Noble Arm Abilities: The Aesir Guard is one of the few defensive Noble Arms, emphasised by the fact that it is not a weapon at all, but rather a lenticular shield. However, its options for offence aren't non-existent. Its most fascinating ability is that it can be thrown much like a frisbee, and can bounce up to five times before returning back to Jason. It can only be thrown in straight lines and cannot be curved, sometimes making its path predictable and if it does not have a clear line back to Jason, it will clatter to the floor.
It can also emit a barrier for about 15 seconds at any given time before needing to be recharged. The barrier isn't very thick but increases the Guard's diameter 3 times. The deflective energy means that Jason can't travel very fast with it, reduced to a slow advance forward.
The Guard's final ability is a lot more in your face. A bull rush that surrounds Jason in momentum-based energy, clearing a path through minor obstacles in any given direction, but it's a commitment. Once that ride starts, Jason can't get off until it's done.
Personality:
*Likes: Video Games, Zero Cola, Group Combat, Norse Mythology.
*Dislikes: Oppressors (of any kind), the Terrorist Organisations, Tea
Fears: Letting someone down, not able to protect someone.
Bio: Born half Finnish and half English, Jason lived a comfortable life in Kent. Neither rich or poor, his early childhood was fairly unremarkable, apart from the fact that he had a knack for getting into trouble protecting other people, especially his little brother at school. However, his father would end up unemployed and they were forced to move to a much poorer area where the balance between crime and safety was very skewed. Suddenly the amount of times Jason had to help his brother shot up drastically.
One night he and his brother had to walk through the streets alone and was jumped by a group of hooligans. Foolishly, Jason's sibling tried to charge forward which ended up with a knife to the gut. Horrified, Jason quickly spotted a lead pipe about the hit his brother's head. Instinctively, he leapt forward bringing his forearm to stop the attack. He shut his eyes tight, ready to feel his left arm get fractured, but a metal clang rang throughout the alleyway. When he opened his eyes, Jason saw a shield affixed to his arm, radiating a larger disc of white energy.
With his Noble Arm manifested, Jason managed to fend off the attackers with some shield bashes and quick thinking. However, his efforts were in vain as he could not get them away fast enough. His brother had bled too much by the time they reached the hospital and he passed that night. Jason was devastated. Once his parents grieved, they decided to send Jason to Trinidad Academy to help him control his new ability, after a full month of begging. He didn't want anyone to suffer the same fate as his brother, and he could stop that with the power of a Noble Arm. During his travels, he saw loads of propaganda circulated by both the Hammers and Disarmers. Both went about displaying the power and destructiveness of Noble Arms in their own way, but that wasn't true for Jason. It seemed his purpose was much bigger than protecting the weak but also to show the world that Noble Arms can be used to protect people just as much as harm them.
*Current Goal: To graduate and stop both the Hammer of Masters and the Disarmers.
Yea sorry, still haven’t quite polished out my character.
Appearance: (Height: Weight:)
Name: Davande
Age: 18
Nationality: Chilean
Noble Arm Name & Appearance: ‘Lucky triple six’ A Colt 45 single action revolver.
Noble Arm Abilities: Minor:
Quick Draw: Davande can go from an empty unoccupied hand to a firing gun in under a second. Blink and you will miss it.
Third eye: Davande has magical vision and can see out the barrel of Lucy.
Major:
Lightning reflexes: Like all great shooters of the old west, lightning reflexes are required to keep you alive. Lucky for Davande, Lucy 666 gives him exceptional ones when in his hand as well as increased speed, a keen eye and enhanced vision.
The big six!: Each revolver chamber holds a unique special ability, some of these powers will imbue a unique ability on to the chambered bullet. Davande can choose exactly which chamber he is firing from and to use the ability or not at will.
