1 Guest viewing this page
Hidden 5 yrs ago Post by Korkoa
Raw
Avatar of Korkoa

Korkoa

Member Seen 4 yrs ago



Hidden 5 yrs ago Post by Blackstripe
Raw
GM
Avatar of Blackstripe

Blackstripe That superhero/magic/pirate person

Member Seen 4 yrs ago

@CaptainSully How fast is his superspeed? Velocity fast? Champion fast? I really don't think it should be so high in the top tiers. I'm afraid the lethal laughter needs to be toned down too. Perhaps it can only kill the weak of willed? Consequently, your type of character does actually have a name in the setting: Wardens. Sometimes Primordials can choose champions to carry out their ends.

@Korkoa Accepted!
Hidden 5 yrs ago Post by Blazion
Raw
coGM
Avatar of Blazion

Blazion

Member Seen 2 mos ago

Yeah I don't know who else is strictly part of the Justice League that wants to get in on the hullabaloo in space before I respond.


I'll post for Grim soon, just having sick naps all day.
Hidden 5 yrs ago Post by Korkoa
Raw
Avatar of Korkoa

Korkoa

Member Seen 4 yrs ago

Superhero/villain Name: Mako
Civilian Name: Saraka Kute
Origin city/Planet: Chtho'Am
Hometown: Earth
Sex: Male
Race: Chtho'Am
Height: 4'2" (On all fours)
Weight: 180
Age: 25
Birth Date: 1996
--------
Costumed Appearance: Mako appears to be some kind of mix between a shark and a large dog. He has sandpaper-like blue skin, rows of sharp teeth, a menacing dorsal fin, and a long, snapping tail. He also has white, furry legs, intelligent green eyes, and a panting tongue too big for his mouth. He wears a bright blue 'collar', the charm of which is his Blue Lantern ring.

Civilian Appearance: Same as his costumed appearance.

Icon:



Costumed Personality: Mako is bright and cheerful, he strives to see the best in everyone he encounters. This courtesy extends even to his foes, and he often tries to find peaceful solutions to conflicts. However, if he is convinced there is no recourse but violence, he is a fierce fighter, his main goal being to eliminate the threat while containing any other casualties.

Civilian Personality: Saraka is extremely empathic, always listening to the stories of others. He tries very hard to connect with other people, even when his own experiences differ so drastically from them that one would think there could be no common ground. Saraka is determined to find the spark of goodness in every living being, and does not believe that any creature is too far gone for redemption.

Super abilities:
-Skills:

--Saraka was originally trained as a solder, and eventually a general. He is skilled in several martial arts of his home planet, as well as having understanding of many different battle tactics.
--Saraka received training as a diplomat in addition to being a solder. He understands how to speak with people to set them at ease in most cases.

-Powers:

--Ring Enhancement: The primary function of any Blue Lantern Ring is the capacity to re-energize and supercharge the powers of a Green Lantern ring, for just as a green ring enables a blue ring to use its fullest functions a blue ring can augment the powers of a green one. Prolonged charging of which has the dangerous effect of overloading said ring however, causing it to implode taking off the lightwielder's hand in the process. A well kept secret among the Blue Lantern Corps is that the light of hope can empower the rings/energies of another emotional spectrum besides will, the wielder of a blue ring must willingly enable this capacity first.

--Blue Energy Conduit: The rings use Blue energy, supplied by a Power Battery, which in most cases takes the form of blue light. The Blue energy of hope is an infallible connection to the universe. Hope is the most powerful of lights, and thus the universe speaks through it. A Blue Power ring's possibly one of the most powerful weapons in the known universe: it has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.

--Blue Energy Blasts: The ring can be used to fire blasts of blue energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. The weapons power is more an indication of the hope of the user.

--Force-Field Generation: The ring can create various force fields of various sizes and shapes to protect the wearer and others around the user. With the cosmic scope of a Blue Lantern's abilities, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting the user from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. This is one of only two abilities a Blue Power Ring has access to when away from an active Green Lantern.

--Energy Constructs: The ring can form constructs of blue energy. Unlike a Green Lantern Power Ring, The primary function of the Blue Power Ring will manifest its constructs in response to the targets specific psychosis. In this way, the ring can remove the corruptive influence of the red flame of rage by infusing hope. Otherwise the ring is a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's mastery of hope. A Blue Lantern can create any particular items or construct that they can imagine as long as they have the mastery of hope necessary to conjure it into existence. The constructs are made out of blue energy, which is a tangible form of pure hope, and they exist only as long as a Blue Lantern is fueling it with their mastery of hope. Items created by the rings are not indestructible and are only as powerful as the inspired hope of the Blue Lantern creating them.

