Hidden 6 yrs ago Post by Foster
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@Foster... you know... that one works for me. GSRT.


Breach. That. Door.
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Hidden 6 yrs ago Post by Lonewolf685
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I'll post tomorrow.
Hidden 6 yrs ago Post by Kuroyomihime
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Since almost everyone has moved already, I'll have a reply coming out later today or tomorrow.
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Hidden 6 yrs ago Post by Foster
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Hidden 6 yrs ago 6 yrs ago Post by Foster
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What else would prove to not be as easy as it first seemed to be was the situation of Team GSTR. While Leadsinger would find her journey out of the Mill an easy one, thanks to the lack of nearby opposition, her allies would have a much rougher time than they thought.

Pretty much the opposite of this is happening:


Also, pretty sure I mentioned a meeting-engagement while en-route to protect the flank, and not engaging the sniper with grenades.
(unless the sniper was busy repositioning, and I just happened to stumble into them)
Hidden 6 yrs ago Post by Kuroyomihime
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<Snipped quote>
Also, pretty sure I mentioned a meeting-engagement while en-route to protect the flank, and not engaging the sniper with grenades.
(unless the sniper was busy repositioning, and I just happened to stumble into them)


I reacted based on the grenade you used on your post. I'm considering that your characters didn't get a good view of the enemies, since no one asked about them. I may have misunderstood your post a bit, if you could point me what actions I missed, I can correct my reply if need be.
Hidden 6 yrs ago Post by Haeo
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@Kuroyomihime, I have a quick question. Grave Trench is currently partially underneath a conveyor belt so... which direction is SHOUSUKE coming from?
Hidden 6 yrs ago Post by Kuroyomihime
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@Kuroyomihime, I have a quick question. Grave Trench is currently partially underneath a conveyor belt so... which direction is SHOUSUKE coming from?


Since he threw came from behind a robot arm, it's sensible to assume that he came from one of the sides of the Assembly line. Let's just say he threw the stun grenade and dashed from the left, if an absolute direction is a must.
Hidden 6 yrs ago Post by Haeo
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@Kuroyomihime Thank you. It's time to demonstrate what all the sharp and pointy bits on the "Graham's Longinus" are for. The direction has more to do with what melee options make the best sense. And, for the purposes of relative positioning, I'm going to assume that the attacker is approaching from the same side of the line that Kiss Shot was standing on. This would place him in her rear arc.
Hidden 6 yrs ago 6 yrs ago Post by Kuroyomihime
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@Kuroyomihime Thank you. It's time to demonstrate what all the sharp and pointy bits on the "Graham's Longinus" are for. The direction has more to do with what melee options make the best sense. And, for the purposes of relative positioning, I'm going to assume that the attacker is approaching from the same side of the line that Kiss Shot was standing on. This would place him in her rear arc.


The contrary side is a much proper direction. It would be stupid to pinch yourself between two enemies when you are doing a hit and run strategy.
Hidden 6 yrs ago 6 yrs ago Post by Haeo
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@Kuroyomihime But, if a grenade is detected then an opponent in a crouching or prone position is far more likely to try to go forward and finishing Grave Trench off with a lethal blade strike would allow the potential for a surprise attack on Kiss Shot. At least, that's what I was thinking. With all the grenades going off and the confusion involved in this battle, one more grenade wouldn't draw much attention.

However, if you would like me to adjust this post... or any post for that matter, simply let me know and I will do so. Then again, this post might work with either version of events. It just ends up with them in the space where Kiss Shot was standing whether or not the SHOUSUKE starts there.
Hidden 6 yrs ago 6 yrs ago Post by Kuroyomihime
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@Haeo

I'm sorry, but I'll have to ask you to rework your post a bit for two reasons:

- Your character wasn't even shaken by a stun grenade detonating close to him since your post doesn't have a mention to dizziness, disorientation, or sluggish reactions of any kind.

