concepts such as mathematical formulae and functions, though Othis still has to process the information on her own.
    She also has access to two Mystic Codes. The first is a Orichalcum(Brass) Gauntlet that acts as an amplifier and control unit to metallurgic magecraft and electricity based attacks. It's collapsible to the size of a common bracelet so that Othis can have it with her the whole time. And the second, a harness made of the same material that wraps around her waist, back, and torso, whose primary function is collecting spiritrons from the nearby environment and convert them into usable magic energy. Additionally, it also works as defensive armor (albeit not a very powerful one) and can deploy up to two pairs of extension limbs that very useful when you need to work on more tasks at once than the number of hands you have.
  • Short History: As a child born and raised to a family that spent perhaps too many generations in the bowels of the Titan's Pit, Othis doesn't have much in the way of exciting events on her backstory. Well, one can say that being raised in the place where the most wondrous, and terrific, artifacts of the current world of Magecraft are created is a pretty unconventional backstory in and of itself, but when you get used to seeing fantastical things on a daily basis, it's easy to take them for granted.
    The most uncommon fact to ever happen on Othis' life is the fact that was one of the few attendees to ever be allowed to leave the premises of Atlas, being considered a promising yet not vital, apprentice, it easy for the Directors to task her to deal with the contract that somehow found its way either to the Tohsaka's hands or to one of their alies.
  • Other: N/A
Hidden 6 yrs ago Post by VitaVitaAR
Raw
Avatar of VitaVitaAR

VitaVitaAR King of Knights

Member Seen 1 hr ago

  • Name: Tachibana Miyako
  • Age: 14
  • Gender: Female
  • Appearance: Miko Magus
  • Personality: A reserved and serious girl, Miyako is dedicated both to the advancement of her family's craft as well as her duties to the Tachibana shrine. This isn't to say that she's without any drives of her own, but she tends to consider her duties before her own desires. She is a fairly polite girl, and is friendly, as well. Miyako generally tries to treat others with kindess, something some magi may not consider as particularly valuable. But this is due to her nature as a shrine maiden as well as a magus. Receiving others with politeness is simply a part of her duty. Of course, if pushed enough, she can sometimes before exasperated and confused, but generally speaking she remains polite and friendly towards others.
  • Skills: In terms of skills, Miyako posseses nothing particularly notable beyond the average person.
  • Abilities: Miyako's affinity is for air, and her magecraft combines many traits of onmyodo as well as the western variants of the practice. As a result, one of her specialties is in the exorcism of evil spirits, the removal of dark entities. While her skill in this area is far beyond her years, naturally there is nothing that can be done when it comes to a Servant. Additionally, she is highly capable when it comes to the deployment of bounded fields. One particular field she deploys is one designed to hinder movement by use of incredibly powerful air pressure, slamming her enemies against the ground. By affixing ofuda to a surface, she can also cause it to produce a jet of air. This can be used as a trap, or to push objectss around.
  • Brief Backstory: The child of a magus family with its origins traced back to onmyouji prior to the Meiji Restoration, Miyako's brand of magecraft is clearly heavily influenced by these origins. In spite of her young age, her dedication to her family's duties and her current status as the only able-bodied member of the Tachibana family remaining alive lead her to become the representative of her bloodline in the Tohsaka faction of this Holy Grail War.
Hidden 6 yrs ago Post by Grey
Raw
Avatar of Grey

Grey

Member Seen 4 mos ago


Hidden 6 yrs ago Post by Crusader Lord
Raw
Avatar of Crusader Lord

Crusader Lord A professional, anxiety-riddled, part-time worker

Member Seen 0-24 hrs ago

↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet