"I can't believe I'm being sent out to clean someone else's mess. What a waste of time."
Name: Elizabeth Aesworth
Title(s): Creator of Guardians, Witch Doctor
Gender: Female
Age: 100
Alignment: True Neutral
Rank: Pride
Objective for the Grail: Elizabeth has no wish for the Grail, being sent as an agent of the Clock Tower to carry out their directive.
Command Seal:
Personality: Elizabeth is a strict person by nature, making her the perfect person to send when the Mages Association needs to clean up a mess made by a rampant Magus. It is rare to catch a smile from her, her default expression being either a neutral expression, as if staring through the person she's talking to rather than at them, or some kind of annoyed frown. Indeed, the only people who have ever seen her smile are dead heretics who needed to be punished for their carelessness.
Secretly, she is quite bitter about her position in life. To be the best but still forced to work under the Aesaurum simply because of who she was born to. It infuriates her to no end, but she accepts it regardless. Her favorite past times are refining her Magecraft, reading old history books, and talking to her AI Timothy.
Family History: The Aesworth are a offshoot family of the Aesaurum, when a member of the Aesaurum sought to create their own family they were given a small portion of the Crest. In exchange the newly formed Aesworth family would serve the Aesaurum as vassals.
The Aesworth are 5 generations old, with a Crest that is 400 years old approximately. The Aesaurum are 10 generations old, the split occurring during the 5th generation of the Aesaurum.
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Number of Magic Circuits: B
Quality of Magic Circuits: A
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Elemental Affinity: Wind and Water
Magecraft: General Magecraft: Elizabeth has mastered the basics of Magecraft of course, all of which is ingrained into her Crest.
Spiritual Surgery: Spiritual Surgery is the art of healing wounds of the soul, stabilizing Magical Circuits and grafting Command Seals onto others. It can also be used to attack Magical Circuits like a knife, damaging a Magus's Magic Circuits. Of course where Spiritual Surgery truly shines is when healing Heroic Spirits, almost any injury is fixable by a master of Spiritual Surgery so long as the user has enough ether clumps. Elizabeth is an expert in Spiritual Surgery.
Spiritual Evocation: The ability to evoke and control spirits. Elizabeth is above adept in Spiritual Evocation.
Wind Magecraft: Elizabeth is above adept in the field of Wind Magecraft.
High Speed Arias: A practiced Magus can reduce the time it takes to cast Magecraft simply by practicing high speed chants. Elizabeth is an expert in the art of High Speed Arias.
Crest: 400 Years old
Weapon: Hands of Vulcanus: A multitude of wraiths stitched together into a superior computational power, then forced into a mass of mercury. Then you turn that mercury into a set of four arms. The Hands of Vulcanus are fully autonomous arms that emerge from Elizabeth's back and attack foes with a variety of means. She has also integrated magic circles into the tips of the claws, able to shoot blades of wind with but a single line.
Book of Winds: A book containing several magic circles.
Exceptional Benefit: Supply Lines: Since this is a mission directly from the Lords of the Clocktower, she has complete support in all aspects, this is a mission to keep the knowledge of Magecraft secret from the world after all.
Much too high. Her abilities and political standing is far from being worthy of the title of Brand.
For comparison, Lord Archibald Kayneth El-melloi is from a most prestigious family of 9 generations. He is a notable lecturer in the Clocktower said to be have entered the position at the youngest age in the history of his department. On top of being set up with immense talent and political standing, he also happens to be talented in furthering his relations and managing said political standing. He is a man who both was given all the tools to succeed, and held the talent to utilize said tools to their full potential.
He is a man stated to be someone who could have revolutionized a field of magecraft if he had not died prematurely.
Even then it is only due to his connections and his political marriage that connects him to the family of the head of a Clocktower Department on top of his abilities as the head of the Archibald family that he has become a lord and Brand.
Of course Kayneth does deserve his ranking as a magus, and potentially he could reach a very high level of Brand but…
The point is that you definitely don’t qualify for Brand.
Objective for the Grail: Elizabeth has no wish for the Grail, being sent by the Mages Association to destroy it with the assistance of the Servant she has summoned.
Alice will send you a PM with your objective for the grail. However what can safely be said is that your goal isn't to destroy the grail at this point. Please simply say that you're going to Fuyuki as a agent of the clock tower following their directive.
Each time, she came back with less injuries, more people returned from each hunt as she improved her Spiritual Surgery.
Spiritual Surgery does not keep people from dying to vampires. You also cannot heal people from having their heads crushed, or just straight up killed in numerous manners even if Spiritual Surgery did work for healing flesh wounds. Which it does not. (Citation for such.
Spiritual doctors are said to heal the soul and not the body. I guess this priest here is the real thing, in contrast to his looks."
For guidelines on what Spiritual Surgery can do look at Kotomine Kirei. While he is overall not good at magecraft, he holds the trait of spiritual surgery and is very talented at it. Examples of what he has done are remove worms from Matou Sakura, because worms are circuits. Albeit with the help of command seals. Graft a spiritual thing onto the spirit of an Emiya Shirou (Heavens Feel spoilers I guess. If you know about it, you'll get what I'm referencing) Also transferring command seals.
Eventually it was determined that she was the best in the Clocktower at it and so she was given the legendary title of Brand. 70 years passed since her birth and she became one of the youngest Magus to ever achieve the title of Brand.
She would be far from the youngest to achieve Brand, if she achieved it at the age of 70. The organization known as the Clock Tower that has existed for 2000 years has seen many freaks after all.
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Number of Magic Circuits: A
Quality of Magic Circuits: A
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Elemental Affinity: Average One
Inconsistent with your backstory. She’s someone from a branch that had to prove herself yet she’s got god tier circuits and a super rare trait that’s considered very valuable.
Also too high quality yeah. If you were part of the main family it could be argued for but I’m not allowing this.
Otherwise remember that affinities aren't just I cast fireball. The different elements have meanings that are added to magecraft, and also are the font of different magecraft. Average One is amazing because it can mix those different meanings. Consider for example Kayneth using his mercury with his affinities of wind and water because of their meanings of flow.
