@Stern Algorithm I feel the dichotomy of a person technically capable of command but being judged by someone whose life is control makes for good storytelling, regardless of how it turns out.
@Stern Algorithm I should point out that she didn't literally kill them. She knew they were as good as dead when she left Japan. They were a most regrettable sacrifice with no alternatives she could see.
Yeah, Caz won't be taking it up ever. He'll probably be a good shoulder to cry on, or someone to confess to, ironically like a chaplain, but positions of leadership don't suit him well. Especially given that he's a hardcore alcoholic AND smoker.
So it seems like we got a Team Mum. Should be fun.
I really hope Im not too late on this.. Also, what exactly are you looking for in a "field Captain" ? I am leaning towards assault/interceptor and possibly field captain, depending on what that entails. She has leadership qualities, but she is certified crazy too. Professional but unpredictable..
Age: 32 Gender: Female Ethnicity: Caucasian, Scotch-Irish descent Appearance: Slender/Athletic build, Black hair, blue/gray eyes Weight/kg: 56.7kg Demeanor: Bravo, bon vivant, wild card Personality: Cold, stand offish, cynic, unpleasant. Motivations: Currency, glory and fame, and an unbridled devotion to her unit, and her trade.
Skills/Training:
Artillery and munitions handling Hand to hand, CQC Marksmanship skills training Basic field medic training Flight training Espionage Interrogation Advanced tactics training HUD module operations and systems management
Body Type: An older model mech with a simple user interface, which Margaret prefers over the newer model types. No hassle bare bones equipment. Durable as well as formidable on the front lines. Jump/Halo capabilities with target acquisition aids, stabilizers, and several other choice systems and payloads that change upon deployment. Soot black/ matte finish paint that is specifically designed and enhanced with stealth-like capabilities.
Type of NC: Interceptor/Assault
Equipment & Armaments: •30mm Salvo cannon •.50 caliber rapid assault rifle, drum fed, 110rds/min •2 V-9 mini rocket cluster magazines (12 total- miniature target acquiring cluster missiles, that break in to smaller clusters of ordinance with a fragmentation type payload. Highly affective on light vehicles and infantry.) •Chain blade on right arm •Smoke canisters •Flairs
Retinal HUD module capable of infrared display, NV display, X-ray display, Vital sign display, and a 1.5X zoom option with the capability to record.
•"Whisper" telecomm module, located next to vocal chords, inner ear receivers, low decibel recognition communications, heartbeat/pulse detection, and record capabilities.
•Data jack behind left ear.
•"Reflexx" systems enhanced tension tendon replacements to forearms, calves, and ankles, affording a 15% boost to speed and agility, as well as a 20% boost to normal reflex times. These poly-carbon replacements are both extremely durable and flexible, and all "Reflexx" replacements are adjustable by a hex key bolt located at the elbows, wrists, hips, knees, and ankles.
Note:"Whisper" module and retinal HUD are linked together. Heartbeat/pulse detection shows location on HUD, X-ray display mode shows all vital organs, bones, as well as inorganic materials on all targets within scan range.
Armor: Minimal Pa-1 Scout armor
•Primary- ACS Specops carbine, or SN-1L machine pistol, depending on mission type.
•Secondary- Dual MKII Bullhammer pistols with enhanced recoil suppression
•Barrier Stave
•Electron grenades
•5 inch fixed blade carbon tactical knife, undetectable by metal detectors, scanners.
