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In the near future, technological advancements have led to a sudden rise of Virtual Reality gaming. Thanks to the newest forms of brain-machine interface, for the first time ever, hardware available to the general public was able to reach a state total immersion where all of the player's senses got feedback from simulated realities within the game worlds.

For obvious reasons, this opened a new era of entertainment with online games benefiting the most out of it. Dated genres like MMORPGs had a massive comeback when people were finally able to become the character of their choice. However, as is expected of any gaming revolution, First Person Shooters would quickly rise to dominate the gaming scenery.

The biggest of these games, named Gun Burst Online, has a unique mix of Sci-Fi and real world elements as well as top notch graphics and a superb physics engine which is rumored to have been developed for military purposes. It is capable of emulating reality to an impressive degree while still keeping the subtle differences that make it a game to cater both to hardcore veterans and the most casual players alike. The best part is that Gun Burst is completely free, sustained by vivid microtransaction system as well as advertisement, which—they claim— plays a crucial place in simulating a dystopian world dominated by mega corporations.

Monetization schemes aside, no one can deny that when it comes to realistic, yet entertaining shooting games, there's not a single one that can surpass the giant that Gun Burst Online became. And it's in this world that your adventures will unfold.

In the year of 2025, virtual reality technology has finally reached a level that was previously only heard of in science fiction stories, bringing up the rise of a new era in entertainment.

The story of this RP will be about the players of the biggest virtual reality online game, Gun Burst Online, a massive, Sci-Fi FPS where the only limits for a player's character is their own creativity. And that's exactly the main setting of this RP. Ro be more precise, the story will deal with the events of the newest editions to Bullet Break, the biggest battle royale tournament in the world of Gun Burst Online. What drama and mystery could await in the future for those brave enough to join it either for fun or profit?


The world of Gun Burst Online is a post-apocalyptic, science fiction land dominated by threats of both the natural and artificial kind. The few remaining bastions of civilization exist as massive dystopian cities dominated by the power of money, while untamed wilderness and deserted badlands dominate everything else. Finally, ruins from a distant past dot the land, serving the same purpose as dungeons would in a fantasy game.

A world of dust and gunpowder, where only the strong have any hope of surviving. That's what Gun Burst Online is.


While the real world counterparts of the in-game characters will have little focus for most for the duration of the tournament, the RP will be based in Gun Burst's Japanese server. Thereby, all characters must either be from Japan or have an explanation about why they are playing in another region's server.

Real World Character

Name: Your character's name. You can also include common nicknames, online handles, titles (if your character happens to have something like that in the real world), and any other ways by which people would normally refer to them.

Age: While there are not much in the way of maximum age restrictions, please use some common sense here. However, no player character should be under the age of 14.

Gender: Your character's gender. Male or Female only, please, this isn't a question about sexual orientation.

Appearance: Your character's appearance. Either a picture (no real life photos, please), a short description, or both is enough.

Short Bio: A brief resume of your character's backstory. It doesn't need to be anything dramatic or special, just enough to give everyone an idea of who your character is. At least one paragraph of description would be appreciated.
Gun Burst Online Character

Name: The name of your character's Gun Burst Online character. Follow the same guidelines as above, except that you can include proper in-game titles here, if you want.

Gender: The gender of your character's Gun Burst Online character. Again, only Male or Female, however, it doesn't need to be the same as their Real World counterpart.

Appearance: The appearance of your character's Gun Burst Online character. Follow the same guidelines as their Real World halves.

Level: Unless you want to begin at a lower level, everyone can start the game at Level 90, the current level cap for Gun Burst Online player characters.

Specs: Your character's special abilities and perks, as well as Gun Burst Online's main progression system. Every character receives one at Level 01 plus one more when they reach Level 15 and every 15 levels after that, for a maximum total of 07 Specs (1, 15, 30, 45, 60, 75, 90). If you are in doubt about whether or not an ability qualifies for this, please ask.

Signature Weapon/Combat Style: Include any weapons your character likes to use the most, or their most used weapons in case they don't favor any kind in particular, as well as their favorite combat style. You can be as descriptive as you want or not here. This is just to give everyone an idea about what your character specializes in.

Inventory: Your character's inventory, including any leftover in-game normal currency (Credits) and premium currency (Photonic Crystals). There are no explicit guidelines for how much of anything you are allowed to have, but a bit of common sense is advised.
Other

Sample Post: A small writing sample describing a part of your character's daily routine. It can be a significant event inside of Gun Burst Online or anything else that you feel like writing as long as it has to do with the RP. A minimum of two paragraphs, please.

