Monsters have always been a part of life. People simply understand, and accept that at any moment a monster could show up in town and start destroying everything. Anything from small little Kobalds and Goblins, to the largest monsters known to mankind known as Leviathans. It's just life in the Kingdom. But people also know that Monster Hunters roam the land, looking for any such creature that threatens the people, for there is surely a bounty on its head, and that is their calling.
You and your friends have decided to form up your own Monster Hunting Guild, and while it's odd to call it a guild with such a small group, it is nonetheless what you have chosen to do. And so now you set out, determined to make a name for yourself, and piles of gold along the way. So what are you waiting for?
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OOC Info:
This is your pretty typical fantasy world. If there's a fantasy race it probably exists here. Humans, Elves, Dwarves, so on and so forth. Some races should be asked about first however, like Dragonkin or Fae.
Technology is most relatable to Steampunk, but it's not entirely so. For example the main type of sea faring vessel is your typical wood and sail ship. But Dwarves are pretty ingenious with their inventions, and are the ones who have created such things as the cannon, the airship, and firearms (Mostly hand-canons and the like, nothing too serious. You probably don't want to rely 100% on a ranged weapon like this as they're very slow to reload)
Magic, while it exists, is not something that is readily available to be learned. Wizards are rare, the sorts to have their own towers and offer different services of the arcane variety. Enchantments for example are sold by the Wizards who choose to do such business, but such a thing is rare, and not cheap by any stretch of the imagination.
Yes, similar to the Monster Hunter series you will be able to gather things from monsters you kill. While most of them will just be vendored off as meat and bone, larger, more important monsters will give you the things you need to create armor and weapons with special properties. A Dragon's scales may be crafted into armor to make you impervious to fire, or the Gills of a Sea Serpent may be enchanted onto a helmet to allow you to breath underwater. But it's nothing too serious. Perhaps some boosts to strength and the like here and there.
This is a stat based RPG, but only for what I would call professions. You are not dealing with attributes like Strength, Agility, and Intellect. Instead you have the following Skills:
Another RPG style mechanic within this RP is currency. Almost everything you do will require some amount of currency. Every day spent not out on a job will cost you money in food and shelter. Going out on a job will cost you money for provisions to take along. Sooner or later you want to think about buying a permanent home so you don't need to spend money at a tavern every night, buy yourself a ship of some sort so you can hunt Sea Monster, or an Airship so you can hunt flying monsters. And all of these things can be upgraded from hunting in a little dingy, to a full sized Galleon or sky fortress. You will even in time, be able to hire other people to your guild.
And the only way to make money is to go out, hunt monsters, and earn the contract gold, as well as selling the things you get on your journey, such as monster parts, herbs, minerals, anything you can imagine. It all adds up after all.
That is where the RPG elements end however. You won't be rolling for attacks, or doing dice rolls for anything, or me saying "You missed that attack because X stat wasn't high enough" or whatever. Everything is just for RP. If your character can't afford to eat, you need to RP them being hungry. If you don't have a health potion to heal your wounds, you need to RP your character being hurt and wounded until they get healed up. It's all for story, not to turn it into an actual RPG.
That all being said
Character Sheets
Name:
Age:
Race:
Class: (Just a class title that best suits what you want them to be, like Berserker, or Archer)
Appearance Description:
Image Reference:
Personality:
BRIEF History:
Skills:
Alchemy - 0
Armor Smithing - 0
Weapon Smithing - 0
Gathering - 0
Skinning - 0
Engineering - 0
Cooking - 0
Please fill out this character sheet exactly. Do not add, or leave out any parts of it, and do not rearrange them either. You start with 5 skill points you can put wherever you want. However, the cap for starting is 2 points, so you can't put any skill higher than 2, even if you have points left to 'spend'.
And lastly...
World Map
Every marker on the map is a town or city. The Imperium is the Capitol City, and is mostly Human Dominant, even if all races live there. This will basically be your 'home' for the RP.
Active Characters and Character Info.
You and your friends have decided to form up your own Monster Hunting Guild, and while it's odd to call it a guild with such a small group, it is nonetheless what you have chosen to do. And so now you set out, determined to make a name for yourself, and piles of gold along the way. So what are you waiting for?
________________________________________________________________________________________________
OOC Info:
This is your pretty typical fantasy world. If there's a fantasy race it probably exists here. Humans, Elves, Dwarves, so on and so forth. Some races should be asked about first however, like Dragonkin or Fae.
Technology is most relatable to Steampunk, but it's not entirely so. For example the main type of sea faring vessel is your typical wood and sail ship. But Dwarves are pretty ingenious with their inventions, and are the ones who have created such things as the cannon, the airship, and firearms (Mostly hand-canons and the like, nothing too serious. You probably don't want to rely 100% on a ranged weapon like this as they're very slow to reload)
Magic, while it exists, is not something that is readily available to be learned. Wizards are rare, the sorts to have their own towers and offer different services of the arcane variety. Enchantments for example are sold by the Wizards who choose to do such business, but such a thing is rare, and not cheap by any stretch of the imagination.
Yes, similar to the Monster Hunter series you will be able to gather things from monsters you kill. While most of them will just be vendored off as meat and bone, larger, more important monsters will give you the things you need to create armor and weapons with special properties. A Dragon's scales may be crafted into armor to make you impervious to fire, or the Gills of a Sea Serpent may be enchanted onto a helmet to allow you to breath underwater. But it's nothing too serious. Perhaps some boosts to strength and the like here and there.
This is a stat based RPG, but only for what I would call professions. You are not dealing with attributes like Strength, Agility, and Intellect. Instead you have the following Skills:
Another RPG style mechanic within this RP is currency. Almost everything you do will require some amount of currency. Every day spent not out on a job will cost you money in food and shelter. Going out on a job will cost you money for provisions to take along. Sooner or later you want to think about buying a permanent home so you don't need to spend money at a tavern every night, buy yourself a ship of some sort so you can hunt Sea Monster, or an Airship so you can hunt flying monsters. And all of these things can be upgraded from hunting in a little dingy, to a full sized Galleon or sky fortress. You will even in time, be able to hire other people to your guild.
And the only way to make money is to go out, hunt monsters, and earn the contract gold, as well as selling the things you get on your journey, such as monster parts, herbs, minerals, anything you can imagine. It all adds up after all.
That is where the RPG elements end however. You won't be rolling for attacks, or doing dice rolls for anything, or me saying "You missed that attack because X stat wasn't high enough" or whatever. Everything is just for RP. If your character can't afford to eat, you need to RP them being hungry. If you don't have a health potion to heal your wounds, you need to RP your character being hurt and wounded until they get healed up. It's all for story, not to turn it into an actual RPG.
That all being said
Character Sheets
Name:
Age:
Race:
Class: (Just a class title that best suits what you want them to be, like Berserker, or Archer)
Appearance Description:
Image Reference:
Personality:
BRIEF History:
Skills:
Alchemy - 0
Armor Smithing - 0
Weapon Smithing - 0
Gathering - 0
Skinning - 0
Engineering - 0
Cooking - 0
Please fill out this character sheet exactly. Do not add, or leave out any parts of it, and do not rearrange them either. You start with 5 skill points you can put wherever you want. However, the cap for starting is 2 points, so you can't put any skill higher than 2, even if you have points left to 'spend'.
And lastly...
World Map
Every marker on the map is a town or city. The Imperium is the Capitol City, and is mostly Human Dominant, even if all races live there. This will basically be your 'home' for the RP.
Active Characters and Character Info.