Chamber 1 - Impact Firing this chamber empty will generate enough force and pressure that it creates a shock wave, mimicking the effects of a solid punch up to five meters away. When imbued onto a bullet, it becomes non-lethal and carries a powerful blunt force impact. Descending in strength over distance and when fired in rapid succession. Chamber 2 - Viscious Hunter. This chamber wants to shoot someone. As long as there is a bullet loaded in it, it will gently guide the gun to be pointing at the nearest threat. Once fired the ‘spirit’ of the wary hunter transfers to the bullet and chases it’s target down no matter the obstacles. It then creates a viscous wound that continues to bleed and is difficult to heal Chamber 3 - Ghost bullet. Turns the bullet incorporeal causing it to travel unimpeded through all matter, leaving a corrosive decay in anything organic it passes. Can re-materialise at will. Chamber 4 - Space tearing Tears a hole in space connecting two points. Gun exit and destination of bullet. The tears appear as orbs or spherical shimmers, displaying the other location. Size of sphere/tear decreases over time and distance. Chamber 5 - Kirby Just like your favourite little pink fluff, this chamber can ‘suck in’ oncoming attacks and powers, using it to the arms masters advantage by not only preventing the attack but by imbuing onto a bullet and sending it back. Chamber 6 - Angel bullet. “Those afraid of the dark haven’t seen what the light can do.” A concentrated searing bolt of light the circumference of a fist that burns through all in its wake and explodes at the end. (Dbz style) The radiating light from the gun offers light healing to Davande and nearby allies.
Forbidden:
Heavens rain: ‘All in’ Expelling everything the Noble Arms has to offer and accepting it may never return. It creates a massive zone of pure darkness as it absorbs all light. Multiple space tears appear around the target area, twisting and duplicating space. Absorption continues through these tears. Then, as if heaven opened up in the depths of hell, fierce beams of ghostly light come pouring down from the space tears, cutting through the dark with their destructive vibrant brilliance. Raining down, twisting and turning, chasing targets like long deadly magical light dragons. They pass through anything leaving destruction in their wake, occasionally circling back but always exploding in the end.
Drawbacks
Six bullet shooter: Has to reload.
Chamber drain:As the powers ascend from chamber 1 to 6, each one takes increasingly longer to regenerate. With Ch1 being approximately 6 seconds. Ch2 = 66secs. Ch3 = 6 minutes. Ch4 = 60 minutes. Ch5 = 6 hours. Ch6 = 60 hours. Increasing or lessening these times will dramatically increase or lesson the Noble Arms drain.
Heavy gun: Lucy has a heavy toll for carrying her. The enhanced reflexes and regenerating bullets drain the Arms masters stamina quite quickly.
Personality: Davande is quite antisocial and apathetic. He seemingly has little interests besides pessimism. He does little to engage with others and appears reclusive and closed off at best. He has an attitude that says everything seems beneath him. A man of few words and fewer friends, he goes on just getting by. Showing an angst towards authority and a complete disinterest in the schooling system and others. Strangely enough always doing just what he needs to, to slide on by.
Likes:
Solitude
Mechanics
Gambling
Dislikes:
Attention
Drama
Nightmares
Fears:
Noble Arms
Emotional attachment
Weakness
Bio: Crafted from conflict and disaster, his parents came from opposing classes and socio-economic backgrounds. All his life he has faced opposing dualities. At a young age a powerful Arms Master’s attack triggered a natural disaster in his area that left him homeless and with only one parent.
Current Goal: Satisfy student psychologist and make friends so he isn’t classed as a potential psychopath and future threat.
Student Rank:
Was thinking of making a large hammer weilder instead 😅
La Chasse Monstrueuse takes the form of a full-cover falconry gauntlet. However, the standard accesories, such as the D-ring, tassle, etc. are absent. It is made of black leather, with a subsidiary layer of tough, brown leather covering the forearm.
Noble Arm Abilities:
La Chasse Monstrueuse, meaning "The Monstrous Hunt", is a somewhat unique Noble Arm - in that it comes in the form of clothing. Because of the unique abilities this Noble Arm grants, the longer the fight, the more advantage its wielder acquires.
►Corbeau d'ombre (Raven of Shadow) LCM (La Chasse Monstrueuse) is accompanied in its summoning by a companion - a Crow. This crow appears to be just like any other of its species...but it is not. Its being is shrouded in shadow, and as such it cannot be injured by mundane means - the magic of a Noble Arm is required to harm it. However, it can still be struck or stunned. -Ravensight- Rook is able to use the Crow's vision as his own, and vice-versa. It can also telegraph images onto another person's mind, if they are on good terms with Rook. -Shadow Ball- The Crow is able to collect shadows as it flies, before launching them in a mass similar in size to one's head. It causes no real damage - only moderate knockback, but it restores some of Rook's mental and physical stamina if it hits an opponent.