General Magecraft: A Brand level Magus on top of being an Average One, Elizabeth has mastered every element to it's fullest and mastered most general Magecraft over her life.
I don’t know why you’re talking about elemental magecraft under General Magecraft. It’s also impossible to master every elemental to its fullest. It wouldn’t be possible even if you were like a 2000 year old dead apostle ancestor. It’s not happening.
Spiritual Surgery: The art of healing, to remove a wound without ever touching the flesh. Indeed, it is the act of "cursing" someone to remove infection. A technique that both the Archibalds and the Archisortes are famous for, Eizabeth has taken to a new level. There can be nobody in the Clocktower who rivals her skill in healing wounds of the body, the only thing she cannot heal would be the "soul" itself.
Spiritual Surgery does not heal the body. The Archibalds are not famous for it. she is definitely not the best at healing wounds within the Clocktower either.
Spiritual Evocation: The ability to direct things of a spiritual nature,
As the name suggests it is actually about evoking spirits.
to even a dematerialized Servant's spiritual core,
You’re not messing with a servant’s spiritual core when they’re astralized. You’re not messing with spiritual cores with this to begin with.
Elizabeth has mastered this to a degree unknown to the Archibalds, taking many wraiths and stitching them into a sort of artificial intelligence bound to her will. She then pushed that intelligence into her Mystic Code, turning it into an autonomous attacking device.
This is very far from unknown to the Archibalds and isn’t really that exceptional by their standards. It's a useful ability of a spirit medium, but it's not groundbreaking.
Crest: 700 Years old
The Archibald family has the age of 9 generations.
The Archisorte family being a branch family is at a maximum around 6 generations old.
700 isn’t gonna happen
Reduce it to 200-400
Imaginary Space: A Mystic Code utilizing imaginary number space to store anything. The Mystic Code itself is her gloves, simply channeling Mana into either glove lets her deposit or withdraw anything she wishes, within a reasonable size of course. She has a variety of weapons stored in the Imaginary Space to supplement her skill with all sorts of weapons, along with a few pre-stored spells in case she needs to get out of a pinch quickly.
Her affinity is not Imaginary Numbers. As such she cannot operate this mystic code.
Pre-stored spells do not exist. Spells don’t work like that. The Edelfelts have their method of jewel magecraft for a reason as an example.
You can instead utilize high-speed arias (talk real fast) for faster spell casting. Or utilize magic circles to prep the formula of spells that are higher level and then just add an aria/cast like normal.
Family History: The Aesworth are a offshoot family of the Aesaurum, when a set of twins was born during the third generation of the Aesaurum family. The "younger" twin was cast out to begin a new branch family uder the Aesworth name, while the Aesaurum continued with the "older" twin. The Aesaurum family is five generations old by now, with a crest age of 400.
Branch families work by someone who is beginning a new family/making a new crest being given a donation of a small part of an established family’s crest. This helps them skip the labour and problems of starting from scratch. In exchange they tie themselves to the donor family and sorta serve them like vassals to an extent.
What normally happens in this sort of scenario you’re describing is something like Sola-ui or Sakura. Aka something to tie them to another family for political connections, and also they get to sorta continue a line of magi.
People within the Spiritual Evocation department noticed her talents and recruited her quickly, giving her plenty of materials to work with and better herself with. 30 years passed since her birth, with the Clock Tower recognizing her achievements and awarding her with the title of Pride after heading a joint project within the Spiritual Evocation department
It seems a bit of a stretch to go from dead apostle hunts to becoming a lecturer. Sure she might be good, but I don’t think she’s really going to get the chance to show that off to the extent needed for that with her set up and background. Furthermore she doesn’t have the political standing for this.
The Clocktower provided extremely rare materials to facilitate the experiment, handing the project off to her to test if she was as good at Spiritual Evocation and Spiritual Surgery as others claimed. The combination of a Nature Spirit and a young dead boy, an exceedingly rare event that can only be done by human hands. To give human values to something not human, very few of these "Guardian Spirits" exist. They must be bound immediately if they are to continue to exist in this world, so the newly made Guardian Spirit was quickly bound to the Leyline of another Aesworth's land in Germany. It would likely take another few hundred years for the spirit to properly "become human" so to speak
Why was there a project to make a guardian spirit. Like what’s its purpose? Why is this a group project. If it’s being made by the department then it has to have some sort of reason. Magi don’t just make things for no reason, they especially don’t get together for big projects for no real reason. I don’t really see the purpose or need for them to make a guardian spirit, especially if they’re handing it to someone unrelated to the project.
So she makes a Guardian Spirit (with the help of other magi)
They offer her a nature spirit as something just to test if she is capable of doing something she claims she can do.
I’m afraid this just doesn’t really present a convincing line of reasoning.
Spiritual Evocation: The ability to evoke and control spirits, from the lowliest wraiths to even Guardian Spirits.
Please remove this bit.
Overall I am rejecting this sheet in its third iteration.
Once more I suggest that at this point that you go with another concept.
Title(s): Prince of the Storm Sword, Brave of Yamato
Class: Saber
Gender: Male
Birth and Death Dates: 72 - 114 A.D
Alignment: Neutral Good
Personality: Yamato Takeru was once brash, reckless, short-tempered, and most of all, dangerously competitive. However, after years of religious study, traveling, and repentance, by the time of his death he was a changed man. Patient yet stern, commanding yet gentle, he found balance within himself. This is reflected in his fighting style. He endeavors to be ever calm, thinking and acting in harmony, his mind and body working in sync. He is eager to see his homeland in the modern day.
The only regret he took with him to the next life was the murder of his brother. Even if it means he would never pick up the sword, never become a legendary hero, he wishes he could take back that blow. Wishes he could undo the death. Remove the betrayal and hurt from his father's eyes. He is someone who understands his place in the grand design, and as a Servant is prepared to follow the commands his Master presents him with.
Despite his regrets and his reserved nature, he still comes alive in combat, and loves no situation more than when he is outnumbered. He thrives under pressure, and no matter how much he tries to deny it, craves the sweet taste of victory even long after his death.
