Hidden 6 yrs ago Post by King Cosmos
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King Cosmos

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@VitaVitaAR


Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@King Cosmos: Accepted.
Hidden 6 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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Masters:
  • Name: Honda Ami
  • Age: 17
  • Gender: Female
  • Appearance: She's a long way from home.
  • Personality: "Too serious" might be a good way to start describing her. Approaching things carefully and with due consideration, not making lots of jokes or goofing around... it's no surprise that until recently, Ami was the sort of person that had absolutely no belief in the supernatural, trusting only the things that she could directly measure. It's a worldview that has taken something of a dent for obvious reasons.
  • Skills: Being a Japanese schoolgirl, Ami doesn't bring much in the way of useful skills to a Grail War--she's sort of okay at taking care of herself and not starving to death, and she's okay at schoolwork, but in a battle to the death...? Well, she could be more helpless--she knows how to swing a sword perfectly adequately--but having practised for the purpose of sports (and particularly demonstrations) is quite a far cry from cutting through a person.
  • Abilities: For a start, Ami isn't a magus. This isn't to say that she doesn't have magic circuits, it's quite likely that she does, but they've never been used and she doesn't know the first thing about magecraft. Instead, what gives her the ability to compete within a Grail War is being a once-in-a-lifetime prodigy born with the correct manner of breathing--her very physical existence connecting herself with the world. Harnessed, it would give her some immensely powerful abilities...
    But paired with someone unaware of said talent and previously sceptical of the very existence of the supernatural?
    There isn't all that much that she can do with it, though the situation that Ami has found herself forced into has lead to some hasty interest. It's forced her to push her physical limits--at her peak, she can keep up with the church's murderers despite having no training for such, being just a schoolgirl from a normal life. Almost everything else Ami can do is linked to her prior refutation of the supernatural: she can cut spirits as easily as if they're flesh ("it's just someone dressing up"), is extremely resistant to magic or enchantment herself ("it's just a trick of the light"), and cut through or disable magical barriers the same, ("why has someone scratched nonsense onto this rock?"). Though with her mind opening to the concept, it's tempting to try and see if some techniques that she thought only existed in anime are possible...
    Amusingly, her greatest achievement, in entering into the war, was entirely by taking part in a game to "summon" something as a joke. Already selected by the Grail--and unaware of the command seals--she instead called a Servant to her... one that, due to the strange nature of the summoning, doesn't take mana to remain summoned, as Ami is instead the interference keeping the Servant in place. The downside is that she has no ability to supply mana for the use of Noble Phantasms...
  • Brief Backstory: Apart from her colouration, there is nothing interesting to say about Ami's early life except that she grew up in a town that had quite recently had a massive conflagration occur--though she wasn't from the same area at all, so it never really factored into things. She grew up, went to school, started doing mostly iaido... her talents slipping completely under the radar of any magus that might take an interest--though, to be fair, there weren't many around and they were preoccupied with something completely different.
    Yet just two months earlier, Ami relented and agreed to try some mass-market occult nonsense with her friends. Normally, there was no way that this would have done anything, even with her talents. Yet the light bruising on her back showed that the Grail had already picked her as a candidate--and when she put the effort in to try and summon, something answered--which quite probably would also have not happened were she not in Fuyuki at the time, even with the grail elsewhere.
    This, naturally, caused problems. Summoning a Servant of any description, especially with witnesses, is hard enough to keep under wraps. But learning how dangerous it is and the associated risks... that people might come to somewhere as unremarkable as Fuyuki from America just to kill her off--and possibly her family--meant that staying here and trying to find someone that could help just wasn't an option. Ami would have to go and take part for her parents' and siblings' sake.
    They probably aren't too happy about her running away from home that way, though. At least the Servant part helped with getting the sword along to the USA with her.
  • Assets: None. Finding somewhere to stay is actually her first priority.
Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@Raineh Daze: Accepted.
Hidden 6 yrs ago 6 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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  • Name: Astrid Kim
  • Age: 28
  • Gender: Female
  • Appearance: "I'm aware that I look a little young, but that does not change much of anything. I would recommend you not underestimate me."
  • Personality: Given her lineage, one might expect Astrid to be constantly seeking for battle, but that is far from the case; while she is somewhat quiet around strangers, her job as a translator has given her reason to be more curious and adventurous, often taking chances to explore the world and travel abroad whenever she is able. She is polite and professional, even outside of her job, but her guise slackens when among friends and allies, and she becomes a bit more playful (though still somewhat stoic) when around them.
    To enemies, though, Astrid shows no hesitation nor remorse in cutting someone down, be it verbally or physically. As she does have the morals of a modern era human, the latter is less oft used, but a few altercations in the past with less savory folks have led to more than a few broken bones in self-defense.
  • Skills: Astrid is well-versed in the nuances of spearplay and taekwondo, having been instructed in both from a young age by both of her parents, and even without the influence of any sort of magecraft, she is able to strike, defend, and counterattack far faster than the average human is able to. Aside from combat, though, Astrid is versed in multiple languages (English, Danish, Hangul, Mandarin, and Japanese) and is fluent in each of them. Besides that, though, she can sing—quite well, in fact, though that is something more reserved for the karaoke room.
  • Abilities: As the child of a Valkyrie and a human, Astrid has inherited qualities from the former that would make even some modern magi balk and hunt her down, should they be known. First among them, of course, are the wings—while they do not appear on her person on a day to day basis, Astrid can summon her own at will and use them to fly about. These may only last a limited amount of time per day (an hour or two on average), but consume no mana to use and may regenerate when not in use. While they are active, Astrid's eyes turn red to signal their activation.
    Beyond that, though, Astrid has knowledge of primeval runes and how to activate them. The runes themselves are rather multipurpose, able to stun, disarm, defend, or attack depending on the situation; the downside, of course, is that she must prepare any that she wishes to use well in advance of any fights.
  • Brief Backstory: The child of a Korean soldier and a Valkyrie that wandered the Earth long past the Age of Gods, Astrid was brought up in a very militant household. Though not as warlike as her mother might have hoped, the half-valkyrie still showed considerable physical prowess, likely in part due to her own heritage, and thus was put through a rigorous training regimen from a young age. Despite her own quiet personality, though, Astrid never shirked from either classes or training, and eventually the young woman ended up with a job as a translator at a major Korean firm. Even with the blood of a Valkyrie running through her veins, though, Astrid herself never sought out brave warriors as her mother once did?the pursuit of an energetic life in an era of (relative) peace was enough for her. All that was thrown out the window, though, once the Command Seals she now bore appeared on the back of her left hand.
    The summary from her mother, once she had passed on the information, was brief: this was a ritual to grant a wish, and thus would be the perfect place to find warriors worthy of entering Valhalla. The Command Seals were a sign that she, too, was a participant in this grand battle, and she would have no right to refuse.
    With no room to argue (unless she wanted to fight her mother, which in and of itself was a disaster waiting to happen), Astrid took a temporary leave of absence from her job to travel to Redrock, in hopes of at least coming out alive so she could return to a life where she didn't have to worry about blades coming at her throat like her mother had so oft sung of when she was a child.
  • Assets:
    • Declaration of the Great God (False): A degraded copy of a degraded copy, this is a replica of Gungnir based on the weapon that her mother owns. That being said, it does not have the same functions as the copy; rather, it functions as a weapon able to smite Demonic and Undead enemies with a much higher efficacy than other ones might, as well as being able to withstand a much higher strain from combat than what might otherwise be expected from combat; in theory, it is usable in combat as a Servant, but Astrid would never be able to do more than fight defensively against an enemy in that scenario.
Hidden 6 yrs ago Post by Anza
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Anza