►Ailes de corbeau (Raven Wings) LCM passively increases Rook's self-control while airborne. This can allow him to dodge more effectively - with even short hops allowing him several meters of movement - and grants him the ability to control his horizontal and vertical speed while in the air. Repeated use of Ailes de corbeau will mentally fatigue Rook.
►Monstres de l'esprit (Monsters of the Mind) LCM grants Rook the ability to summon a shadow-eyed illusion of any beast he can think of. These illusions can usually only make contact with something one time before dispersing themselves. Rook only maintains up to two of these illusions at a time. Normally this technique does not substantially fatigue Rook, but repeatedly shattering his illusions will mean ramping mental fatigue for him. Separately, Rook is able to cast illusions on himself that resemble animals. Furthermore, for a couple seconds after the Crow perches on the Falconry Glove (2-4 seconds), Rook's self-illusions become corporeal, and he is able to manipulate them and impact the environment as if the real thing. During the duration of the empowerment he is physically stronger, and has acute senses. This has a cooldown.
►Epuisement spirituel (Spirit Sapping) The tools in LCM's arsenal are made less for brute-force attacks, and more for wearing down the opponent over time, while strengthening Rook. His illusion's strikes are the main conduit for this drain. For each successful strike, a Shadow Charge is gained. • With Zero(0) Shadow Charges, his Monster illusion's strikes will be standard, and will cause no physical damage - they will only sap a bit of the target's spiritual energy, and cause pain. • With One(1) Shadow Charge, the Monster illusions will be able to contact the real world twice before dispersing. • With Two(2) Shadow Charges, Rook can consume them both to empower his self-illusions for ten seconds.
Personality: Cleophas is generally a very extroverted person, once you get him talking. He's a very active and fun-loving individual, and generally gets along decently with most reasonable people - although he is a little careless around those he considers friends. When it comes to Noble Arms, his mood shifts surprisingly; he becomes much more focused, and quiet - analytically so. Additionally, he will typically go out of his way to help others, but not at his own expense or that of his friends. Many people incipiently find Cleophas a little odd, due to his initial quiet nature and odd accent, but he's not that weird.
Likes: Noble Arms, Strong Arms Masters, Bad Weather, Animals, Windows.
Dislikes: Academic Studies, being called "Cleo".
Fears: Innocent animals being hurt. Losing his ability to protect animals / Losing his Noble Arm.
Bio: Cleophas was raised almost solely by his father, Liam Rook, in a small town in southern Louisiana. Said father, despite having a seemingly boring, white-collar job, was a very fun-loving man - and always made time to try to bond and hang out with his son. Unfortunately for Liam, it seemed Cleo was not into many sports. Golfing, Football, etc - none of them really seemed to appeal to the boy. Until his father introduced him to one of his favorite, and most unusual, hobbies - falconry. Surprisingly, Cleophas was a natural. His posture and behavior around the birds was somehow almost fully-correct. And this is how they discovered his Noble Arm. After discovering the nature of his son's Noble Arm, which by the way was one of the first in his family line, Liam scoured the web for perfect educational opportunities for his son. However there was a problem. Ever since the 'coming out' of his Noble Arm, Cleophas had become absorbed in the world of these weapons. He no longer had desires to study, or better himself academically. This made it difficult for his father to find establishments that would accept him. Some had come close, due to Cleo's sheer talent and engaged-ness when it came to Noble Arms, but it was not enough. But then he stumbled upon information regarding "Trinidad Academy". Perhaps there, his son may learn the importance of Academics as well as how to harness his desire to engage in Noble Arms studies. Tough love, some may call it. But if sending him there was what he had to do to establish a good future for his son - so be it.
Current Goal: Learn all he can about Noble Arms (especially his own) - and to become one of the greatest Arms Masters ever seen.
Wings of Freedom: User summons a pair of wings that greatly enhance the height at which they can leap into the air. While airborne the wings can also be used for a time to maneuver their descent or even slow it down to a glide before the wings vanish.
