Hidden 6 yrs ago Post by Hekazu
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@Lucius Cypher Looking at your dice log, it seems you have rolled your attack roll twice. I will take it you forgot to mention using Reckless Attack, so I'll factor it in on the turn of the two Dragonclaws. Anyhow, time to get to posting.
Hidden 6 yrs ago Post by Lucius Cypher
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I usually roll twice to see if my second roll might be higher than my first roll. If it is, then I usually pop the reckless, but if it's not, than I just stick with my first roll. I also tend to roll doubles in case for some reason or another I might have disadvantage due to an enemy ability.
Hidden 6 yrs ago Post by Hekazu
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I cannot allow that, @Lucius Cypher. If you roll with advantage, you have used something to gain the advantage. Scouting it beforehand like that is abusing the system, I find. In case of disadvantage, I can factor that in myself or ask you to provide the second roll. Were it not for the fact that you can pop advantage whenever you want, I might be willing to look past this, but since you have the at-will ability, it cannot stand. I hope you understand.
Hidden 6 yrs ago Post by Lucius Cypher
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Fair enough, though I should let you know Orchid is going to pop his Reckless Endrance when he gets taken down the first time. If the cultist doesn’t strike at Orchid a second time, he’ll try to take a slash at the dragon claw as his AoP.
Hidden 6 yrs ago Post by Hekazu
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Fair enough, though I should let you know Orchid is going to pop his Reckless Endrance when he gets taken down the first time. If the cultist doesn’t strike at Orchid a second time, he’ll try to take a slash at the dragon claw as his AoP.


That is fair. You are free to roll.
Hidden 6 yrs ago Post by Lucius Cypher
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@Hekazu
Yeet. And since I’m Recklessly Attacking now, I got a 17/14. If the 17 hits, Orchid is swingig for an awesome 11 slashing.
Hidden 6 yrs ago Post by Hekazu
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@Hekazu
Yeet. And since I’m Recklessly Attacking now, I got a 17/14. If the 17 hits, Orchid is swingig for an awesome 11 slashing.


That will score a hit and take them down. Map will be updated to reflect this after the next turn. Technically speaking Reckless Attack's benefit is only in effect on your own turn (it does not last the whole round like its drawback does, sadly), but the first roll connects either way.
Hidden 6 yrs ago Post by Lucius Cypher
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Nito. Also can we say that Orchid’s slash dragged the dragonclaw off of his horse?
Hidden 6 yrs ago Post by Hekazu
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@Lucius Cypher If you would like to cut the reins apart, certainly. Otherwise he is likely to stay on.

@Norschtalen You have acquired yourself a scimitar.

It is now Parum's turn @Ryonara.


Hidden 6 yrs ago Post by Lucius Cypher
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Eh, I'll leave the reigns on. I want to be able to grab at least one horse in this skirmish.
Hidden 6 yrs ago Post by Hekazu
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Wrong tab, that one. I'll drop in some flavour text to compensate.
Hidden 6 yrs ago Post by Gordian Nought
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Will likely post today with a bite and muliticlaw directed against our bedazzled friend.
Hidden 6 yrs ago Post by Lucius Cypher
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@Gordian Nought I don't know what exactly your numbers are, but don't forget that Parum gave you Advantage, assuming you haven't used it already in any of your previous rolls.
Hidden 6 yrs ago Post by Hekazu
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I, too, would like to ask you to link your rolls, even though you ran them by me in private discourse @Gordian Nought. Advantage was accounted for.


It is now Brannor's turn @The Harbinger of Ferocity. As we've established about object interactions, you may indeed drop your sword and equip your bow if that is within your interests.
Hidden 6 yrs ago Post by Hekazu
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It appears to be Orchid's turn, @Lucius Cypher. I will update the map once the Dragonclaw has done their thing unless anything that requires it done before that takes place (or the combat ends).

By the way, if anyone remembers, how were we treating diagonals? Just 5 feet each or the 5-10-5-10-… variant?
Hidden 6 yrs ago Post by The Harbinger of Ferocity
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To my awareness we had not been by default, @Hekazu. However, we can chose to do so if that is what you prefer or recall. Unless anyone else knows, believes, or thinks otherwise?
Hidden 6 yrs ago Post by Lucius Cypher
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Pretty sure I’m 5e diagonals are just 5 feet. Or at least that’s how I’ve been told they work, as I remember how pleasant a surprise it was when I came from the Pathfinder system into 5e and learned diagonals no long take 10 feet of movement after the first diagonal.
Hidden 6 yrs ago Post by Hekazu
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Pretty sure I’m 5e diagonals are just 5 feet. Or at least that’s how I’ve been told they work, as I remember how pleasant a surprise it was when I came from the Pathfinder system into 5e and learned diagonals no long take 10 feet of movement after the first diagonal.


They are by PHB rules. DMG suggests a spatial variant to count every second one as ten, however. And I cannot remember if we established any rule about this before.
Hidden 6 yrs ago Post by Lucius Cypher
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Pretty sure we haven’t? Or at least it never came up. I’m in the camp that diagonals are all 5 feet. Works for a hex grid and tbh what is a diagonal but your standard cardinal directions at an angle? I prefer to operate in a 3D space then a solely 2d one.
Hidden 6 yrs ago Post by Hekazu
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Torus is in your way, @Lucius Cypher. Since you cannot occupy the same square as a friendly creature when you attack, that's going to be a problem. See the most recent map here in the OOC.

Either way, with the input being what it is, I figure we shall follow the PHB when it comes to the matters of diagonal movement. 5 feet, all directions.
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