Hi guys. I am going to be closing this thread soon.
I'm sorry. Due to my ongoing inactivity we have lost a few active players. These things makes it difficult to push on at a nice pace. I take full responsibility for that and I'd like to rectify it moving forward.
Posse sizes will be reduced to the remaining players who have been present in the past few updates. Anyone who wishes to jump back involved can if they wish to, but there is no pressure. Full disclosure: i will be influencing map tiles and exploration tokens to speed things up. As in - if it looks like you're going to draw another ten rooms before reaching your goal, I won't be allowing that to happen. Expect to find clue tokens quicker, but whether that clue token is a good one or bad will still be random. Loot, rolls and gear will still be random, ect.
After these missions wrap up I will be closing this thread. I really enjoy CRAWL. I have wanted to do a total visual and system rework of CRAWL for a long time. I
want to do a reboot that's all snazzy looking. A reboot where I'm more on the ball so that when you guys post, the turnaround time is quick and fun, that you feel excited stuff is happening rather than frustrated things are taking too long. But to be honest a reboot isn't a guarentee. It may not happen. And even if it did happen, it might take me a long, long time to do. That's why I don't want to promise you anything. None of my projects in rpguild in the last few years have reached satisfying conclusions. I've likely disappointed a lot of people including you guys. Let's be honest, if I'd got my butt in order, we'd have a bunch of max level characters by now, beating up the lords of hell and travelling into the void on derelict ships. I am sorry for that. So even though I want to do a reboot and I have files to that effect, this project might end when this thread closes, if it doesn't die before then.
Even so, I've had a lot of fun and I hope you guys have too, [s]despite the flailing wildly on my part.[/i]
If there is a visual/structural reboot, there's be some things to keep in mind. I'd like to talk more when this thread is finished. But the gist of it is - firstly - if anyone is actually interested in going forward with this project in its next iteration or if I'm beating a dead horse. Secondly, if anyone is interested in co-GMing with me to keep things more ordered (which sounds glamourous, but it would mostly be keeping tabs on the rules, helping with inventories, possibly updates ect. Honestly there are already a few people who have gone above and beyond with this in the past, like
@CollectorofMyst) Thirdly, the visual update will change how characters look. potentially alot, as I've said before. The plan is, for the better, but it might be jarring and while I will be aiming for recognisable I might miss the mark.
Anyway. Thanks again for joining me in this adventure up to now, folks. Have
this hat for making it through this rambly post. Your character can wear it, if they were born with questionable fashion sense.