Misc: Anything else that doesn't fit with the above categories like character themes (if you want to use them), bits of trivia you might find interesting, or anything else. If there's no additional information to describe, you can leave this field blank.
Hidden 6 yrs ago 6 yrs ago Post by Kuroyomihime
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Kuroyomihime 禁断の姫 / 1st Apocrypha

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Gun Burst Online has a very simple, yet deep, character creation system. Humans are the only available race at character creation, and every player character shares the same set of basic attributes:
  • Strength (STR): Determines the character's carrying capability, ability to use certain weapons, damage of melee attacks and recoil reduction.
  • Agility (AGI): Determines the character's reaction time, evasive skills and movement speed.
  • Endurance (END): Determines the character's maximum hit points and stamina.
  • Perception (PER): Determines the range and precision of the character's sight and hearing.
  • Luck (LCK): Determines the quality and quantity of loot acquired from mobs and treasures.

At the 1st Level, all characters have a certain number of points that they can assign freely to these attributes. Whenever additional levels are acquired, players get extra points to assign as they wish or a general boost to all attributes at once.

Aside from this point-based progression, the other main options to customize a character are through skills, equipment, and the most distinctive of Gun Burst Online's progression systems, Specs. For the purposes of this story, only the later three matter. All of the other attributes and stats don't need to be included in the Character Sheets.

Some guidelines for the character creation process follow below:

Gun Burst Online offers a wide variety of equipment and weaponry that can be acquired through random drops, merchants or crafted by the players themselves. From leisure wear and protective gear to nearly any kind of weapon ever produced and some who have yet to be designed, Gun Burst has it all.

From a gameplay point of view, equipment is divided into a few broad categories and some sub-categories. The most prominent of which are exemplified below:
  • Combat Gear and Leisure Wear: Items that your character can dress up and or wear fall into this category. From t-shirts and jeans to bulletproof vests, exoskeletons, and everything in between.
  • Weapons: Gun Burst boasts one of the widest selections of firearms and other weaponry on gaming history. Pretty much any tool of killing ever devised is available for those who know where to search for them. There are even rumors about advanced science fiction weapons that can be acquired under special circumstances. For simplicity's sake, they are divided into a number of sub-categories:
    • Melee, Handguns, Sub-Machineguns, Shotguns, Assault Rifles, Rifles, Machineguns, Explosives, and Exotic
  • Consumables: Any type of item with limited uses like medkits, grenades, keycards, ammunition, etc. Usually, these make the literal bulk of any character's inventory. For the intent of this RP, you don't need to list every single item your character is carrying (especial ammunition), just make a note of the most important ones and apply some narrative sense while using anything that's not listed.
  • Other: Anything that doesn't fit with the categories above, like cosmetic items, drones, personal vehicles, personal housing, etc. Just as a side note, players are prohibited to bring anything that they can't carry to the tournament, this means that pretty much all kinds of vehicles are banned since anything as large as a motorcycle and beyond can't be stored in a player's inventory.

As long as it falls within these categories, pretty much any kind of item will be permitted for player characters. That said, advanced science fiction items (energy weapons, personal force field generators, power armor, etc.) are very rare in the game so the number of players who can own them will be very limited.

I reserve the right to ask a player to tweak or remove any piece of equipment that may be disruptive to the game, regardless of its power or functions.

Skills are optional character abilities that represent the players' aptitude with various non-combat related tasks as well as their aptitude with each main weapons group, except for Exotic weapons, which require a unique Skill mastery for each of them. While every Gun Burst Online character can try to do any in-game task, the rate of success and efficiency of such actions depend on the character's skill levels. Skills ranks range from 0 to 1000; the only way to raise them is through repeated usage, learning new and more complicated tasks with every new rank. However, real-world experience can speed up the skill-mastering process significantly.

For the purpose of this roleplay, all characters can begin the game with two maxed combat-related skills, plus 3000 skill points to assign freely between any other skills as they see fit. You don't need to assign all the points; in case you leave any unassigned points, you can just lump them all together as "Others" in the skill section. This means that your character has a wider range of usable skills but none of them will have an especially high ranking.

Some examples of skills include:
  • Weapon Skills, Martial Arts, First Aid, Stealth, Bladesmithing, Piloting, Gunsmithing, Salvaging, Mining, Fishing, etc.

There are also many rumors about Darks Skills, infamous, some even say illegal, Skills that aren't listed on a character's information page, even on external character databases. No one knows whether or not there's any truth to these stories but it doesn't forbid many players from pursuing them through any means necessary.

The most unique of all of Gun Burst Online's progression systems. Specs allow you to customize your character even further beyond what's permitted by Skills and Equipment, making sure that no two player characters will ever be equal to one another unless it's a conscious choice of their players.