Meteor Impact: A follow-up where, after using Wings of Freedom to leap high in the air and position themselves, the user crashes down onto their intended point of landing spear-first. The spear itself is a piercing enough attack but the actual landing also tends to generate a small shockwave directly around the user as well, hence how the ability got it's name.
Dragon Spiral: A more powerful variant of the Meteor Impact. In this attack, the user himself becomes the spear so to speak. Before they wear off, the user wraps himself in his wings and comes spiraling down on his intended target like a giant drilling spear head. The impact is greater and thus produces a stronger shockwave, and the drilling nature of the attack gives even more of a maximum penetration to break through most shields or defenses. As a trade-off, this variant is more taxing on the user's stamina and thus can only be used a limited number times before rest is needed.
A Hero's True Form: Rather than merely summoning a pair of wings, the user summons for himself a suit of matching scaled armor that greatly resembles the form of a silver dragon. While donned, the armor grants extra protection from enemy attacks and enhances the power of his other Noble Arm abilities. The form has a limited time, however, and once that time runs out the user is drained almost completely and is unable to continue fighting until they've had a period of rest. When the form does run out, the user expels the power by way of wrapping himself in a cloak of flame that immediately takes the form of a lunging dragon that flies forth to devour his opponents.
Personality: Drake is a driven individual, but that alone is not particularly unique. It's what he is driven by that makes him stand out among his peers. Drake is driven by one thing, his desire to become a "true hero". What that actually means or entails... well he's always pretty vague about it as if he himself isn't entirely certain. He is, however, certain that it involves strength and honor and those things are typically what he latches onto. This makes him a particularly chivalrous sort, not afraid to leap into battle to protect someone weaker than himself or to simply punish an evil doer. That's what he says, anyway, but there is something else hiding in depths of his heart. A darkness rarely seen but dangerous if left ignored: desire for revenge. It's not something Drake would ever openly admit to, but to say the temptation hadn't ever shown its allure to him would be a lie. He does his best to keep it buried, to give that darkness no quarter in his heart. But one person's willpower can only do so much.
Fears: Losing his family, losing friends, and in some ways... himself
Bio:
Drake Lecarde was born in a small rural town, the name of which he can't even recall. When he was still a small child, the town was... "visited" by a segment of the Disablers. They believed an Arms Master lived there and they were determined to see them neutralized before they could become a threat. The Arms Master they were looking for was not Drake, but another man living in the town wielding a blacksmith's hammer as his summoned weapon. As for Drake himself, he was separated from his parents, left hidden in a barn wrapped up in his father's jacket like a blanket. The town's community was the kind that stood up for one another, and the townspeople stood by their Arms Master neighbor and paid the price for it. The town was practically reduced to a ghost town.
Drake would have starved, but as luck would have it, was found by a passing Romani family who took him in and raised him as one of their own. In the old days, during medieval times and even into the Renaissance period Romani often lived in caravans of traveling minstrels and entertainers, among other things. And while those caravans don't really exist anymore in the modern age, some Romani families maintain traditions revolving around song, dance, and storytelling. Drake's adopted family was one such example. Drake grew up on tales of heroes and legends, and chivalry and heroics. And when he summoned his Noble Arm for the first time, Drake instantly realized that he could become like the heroes in the stories he was told. Drake's first bit of training involved using his spear to hunt and fish.
But his first experience with the Disablers would not be Drake's last. They reared their heads again, having discovered him among his adopted family. He was determined not to lose another family, and it paid off. He was able to successfully defeat the Disablers, but Drake's adopted family saw something in him. They called it a darkness, one drawn to him by a desire for revenge. In end, agreed upon solution was to let Drake live somewhere among others of his own kind. Perhaps being around other Arms Masters and receiving real training and mastery of his powers would give Drake the clarity he needed to not let his heart be consumed with vengeful thoughts. Drake, of course, saw this as his big chance to finally become a true hero.
And so, Drake made it to Trinidad, now among the newest transfers beginning their first years there. He would have to start at the bottom like any novice, but Drake was determined to make his name known and to leave him mark as a True Hero.
*Current Goal: Become a True Hero. Right now that seems to equate to becoming the top ranked Arms Master.
Student Rank: 1500 (being among the newest transfers, it is natural he be made to start at the bottom rungs)