- And you basically auto-hit an attacker while I avoided doing so even though the ambusher had the advantage in that situation. I can allow for auto-hits in situations where it makes sense, but in a fight like that, no.
Hidden 6 yrs ago Post by Haeo
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@Haeo

I'm sorry, but I'll have to ask you to rework your post a bit for two reasons:

- Your character wasn't even shaken by a stun grenade detonating close to him since your post doesn't have a mention to dizziness, disorientation, or sluggish reactions of any kind.

- And you basically auto-hit an attacker while I avoided to do so even thought the ambusher had the advantage in that situation. I can allow for auto-hits in situations where it makes sense, but in a fight like that, not.


Ah, sorry. I'm trying to post through a nasty headache and I knew I was forgetting something. I will make adjustments for the concussion wave.

As for the melee portion, I was trying to express the pattern of movements that he would use if the first strike landed as intended. Given the actual speed of melee combat I was trying to show the behavior that Grave Trench had already trained himself to follow. Again, sorry. No auto-hit was intended. I will... think of something else or try to fix it.
Hidden 6 yrs ago Post by Kuroyomihime
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<Snipped quote by Kuroyomihime>

Ah, sorry. I'm trying to post through a nasty headache and I knew I was forgetting something. I will make adjustments for the concussion wave.

As for the melee portion, I was trying to express the pattern of movements that he would use if the first strike landed as intended. Given the actual speed of melee combat I was trying to show the behavior that Grave Trench had already trained himself to follow. Again, sorry. No auto-hit was intended. I will... think of something else or try to fix it.


You could have added a sentence saying that was what he would do if he hit.

The way your post was written, it was sure hit, not an if. That makes a lot of difference.
Hidden 6 yrs ago 6 yrs ago Post by Foster
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@Kuroyomihime
Entire last paragraph: Underslines for emphasis and strikethrough-substitutions added for clarity of action/intent: Parts in [Brackets] were not part of original post.
While flanking the sniper [Known enemy last known location] from the right, she had run across the rest of the sniper's team trying likewise to work Kiss❤Shot's flank, here, she whipped her dual RPDs up and ready and sprayed from the hip, driving the group scrambling for cover as she managed to get more than a few good limb-hits with her 7.62x39 machine-guns. "Clem" She grunted in an uncharacteristicly gruff tone as she tossed a hand-grenade behind a scrap pile and retreated [to cover] to evade any counter-nades [or return fire].


But tagging the sniper/spotter team instead of engaging a possible 3rd/4th enemy team is actually fine by me if things turned out that way, it's really just a nitpick. Since it seemed as though some of that post was a reaction to it seeming too easy for the group.

Since by Clem's count, in addition to your reply, GSRT is facing between nine to twelve active hostiles from across four opposing teams. And her focus is mostly on suppression and damage-control [they're at risk of getting steamrolled on their right flank harder than that halftrack-crew in the video] long enough for her team-mates to get out of the killzone.

Once clear, Megumi may use explosion-magic to her heart's content.

Also, kudus for not letting my team off easy. Been awhile since I've had to RP 20:1 long-odds.
To his credit, Pat Quinlan didn't lose a single man. He was ultimately reprimanded for saving his men.
-Kinda grateful about knowing how to RP being deaf.
Hidden 6 yrs ago Post by Haeo
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@Kuroyomihime

You're right. I re-read it and re-wrote it. There were entire layers of meaning that hadn't made it from my head to my fingers. I hope the updated version is alright. Sorry for the trouble. This headache is killing me. I'm going home to take a nap...

Oh, carp... I still have to go to the store. Well, at least this headache isn't a migraine yet. That's the last thing I need.

That said... if there are any other suggestions or alterations that you have/want done just let me know. I have no problem using the edit button. ;)
Hidden 6 yrs ago 6 yrs ago Post by Kuroyomihime
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@Kuroyomihime
Entire last paragraph: Underslines for emphasis and strikethrough-substitutions added for clarity of action/intent: Parts in [Brackets] were not part of original post.
<Snipped quote>

But tagging the sniper/spotter team instead of engaging a possible 3rd/4th enemy team is actually fine by me if things turned out that way, it's really just a nitpick. Since it seemed as though some of that post was a reaction to it seeming too easy for the group.

