WIP Appearance: (Please refrain from using real-life images)
Name: Finn
Race: (You cannot be a Dwarf or a custom race.)
Magic/Abilities: (Since I don't want to get into the specifics of magic, I'm going to judge magical abilities on a case-to-case basis so don't be afraid to ask any questions about the magical skills of your characters. Also, try to refrain from focusing on necromancy and related magics as necromancy is a very difficult magic to cast. Even Archsages have trouble making a dead rat move.)
Welp, this RP looks interesting so here I am! Hope this profile is agreeable.
Name: Gamora | "Gamera" | "Tota"
Appearance: While Gamora's stature is not as impressive compared to other kaiju beastkin, standing at only 5'4", her attire clearly shows that she's ready to save anyone who needs her help. She has emerald-green eyes, with aquamarine hair, two sharp lower teeth, and sports fair caucasian skin. Her costume is heavily based on notable heroes and legends that she has seen and heard about over the years, using a mixture of dark blues and greens, with some added reds to make it pop slightly. Her under-armour is comprised of only a light black fishnet suit, while her armor is comprised of strong wool and leather. Her suit's plastron is also out-fitted with special wood that allows her to tank a surprising amount of hits to her stomach, however it's not as strong as the shell on her back. The red comma-shaped Magatamas that are seen on her arms and as a necklace around her neck are seen as a symbol of Gamora herself.
Race: Kaiju Turtle Beastkin
Magic/Abilities:
Enhanced Physique: Like most other kaiju beastkin, Gamora has enhanced strength and agility that allows her to move slightly faster and lift heavier objects that most others would have trouble or be even impossible for them to accomplish. The shell on her back is also highly durable, being able to tank most blows with ease, although it's not invulnerable. While she's not the strongest nor the fastest of her kind, she can still put these abilities into great use.
Heat Resistance: Being someone who fires plasma balls from her mouth, Gamora has attuned a natural resistance to heat. This is mostly due to a natural "Plasma Furnace" organ within her body, which absorbs heat, flame, oil, and other flammable objects and allows her to throw this energy back as fireballs, breath, etc. In fact, if she's surrounded by fire, she can absorb it to replenish her energy supply and issue more powerful attacks.
Claw Sleeves: Gamora can insert her arms into two sleeves that make up her costume, which are tipped with five sharp claws. This allows her to enhance her strength significantly and are used to slash through enemies and even break through stone walls.
Shell Shield: Gamora's shell can detach from her back and be used as a shield. In addition, she can also chuck it at her enemies like a boomerang, which comes back to her after exceeding a certain distance based on how strong the initial throw was. The jet boosters on her shell can also make it spin and go much farther if needed.
Flight: Gamora's shell has specialized exhaust ports at the bottom portion that essentially fire "rocket bursts" of energy, allowing her to fly for great distances at a time.
Plasma Fist: Gamora can channel her plasma energy into one or both of her fists, allowing her to do more damage against her foe.
Plasma Fireball: Gamora can fire a high-pressured fire ball at her opponents with great speed.
Plasma Fire Breath: Gamora can discharge a breath of hot fire at her opponents. Seen as a more powerful version of her fireball.
Plasma Ubercharge: Her ultimate ability, if Gamora is able to conjure up an absurd amount of fire and plasma beyond her limits, she can expel this energy outwards by opening her Plastron (the covering on her stomach). This ability taxes on her severely and will kick her out of the fight once used.
Fireball Ejection Suicide (FES): The forbidden move, Gamora hopes never to utilize this ability, unless the threat happens to threaten the entire world. This overloads her internal furnace until she ultimately explodes, killing anyone within a mile radius including herself. Every Gameran can issue this move, for as long as they have the strongest will to sacrifice their life for the greater good.
Personality: If there's one thing that Gamora likes to think of herself as, is that she's a superhero. And by all accounts she definitely has all the traits of one. She is energetic as she is kind, always throwing herself to aid in someone's problems whenever possible. It doesn't matter what it happens to be - heavy-lifting, mopping floors, babysitting, beating up bad guys - anything is suitable enough for her. However, if there's one populous that she has a soft-spot for, she loves to be around children. Gamora always liked hanging around the rambunctious youth, and often seen playing with them and/or helping them with their issues. She's become somewhat of a role-model to them. In fact, she likes them so much, that she'd stop anything she's doing just to help the kid out, no matter how trivial or absurd their grievances may be, thus being given the nickname as the "Friend of All Children". Even she herself has a childish self that hadn't all gone away, giving her such energy and confidence in her abilities and such a connection to these kids, while perhaps being naive and clumsy in certain circumstances.