Appearance: This is what your character looks like; describe armor in Noble Phantasm's if it's special. Unless stated otherwise pictures will be what your character looks like, exactly. If you have a picture delete this section and throw it at the top of the sheet.
Bio: Yamato Takeru was born Prince Osu to Emperor Keiko, the 13th Emperor of Japan.
While he wasn't the first-born, and thus, would never inherit the seat of Emperor, he enjoyed a life of luxury and status. However, he was born with a brash and courageous spirit, coupled with a dangerously competitive nature. He took up the arts of the sword and frequently trained with his older brother, Oosu. One day, during a showcase of their skill, the younger brother accidentally dealt the older brother a fatal blow, ending his life. Enraged and fearful of Osu's temperament, Emperor Keiko sent his son away to Izumo province to undergo tutelage in the Shinto faith. It was on a mission with his teachers and peers to Kyushu when they were attacked by the Kumaso tribe, a coven of barbarians wreathed in bear skins. Osu was forced to reveal to his peers his uncanny skill with the sword and slew the Kumaso bandits single-handedly. One of the enemies praised him, giving him the name Yamato Takeru, the Brave of the Yamato Family.
Yamato Takeru returned before his father, having been tempered into a warrior of great skill, but also of considerable wisdom by his years away. However, the Emperor remained unconvinced in his son, and sent him to the easternmost part of Japan, the land that housed those who disobeyed the imperial court. There, Yamato was no prince, no son of the Emperor. He was treated as just another criminal, and left to toil in the lands, struggling to make a living. He went on a long journey that found him in Ise, at the Grand Shrine. He came before his aunt, Princess Yamato-hime, High Priestess of Amaterasu, the Goddess of the Sun. He fell to his knees before her, deeply repentant for slaying his brother and breaking his father's trust. His aunt took pity on him, and by invoking the favor of the Gods, bestowed upon him a Holy Sword that previous to him only deities had ever been granted permission to touch. The Ame-no-Murakumo-no-Tsurugi. It was equal parts gift and test. The sword was of such great power that killing in anger or for his own selfish reasons would be extremely easy.
He thanked his aunt and with her help, created a scabbard wreathed in a protective seal to help contain the boundless power of the sword. Then he left, heading off on his own to travel the country. In his travels he saw and experienced a great deal, all the while never unsheathing the holy sword at his side. He soon met Oto Tachibana, the woman who would become his wife. He sought her hand, but discovered she was promised to an evil, treacherous warlord. The warlord hated the way Tachibana looked at Yamato and devised a plan to kill the both of them. He organized a hunting expedition and invited Yamato Takeru, who accepted out of kindness. However, it was a trap, and when Yamato arrived, only he and Tachibana were present, alone in a large field of grass. From atop a hill, the warlord and his personal army loosed a volley of flaming arrows at the field, aiming to burn and skewer Yamato and Tachibana. Forced to defend not only himself, but the woman he loved, Yamato drew the mighty Ame-no-Murakumo-no-Tsurugi from the scabbard, grasping it in both hands. With one swing, he cut all the grass in the field with an invisible blade of wind. With another swing, he conjured more wind and redirected the rain of arrows, returning them to whence they came. The warlord was slain, but not out of hate. Yamato felt no desire to beat him, only to protect Tachibana. Sure that he had done the right thing, he renamed his blade the Kusanagi-no-Tsurugi, and sheathed the sword.
Yamato never returned to his father. He was happy enough raising a family with Tachibana. The two of them lived happily for many years, and Yamato met his death much later, when he went hunting without the sword, much to his wife's protests, and fell in battle with a monster. He died with his only regret being the murder of his brother. He saw the moment as a release from the world he'd occupied long enough. He was entombed in the Ise province and his sword granted to his son, the 14th Emperor of Japan.
Weapon: Yamato wields an additional double-sided sword on his hip, one he used before he came to hold the Kusanagi sword. Aside from being of good quality and craft, it is mundane. He does not wield a katana, seeing as he died centuries before the first katana was forged.
Parameters:
Strength: C
Endurance: C
Agility: B
Mana: D
Luck: B
Class Skills: NAME OF SKILL: Magic Resistance RANK: B DESCRIPTION: Takeru's sword, one of the three Imperial Regalia of Japan gifted to the emperor by the Gods themselves, boosts his innate Magic Resistance up one rank. Negates E, D and C ranked spells. It is difficult for them to be affected even by Greater Thaumaturgy.
NAME OF SKILL: Riding RANK: C DESCRIPTION: Yamato Takeru was not noted as a particularly skillful horseman, and appears with a noticeably low Riding skill for a Saber. Capable of gaining a basic understanding of modern vehicles. Capable of handling mounts and vehicles with the skill of seasoned professional riders or tamers. Seems to have innate talent whatever vehicle and mount under them.
Personal Skills:
NAME OF SKILL: Divinity RANK: D DESCRIPTION: Being a descendant of both the sun goddess Amaterasu and the storm god Susano'o affords him some level of divinity. It is hardly more than negligible, however.
[Effect:] Divinity can break through certain skills granted to one through piety.
NAME OF SKILL: Protection From Arrows RANK: C DESCRIPTION: Through both his own natural reflexes and the powers of his sword, Takeru has a strong defense against ranged weaponry, as seen when he defended himself against a volley of flaming arrows. However, since he relies more on pushing away the attacks and less on dodging them outright, this skill is lower than it could be. [Effect:] Affords the user some level of defense against ranged attacks. Takeru uses gusts of wind and his own honed reflexes to bat attacks harmlessly to the side. At this rank, it is effective against mundane ranged attacks, but not magecraft or a Noble Phantasm of even below average power.