Since by Clem's count, in addition to your reply, GSRT is facing between nine to twelve active hostiles from across four opposing teams. And her focus is mostly on suppression and damage-control [they're at risk of getting steamrolled on their right flank harder than that halftrack-crew in the video] long enough for her team-mates to get out of the killzone.

Once clear, Megumi may use explosion-magic to her heart's content.


Actually no, they aren't. They are facing two teams of four enemies (with two already dead) at the moment.

Maybe I should have said it before, but the fact that you located the whole enemy team on your previous post without asking anything about their positions was kind of close to godmodding since I only mentioned one sniper on the 1st post, not their whole team.

However, because, I didn't say anything in a timely manner, I couldn't ask you to edit it, much less punish you retroactively by voiding your post. I had her ran into a team (the sniper and spotter), but not the whole enemy team since there's no way to know if a team is two, three, or four men for sure until you get some kills.

She could understandably think that they were the whole team, I suppose.

That said, I can totally add more enemies if you want. It'll not be a bother at all, really.

@Kuroyomihime

You're right. I re-read it and re-wrote it. There were entire layers of meaning that hadn't made it from my head to my fingers. I hope the updated version is alright. Sorry for the trouble. This headache is killing me. I'm going home to take a nap...

Oh, carp... I still have to go to the store. Well, at least this headache isn't a migraine yet. That's the last thing I need.

That said... if there are any other suggestions or alterations that you have/want done just let me know. I have no problem using the edit button. ;)


No worries, everyone does mistakes every now and then.

I'll take a look at it in a little. If there's anything else that needs to be fixed, I'll tell you.
Hidden 6 yrs ago Post by Haeo
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@Kuroyomihime. Thank you. I am going to sleep my headache away... or at least try to get it to stop being a migraine.
Hidden 6 yrs ago 6 yrs ago Post by Foster
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<Snipped quote by Foster>

1. Actually no, they aren't. They are facing two teams of four enemies (with two already dead) at the moment.

2. Maybe I should have said it before, but the fact that you located the whole enemy team on your previous post without asking anything about their positions was kind of close to godmodding since I only mentioned one sniper on the 1st post, not their whole team.

However, because, I didn't say anything in a timely manner, I couldn't ask you to edit it, much less punish you retroactively by voiding your post. I had her ran into a team (the sniper and spotter), but not the whole enemy team since there's no way to know if a team is two, three, or four men for sure until you get some kills.

3. She could understandably think that they were the whole team, I suppose.

4. That said, I can totally add more enemies if you want. It'll not be a bother at all, really.


1. Only two teams?
-Well, actually I just added an entire random squad to fend-off (hopefully I was allowed to do that, right?), since it was impled to be a bit of a frenzy. Plus, I knew the distance to the sniper was likely too far to make a successful flanking manuver before contacting yet another enemy force.

2/3. Not necessarilly the same one (if it was, it'd have been missing their sniper, and thus not a squad-wipe). She assumed it was the same squad since she had no knowledge of a spotter.
-I also only stated to make "a few good hits, probably" [albeit worded much more confidently] due to the shear volume of fire in close quarters. Not necesarilly killing-shots, but most likely they'd be seeking cover and/or in-game medical attention for a randomized amount of wounds.

4. I'm tempted to agree to more enemies, but I'm sure @Massasauga would hit me with a rolled-up manga if I did.
+I'm going to agree to more enemies anyways, though. Just to cement home that Clem ran into a moment of passing the brown trousers.
++Would a total of 15, including our own, be a reasonable number of players spawned at the assembly?
(I'm fine with numbers as high as 24 spawned into each location, actually)

Other:
Corpses are "immortal-objects" that cannot take further damage due to excessive dismemberment issues in previous games, right? If so... a smart opponent could've thrown a corpse over a grenade.
Hidden 6 yrs ago Post by Oni chan
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*Casually ships GRDaze and MESH*
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