Hidden 6 yrs ago Post by Hekazu
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@Ryonara - You are aware of it being your turn, yes?
Hidden 6 yrs ago Post by Ryonara
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@Hekazu

Yup, I’m going to work on it once I’m home.
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Hidden 6 yrs ago Post by Hekazu
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@Ryonara - Parum's attack misses. Shame, she had a good idea to increase her damage output.

@Norschtalen - Kyra is up.
Hidden 6 yrs ago Post by Norschtalen
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@Hekazu

So I want to try something kind of actiony. Could Kyra run up to where Parum's dagger fell, drop her own bow, pick up the dagger, than throw one dagger at the winged kobold and use her bonus action to throw the second dagger she has in her other hand? Basically two-weapon fighting but I'm throwing two daggers instead.
Hidden 6 yrs ago Post by Hekazu
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@Norschtalen - You have almost every single piece of that ready to roll and operational. But unfortunately there is but one little thing that forbids you from doing this.

That would be the single free object interaction per turn.

You can almost circumvent it by dropping your bow instead of stowing it, but one uses bows with both hands. Thus, unless you drew a dagger at the end of your last turn (which I don't see you would have done), drawing your own dagger will take the object interaction, and picking the other up from the ground becomes impossible without spending an action on it. One would need the Dual Wielder feat to bypass this issue.

Shame. It would have been rather cool.
Hidden 6 yrs ago Post by Norschtalen
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@Hekazu

I actually mentioned it before in this post, but Kyra holds her dagger in her arrow hand like this so she can still draw arrows and shoot. I RP'd it as something she learned from her father when she got to level 3 and learned how to handle her weapons better. She can only do this with daggers since it's small enough to not get in the way of handling her arrows, but it's fine if that doesn't work.
Hidden 6 yrs ago 6 yrs ago Post by Hekazu
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Hm, no wonder something kept nagging at me. That was a long while ago though, so it shouldn't be a surprise when I say I didn't remember that detail.

If bows weren't explicitly marked as weapons that need two hands to effectively wield, I'd let this happen. But given they are, that label disallows the holding of a dagger in wielding ready position in the other hand, requiring an object interaction to actually make it work. Could hold the bow in one hand if you weren't attacking with it though.

This means the desired objective could be achieved had you prepared the dagger on your last round after taking the shot. No need to even drop the bow if the dagger flies, she runs to another and tosses that. You did mention her considering using a dagger back then. Perhaps she did a little more than just considering? @Norschtalen

EDIT: Hm, but then again, is that two-weapon fighting any longer with the abolishing of the concept of the off-hand… so it could be made work with the dropping of the bow if the dagger was prepped last turn.
Hidden 6 yrs ago Post by Norschtalen
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@Hekazu

If possible if I could I would have drawn the dagger out last turn, throw it, then go pick up another dagger and two it using the two-weapon fighting rules, but yeah that does kind of defeat the purpose of "Dual wielding". I can drop the bow if I have to use my "off-hand" to throw the other dagger.

So in summary, say Kyra already has a dagger out from last turn since she's considering going into melee anyways, throw the dagger, drop the bow, move to the other dagger, throw that one too.

All good?
Hidden 6 yrs ago Post by Hekazu
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So in summary, say Kyra already has a dagger out from last turn since she's considering going into melee anyways, throw the dagger, drop the bow, move to the other dagger, throw that one too.

All good?


Well, suppose in the strictest sense you would have to throw the first dagger only once you have the second in your off-hand, but given the fact there are no disadvantages to be dealt out for any position, describing the events as such is fine with me.

Remember that the second attack does not benefit of the ability modifier to its damage, but is otherwise identical!
Hidden 6 yrs ago Post by Hekazu
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Two daggers, one dead flying kobold. You needed both to hit the same for the kill, so there they went @Norschtalen.

Two flying ones remain, and the one grounded on the run. It is now Orchid's turn @Lucius Cypher.
Hidden 6 yrs ago Post by Lucius Cypher
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Hmm. The grounded one Brannor is taking care of. So are the two flying ones within Orchid's movement reach or will he also need to throw a weapon?
Hidden 6 yrs ago Post by Hekazu
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They are very near to the ceiling, low as it is, so he'd either need to jump at them (and risk them getting an opportunity attack if he doesn't kill), or be throwing weapons, yes @Lucius Cypher.
Hidden 6 yrs ago 6 yrs ago Post by Lucius Cypher
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@Hekazu

Oh you know I'm going to take that jump. Ain't no way not to. So I know there's one winged kobold near the one Kyra killed, where's the other one? Orchid is going to go after that one.

edit - Actually I think I'll jump after the currently flying one. If what I read is correct another one is still grounded and standing where the slingers used to be, so it will need to move further if it wants to try and escape. So orchid is going to jump!
Hidden 6 yrs ago Post by Hekazu
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Have fun with that!
Hidden 6 yrs ago Post by Hekazu
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Bold of you to assume 7 damage amounts to a shower of gore @Lucius Cypher.

Anyway, yeah, you kill the target. It'll be the turn of the winged kobolds next. I'll save that for when I'm more awake instead of falling asleep where I sit!
Hidden 6 yrs ago Post by The Harbinger of Ferocity
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Seeing so many posts and so much conversation here admittedly lifted my spirits, as did the sudden increase to posting tempo. What a pleasant surprise to see we have a bit of flareup from the embers of the topic. That in mind, given we have some unusual mechanics still in play, I do very much intend to make good use of the versatility of a greatsword for our moontouched paladin when the opportunity comes, if at the least for the effect of narrative.
Hidden 6 yrs ago Post by Hekazu
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@The Harbinger of Ferocity - Speaking of, now that it's getting to the kobold's turn would you like to roll an opportunity attack for me? No disengage this time either. Seems that the action option preferred remains as Dash.
Hidden 6 yrs ago Post by The Harbinger of Ferocity
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Again an attack will be taken but I suspect it will miss on a 9. Really I am more surprised no one else attacked it from afar before now. Regardless, Brannor will keep pursuing it until it is dead or until it goes so far ahead that it leads down surely some other trapped passage.
Hidden 6 yrs ago Post by Hekazu
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Brannor will keep pursuing it until it is dead or until it goes so far ahead that it leads down surely some other trapped passage.

So if it ran up the passage through which you entered, you would follow it up? I can include that in my post if you'd like things to move along faster?
Hidden 6 yrs ago Post by The Harbinger of Ferocity
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Certainly so, that would work just as fine for Brannor's turn. The only places he won't dare to follow is somewhere which has not been cleared out of threats as of yet. The group hasn't spent too much time in this cave so the odds of reinforcements stumbling on them should still be low, @Hekazu. At least that goes the thinking.
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