NAME OF SKILL: Storm Sword of Valor RANK: C DESCRIPTION: As long as Takeru is near his sword, he has a level of control over the weather. When he realized the sword could use blades of wind to cut the grass around him, he named it the Grass-Cutter. [Effect:] Yamato Takeru can calm or call up to gale-force winds. (62-74 kph)
Noble Phantasm:
Name: Kusanagi-no-Tsurugi
Title: Grass-Cutting Sword of Gathering Clouds
Rank: B
NP Type: Anti-Army
Range: 1-75
Maximum Number of Targets: 700
Description: The Kusanagi-no-Tsurugi, an ancient double-edged sword, was once called the Ame-no-Murakumo-no-Tsurugi, the Sword of Gathering Clouds to represent its magical powers. Unlike other legendary swords, the Kusanagi was not often used for single combat in its tales. Instead, the true strength of the sword is its raw magical power, capable of calling mighty winds, enough to impress the God of Storms himself, Susano'o.
When unsealed, it calls huge amounts of wind to itself. With each swing, it releases blades of wind that have both high concussive force and high cutting power. It is not a single attack, but more of an "enhanced state" that effectively extends the range and scope of the weapon dramatically, thus giving it its classification as an Anti-Army Noble Phantasm.
Sorry if I arrived to late to join or fill out this role Also sorry if I messed something up
Birth and Death Dates: 12th of July, 1916 - 10th of October, 1974
Alignment: Lawful Neutral
Personality: Lyudmila was a dedicated woman who was a model Soviet soldier. She adhered to orders and carried them out to the absolute best of her ability. She was studious, a quick learner, and had the instincts of a honed huntress. Even after the war, she was focused and sharp, taking her intense discipline with her into her career as a historian. However, she also had the horribly common habit of trying to shoulder everything. Through a combination of her skill and being a bit older than the other female recruits, she became someone to look up to. When a mere 500 female snipers of the 2,000 who joined survived, she held herself personally responsible. If only she had been better, a better teacher, a better role model, a better guardian, maybe those women might still live.
That is why she fights in this Grail War. Her wish is for another chance. A chance to try even harder, to save as many of her comrades as she possibly can.
Appearance: Lyudmila has silvery hair and deep crimson eyes. She is lean and lithe, and wears a blue military uniform jacket with long coattails. She also commonly dons a brownish-gray hooded cloak.
Bio: Lyudmila was in Bila Tservka in 1916. By fourteen she joined a sharpshooting club and was an employee at the Kiev Arsenal Company. She was twenty-four and in her fourth year of studying history at Kiev University when the Germans invaded the Soviet Union. She was one of the first volunteers at her nearby recruitment station, and a mere two months later she made her first two kills as a sniper, using her Tokarev SVT-40 rifle. She and many other female snipers were assigned to the 25th Rifle Division, and almost all of them looked up to her. Many of them were scared and very young, barely even adults. She took them under her wing and considered them all under her personal care. That same month, she was promoted to senior sergeant when she confirmed her 100th kill, carrying her squad to glory. A year later, as a freshly promoted Lieutenant, she reached 250 confirmed kills and her fame swelled. She added to that fame by also starting to take out enemy snipers as well.
She continued to battle the German army for eight months in Sevastopol when the tables turned on her and her sisters in arms. The city was well under siege by the oncoming German army. The battle had raged on, and was nothing short of grueling. Sleep was broken, and a sudden explosion or a particularly thundering round of gunfire constantly kept the squad on edge and awake. Stress was getting to everyone, and Lyudmila didn't keep her girls on as tight a leash as normal. They were tired, she was tired. They had earned what little reprieve she could give.
When the Germans' mortars fell, they were too scrambled and unprepared to respond.
Explosions sounded all around them, destroying the buildings and parks they had been resting in. From the very first explosion, Lyudmila had lost a few of her girls. By the fourth she found herself wounded and trapped, pinned in place underneath rubble and debris, forced to watch all of her sisters fall while she lay trapped, surviving through an unwillingness to die and a bit of good fortune. Just in time, but all too late another squadron arrived to save Lyudmila. She was one of a handful of survivors of that attacks, and the 25th Rifle Division was listed as destroyed. Given her status as a symbol for Russian soldiers, she was pulled from active duty and trained new snipers until the war's end. After the war, she received her Master's in history and worked as a historian. She received all manner of reward and recognition, even from the leaders of other countries, but never forgot the horrors of failing her girls. Watching them die. She carried that guilt until she died in 1974 at 58 years old.
Weapon: Carries an NR-40 Soviet combat knife. It's in decent condition, and has a particularly long blade, but is otherwise unremarkable.
Parameters:
Strength: D
Endurance: C
Agility: B
Mana: E
Luck: C
Class Skills: NAME OF SKILL: Marksmanship RANK: A DESCRIPTION: Lyudmila is celebrated as one of the greatest military snipers of all time, and is the most successful female sniper in history. She is credited with over 300 kills, with between 35 and 40 of those kills being enemy snipers.
NAME OF SKILL: Independent Action RANK: B DESCRIPTION: Lyudmila's life as a sniper meant she had to move in small squads, and oftentimes alone. She became accustomed to, and skilled at, surviving in the harsh Russian wilderness.
Personal Skills:
NAME OF SKILL: Sniper's Perch RANK: B DESCRIPTION: Lyudmila can masterfully settle into a spot and take enemies out from it with ruthless efficiency. Skill functions as Presence Concealment of the same rank, but the Servant only gets the effect if she is lying still in an area that she knows contains hostiles. [Hides one's presence as a Servant. Suitable for spying. It is possible to disappear and become extremely difficult to be detected. The rank of Presence Concealment drops considerably when preparing to attack.]
Noble Phantasm:
Name: Lyudmila's SVT-40
Title: Best Shot in Soviet Russia
Rank: C (B)
NP Type: Anti-Unit
Range: 5-99
Maximum Number of Targets: 1
Description: Lyudmila's Noble Phantasm is her deadliest shot fired from her personal rifle, the same shot that claimed the lives of over three hundred enemies. The shot deals immense damage to any target in a localized point that allows it to easily pierce obstacles between her and her target, leaving a small, circular hole. Both the penetrative and killing power of this shot is increased while her Sniper's Perch skill is active.
