I added a few comments, looks good!
...fill out some Google doc with a description of Mk. 3's most important mechanics, and get that posted on here within the next 36-60 hours.
It took a little longer than I'd hoped, and it's far from complete, but at least I've got something to show!
Okay, a few suggestions.
Avatars should be treated as a relic without specific rules. A god with 10 avatars is about as dangerous as a god with 10 magical swords anyway. Maybe a power debuff is in place unless it's like the one avatar of the god, which has always been seen in the underlining of MK2 and Godspeed anyway.
Formalize the middle realms that intersect with Galbar. Right now the concept is nebulous. I think a big difference should be that they are easier for mortals to live in. Walking into the fairyland is not the same as walking into heaven or the underworld, though there is that rule about not eating fairy food. I also think you will have a lot of trouble with gods who don't follow the greek model, which left a lot of the primordial to the titans, is a god of forests Upper or Lower?
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I'm interested in hearing others' opinions on this. Do we want a third group of gods, the middle ones? It might not be necessary. Right now I'm tempted to say that just as the dirt god whose Sphere is literally five feet below Galbar's surface is a 'lower' god, the forest god whose realm is the canopies of big trees a hundred feet above the ground is technically an 'upper' god. Such distinctions probably don't matter to the ones so close to Galbar nearly as much as they do for the ones that are miles underground or so far into the sky that they can barely see the planet.
I'm interested in hearing others' opinions on this. Do we want a third group of gods, the middle ones? It might not be necessary. Right now I'm tempted to say that just as the dirt god whose Sphere is literally five feet below Galbar's surface is a 'lower' god, the forest god whose realm is the canopies of big trees a hundred feet above the ground is technically an 'upper' god. Such distinctions probably don't matter to the ones so close to Galbar nearly as much as they do for the ones that are miles underground or so far into the sky that they can barely see the planet.
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I don't like that honestly, because travel between spheres is supposed to be hard right? If a gods sphere is like a foot below the surface any joe with a shovel is digging into a gods sphere.
I think it should be basically impossible to physically tunnel into lower spheres or fly to upper ones. We know there are overlapping spheres so I'd almost rather double down on that than deal with the headache of spheres a foot below the ground.
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I don't like that honestly, because travel between spheres is supposed to be hard right? If a gods sphere is like a foot below the surface any joe with a shovel is digging into a gods sphere.
I think it should be basically impossible to physically tunnel into lower spheres or fly to upper ones. We know there are overlapping spheres so I'd almost rather double down on that than deal with the headache of spheres a foot below the ground.
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Well, in Shinto they divide it between Heavenly Gods and Earthly Gods. The advantage of Earthly over Chocaholic is that it embraces both Land and Underworld, so there is no need to think if it the seed/root being underground or the canopy being up in the sky, it also eliminates the middle realm, as fairyland would be earthly.
We don't need to change the word Chthonic, but just give a heads up that it also includes all the surface.
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I'd say that is relevant to the distance between the spheres. In Aristotlean's stuff, everything below the moon (air and fire) are more reachable than everything up in the stars. Perhaps dividing it in four areas overall, with an upper celestial (stars and sun and stuff) lower celestial (wind and thunder and maybe the moon and stuff) upper chthonic (forests and rivers and shadows and stuff) and lower chthonic (underworld and magma and Cthulhu and stuff), indicating closeness to Galbar and ease of mortal access, could work?
@Cyclone
Mmm. To an extent I also think a forest God doesn't *need* a sphere in direct contact with the world. After all when the rp starts there *will be no forests* so if a God later evolves into a forest or nature God but still has their sphere in the celestial realm or the underworld that makes sense.
These are God's and their spheres are their private abodes, if they choose to focus on Galbar rather than their spheres and become gods with a deep connection to the physical world I imagine they might develop a magical connection with Galbar.
So maybe in a deep forest a portal to the forest gods sphere is formed or something.
There's no need for God's to be directly linked to Galbar after all.
If... That makes sense.
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The problem is that Divinus does not follow a Cosmological line of birth like traditional Mythologies. You don't have that neat line of Cosmo God -> Sky God / Earth Goddess -> Thunder God, Ocean God, Sky God, Sun god, Moon Goddess...
You have people starting out as gods of realms that have yet to exist. Gods of life, of craftsmen, of rivers, of technology, of trade. Your idea kinda leans towards everyone starting with primordial realms but that is not what the players have done so far, unless that is what we are to do in Mk3
As a caveat to the previous paragraph, some Spheres might not adhere to Euclidean geometry. They could overlap with others; in this way there might be a Sphere that acts as a fairy world, existing in the same place as Galbar but only becoming visible under certain conditions and only being accessible through the use of certain rituals or gateways.
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Is there a reason why a more earthly sphere cannot take the above caveat and just pick whether it's more celestial or cthonic?
So the earthly spheres would be spheres that intersect with the physical world and maybe even each other @Muttonhawk?
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Nope. I don't really see this as an issue of classification so much as accessibility, though. Option C simply changes the classification around so that we can give some in-universe justifcation for easily accessible Spheres, like the dirt god living just under a hill where you could dig. Or the forest god's Sphere being forest.
This issue is really distilled down to the previously posed question of whether we'll tolerate gods essentially picking Galbar as their Sphere and dwelling down there, because the dirt and forest are effectively the same thing as Galbar. My leaning is no; I support option B and I find myself more inclined to agree with Octopus on most of what he's said about this.
For some it might be a challenge to think of some sort of Celestial or Chthonian Sphere (or some weird parallel realm, as you suggest) that makes sense for their character, but with a little bit of creativity I think it's possible to come up with something that's fitting, interesting, and not in conflict with the stated rules concerning Spheres.