Perhaps one of my favorite and underused literature genres is that of Romantic Fantasy. A genre that puts less focus on clashing swords and world saving quests (though these things can be included) and more on emotional connections, politics, and a search for identity. It's in that vein that I am proposing an RP set in one of my favorite RPG universes, that of Blue Rose.
Having said that, I have been kicking around ideas for two plots for some time. The first is a city intrigue plot, the next is a city exploration plot. Comments and ideas on which would be preferred are welcome.
Either way, players are ordinary folk within the City of the Rose. Craftspeople, shapers (wizards), Spirit Dancers (priest monks), students, artists, healers, merchants, retired soldiers, courtesans (keep it PG-13, yo), or simply scoundrels and rogues.
- Shaping -
Most magic in Aldis takes the form of "shaping" schools. Most are taught to exercise basic control as children when they show signs of a gift in a talent while in their required years of school.
- Wind Shaping adepts are able to move with great speed, inhibit the actions of others with gale force winds, and master adepts are able to "walk" on air.
- Water Shaping are capable of controlling the flow and shape of liquid water. Water can take the form of whips, shields and (very wet) armor. Master shapers can even create small currents within rivers and oceans to propel boats at greater speed.
- Fire Shaping can summon fire and heat, or turn small candles into raging blazes.
- Earth Shaping practitioners can shift earth in planting season, shape stone into perfect foundations for buildings, or potentially summon Earthquakes at the highest levels of expertise.
- Cold Shaping practitioners can cause frostbite with a touch, make solid ice bridges across running water, or summon a blizzard on a hot summer day if they're powerful enough.
- Flesh Shaping (Sorcerous) sees the practitioner shaping their body or others' as if it were made of clay- turning arms into swords, their face from one form to another, or even altering biological sex characteristics. Flesh Shapers are sought out by Laeyvel to help them change gender, but Flesh Shapers who practice their art on unwilling subjects are branded as Sorcerers and exiled from the land on pain of death.
- Light Shaping adepts can create globules of light, summon three-dimensional illusions, or with enough training they can bend light to turn themselves invisible.
- Plant Shaping adepts can encourage the growth of plants, heal them of blight, or with enough skill they can cause the rapid growth of plants into a wooden weapon as strong as one of forged steel.
- Mind Shaping (Sorcerous) deals with the psychic arts. The rapid communication across Aldis owes itself to the network of Psychics who can spread edicts from the Royal Palace with greater speed than any horse or rider. Mind shapers can also work to heal mental wounds, soothe afflictions, read thoughts and memories, or even alter a subject's personality. Using psychic arcana on any unwilling subject is a serious Taboo and is considered sorcery. Anyone who does so is exiled from the land under pain of death.
- Healing Magic is a basic form of energy based first aid, and cannot be substituted for a stay in a hospital to recover from pneumonia or a splint for a broken leg. But it is still an invaluable skill to have and in high demand.
- Body Magic is the realm of the Spirit Dancers. With it, they can channel energy into their feet, fists, and other areas of the body. Their kicks have the density and force of steel hammers, their fits move faster than an eye can track, and their skin can be as tough as leather. The Spirit Dancers are practitioners of an art form, though. To learn this school means they must attend an Academy of the Dance with a master teacher.
Character Sheet
Name:
Race:
:Image Goes Here; Anime images are allowed, so long as they're fantasy in nature:
Weapons: (Most households in Aldis contain some kind of weapon in case they are called to help defend the land)
Shaping: (The study of magic is encouraged in Aldis; many people know a shaping skill)
Companions: (Aldins are a social people; this is not required, but if you have a significant other- friend, lover, brother-in-arms, etc- then you may detail them here)
The War: The fall of the Lich King ocurred 10 years ago, but it scarred all of Aldis. Had the Queen not used dark magic to attack the Lich King directly, Aldis would have fallen to his undead and demonic armies. What was your character doing during that dangerous time?