Every character receives one at Level 01 plus one more when they reach Level 15 and every 15 levels after that, for a maximum total of 07 Specs (1, 15, 30, 45, 60, 75, 90). Just like with Skills, the number of Specs available is staggering high, no one is aware of their exact number but many educated guesses estimate some 500 and 1500 unique Specs, most of which are yet to be discovered by the players. Some examples of Specs include: include:
  • Improved Speed: Improves your character's movement speed. Can be taken multiple times.
  • Improved Reflexes: Improves your character's reaction time. Can be taken multiple times.
  • Improved Strength: Improves your character's strength, allowing them to carry heavier loads, deal more damage with melee attacks and bows, etc. Can be taken multiple times.
  • Guts: Once every 24 hours, your character can survive one attack that would otherwise kill them, with 10% hit points regardless of how many they had before the attack. Can be taken multiple times, but it doesn't allow for more than one user within the same day. Instead, it'll increase the regained hit points by 10% for each extra time you select this spec.
  • Far Shot: The maximum range of your ranged attacks is improved. Can be taken multiple times.
  • Fast Aim: You can aim your attacks faster.
  • Standing Shot: You can shoot heavy weaponry (anti-materiel rifles, rocket launchers, etc.) while standing without any penalties to your accuracy.
  • Iron Fist: Improves the damage of your unarmed attacks. Can be taken multiple times.
  • Etc....

If you are in doubt about whether or not an ability qualifies for this, please ask.
Hidden 6 yrs ago Post by Kuroyomihime
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Kuroyomihime 禁断の姫 / 1st Apocrypha

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Reserved.
Hidden 6 yrs ago Post by Devol
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Devol

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Here~
Hidden 6 yrs ago Post by Kuro
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Kuro ʟᴜᴍᴇɴ ᴀᴅ ᴍᴏʀᴛᴇᴍ / ɪɴ ᴛᴇɴᴇʙʀɪꜱ ꜱᴇʀᴠɪᴍᴜꜱ

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@Kuroyomihime Is there a set date as to when we should have our CSes finished and up for review/waiting to be accepted?
Hidden 6 yrs ago Post by Kuroyomihime
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Kuroyomihime 禁断の姫 / 1st Apocrypha

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@Kuroyomihime Is there a set date as to when we should have our CSes finished and up for review/waiting to be accepted?


Not really. I don't want to rush anyone to finish their characters within a fixed schedule.

However, I'll not be waiting for everyone forever as well. I'll have the IC open sometime this week or the next weekend, the most that can happen for anyone that takes to long is not being able to participate in the tournament.

Other than that, I'll take character sheets for evaluation whenever they come.
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Hidden 6 yrs ago Post by OwO
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OwO what's this?

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Should we add a section for stats?
Hidden 6 yrs ago Post by Kuroyomihime
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Kuroyomihime 禁断の姫 / 1st Apocrypha

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Should we add a section for stats?


There's no need for that since they are being handwaved. If you wish to, you can include your characters attribute priorities (like AGI/STR, END/STR based builds) somewhere on their CSs but it's not mandatory.
Hidden 6 yrs ago 6 yrs ago Post by GarlandChaos
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Thankfully, I finished up my CS a couple of days in advance:



Hopefully this is acceptable. If not, I'll fix the sheet up where needed.
Hidden 6 yrs ago Post by Kuroyomihime
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@GarlandDaHero
Your character is alright, however you still have to add Skills to your character sheet.
Hidden 6 yrs ago 6 yrs ago Post by GarlandChaos
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@Kuroyomihime

Ah. I didn't see that bit. I'll edit in some skills in a bit.

EDIT: And I added the skills section. Hopefully that's acceptable.
Hidden 6 yrs ago 6 yrs ago Post by OwO
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OwO what's this?

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gun that punches people

Hidden 6 yrs ago Post by Kuro
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How many credits/crystals would you say the average schmuck would have? It seems (from the submitted character sheets), the average credits are around ten-twelve thousand or so, although the crystal amount varies wildly.
Hidden 6 yrs ago 6 yrs ago Post by HachiRoku
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Alright, if anyone's still considering it I thought of a fireteam organization. Like @Sola pointed out on the interest check, there could be a sniper/spotter dynamic; however, in a more flexible environment, there could be a close-range/mid-range/long-range setup. For instance, a 'scout' with a shotgun/SMG, 'leader'/'support' with an assault rifle/LMG, and a 'sniper' with either a composite bow or blowgun a long-range rifle. This could in theory allow for both effective overwatch cover and leapfrogging.
Hidden 6 yrs ago 6 yrs ago Post by Massasauga
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Real World Character

Name: Cheryl Becker

Age: 24

Gender: Female

Appearance: Somewhat tall at 6' even, and a rather thin build due to high metabolism and lack of physical exercise, as well as being quite pale.