--Phasing: The Power Ring allows the wearer to pass through certain solid objects, such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's hope and the density of the object's molecular structure. It has also been cited that the wielder could pass through the fourth dimensional gap or dissemble their own molecular structure.

--Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacrums. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.

--Energy Twin: The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings, and may only be perceived by the Guardians or another ring wielder as a blue, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body. The Guardians frequently used energy twins as a means of contacting a Lantern. As a rule, a ring wielder can not create actual, independent duplicates of him/her/itself, as the power ring cannot create life.

--Energy Absorption: The ring can absorb and store most other energies. Doing so does NOT replenish the normal store of energy the ring has. A ring that needs recharging but contained a store of electricity could only discharge that electricity, for example.
Hope Empowerment: the Blue Lantern ring is unique in that its base of power, Hope, can be manipulated by the ring user. Being in direct range of the emotional aura of a blue lantern allows them to charge an outer power reserve, by the sheer hope of the lantern its power will remain constant. The empowerment extends to even the stellar reactions of stars, allowing one to reverse the age of a dying star to that of a relatively new born star. Solely empowered by the hope of the population that relied on it, in turn empowering the Blue Lantern who then collects and uses it for the purpose of transformation.

--Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Blue Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Blue Lantern's speed can be significantly greater and has been known to approach 80% of lightspeed in normal space. Flight is possible at velocities exceeding light speed. In atmospheres, air friction is not a hindrance, since heat is either absorbed or reflected by the ring's field. This is one of only two abilities a Blue Power Ring has access to when away from an active Green Lantern.

--Wormholes & Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. Black holes can be navigated by experienced ring wielders.

--Healing: The rings show a considerable ability to heal the injuries of others, more so than any other power-ring has demonstrated. Saint Walker was able to regenerate Ganthet's hand in its entirety. Also, in another instance, Saint Walker's ring healed Arkillo's entire tongue, long after it had been ripped out.

--Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance, seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, television, infrared, ultraviolet, and high frequency band communications.
Search Probes: A user was capable of sending probes through their Power Ring that were tasked with locating specific targets or individuals.

--Galactic Encyclopedia: The earlier rings worn by the Corps functioned as references for their users. Having the vast knowledge of the to draw upon, each ring functioned as a ready reference on most peoples, stellar events and conditions that may have been seen by other rings or other Blue Lanterns. The rings also served as a repository of adventures had by the Blue Lantern and these mission reports were stored in the Prime Battery for review and training.

--Universal Translator: The power ring acts a universal translator.

--Material Alteration: The Blue Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Blue Lantern wear similar uniforms that are programmed into the ring by default. However, each Blue Lantern is able to adjust their uniform to fit their own needs, personalities and whims.

--Ring Duplication: Most Power Rings are capable of automatically duplicating themselves. Each duplicate typically shares the qualities and capabilities of the original ring. Each duplicate still requires to be recharged by a personal power battery. Some "temporary" rings can also be made, as well as rings with severe limitations and pre-programmed commands. All power rings, as being based upon the blue ring templates created by the Guardians of the Universe, are all programmed to be able to duplicate themselves on a specialised command known apparently only by the Guardians.

--Emergency Beacon: A Blue Lantern in distress can use his/her/its power ring as an emergency beacon. The alert can be directed to a Blue Lantern's neighboring sector, or it can be a Corps-wide alert.

--Homing Beacon: A homing beacon in the power ring can lead one Blue Lantern to another. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Most often ring wielders will allow the beacon to signal their location to others.

--Mind Alteration: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and hope to operate, mind tampering is not impossible. The difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. Blue Lanterns have used mind techniques as part of training. New recruits may be subjected to mind scans by other Lanterns or the Guardians of the Universe. They are taught to build mental defenses to protect themselves from psionic attack. The power ring can also be used to beam information from the ring wielder to another being.

--Invisibility & Light Refraction: A ring wielder can render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than blue.

--Preset Conditions: Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

--Thought Relay: Otherwise known as a telepathic link.

--Levitation

--Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen.