Of course, she is not completely detached from the world, not since after the destruction of her home. The wounds that forever scars her soul are a reminder of how far she has endured and how much she will continue to push on no matter the odds. So when evil comes stomping afoot, Gamora will do anything to defeat the vile villains and bring peace to the system.
She tends to self-narrate to herself while helping others, almost as if she's in a theater play.
Background: Born in the seaside village of Atlantia below the Cliffs of Celica, Gamora was part of the tribe known as "The Gamerans". They were a peaceful tribe of turtle kaiju and had existed for thousands of years. They were in a constant rivalry with another kaiju tribe, known simply as the "Gyaos", a malevolent tribe who caused nothing but chaos in their rapidly growing ranks. Once every year, they would attempt to attack the Gameran village so that they can invade Razelia and the neighboring countries. However, their plan never came into succession and were always beaten by the meddling turtles. Their true origins are unknown, although the few outsiders who had been to their village suspected that they originated somewhere beneath the sea. Whether they were once purely aquatic turtles having adapted to land or had an advanced civilization deep on the ocean floor is still a highly heated debate, one that the Gamerans are not willing to let out.
Gamora lived a relatively normal life within their isolated town, however she was constantly curious about her surroundings. She was always looking at different rocks, making friends to other animals, and sometimes tried to sneak out on her quest for adventure. However, her parents didn't want her to go too far from the village, as they wanted to stay out of the affairs of the rest of the world. Plus, they needed all the manpower they could in order to protect their village from the Gyaos, for if they destroy their town and wipe out the Gameran population, they could potentially overrun the entire world. So for several long years, young Gamora was forced to stay in her village and had to make do with all that she had. In the meantime, she was also rigorously trained to become one of the Guardians of Atlantia and was given a suit of armor that would've prepared her for the invading monsters.
Yet when the Gyaos attacked the village once again, things were different. They came in the entire force of nearly several thousand of these bat-like dragon creatures as a last ditch effort to invade the mainland. The Gamerans fought hard but even they began to quickly loose several members left and right. Gamora tried her best to stave off the ravenous creatures, but even she began to feel overwhelmed. Yet as all hope seemed lost, the village elder attempted to sacrifice himself by overloading his inner furnace, the source of the Gamerans' power, and in a blinding flash destroyed both him and the remaining invaders in the area. In the end, only Gamora survived and it was only then when she finally was able to head into the new world of Razelia.
For the next month and a half, Gamora had to accept the facts that just transpired and come to the absolute conclusion that she was the last Gameran on the face of the world. It was an utterly traumatizing experience and one she can't completely recover from. So for that short period of time, she wondered from town to town wondering what to do now. Her eureka moment would come after she found herself helping a little girl get her cat down from a tree. Yet what was just a random act of kindness turned into something more. She then found herself helping more kids around other villages and even began to have small friendships with some of them. She later began helping the adults with their labors and was even able to stop a robbery and murder-attempts once in awhile, but she always had number one priorities in helping the children. This is where Gamora found a new purpose in life.
She's going to become a superhero... and one that the kids can look up to.
However, while she was content with the life she would commit to and the small daily deeds that she takes part of, never did Gamora forget what her parents wanted her to become. However, this thought never came to full realization until she discovered the Seraph Academy in Zauberheim, the capital of Razelia. If she's going to protect the kids, she might as well go beyond and protect where they lived from the major threats beyond. They should never have endure the same fate as her tribe. A new chapter has opened for the young beastkin and it's going to solidify the heroic persona she chose to adopt. But is she truly ready for the trials that await her?
Misc:
A high-pitched wail emits loudly from a small boy standing in the middle of the cobblestone path. Above him, an old gnarly tree spreads its branches to cast a hallow shadow of shade over the weeping child's head. Stuck within a clump of its ripe green leaves, a shiny crimson balloon waves ever slightly in the distant breeze with nowhere to ascend higher into the skies above. The boy had been standing there crying for no more than five minutes and anyone who happened to walk by him ignored his seemingly futile cries for help. His parents expect him to return by six for supper and it's already ten before. Yet the boy will not budge from his spot. Not until his five-coin balloon is back in his hand.