All Servants must be historic or mythological figures who lived before 1900 AD. Servants still "alive" as of 1888 can be summoned. Figures before Gilgamesh are banned. Additionally, Gods and such aren't applicable. Humans, mixed bloods, machines, and animals qualify as Servants. Try to avoid composite skills.
@Kyuuzen It's more an aspect of trying to match a 1888's asthetic. It'd be impossible to get a relic for characters who weren't even born yet.
NAhh it is more like "It is impossible to obtain fame as a heroic spirit after the age of heroes is over" kinda deal. Like a sniper's sniper is more likely to get heroic spirit status than the sniper himself.
Birth and Death Dates: Unclear, but he occurs in legends from 980-1453 A.D.
Alignment: Lawful Good
Personality: Ilya was both a man of great strength as well as a man of great character. He was a bogatyr, a Russian hero analogous to a knight that served lords and saved the commonfolk out of the goodness of his heart. He knew all too well the heartache of being weak, of being without strength, so he made himself into the people's strength. In addition, he was also had tremendous faith in God. He was a man who shouldered the burden of being Kievan Rus' hope. He only ever made one mistake, but that mistake took the lives of Prince Vladimir of Kiev and all of his subjects. He seeks the Grail to undo that mistake.
Appearance: Ilya almost always wears an unassuming, shabby brown traveler's cloak, typically only removing for a fierce battle.
Bio: Ilya was born the son of a farmer many, and in his youth was cursed with a horribly debilitating sickness. The disease took away his ability to walk, to move, and he spent his life laying on an oven. He believed that he would die this way until, when he was 33 years old, he was held by two strange pilgrims. With his newfound health, he set out to challenge an infamous giant, a deified hero named Svyatogor, despite the wise and mystic pilgrims warning him against such an action, that it would bring only burden. He ignored their warnings and left home with a mace to slay the giant. On his travels, he meets such a giant, asleep on a gargantuan horse. He strikes the sleeping hulk three times, only for the giant to, while still sleeping, put Ilya in his pocket. When the giant awakes, Ilya introduces himself and learns that the giant is none other than Svyatogor. Learning that he wasn't some monster, but actually a good and just man, Ilya befriended his once-enemy and they begin journeying together.
After a few years of traveling, they arrive at a large stone coffin and both are given a vision of Svyatogor resting in it. Desperate to save the life of his friend, Ilya managed to lie down in the coffin first, but nothing happens, as he is far too small to fit it. Svyatogor, wise as he was strong, lifted his friend from the coffin and rested in it himself. As he did, it began to close of its own volition, slowing easing into the earth beneath them to bury Svyatogor. With his last breath, the giant transferred the whole of his superhuman might into Ilya, a final gift to his friend. Having the strength of a hero, but needing a method of travel, Ilya found a strong and good foal named her Karushka. He washed her, walked her, raised her himself, all the while telling her that she would be the steed of a hero of the people. As she entered adulthood, she carved out her own legend, being Ilya's flying steed who could trample an army to death.
Ilya would go on to appear throughout Russia alongside Karushka as a hero to the people and defender of the innocent for nearly five-hundred years, becoming known across the land as both a powerful hero and a devout saint. He accomplished many grand feats, even being known for defending an entire city alone against an enemy army, but his most famous feat was defeating Nightingale the Robber, a powerful beast that had the form of both man and bird, and would murder people with its powerful whistle. Ilya defeated the beast in single combat, being able to resist the whistle, and brought it before Prince Vladimir of Kiev. The Prince wanted to hear the beast's whistle, so he gave it some wine to heal its wounds. When it was healed, Nightingale whistled so long and so loud that it destroyed all of Vladimir's palaces and killed everyone nearby. Everyone save for Ilya. Ilya took the beast to an empty field for a final showdown, and there decapitated it.
Weapon: Ilya wields the sword Kladenets, as all true Bogatyr do.
Parameters:
Strength: A+(+)
Endurance: B(A)
Agility: B(A)
Mana: D
Luck: C
Class Skills: NAME OF SKILL: Magic Resistance RANK: B EFFECT: Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected. Ilya is not only a hero of incredible resilience, but was also one of great piety, being made into a saint, beatified, and also worshipped in Russian Orthodox religion, giving him a good amount of resistance to magecraft.
NAME OF SKILL: Riding RANK: C EFFECT: Most vehicles and animals can be handled with above average skill. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. Ilya is commonly portrayed in art on horseback, but doesn't have many legends of him being a skilled rider.
Personal Skills: NAME OF SKILL: Svyatogor's Gift RANK: A EFFECT: Grants one the strength of the Giant Bogatyr himself. Strength and Endurance cannot drop below B.
NAME OF SKILL: Bravery RANK: C EFFECT: Ilya was a great hero who feared no beast, man, or army of men. Provides resistance to mental interference that Charms, Confuses, or causes Fear.
NAME OF SKILL: Flesh of Castle Walls RANK: A EFFECT: Ilya's skin was known as "the strongest armor," and it was referred to as being as sturdy as a fortress. Ilya is able to shrug off most forms of damage. This skill additionally confers the benefits of Natural Body at equivalent rank.
NAME OF SKILL: Shoulder to Shoulder RANK: A EFFECT: Ilya frequently appears in legend alongside other epic heroes, creating a force that is more than the sum of its parts. While fighting alongside one or more Servants, Ilya and any Servant he's allied with has their Luck parameter boosted one rank. The effect immediately ends if the Servant(s) betrays Ilya's trust.
Noble Phantasm:
Name: Sword Kladenets
Title: The Strength of the Bogatyr
Rank: B
NP Type: Anti-Self
Range: Self
Maximum Number of Targets: 1
Description: The Sword of Kladenets is a magic blade that frequently appears in Russian folk tales, and a large amount of Bogatyr have used it, not just Ilya. Despite the uncertainty of his lengthy list of legends, it is presumed that the sword aided Ilya in holding the city of Chernigov against the Polovtsi.
The sword's power is Reversal. When a Bogatyr needs it most, the sword gives them strength. When Ilya is facing death, as a last-ditch effort he can activate this power. While the sword is in his hands, his receives a boost to his Strength, Endurance, and Agility parameters. This boost lasts until Ilya has fallen, has slain his opponent, or one of them is forced to retreat.