--Avarice Immunity: The blue power of Hope cannot be affected by greed, so Orange Light constructs can't absorb it. The ring itself would not allow itself to be claimed by Larfleeze, stating "True Hope is selfless."

--Rage Immunity: True Hope cannot be affected by rage, and so the Blue power of Hope can extinguish the red flame of Rage. In fact, it can save a Red Lantern from their ring without killing them, so long as the Red Lantern is wearing a different power ring. This is done by calming the Red Lantern with an image of Hope (in the case of John Stewart, an image of him reunited with his wife), the Blue energy then acts as an antivenom, flushing out the tainted red plasma. After this is done, the former Red Lantern's heart can beat normally and blood regeneration can start.

-Vulnerabilities:

--Emotional Requirement: Unlike the "neutral" Green Lantern Power Rings, a Blue Lantern Power Ring demands that the wielder keep hope alive in their heart constantly. Hal Jordan's ring left him when Jordan could not hope beyond a trivial desire, and Barry Allen noted to Saint Walker that his ring was "struggling" with him. Saint Walker replied saying it was Barry struggling by not giving in fully to the ring. When a new Member of the Blue Lantern Corps experienced hopelessness, his Blue Lantern Power Ring left him and returned to the Blue Lantern Central Power Battery.

--Interference: as the continuing power of the rings connection of "universal hope", it has a tendency to cause a form of interference to Green Lantern Power Rings' long-range communication.

--Willpower Dependence: the Blue Lantern Power Rings can only function at their full potential in the presence of an active Green Lantern Power Ring. If another Green Lantern Power Ring is not in close proximity to the Blue Lantern, he or she is limited to only flight, a protective aura, and minimal strength enhancement. The Blue Lantern can still effect another with hope, but at greatly reduced energy.

--Recharge Protocol: Formerly, the rings needed to be charged after a period of 24 hours, regardless of how often it was used.

-Gadgets:
-Weapons:

Civilian Occupation: N/A

Biography---------

Character History/Origin: Saraka Kute was born into a warrior-caste on his home planet. Constantly embroiled in war, the amphibious solder was raised to know nothing but hatred for the enemy. Duiring his formative years he was fed propaganda and brainwashing messages to instill mistrust and a desire for vengeance against them. As soon as he was strong enough to wield weapons, he was sent to the front lines, his superiors impressed by the devotion and ferociousness they saw in him. However, even the best propaganda can only prepare a young solder for so much.

During his time on the front lines, Saraka witnessed atrocities. Not just from the side of the enemy, but from his own people as well. He was present for several historic truces, and was even responsible for initiating one himself. They never lasted long, and one side would inevitably annihilate the other, but it began to give Saraka an idea that the people he was fighting were not monsters. They were just on the other side of an imagined line.

Eventually, having proved his worth in the field, Saraka was given a position as a general, commanding forces and meeting with important people in his government to discuss war efforts. By this time, he had developed a new appreciation for the solders, generals, civilians, and government on the other side of the line, and began to use his power and position to push for talks to be opened. It was slow going, controversial, and nearly ending with him being court-martialed several times, but Saraka would not give up. Eventually he hatched a plan. A small task force, led by himself, infiltrating enemy lines with no permission from his own government. They would parlay with the enemy line commander, and find out exactly what it would take to end this war. This breach of military hierarchy and breakdown in communication ended up being the push both sides needed to sit down and talk for the first time in over half a century. Saraka Kute was hailed as a hero.

In the aftermath of the new peace talks, Saraka was visited by an alien figure, dressed all in blue. The strange, gaunt being introduced itself as Saint Walker, and said that because of the great Hope shown to end senseless bloodshed, Sarak was being chosen as the next Blue Lantern recruit. Whisked away to a strange new world, Saraka was inundated with a series of tests and question for three days. At the end of it, he was presented with a custom Blue Lantern Ring. His new job was to patrol the galaxy, looking for those in pain and need, and kindle hope within them. Now, as his first real mission, he is being sent to Earth, to defend a newly minted Green Lantern from a strange, unknown threat...