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Name: Kazamyr Silvestrov
Age: 36
Gender: Male
Appearance: There are no miracles in magic.
Personality:
A trickster by nature, Kazamyr is notorious for being dangerous and untrustworthy, a man to be avoided at all costs. The problem is not that he is evil, for he is generally no crueler than most modern mages, but rather that he is unpredictable: Kazamyr is a man 'without pride' who is liable to throw away anything and everything on a whim. Some call him insane, others theorize that he simply does not care about small things like magic or wealth or honor, instead seeking something others cannot see. Whatever the reason, he's quick to antagonize, mocking his friends and enemies alike at every turn, which makes him difficult to get along with. However, he also has a strong sense of fun, being a person able to smile and laugh in even the most deadly of situations. It's impossible to make him get serious about anything, but at the same time he's at his most dangerous when he's not being serious at all.
Skills:
Kazamyr is a skilled user of Systema, trained in hand-to-hand, grappling, knife fighting, and firearms. He's well traveled and knows several common languages at a conversational level (English, Spanish, Russian, Mandarin, Japanese), and has a talent for mimicking local dialects and accents. Unlike many mages, he's decently versed in modern technology and culture, and knows how to blend in among mundane humans to some degree. Very sneaky and agile, also a decently good pianist.
Abilities:
Equipped with above-average magical circuits and an affinity for the element of fire, Kazamyr is a mage specialized in combat and reconnaissance. In addition to offensive and defensive heat and light-based magecraft, he's able to create small familiars from animal corpses, which he can temporarily infuse with his mana while close by.
Most powerful of all, however, are his Mystic Eyes of Illusion. Each time he makes eye contact with a target Kazamyr can imprint an 'image,' an illusion that distorts their perceptions around a key falsehood. These images can deal no actual physical harm, and will fade after a few minutes of being imprinted, though repeated eye contact with Kazamyr will allow him to renew an illusion or replace it with something new.
Brief Backstory:
Born into a noble magus family based in Russia, Kazamyr was raised to be a traditional mage from the very beginning. His education began early on, and though he was treated well, his parents held high expectations and pushed him hard to develop his talents. However, both he and his younger brother had been born with sub-par magical circuits, though Kazamyr's were slightly better, and though they sought to make up for their lack of natural ability through hard work and ingenuity, their efforts were not enough to satisfy their family. Eventually, the two brothers were forced into a ritual that aimed to essentially cannibalize the younger brother's circuits to improve Kazamyr's own, a process that succeeded but resulted in the death of the donor. Because of this, Kazamyr became extremely resentful towards his family and towards traditional mages in general, not to mention more than a little crazy.
As he grew older Kazamyr was sent to study at the Mage's Association headquarters in the Clock Tower, where he performed well in his studies but was repeatedly chastised for violent confrontations with other students, theft of Association property, and distribution of forbidden substances. After one particular incident effectively triggered an inter-college war between several major faculties, he was expelled from the Clock Tower for good, and disbarred from the Association as a whole.
Rather than returning to his home country, however, Kazamyr instead stuck out and became a freelancer, an occupation that suited him well and quickly led him to success. Though difficult to work with, his unpredictable methods and general lack of honor made him ideal for dirty or difficult jobs that more rigid methods would be less suited for. In the end, even the Mage's Association began recruiting him for certain operations, and over time he became known and hated as 'Kazamyr of the flickering flame.'
A few weeks ago, however, the well-known freelancer simply disappeared off the face of the planet. All attempts to contact him since have failed, and the general consensus is that he's either retired or dead. Yet some in the Association wonder if there might not be connection between Kazamyr's vanishing and the recent recreation of a legendary wish-granting artifact. If he does become involved, it's sure to be bad news...
Assets:
Mystic Code - Line of Fire: An amplifier-type Mystic Code in the shape of a black cane. Increases the range, speed, and penetrating power of offensive fire-element spells.
SIG Sauer P226: A handgun designed for concealed carrying.
KM2000: A military combat knife.
Hidden 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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Name: Kirsi Eirisphere
Age: 17
Gender: Female
Personality: Kirsi could be considered a bit eccentric if it wasn’t for the fact that all mages are eccentric in their own ways already. She’s energetic and happy-go-lucky, almost a goofball when it comes to her outward personality. However, her values are warped to the point that she’s completely ok with cursing people in horrible ways and literally grafting their souls to the dolls that she uses her familiars. That said, Kirsi isn’t an evil person, she won’t go out of her way to hurt others unless it’s absolutely necessary.
Appearance:
Skills: Aside from magecraft related stuff, Kirsi's only noteworthy skill is sewing which she does not only because her magic demands it but hobby that she caught over the years.
Abilities: As a traditionally schooled magus, Kirsi has all of the basics covered, with a knowledge of general magecraft, with an expertise in curses (especially the ever-popular Gandr) and bounded fields.

