Name: Hat Kid (Real name unknown; indecipherable in writing, and she refuses to share it verbally.)
Game Origin: A Hat in Time
Appearance: Hattiness!Personality: A quintessential cartoon child, she is friendly, playful, energetic, and carefree--with a mild, casual propensity for mischief--even in times that don't call for it. With little exception, she harbors an unshakeably joyous attitude and demeanor, expressed largely in cutsie expressions and mannerisms that highlight her childish, innocent nature. While not entirely silent, she tends to speak very little, which speaks to an underlying selective shyness about her, in spite of her impulsive willingness to befriend and do favors for others. Contrastly, she has little issue talking to her diary, in which she expresses the greater extent of her honest thoughts and feelings. One might also argue that her actions are not always entirely altruistic or unmotivated, as she has been accused more than once of being selfish and stingy, solely interested in meeting her own ends. That being said, she has never acted or withheld simply out of spite or ill will, and when it comes down to it, she does genuinely seem to care about the state of the world wherever she may be. If she's within her means to make a positive difference,even if there’s no stake in it for her, she would prefer throwing her hat in the ring (figuratively, of course) to contentedly leaving the world to it's fate, and she would do it all with a smile on her face.
Background: One day, on her way home from an unsupervised expedition across the cosmos, Hat Kid made a pit stop over an unfamiliar planet midway through her return trip to rest. She awoke to be greeted by Mafia toll collector knocking on her window demanding payment. When she refused, the Mafia goon broke in, intending to collect by force. In doing so, this caused the ship's atmosphere to violently decompress, pulling out Kid along with her entire stash of Time Pieces, hourglasses that harness magical/metaphysical temporal energy, down to the planet below. Thus began for her a worldwide adventure to recover all of her scattered Time Pieces so she could refuel her spaceship and resume her voyage home as well as keeping them from those that would otherwise abuse their power.
After close to a month of being stranded in orbit above the planet, she eventually finds and takes back every last Piece she had lost during the initial incident, and along the way, overthrew the Mafia, starred in a few movies made by and for birds (after legally becoming one), lost and subsequently reclaimed her soul from her now (contractually obligated) BFF, rescued a village of nomadic tribespeople in the mountainous skies from a cataclysmic plague, and ultimately, saved the world--and everyone--from someone she had hoped to call her friend. With the world restored, all Time Pieces recovered, and little reason left to stay--even when begged to--she made her bittersweet, if unceremonious departure, and set course for home once more.
Sadly, yet again, she never made it home. Her journey would be tragically cut short as she was overtaken by a radiant wave of apocalyptic erasure, along with the rest of the multiverse… as willed by its new god.
Specialty: Explorer/Specialist
Level: 1
Experience: 0/10
Powers: - Homing Attack - While airborne at close range, Kid can charge into a single enemy to deal damage, bouncing off of them with a successful hit, which can provide her with a follow-up action. Can be chained together in succession against multiple foes as well as chase down a moving target.
Strengths: - Agile - A nigh peerless natural acrobat, capable of performing advanced parkour techniques and physics defying aerial maneuvers to reach heights and distances unachievable by most, and that’s just on her own power, before factoring in anything additional.
- Intelligent - Despite her age, she was able to build and operate her own time travelling spaceship and everything on it by herself, as well as outwitting older, more powerful, and more experienced adversaries. Suffice it to say that her sense of understanding is greater than she is given credit for.
- Resourceful - Did I mention that her spaceship is actually made out of wood? Coupled with her ability to fashion special headwear imbued with unique capabilities on the spot with very little, and to overcome challenges while deprived of them, speaks to a great deal of ingenuity on her part.
Weaknesses: - Fragile - Kid, being just that, is built as light as they come, and as such, she sorely lacks in any capacity to dish out or take much of a hit. As a trade-off for her mobility and wits, she is forced to rely on them to survive.
- Immature - Her overtly jubilant, upbeat, and whimsical personality can result in dangerous lapses in judgement that lead her astray, evidenced by the fact that it has happened before. Moreover, she is not always willing to comply or cooperate when it doesn't suit her to.
- Inexperienced - Despite her intelligence and adaptability, a lack of wisdom attributed to her age still makes her rather gullible, as she has been unwittingly duped into unpaid service to less than reputable characters in the past. On top of that, though she has prevailed in her share of difficult battles before, she didn't do so by way of being a conventionally skilled or proficient combatant.
Spirits: - Just her own, but at least she got that back (…again).
Kindred Spirits: - The Snatcher (A Hat in Time) - I beat this guy after he tried to betray me, but I think we’re friends now. First, he wanted me to leave, then he didn’t. I know it’s in our latest contract and all, but I didn’t expect him to actually take it seriously. Maybe he really means it? It's cool. He kinda owes me for holding my soul hostage, making me run his errands and trying to kill me, anyway.
- Razputin “Raz” Aquato (Psychonauts) - So… this weird, probably deformed child (No offense.) is apparently an “influence” on me. Huh??? I don't get it. What does that even mean? Is it because we're both young, acrobatic, prodigal geniuses who sometimes explore trippy subdimensions collecting memories on fun, exciting, charming, humourous adventures? Because other than that...
- Banjo & Kazooie (Banjo-Kazooie) - More so-called “influences”. Where does all this keep coming from? I've never heard of ANY of these guys! I mean, it's not that I mind or anything; I'm just trying to make sense of it. I do admit, though, there’s something oddly… “nostalgic” about them, which is kinda strange. Even if I knew who they were, I don't know if I'd even be old enough to actually *remember* them.
Inventory: - Kid’s Hat - Kid’s staple, default hat. Guides her to her next objective or other points of interest, provided she’s within range of either.
- Umbrella - Primarily used as a simple blunt melee weapon, but can be adapted for use as a strangely versatile multi-tool.
*Disclaimer: I have NOT yet played the DLC, and will not be able to until it releases across all platforms. As such, there are bound to be some lapses my knowledge regarding anything related to it. I know it's not exactly a narrative-heavy game or anything, but in the meantime, if there are any hard spoilers to avoid, I’d like that to be taken into consideration. Thanks in advance.*