Name: Karushka
Title: Flying Steed of Murom
Rank: A
NP Type: Anti-Army
Range: 2-50
Maximum Number of Targets: 300
Description: Ilya's powerful steed, who could travel great distances in a single leap and once trampled three Tsar armies at once, Karushka is a force to be reckoned with. She has served Ilya throughout his journeys, and at no point has she ever failed him.
Karushka can reach up to 500 mph, both on the ground and in the air. By leaping straight up into the air, and then stomping down with all her might, she is able to unleash a huge blast of mana, debris, and displaced air that explodes outward. Karushka is equal to a millennium rank Pegasus.
Personality: A tyrant who is steeped in his own arrogance and yet acknowledges it to the utmost. A monster who laughs in ecstasy in the midst of a battle to the death. To control the continent, you have no choice but to subjugate all things in return for your allies who impose on the heavens. The innocent lives who are born being loved, the cruel lives who reap them like the plants on the battlefield, it’s all the same. Virtue, cruelty, all of it is in the palm of his hand. The king is a god on earth, an eternal being.
Bio: The great Roman Emperor who conquered all lands and raised an army of the world over to conquer Britain. A true freak who equaled gods and dragons with nothing more than human effort, effortlessly trouncing that man touted to be the ‘strongest under sunlight’ and his ilk. In a battle with the Red Dragon of Britain, he found himself the stronger of the two far and away, but was nonetheless struck down by that peerless holy sword.
Weapon: Florent
Parameters
STR: A++ CON: B (A) AGI: A+ MGI: B LCK: A (A+)
Class Skills
Magic Resistance: A Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer'.
Riding: B Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts.
Personal Skills
Imperial Hegemony: EX
A personally-forced mutation of the Personal Skill “Imperial Privilege”. Rather than the ability to acquire skills without the standard justification, this refers to an ability to “dominate”. The most characteristic ability of Saber’s. It is an ability which nears the realm of an Authority, but is born from nothing more than human will.
Put simply, this allows for one to “dominate anything”, from living beings in a way one might expect from bearers of Extraordinary Authority, to the spiritual pulse of the land itself.
It would not be an exaggeration to call this skill “Saber himself”.
Incitement: B+
The acquisition of the words and gestures to lead many of the masses/citizens. Especially in the case where it is employed against an individual, it functions as some sort of mental attack.
The biting tongue of Saber drives others to accept his challenges, exhibiting its full potential against those who he recognizes as worthy opponents.
Brachium Ex Gigas: -
The locus of Saber’s nature as a combatant. Despite being a mere human, Saber fought on par with and even exceeded the combat might of a dragon that had become a man. Saber’s Saint Graph is capable of far and away exceeding the limits of a human’s body with ease, and indeed, even the limits on his initial Saint Graph may be surpassed.
At the same time, this is the sublimation of Saber’s combative ability, covering all things from his instincts which have stepped into the realm of precognition to his methodology of inviting failure on the part of his opponent. It was through this that he, a mere man, was capable of utterly besting that dragon-turned-man and the entirety of his knights in skill.
Military Synergy: A++
A mutation of the skills Military Tactics and Strategy.
Even outside of his combat power, Saber was renowned as a genius of strategy and tactics, and spearheaded an allied force of all classes, including the kings of Greece, Africa, Spain, Egypt, Babylonia, and Bithynia. He utilized human soldiers, magi of countless different foundations and cultures, and various supernatural beings all as natural interlocking parts of a whole.
In other words, his true strength as a strategist and tactician is in two parts. First, understanding one’s abilities, regardless of how foreign they are to himself. Second, understanding how to mesh them with similar contradictory theories into a cohesive whole.
If he were a magus, it might be possible to revolutionize entire foundations overnight. This was a common sentiment among those magi under him.
A demonic sword and a brother of the king’s sword, Clarent. A blade that symbolizes one’s “absolute rule”. In other words, a wielder of Florent can be said to be deemed worthy of the blade as one who rules, and indeed the blade is a manifestation of that “rule” as a king, with all the resulting benefits of such. In Saber’s case, this has further synergized with his nature as one who dominates. That is to say, in the case of all checks regarding Saber’s “Imperial Hegemony”, the success rate is implicitly doubled.
Florent is originally a symbol of life which is said to grant its wielder the protection of the Mother Goddess Flora. However, in Saber’s hands it has been twisted from a lily which represents life to a blood-stained lily which represents death. The nature of a Mother Goddess is both one who gives life and one who metes out death; thus, the divine protection of Flora has been twisted accordingly into a divine destruction.
That is to say, each strike of the blade is one that brings death, penetrating through defenses and carrying the primal curse of destruction inherent to the cycle of the Mother Goddess.
With the release of the true name, the wielder’s arrogance is converted into magical energy, released as a slash of crimson light. Though, in order to exceed the strength of A+, energy from a source extrinsic to Saber or the Master is required. Moreover, Saber is reluctant to utilize this aspect of Florent as he takes no pleasure in dealing with enemies as such, and indeed only called upon it once in life, against that holy sword forged in the heart of the planet.
Florent
Radiant Emperor’s Armor
Rank: A Classification: Anti-Unit (Self) Range: 0 Max Targets: 1
Saber’s armor. Originally, the armor belonged to the Trojan Hero Hector, but it is said that, through unknown machinations, Saber acquired it in life. However, the armor of the hero Hector is nothing of particular note, and indeed does not deserve to be called a Noble Phantasm on its own, merely possessing armor class of equivalent numerical value. Due to the accumulated years and “story” possessed by the armor, though, in tandem with its lack of defined color, it has become a perfect vessel for other meanings.
In Saber’s case, as his demonic sword has shunned half of the cycle of the Mother Goddess, that very half has instead been housed in this armor. In other words, one could consider the sword and the armor two parts of the same whole.