Short Bio:

For Cheryl, life was always about a fight. Sadly, she never was really good at fighting like how it usually would be in the streets, which led her to sequester herself in her room most days. A small gig doing gunsmithing on the black market with an old combat vet showing her how it's done helped pay her bills in the American mega city, but she always needed an escape. Books, movies, music, and eventually video games. Making friends with some of the bootleggers peddling video games like moonshine came to in her favor when she got a hold of Gun Burst Online, and she soon found herself extremely sick and tired of the North American server, as it was half the time dead and the other half saw the same roving band of players running around and wiping the floor with anyone they saw.

Cheryl was able to get her version and console spoofed and allowed her to connect and log in to the Japanese server while also giving her a translator for audio that would show up as subtitles on her HUD. This finally let Cheryl begin to hone her skills, and start leveling up her character. While still at the lower levels, there were some things you didn't need to level up to get skilled in. Cheryl learned how to tune her senses, wait for the right moments, and be aware of her surroundings. Eventually she broke down and bought the "Hell in the Jungle" pack that was chock full of old Vietnam style gear. She always had a soft spot for history and a respect for the classics, and she got as much in-game currency to do it as she could manage before paying the rest of it out of pocket.

With more room to practice and more people to fight, it wasn't long before Cheryl had begun to make a name for herself as a solo operator. It helped that she had a personal library chock full of old war stories and even some old US Army handbooks on things like Counter-Insurgency and Small Unit Tactics. Her usage of hand signals is well-known by those who have fought with her on occasion, along with her usage of quick text orders.

Gun Burst Online Character

Name: Leadslinger

Gender: Female

Appearance: 6' 2" and a more muscular build than her player's


Level: 44

Specs:
- Fast Aim 1
- Improved Reflexes 1
- Improved Strength 1

Signature Weapon/Combat Style: Colt M16A1 with detachable M7 bayonet to be utilized in close quarters. Adept at night fighting and jungle warfare.

Inventory:
- US Army style Vietnam era olive drab jungle fatigues with EDRL "Low-lands" camouflage pattern helmet cover
- US M1 Helmet with late-war liner
- M69 Flak Jacket
- M17A1 Gas Mask
- Vietnam era pistol belt and suspenders with ammo pouches, holster, and canteen
- Colt M16A1 with "67" written in blue marker on the receiver
- Colt M1911A1
- M7 Bayonet with scabbard
- 2 M76 Frag grenades
- 1 M34 White Phosphorous grenade
- Camo paint
- Music module
- 4,000 Credits
- 10 Crystals

Skills:

- Gunsmithing 1000
- First Aid 1000
- Assault Rifle Proficiency 1000
- Handgun Proficiency 500
- Bayonet and Knife Proficiency 200
- Stealth 150
- Salvaging 200

Sample post:


Hidden 6 yrs ago 6 yrs ago Post by Kuroyomihime
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@GarlandDaHero

Your character is ok now. However, you can remove the mention to premium membership from her bio since the game is on a freemium model. Also, please, trim down the excessive use of Hiders. If you are already placing the whole character sheet inside one, there's no need for so many more of them. You can post her on the Characters tab once you are done with these changes.

@Burger

Most of your character is ok. However, these three Specs: (Gunmetal Skin, Augment - .357 Striker, and Augment - Revolving Skull) aren't right. Like I said before, Specs are either combat skills or improvements to a character's normal capabilities, they aren't special abilities or meant to turn your character into something not-human.

You can keep the appearance you have, saying that it comes from cosmetic items and the like. But you can't keep the functionality.

How many credits/crystals would you say the average schmuck would have? It seems (from the submitted character sheets), the average credits are around ten-twelve thousand or so, although the crystal amount varies wildly.


For a level 90 player having anything between one hundred thousand and one million credits at any time could be considered average. Just think of them as Japanese Yen, when imagining how the in-game economy works.

As far as crystals go, each one is worth roughly 100 Yen. The average free-to-play player can receive around 500 crystals per month from login bonuses, missions, and events.

I hope these give you a better estimative. In the end the maximum quantity will depends mostly on how much of a hoarder and how much of a whale each player character is.

@Massasauga

Your character is alright. You can move her to the Characters tab.
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Hidden 6 yrs ago Post by Jurassic Weeb
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I was curious about equipment, but the opening posts cleared that up. I'll work on my CS more once I'm on a computer instead of my phone.
Hidden 6 yrs ago Post by Kuro
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@Massasauga You missed the opportunity to have her name be Charlotte, therefore nicknamed Charlie. Although it seems you were going more for the US side of things.
Hidden 6 yrs ago Post by Massasauga
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@Sola I’ve gotten back into Rising Storm 2, can you tell?
Hidden 6 yrs ago Post by HachiRoku
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I assume the in-game characters don't need living spaces, as the user can log off?
Hidden 6 yrs ago Post by Kuroyomihime
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I assume the in-game characters don't need living spaces, as the user can log off?


Yes, they don't.

Housing is optional. Even though it has its own benefits, they don't matter as far as fighting goes.
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