Her family's signature magecraft is soul transference and spirit binding. Kirsi employs it in an unorthodox manner; binding wraiths to mystic codes shaped like plush dolls (particularly damaged-looking teddy bears) that she carries around as key chains. With a minimal infusion of magical energy, the dolls are turned back to their normal size and do Kirsi's bidding. They attack with vicious claws and fangs that carry curses from the vengeful spirits.

In addition to her plushies, Kirsi has a sewing kit mystic code that has been passed down her family for generations, which she carries around in a pouch the whole time. It's collection a tools specialized for the creation of other mystic codes, but since they also carries a considerable number of curses of their own, they can be to fight other magi if need be. The most important items in the kit are a bundle of thread made from an ancient witch's hair, a set of needles made from narwhal tusks, and a pair of scissors whose blades are rumored to made from the shards of a demonic sword.

Lastly, as per the Eirisphere family tradition, Kirsi doesn’t have a proper Crest like most orthodox magi. Instead she carries the whole history of her family’s magecraft in a special, partially-autonomous puppet that contains not only their accumulated knowledge but also the very spirits of her ancestors. Originally, this special variation of a Family Crest used to take the form of a throne, but Kirsi used her weird genius to turn it into its current form. Any magus other than the chosen heir of their bloodline that tries to use the knowledge embedded in the Eirisphere’s crest will end up experiencing the worst curses that they have at their disposal.
Brief Backstory: Kirsi is the latest heiress of the Eirisphere family; a not particularly ancient magus bloodline, having between two and three hundred years of magecraft practice. Their household is located in the lands under the jurisdiction of the Edelfelts, even though they remain mostly independent as long as they can keep honoring their leasing contract.

While Kirsi is the most brilliant individual to be born in her family to this day, her quirkiness was a massive source of worries for her father. It was in fact one big surprise for everyone, including Kirisi, when she received the command seals that meant that she would have a chance to participate at the infamous ritual known as the Holy Grail War.

Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@PKMNB0Y: Accepted.

@Anza: Accepted.

@KoL: Accepted
Hidden 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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Here's Lancer. Sorry for the delay:

Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@KoL: Accepted.
Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Going to get a post up today or tomorrow moving things ahead!
Hidden 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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I'll post with Kirsi later.
Hidden 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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I'll have a post here this week. Sorry for the delay, but I was busy with the beginning of the semester.
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