Granting Saber the divine protection of the Mother Goddess Flora, the armor protects him from harm, and repairs sustained damage, status effects, curses, and the like through rewinding of Saber’s localized time. Effects undone in such a fashion are then treated as “fertilizer” for Saber’s own Saint Graph, as per the nature of a Mother Goddess. This should be understood to not be the power of the armor itself, but rather a miracle granted by Flora.
Through the true name release, the rank and classification change, making it possible to extend this protection and giving rise to an untarnished field of flowers, but it seems that use in such a fashion is wholly antithetical to Saber’s ideals. Naturally, the same holds true for any sort of conjoined use of his Noble Phantasms.
*Information colored in this fashion signifies a bonus from being summoned within his culture sphere.
Title: Minamoto no Yorimitsu, Ushi-Gozen, Kālasūtra Hell Rider
Class: Saber
Gender: Female
Birth and death dates: 10~11th century
Alignment: Chaotic evil
Attribute: Sky
Place of origin: Japan
Talents: doting on her beloved, fighting with sticks, listening to her parents
Enemy: Shuten-Douji, Ibaraki-Douji
Likes: Shuten-Douji, humans, cooking
Dislikes: Shuten-Douji, Oni, parents
Armament: Doujigiri Yasutsuna
Personality: Raikou, since birth, has continually suffered for she had thought of herself as something “close to a demon”, even if she has the blood of a god. Below her devotions, such as responding to the expectations of her father, and defending the Imperial Capital, she is constantly bearing a viewpoint that “I am not a human being.” She cannot live as a human being, and she also cannot live as a demonic being.
This in turn has caused her to view herself as lesser than the people around her; she gets emotional fast, is easily startled, and is generally very jealous of both oni and humans who are comfortable in her skin, with her inner demons only enlarging her emotions and feelings.
One day a new demon appeared in the Imperial Capital. That was Shuten-douji. Boasting “freedom as a demonic being” and doing as she likes, Shuten-douji enjoyed herself in the world of humans, and that very state was “what I wanted to be.” Raikou became infatuated with the drunken-oni, her oni-side feeding her jealousy, and even though she later learned to control it, in her Lily state, she is left with that burning jealousy.
Her wish is to be human, but depending on the course of her story...she might wish for what she despised instead.
Bio:
The child of Minamoto no Mitsunaka, who was born as the heaven-sent child of Gozu Tennou, was left in the care of a temple as an unwanted child and was raised in secret because of his abnormal birth (being the child of an Oni). On the occasion of turning 15 years old, the unwanted child gave himself the name “Ushi-Gozen”, and he built up a demonic country for himself at Suzugamori, Shinagawa. The ones who departed to exterminate him was Minamoto no Raikou, a samurai who has the same father as him, and the Four Heavenly Kings that were commanded by Raikou.
Meanwhile, it was Sakata no Kintoki who decided in his mind to save only Ushi-Gozen’s life during the extermination in any way possible. Away from the capital for a mission, Kintoki proceeded towards the base of Ushi-Gozen instead, but negotiations broke down. The subordinates of Ushi-Gozen were closed in and destroyed by the Four Heavenly Kings, as well as by Raikou, who were all accompanying Kintoki while hidden.
Already up to this point, Gozen entered into the Asakusa River (Sumida River), and it would become the shape of a huge ox with a bodily height of approximately ten shaku, before it would spout water at the enemy armies, drowning many people to death. Ushi-Gozen was aware that the figures of the Four Heavenly Kings were not in sight among the enemy ranks, so he broke into a gallop towards the enemy camp, eight travelling horsemen, and seven strong samurai, before submerging to the bottom of Asakusa River and leaving these words behind: “One year, thunder will nominate someone in the capital.”
In Reality, Raikou is a woman. This person is the true figure of Minamoto no Raikou, and “Ushi-Gozen” is the younger sister of Minamoto no Raikou in the old Joururi, “The True Form of Ushi-Gozen”
The way of these things came from an interpretation. The daughter of Minamoto no Mitsunaka, who was born as the heaven-sent child of Gozu Tennou, was left in the care of a temple as a male and was raised in secret because of her abnormal birth (being an Oni child).
On the occasion of turning 15 years old, she was brought back to the capital to play an active role, being gifted the name Minamoto no Raikou. Her name was established as a military commander who, on the surface, drove away many mysteries, taking on in the beginning Ushi-Oni (who is close to her in a sense). Consequently, the episodes of “Sakata no Kintoki protecting Ushi-Gozen, who had fallen into a predicament of being driven into a corner”, “the life and death struggle between Minamoto no Raikou and the demonic Ushi-Gozen”, etc., as depicted in “The True Form of Ushi-Gozen”, were somehow actually speaking of the events…
… of the conflicts with herself. For the purpose of launching herself to the center stage of history as a central figure of the Minamoto clan, Minamoto no Raikou was attempting to detach “Ushi-Gozen”, who is by definition the aspect of her demonic nature/strange form. Speaking of the modern era, the land that corresponds to Tokyo was where Raikou contended against her tempestuous self by means of a deep meditation. Raikou faced with “Ushi-Gozen”… the demon inside her, and Ushi-Gozen finally separated from Raikou, manifesting as an avatar of Gozu Tennou. The sky became a storm, the thunder roared chaotically, and the earth broke apart. Raikou was to “kill herself” together with the Four Heavenly Kings in order to defeat this being.
In this way, it became obvious what the reason was for Sakata no Kintoki to start protecting Ushi-Gozen in the middle of this battle. Kintoki pondered about Raikou, his substitute parent when he was being brought up, and he understands that killing Ushi-Gozen will also kill Raikou as the two are linked. Kintoki, in order to save Raikou, needs to “kill while keeping alive” Ushi-Gozen————in other words, preaching the power and love of the bond between parent and child, he saw the conclusion as Ushi-Gozen was sealed (returned back) inside of Raikou.
Though as Raikou got summoned as a Lily, she is currently in her 15 year old state of mind, never having released Ushi-Gozen nor sealed it within her with the help of the four kings.
Parameters:
Strength: B
Endurance: A
Agility: B+
Mana: A
Luck: D
Class skills:
Magic resistance: A Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
At rank A, it cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer'.