Med Kit / Tool Kit:
•Biogel
•Adrenal pens
•Chloroform
•Truth serum, unknown in chemical makeup
•Hex key for "Reflexx" systems enhanced tendon replacement adjustment
•Multi-tool for use with ACS SpecOps carbine, SN-1L machine pistol, and MKII Bullhammer pistols
Margarette Gunn is was orphaned at an early age, and most of her childhood was spent in an orphanage. This orphanage had quite an extensive file on Margaret.. Her wards described her as "a hard case, with little hope of ever gaining any normality in life" and as "a loner". Her behavior during her early years was antisocial and stand offish, and was entirely pragmatic. Shortly after she became violent and malicious towards others, staff and ward alike. She caused great mental and emotional strain, as well as bodily harm to the other girls and several of her wards. It was apparent to them that she was a bad seed, and there was nothing that was going to change that. She became highly manipulative and intimidated everyone. One ward was quoted as saying that "her very presence in the room could send shivers down your neck" and also that "it would be in your best interests to avoid making eye contact"
It wasn't long before they had made the decision that her behavior could not, and would not be tolerated any longer. Just shy of turning sixteen, they turned her over to the military for Haven. A recruiter named Sgt. D. C. Beckett came and her care was left in his hands. It wasn't long before she landed a position in a general infantry platoon, where she seemed to excel. It was even noted that she was a model grunt. She breezed through training and she gained rank in great stride. Her behavior on base was not exactly of merit, and she was cited numerous infractions. These infractions were looked over by her performance in the field. She had been in the military for 14 years before her induction into the 101st and was dubbed a "lifer" from that point on. Soldiers like Maggie weren't cut out for retirement. Shortly after she joined the 101st she went on to more pertinent training such as advanced tactics training, as well as interrogation training and the art of espionage, which later became her field of expertise.
Her individuality however was hardly embraced by the ranks of the infantry, and she had grown out of her place there. She excelled in every aspect since her enlistment. She lives for the mission, and her brothers on the field. As her training continued she began to flourish into a regular war machine. She was soon assigned to an elite group, known in the Vanguard as "The Birds of Prey", who specialized in missions that were clandestine nature, assassinations, extractions, and various other dicey mission objectives. She was soon named "The Raven" by her colleagues, due to her macabre nature on the battlefield. She is an exceptional soldier, elite in all aspects, though her methods are sometimes questionable and have been described on several occasions as being extreme. Her prowess and success rate on the battlefield had afforded her the best biological upgrades obtainable. A retinal HUD system, an older model system with a very long list of capabilities, and a whisper module that is also linked to the HUD and COMMS. She has also undergone massive replacement upgrades to her tendons, joints, and ligaments. She is a dedicated war machine. Mind, soul, and body.
She has also been known to suffer from a condition known to soldiers as being blood drunk. It is commonly described as a state of rage where she fades in and out of consciousness and mutters to herself incoherently during battle. She also believes in the mythological Valkyrie, and to see her in action, one might wonder whether or not she is right. Some say she is a clairvoyant, and can see moments into the near future, but that is only speculation which she thoroughly denies. Aside from her "issues", she is a top notch soldier, and elite in all aspects of combat. She works best alone, or in small units or squads, and isn't known to be incapable of completing any task given. She is perhaps most affective in the field of interrogation as well as espionage. Again, her methods are not exactly common, but are highly effective.
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Notes:
Emotionally Detached, Margaret has been found as being cold and unpredictable. She shows signs of delusion, and also suffers from Manic Bipolar disorder with extreme mood differentiation. She is highly manipulative, and is considered to be very intelligent, thus making her a threat to others. She has no concept of remorse for her actions, nor shows any signs of sympathy.
Personality: Kxeyun is very clingy, due to her past and her separation anxiety. To help cope with this, she can be found playing with dolls in her room and has named one after herself. When someone tries to leave her alone she immediately goes for a hug and begs them to stay. If she likes said person as a close friend she panics when they leave, thinking she's done something wrong, only comforted by reassuring words or their return. To stay close to people, she strives to outperform her whole team, thinking it'll help her be liked.
For other interactions, she tends to be really open about herself and arches her back to show off her body. Her goal in life seems to be getting as many friends as humanly possible and never leave them behind. She's also very kind but will kill to protect her friends. She likes sharing with her friends, like food, music, toys, and random facts. Some of her hobbies is making food and giving little treats. Due to her past, she is VERY strong willed.
Backstory: Kxeyun's history beyond being part of Denver is unknown due to family-hopping and being in a rural area. Originally part of Denver-Vegas, Kxeyun was in the Reality Games for recognition, as an NC pilot. However, her effectiveness with her Reality Game NC was noted to be above the norm. Due to her efficiency in the hunting grounds and exceptionally high killstreaks, she was offered a slot into the military despite being extremely competitive with other NCs, unsurprisingly as a pilot. she was part of the force dealing with other corps, specifically NCs and large force movements.
