“Quit yelling at me! I just wanted a bit of fun.”
N A M E
Ruzha Svetlana
A G E
18
O R I G I N
The City-State of Dydalis -- Holly Forest
V I S A G E
Ruzha possesses long white hair she's rather proud of, and rarely cuts. She has a darker skin tone from being constantly outside, and her robes are constantly worn. She's extremely tall for a woman at 6'1, and has an extremely lithe body. She's a fan of wooden jewelry, and generally has several baubles on at all times.
P E R S O N A L I T Y T R A I T S
Due to her upbringing, Ruzha is socially awkward. She's rather new to it. She's much more adept in nature, with animals and plants. Still, Ruzha wants to explore the world, and is willing to stake her life for a bit of fun. She's constantly looking for adventure, and would kill for a chance to see new sights.
A bit of a hippie, Ruzha is very caring for all plants and animals. She doesn't like to see them in pain, and refuses to eat meat (despite her parents being trappers). The fact she can grow fruit from a seed as easily as someone could throw a stone likely reinforces this. She has a habit of approaching and petting any animal she comes in contact with, and the fact she hasn't been mauled is an act of god.
Ruzha exemplifies marching to the beat of one's own drums. She lives freely, doing what she wants when she feels like it. She's generally kind, but she's surprisingly stubborn once she's made up her mind, which takes about 5 seconds in her case. She wants adventure, so she ran from home. She wants fun, so she looks for work other people shy away from. She hates the Status Ecclesiae, and has often been in trouble for attacking them and the like. Many towns have called her a witch from her innate magic, and can never seem to stay anywhere twice. She's never actually caused enough damage for serious search for her, just enough to harry soldiers, priests, and the like.
For Ruzha, its as simple, as she wants, she does.
A bit of a hippie, Ruzha is very caring for all plants and animals. She doesn't like to see them in pain, and refuses to eat meat (despite her parents being trappers). The fact she can grow fruit from a seed as easily as someone could throw a stone likely reinforces this. She has a habit of approaching and petting any animal she comes in contact with, and the fact she hasn't been mauled is an act of god.
Ruzha exemplifies marching to the beat of one's own drums. She lives freely, doing what she wants when she feels like it. She's generally kind, but she's surprisingly stubborn once she's made up her mind, which takes about 5 seconds in her case. She wants adventure, so she ran from home. She wants fun, so she looks for work other people shy away from. She hates the Status Ecclesiae, and has often been in trouble for attacking them and the like. Many towns have called her a witch from her innate magic, and can never seem to stay anywhere twice. She's never actually caused enough damage for serious search for her, just enough to harry soldiers, priests, and the like.
For Ruzha, its as simple, as she wants, she does.
L I F E E X P E R I E N C E S
Ruzha's parents were the definition of star crossed lovers, both working in the imperial palace under the royal family since a young age. They constantly flirted, but their duties kept them from doing much more than that. When the Status Ecclesiae took control, her parents barely managed to escape together. They fled to Zahren to seek safety from the event, and start a new life. They eloped there, unofficially married. The gods weren't done with them, as a worse incident would send them fleeing for the woods as that city was destroyed. They were terrified of the Status Ecclesiae, and made life for themselves in the forest, only travelling to the city of Dryadalis under extreme circumstance.
The largest surprise to the couple came however when Ruzha's mother found herself pregnant. The couple was unprepared for a child, they weren't even sure what to make of the world. They were both Magi, but unsanctioned. They couldn't live in a town, the occasional visits to trade in their trappings terrified them both. Still, they had little say in the subject, and raised Ruzha in the forest.
She grew up with nature, always adventurous, and always oddly thankful to the plants and animals around her. She also wanted more. The trips to town, rare as they were, were always fun. She wanted to live in town, and play with the other children. Her parents weren't sure what to do. They hesitantly moved to the outskirts of town, but still largely kept to themselves. They finally relaxed as they found a life and began to smile again as they fit into society once more. The Guild of Magi being destroyed meant they no longer had to worry. They never taught Ruzha magic, and they hoped that would be enough to keep their cover as simple trappers.
Ruzha, however, had a knack for it. She became intune to the Ether around her. Being in the forest so often, she could feel it around her. It wasn't long before she naturally began to tap into it. Ruzha had Terra. Her dances could enchant the very plants around her. Her parents stumbled upon her one day in the middle of a clearing, the very forest dancing with her, swaying back and forth. They panicked, punishing her, and yelling at her how bad magic was. Ruzha became upset, magic made her feel special, at peace. She ran away from home, wanting to experience life away from the forest. It took her all of two seconds before she was chased down by the soldiers for uncertified magic use. Her plant magic kept her safe however. She's been running since. It's been the most dangerous part of her life, but also the most fun.
The largest surprise to the couple came however when Ruzha's mother found herself pregnant. The couple was unprepared for a child, they weren't even sure what to make of the world. They were both Magi, but unsanctioned. They couldn't live in a town, the occasional visits to trade in their trappings terrified them both. Still, they had little say in the subject, and raised Ruzha in the forest.
She grew up with nature, always adventurous, and always oddly thankful to the plants and animals around her. She also wanted more. The trips to town, rare as they were, were always fun. She wanted to live in town, and play with the other children. Her parents weren't sure what to do. They hesitantly moved to the outskirts of town, but still largely kept to themselves. They finally relaxed as they found a life and began to smile again as they fit into society once more. The Guild of Magi being destroyed meant they no longer had to worry. They never taught Ruzha magic, and they hoped that would be enough to keep their cover as simple trappers.
Ruzha, however, had a knack for it. She became intune to the Ether around her. Being in the forest so often, she could feel it around her. It wasn't long before she naturally began to tap into it. Ruzha had Terra. Her dances could enchant the very plants around her. Her parents stumbled upon her one day in the middle of a clearing, the very forest dancing with her, swaying back and forth. They panicked, punishing her, and yelling at her how bad magic was. Ruzha became upset, magic made her feel special, at peace. She ran away from home, wanting to experience life away from the forest. It took her all of two seconds before she was chased down by the soldiers for uncertified magic use. Her plant magic kept her safe however. She's been running since. It's been the most dangerous part of her life, but also the most fun.
E L E M E N T A L A F F I N I T Y
Terra
A T T R I B U T E S
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Main Magic
[b][u]Prodigium Magum: Terra (earth) - OverGrowth[/b][/u]
Magic: OverGrowth- With a dance, Ruzha is able to infuse ether into nearby plants, causing them to rapidly grow as she commands, often using this magic to entangle and trap opponents as foliage overruns them. Ruzha is able to grow a tree out of a seed, and as such keeps several on her. Overgrowth requires intense concentration, as Ruzha has to command each of the plants, and direct their growth. She has to motion every action to enact her magicks. Should she stop moving, so will the plants.
Magic: Vitalizing Roots- Using Overgrowth on nearby plant roots, Ruzha is able to cause them to pass ether onto her legs, allowing for explosive leg speed, only as long as she's walking on roots.
Item: Staff of the Wild Magus - A simple oaken staff Ruzha carries embedded with seeds in case of emergency. She always, however, has several spare fruit seeds on her as a way of rations.
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