"What seems to be the matter, kiddo?" a gruff feminine voice asks curiously just a foot behind him.
Suddenly, he feels a hand perch itself on his shoulder. His crying subsides slightly as he quickly turns around to see a lady crouching beside him. This was no ordinary lady however. She wore a grey mask that covered her bright emerald-colored eyes and she wore an usual-looking outfit that looked much like a turtle's. Even her scarf, which flatters briskly in the wind, was tipped with what seem to be claw tips. Yet the lady's demeanor was nothing ominous nor fraudulent, giving a natural essence of purity and kindness. The boy wiped away a tear streaming down his cheek and began mumbling while pointing up at the tree. The masked lady glances up to see what the problem is.
"Ah, is that your balloon up there?" she asks the kid, who nodded twice assuringly, "Don't fret, little one! For I, Gamora, will get it back for you!"
The boy began to issue a weak smile in delight as the turtle lady took several steps forward until she was directly under the balloon. The turtle lady smirks confidently as two cylindrical mufflers emerge from the back of her shell. As she prepares to launch herself towards the hostage, she's quick to realize that she wasn't ascending towards the tree at all and nothing but smoke came out from the twin boosters.
"Oh dear!" Gamora gasps as she analyzes the situation, "I seems that I forgot to recharge my boosters after my trip yesterday! Whatever shall I do?"
She quickly glances at the tree trunk and moves her eyes up the tree and across the branches. It didn't take long for her to think of her next plan of action.
"Aha!" she exclaims aloud, "If I cannot fly towards the balloon, then I shall simply climb to it."
With that, she tucks her arms into the sleeves of her scarf, assembling a new set of arms for her to more efficiently climb the tree. Her sharp claws dug into the wooden bark with each grappling reach, ascending higher until she found herself hugging a thick outreaching branch. Some of the bypassers found themselves looking at what the crazy girl is doing and stopped to look at her. Carefully the turtle lady begins to crawl slowly towards the balloon while making sure not to loose balance. Eventually she reaches the balloon and, after unsleeving her right arm, she grasps the tiny string in her hand.
"Gotcha!" Gamora bursts out assuringly as she prepares to climb down.
However with the absence of her right arm gripping the branch beneath her, she begins to loose her balance. The masked lady struggled to keep herself on the branch, but after a brief fight with gravity, she slips and falls back to the ground with a loud thud. The young boy laughed at this blunder as he claps his hands rapidly in glee, with the several bystanders gasping in a horrified and concerned manner. Gamora's shell was able to tank most of the blunt trauma, only causing a minor headache from the fall, yet the mission was still a success.
"O-Oof...!" she groans loudly as she feels her head spinning lightly, "H-Here's your balloon, kiddo..."
The boy eagerly takes what's his from Gamora's hand and happily jumps up and down.
"Thank you, Tota!" he gratefully replies as he skips his way back to his house.
Gamora watches him for a brief moment as she slowly smiles to herself. For there is no other feeling in the world that's so satisfying as making a child smile and making its day just a little bit better.
@PaulHaynek Btw, added just two more abilities to Gamora. I basically turned Gamora's shell into Captain America's shield and I added "Plasma Fist" to make better range of her melee abilities based on the movies.
And in case you're wondering, no I didn't just steal the shield from Cap - I based it more off this.
Magic/Abilities: Lumina has a rather raw form of magic, the ability to transform her willpower into power, and actively channel that energy. By channeling her energy, she can unleash blasts of energy or lift herself off the ground. However, such displays of power often take her a moment to gather the energy and concentrate. A focus made of the special crystal her people utilize helps to eliminate the concentration requirement, as the crystal can channel and contain the power. If a charged crystal is left alone, it will grow. With a certain technique, magics can be imprinted into the crystal, allowing her to use a form of that magic by putting energy through the imprinted crystal.
With her power, she can do a few things. She can enhance any physical part of her body, though certain more sensitive organs should be left alone. She can gather energy in one place and release it, steadily or in a blast, for propulsion or a ranged attack, respectively. She can also maintain a field of energy nearby or around herself. This field might push objects away or draw them in, or spin them around a focal point, but without a crystal focus she has a hard time forming something like a hard shield larger than a buckler.
Crystal charged with her energy will respond to her will, as an extension of her body. She can release energy blasts and such from the crystal, just like she can from her body, though doing so depletes the energy stored in the crystal.