Riding: A+ is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. It is said that dragon type mounts are an exception, requiring a different ability other than Riding.
At rank A+ all vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
Personal skills:
Prana burst(lightning): A Because Gozu Tennou is the incarnation of Śakra, Minamoto no Raikou possesses the power of Kitano; the ability to wield lightning. As a Servant, it is expressed as a Mana Burst Skill of immense prowess.
Raikou is able to infuse her body with lightning to drastically increase her speed and strength. It can also be used to infuse her weapon with lightning, as well as release bursts of it in any direction around her. When reverse impulse is completed, this skill is brought to the rank of A+.
Eternal Arms: A+ Eternal Arms Mastership allows Raikou to wield any weapon from any class, be it, bow, spear, gun, or sword. It also prevents the degradation of fighting skills when under the effect of mental hindrance.
Minamoto no Raikou was a natural genius warrior from birth, able to quickly learn and develop the skill to wield any and all weapons she could get her hands on.
Charisma: E Charisma is a composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles.
Maybe it is part of her inner-oni, or maybe her natural beauty is to blame, but there is no denying the charm that oozes of Raikou, which only heightened as she grew up due to her leading the four guardian kings. however in her Lily version, she still has a bit of childlike wonder about her, only later in her life developing into a seductively charming woman who leads her own crew.
Inversion Impulse(Oni kind): - Inversion Impulse is a state of being where one's mind is overpowered by other factors of their body. With the case of half-breed humans with Oni blood, it is that their non-human blood, their instincts, overpower their human blood, their reason.
Raikou was the heaven-sent child of Gozu tennou, branding her as the child of an oni. Although both her parents were human, this oni which was placed within her was lurking in the dark, always gnawing away at Raikou until she gave in to the urge to shed her human skin. But Raikou was strong, she never released the demon and always found ways to suppress it. Yet it was still a part of her, and if she were to only waver once, it could all be in vain.
If Raikou uses this skill too much, she slowly turns into an Oni, and once it surpasses it's apex, she can no longer turn back into her old self permanently replacing this skill with “Oni-Kind A” and removing the skill blossoming journey; unless she seals the Oni-side in time.
Blossoming Journey(Mystery Slayer): - Blossoming Journey is a blessing towards the Oni-human who began facing her inner demons. As Raikou learns to control her Oni-blood, she slowly becomes more human, which increases her ability to slay Mystery as she is no longer a mystery herself.
Raikou’s journey began when she was born, but only really kickstarted at her 15’th birthday, when she was brought to the capital to become a warrior, and receive the name Minamoto no Raikou. she became a military commander who drove away many mysteries, including the oni of mount Ibuki. However, one of the mystery’s she was sent to slay, was the oni within her. she was ready to take her own life, but the four guardian kings found a different way; seal Ushi-Gozen within her one last time.
As a Lily she eventually learns to seal her inner beast and maximize the potential of Mystery slayer permanently, replacing this skill with “Mystery slayer A” and removing reverse impulse from her skill list; unless her Oni-side takes over.
Name: Sakra’s Vajra
Title:Shakudai Kan'in Kongousho
Rank: A+
NP-Type: Anti-army
Range: 1~40
Maximum number of targets: 200
Description: Sakra’s Vajra is the full power, released form of her lineage, a transformation into a sacred sword that Raikou wields. It is not the proper nature of the sword, but a manifestation of Sakra. It is an application of Mana Burst that allows her to send Gozu tennou’s avatar into the sword in the form of magical energy, and then the sword amplifies it and allows it to be launched as an attack. It manifests as violet lightning, her cursed lineage being amplified by the sword, and directs it at the opponent. Raikou feels the weapon possesses a "curse‐like glory", not allowing herself to become an oni. Upon utilizing it, she takes a stance, while at the same time, her reverse impulse is activated due to the requirement of it being released before she can use the attack, which changes her appearance temporarily to a complete oni. The space around her and the sword becomes enveloped in violet light and thunder, and the blade of the sword, enveloped by the radiance of lightning, gives off strange, otherworldly and furious sounds and begins to transform. Changing from the clear beautiful shape of her blade Doujigiri Yasutsuna, it transforms into a literal manifestation of Indra for the duration of the attack. Upon raising the sword, she releases the lightning upon the enemy as a flash of light, a surging wave with the simple purpose of destruction. It releases a straight line of violet lightning from the tip of her sword, destroying all in its path. Utilizing it takes a great deal of energy, giving her intense pain throughout her body.
Name: Kami no Doku
Title: Oni slaying poison of the divine
Rank: B
NP-Type: Anti-unit(self)
Range: ~
Maximum number of targets: 1
Description: The potent elixir stored within flasks was always one of Raikou’s go to weapons when wielding subterfuge and infiltration. In her life, this very poison proved to be the end of the legendary “drunken oni” Shuten Douji. It’s contents are able to wreak havoc on the body, at high enough concentration it would melt flesh faster than a steaming oven; it was the poison that could kill Oni after all.
In its current form, Raikou can apply the poison to a multitude of tools, including arrows, swords, daggers, armor, and even cars.
Name: Kumo-Kiri
Title:Spider-cutter
Rank: C
NP-Type: Anti-unit
Range: 1
Maximum number of targets: 1
Description: When Raikou suffered from malaria, and lay on a bed, a strange tall monk appeared, released some rope, and tried to capture her. Raikou, despite her sickness, cut him with her famous sword, the Hizamaru, causing the monk to flee. The next day, Raikou led her Four Guardian Kings to chase after the blood trail of the monk, and arrived at a mound behind Kitano jinja where there was a large spider. Raikou and the others caught it, pierced it with an iron skewer, and exposed it to a riverbed. Raikou’s illness left her immediately, and the sword that cut the spider was from then on called the Kumo-kiri. The sword had collected Raikou’s illness, stored it into the sword, and released it into the spider.
Kumo-Kiri is effectively a “Impurity" collecting sword, capable of absorbing any illness, poison, or curse and storing it into the sword. Raikou is then able to release the same impurity when cutting something else. It is also able to store multiple impurities at a time to release at the same time.