Since the War: What does your character usually do in their day to day life? Keep in mind, this adventure begins because they need to earn some additional cash to help them get by.
Having said that, I have been kicking around ideas for two plots for some time. The first is a city intrigue plot, the next is a city exploration plot. Comments and ideas on which would be preferred are welcome.
Either way, players are ordinary folk within the City of the Rose. Craftspeople, shapers (wizards), Spirit Dancers (priest monks), students, artists, healers, merchants, retired soldiers, courtesans (keep it PG-13, yo), or simply scoundrels and rogues.
- Shaping -
Most magic in Aldis takes the form of "shaping" schools. Most are taught to exercise basic control as children when they show signs of a gift in a talent while in their required years of school.
- Wind Shaping adepts are able to move with great speed, inhibit the actions of others with gale force winds, and master adepts are able to "walk" on air.
- Water Shaping are capable of controlling the flow and shape of liquid water. Water can take the form of whips, shields and (very wet) armor. Master shapers can even create small currents within rivers and oceans to propel boats at greater speed.
- Fire Shaping can summon fire and heat, or turn small candles into raging blazes.
- Earth Shaping practitioners can shift earth in planting season, shape stone into perfect foundations for buildings, or potentially summon Earthquakes at the highest levels of expertise.
- Cold Shaping practitioners can cause frostbite with a touch, make solid ice bridges across running water, or summon a blizzard on a hot summer day if they're powerful enough.
- Flesh Shaping (Sorcerous) sees the practitioner shaping their body or others' as if it were made of clay- turning arms into swords, their face from one form to another, or even altering biological sex characteristics. Flesh Shapers are sought out by Laeyvel to help them change gender, but Flesh Shapers who practice their art on unwilling subjects are branded as Sorcerers and exiled from the land on pain of death.
- Light Shaping adepts can create globules of light, summon three-dimensional illusions, or with enough training they can bend light to turn themselves invisible.
- Plant Shaping adepts can encourage the growth of plants, heal them of blight, or with enough skill they can cause the rapid growth of plants into a wooden weapon as strong as one of forged steel.
- Mind Shaping (Sorcerous) deals with the psychic arts. The rapid communication across Aldis owes itself to the network of Psychics who can spread edicts from the Royal Palace with greater speed than any horse or rider. Mind shapers can also work to heal mental wounds, soothe afflictions, read thoughts and memories, or even alter a subject's personality. Using psychic arcana on any unwilling subject is a serious Taboo and is considered sorcery. Anyone who does so is exiled from the land under pain of death.
- Healing Magic is a basic form of energy based first aid, and cannot be substituted for a stay in a hospital to recover from pneumonia or a splint for a broken leg. But it is still an invaluable skill to have and in high demand.
- Body Magic is the realm of the Spirit Dancers. With it, they can channel energy into their feet, fists, and other areas of the body. Their kicks have the density and force of steel hammers, their fits move faster than an eye can track, and their skin can be as tough as leather. The Spirit Dancers are practitioners of an art form, though. To learn this school means they must attend an Academy of the Dance with a master teacher.
Character Sheet
Name:
Race:
:Image Goes Here; Anime images are allowed, so long as they're fantasy in nature:
Weapons: (Most households in Aldis contain some kind of weapon in case they are called to help defend the land)
Shaping: (The study of magic is encouraged in Aldis; many people know a shaping skill)
Companions: (Aldins are a social people; this is not required, but if you have a significant other- friend, lover, brother-in-arms, etc- then you may detail them here)
The War: The fall of the Lich King ocurred 10 years ago, but it scarred all of Aldis. Had the Queen not used dark magic to attack the Lich King directly, Aldis would have fallen to his undead and demonic armies. What was your character doing during that dangerous time?
Since the War: What does your character usually do in their day to day life? Keep in mind, this adventure begins because they need to earn some additional cash to help them get by.