The power of her magic comes from her strength of will. Her willpower is sensitive to others, and gives her some measure of empathy to whoever she's speaking to or touching. She can also offer some of her energy to another.
Personality: She's a very friendly, kind person. Violence and fighting aren't really her thing, but Justice and compassion dictate that, at times, she must. She finds her other abilities much more useful, helping others to heal, physically and emotionally.
Background: Lumina comes from a land far away, across the sea. A strange crystal grows in this land. Deep in the forests, certain trees grow very special gems, feeding off of underground deposits. These gems, when worn, will store vital energy until the point that it blooms into a fairy, bonded to the creature that hatched it. The fairy draws from the creature's vital power to live, and will continually guide whoever it is to be a better, more complete person. The number one lesson is compassion. Though Lumina has no apparent fairy, the power the fairies offer is hers.
While she would normally be content to just wander around and help the people of her land, the seers of her people have told of some great event in a far off land, that they would be remiss to ignore. With a lack of others willing, Lumina volunteered. A ship, suitable for a long journey, was made for her, with amenities to help her on her travels. She was also given a sleekly shaped crystal, a little smaller than her torso, wrapped in a white metal frame with straps for wearing on the back, and a similar quarterstaff framed in wood.
So she sailed for many days. When at last she found land, she was happy to also shortly find civilization. While her initial integration into this new culture was… rocky… she adapted, as one must. Money was a foreign concept to her, but she was able to sell some food from her ship's garden to take care if it. She managed to find one trustworthy sort, a bum off the streets, who was kind enough to teach her some things about this new place. The garden on her ship needed tending, and this poor soul needed shelter, so she struck a deal. Tend the garden to live on the ship, for now.
It had been the sounds of something being struck that had drawn her attention, coming from down an alleyway. After haggling a day out of the pier master, she needed a way to come up with some cash. He'd recommended selling something from her cargo hold in the warehouse district... But these customs were strange to her. She felt rather odd about it. But that was neither here nor there, nor whatever that noise was. Everyone else seemed to just ignore it, but... this was a strange place. Into the alley she went, her wits about her.
Here, around this corner. She sidled up to the corner of the building, a bad feeling looming in the air. Frustration, dominance. Humiliation and regret. She peeked out, to witness a fight. Only it wasn't a fight... the man in rags wasn't fighting back. She could only watch so much before she found herself jumping out and shouting. "What the hell is going on here?"
The well-dressed man turned with a rather unsavory glare, clearly not wanting to deal with an interruption. "Go away, lady. We're busy."
"Not anymore, you're not. Break it up." She began to approach.
The man in rags coughed and spoke from the ground, "it's alright, he paid me."
"P-paid you?"
"Please, I need the money..." He coughed into his hand, she saw blood.
"No, this ends now." She shot the 'customer' a glare of her own before she knelt beside the man, beginning to check him for broken ribs.
"Look, bitch. I payed good money, and I intend to get my beating. Are you volunteering?"
"I'm sure whatever you payed wasn't worth this man's health. Scram."
"I paid hundreds!"
"Joke's on you, guy. I have no concept of your money's value." He didn't like that and came at her. The homeless man warned her and she rose to meet the challenger. He was taller, and took two swings for her face. She simply leaned out of the way, and ducked under a third shot before delivering a punch to the gut. She really wasn't in the mood for dealing with a fight right now. The assailant doubled, clutching his gut. After a few hesitant steps back, clearly rethinking things, he decided to bail. She had to hit him, in the end. Good thing the man wasn't really looking for an actual fight.
She brought the homeless man back to her ship and gave him a strange apple, from the single tree at the center of the garden on board. It would help him heal. Over the next few days, he taught her about their culture, and she taught him gardening.
The man used to be a sailor on a merchant vessel. Once he was well, they struck a deal. He was homeless. If he took care of the garden and the ship, he could live aboard, for now. It would be moored here for a while, while she was on the continent. Could be a while, and the garden would need care, and the ship's docking had to be paid for. The man agreed, and Lumina was free to leave the port. Which was good, because it sounded like something interesting was happening inland.
She left the port city, a new friend caring for her ship. The city of Zauberheim was holding a tournament. Such things usually attracted a lot of attention, so it would probably be worth investigating. She hitched a ride with a merchant caravan as hired muscle, on her way to the capital city.