Her NC was a prototype, essentially a Pseudo Hunter-Killer NC. They never expected it to work well, considering Denver uses ranged weapons and this NC called "Sahaquiel", meaning "Ingenuity of God", is an all melee build. It is not known if the NC manufacturer is religious or not, though Kxeyun isn't, leading the name to probably just be a stylistic point. When placed in battle, upon recognizing how well it worked against other NCs, they put development into new equipment for it. One of these equipment pieces was a mouth, added in case if an enemy restrained both arms.
During that time, an unknown individual approached Kxeyun and taught her of Haven and Red-Star. They offered her and Sahaquiel a way to get to Haven too, she regrettably accepted. On her way to Haven via a cargo ship, a Denver-Vegas capture NC intercepted, they CLEARLY didn't want her to escape. The Denver NC reportedly boarded the ship and began scanning. Kxeyun managed to sneak into her NC and engage the Denver NC, which didn't expect it to be ready to fight. Sahaquiel reportedly tore the capture NC to bits in a surprise attack. No surviving pilot of the capture NC was found. Denver gave up after that.
Since then, Sahaquiel and Kxeyun were left alone and got to Haven safely, they were accepted. Kxeyun was checked and has a high synch rate with Sahaquiel, 89.6. Other NCs drop considerably lower, 76.5 on average. As such, she has Sahaquiel as her designated NC.
Tactical Preferences and Skills: Kxeyun's personality makes it hard for her to stay at a distance, she WANTS to charge in and rip an NC to shreds. Her vision with an NC is solid, same with outside one. She's a good assistant for Sniper NCs as she can get up close and distract the enemy, or grab and position them to be hit by long-range units.
Notes: Kxeyun has a favorite song.
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NC Character Sheet
Code-name: Sahaquiel, Ingenuity of God.
Appearance: (ignore scale models in the corner)
Body Type: Bipedal, bulky.
Type of NC: Heavy Melee
Equipment & Armaments: Dual Engines: This mecha has 2 engines. Primary is for main body functions, the secondary is for the thrusters and arm-mounted shield piercers.
Shield Piercers: This mecha has reverse engineered shield modules in the heavily armored arms, allowing the arms to bypass shields entirely. However, notably, this means the arms are unprotected when the shield piercers are in use.
Heavy Claws: This mecha has heavy claws, designed for ripping through buildings and other NCs. However, notably, this prevents the NC from using traditional weaponry like assault rifles or pistols.
Shields: This mecha has a set of energy shields, designed to stop kinetic and energy rounds. When the shield piercers are active, this NC cannot extend these shields to the arms, leaving the body and legs shielded.
Mouth: This mecha has a mouth, not meant for consuming things, but meant to rip through things with a powerful bite. This mouth is nearly impossible to see when closed and near undetectable on sensors.
Viper Thrusters: This mecha is equipped with hidden Viper Thrusters, giving it additional temporary boosts of speed and punching power when activated, this helps make the mecha faster than normal Heavy Class NCs
Ejection Pod: This mecha is equipped with an ejection pod, that ejects Pilot (and Passenger) with core system data, to prevent capture by the enemy. The pod is boosted by rockets and lands 80-150 meters away from the NC, depending on the firing angle. When it fires, a large metal plate on the back slides down, and if it cannot, it is ejected by separation thrusters.
Notes: This mecha is unusual, it stands at 6 meters for normal height and when it stands fully up 8 meters. It also has a 3 jointed leg system. The mecha also has a secondary passenger seat where someone can accompany the pilot in battles. It serves no function other than showing camera and sensor feed to the passenger. It has been noted that the Pilot tends to vocalize growling/roaring and has it come out of the loudspeakers, the reason for this is unknown.
@Arkitekt, Field-Captain is basically a Jack of all Trades with the ability to support the entire squad; here is an example of one such character from a previous RP; note the NC's specifications.
@Inkarnate, I'm glad that you're interested anyway. And while this RP is meant to last only three/four months, perhaps a support (in the narrative sense) or antagonist position might allow you to only post a few times those three/four months?
@Arkitekt, Field-Captain is basically a Jack of all Trades with the ability to support the entire squad; here is an example of one such character from a previous RP; note the NC's specifications.
that's fine. Ill just be a pilot.. as per my pm she is a bit too reckless anyway, but if I'm clear to post as a pilot I will?