Optional information
----------
Nemesis:
Allies:
Team:
Other:
Hidden 5 yrs ago Post by Sanity43217
Raw
Avatar of Sanity43217

Sanity43217

Member Seen 0-24 hrs ago



Finally finshed my CS.
Hidden 5 yrs ago 5 yrs ago Post by Sir Lurksalot
Raw
Avatar of Sir Lurksalot

Sir Lurksalot

Member Seen 10 hrs ago

WIP

Hidden 5 yrs ago Post by CaptainSully
Raw
Avatar of CaptainSully

CaptainSully 🆆🅸🆃🅷🅸🅽 / 🆃🅷🅴 🆁🆄🅸🅽🆂

Member Seen 2 yrs ago

@Blackstripe the intention of the laughter was only to ever be something to use against goons. I did mention it in there that strong willed and those immune to attacks of the mind are immune.

In terms of speed I wasn’t aiming for top tier speedster. It’s more that he’s faster than a lot of meta humans but he’d be left for dust by the likes of the Flash and Superman. So maybe around about the speed of sound. If that’s still too fast that’s fine, I can adjust to a level you’re happy with
Hidden 5 yrs ago 5 yrs ago Post by Rondo of Blood
Raw
Avatar of Rondo of Blood

Rondo of Blood a horrible night to have a curse

Member Seen 5 yrs ago

UPDATE 1: Diddled some skills and one of his powers

WIP

To-Do:
- Skills
- Rest of Powers
- Weapons (Guns, guns, sword, guns)
- Armor and other gadgets



Hidden 5 yrs ago 5 yrs ago Post by Blackstripe
Raw
GM
Avatar of Blackstripe

Blackstripe That superhero/magic/pirate person

Member Seen 4 yrs ago

@Korkoa Accepted.

@CaptainSully Goons and Speed of Sound is good! Just fix up the phrasing in your profile, please. Otherwise, accepted!

@Rondo of Blood Okay, that seems fine thus far.

@Sir Lurksalot Looks good to me!

@Sanity43217 WTF? No. >.>

Like...no.

You didn't even read the history. "Superboy"? Who is "Superboy"? When did I ever mention CADMUS?

I'm going to go out on limb here and say you just copied over this profile from another, more conventional DCRP and didn't bother changing anything on it to fit with this.

So no, rejected. Denied. Shame on you!
Hidden 5 yrs ago Post by Blazion
Raw
coGM
Avatar of Blazion

Blazion

Member Seen 2 mos ago

Hidden 5 yrs ago Post by Sanity43217
Raw
Avatar of Sanity43217

Sanity43217

Member Seen 0-24 hrs ago

I don’t want to turn this into a whole thing, but what your saying is down right contradiction. I get not accepting a character for power scaling, but because of a canon science project. That as you said...

“In other words, whether or not the characters themselves exist in this roleplay, the powers and abilities they're known for do. There are still Green Lanterns, still Amazons. You may create a character that possesses these powers (be they canon or an OC), or may invent something entirely new and unique altogether!”
en.m.wikipedia.org/wiki/Project_Cadmus
Hidden 5 yrs ago Post by Blackstripe
Raw
GM
Avatar of Blackstripe

Blackstripe That superhero/magic/pirate person

Member Seen 4 yrs ago

@Sanity43217 ...Seriously?

Yes, you can make essentially the canon version of a character. But they still have to fit within the setting's lore! You can't just make up your own lore or take it from other sources.

So if somebody had made Clark Kent, for example, they would still have to make him fit within THIS game's world. He could still have grown up on a Kansas farm. He could still have parents named John and Martha. He could still move to Metropolis to become a reporter. But Smallville would have still been wiped out by the Blackthorn Coven. Perhaps his parents were killed in the Two Month War.

Do you understand? Even if they're essentially the same character, they live in different circumstances.
Hidden 5 yrs ago Post by Sanity43217
Raw
Avatar of Sanity43217

Sanity43217

Member Seen 0-24 hrs ago

I’m not dealing with this. I’m out. I get what your saying, and while my character does fit the lore you have laid out, I’m not gonna push it. Enjoy your role play.
Hidden 5 yrs ago Post by Shard
Raw
Avatar of Shard

Shard

Member Seen 2 yrs ago

I think "Warped Alternate Universe" might be a fitting description.

Same people might exist on an individual basis, but the circumstances of their existence are different.
Hidden 5 yrs ago Post by Tim
Raw
Avatar of Tim

Tim Wasteland Wanderer

Member Seen 9 mos ago

I'm just saying, why would they call the clone of Champion "Superboy".

I mean if champ was called Superman that'd be different

Also what the heck happened to Superboy then

How did they even get Champ's DNA
Hidden 5 yrs ago 5 yrs ago Post by Sir Lurksalot
Raw
Avatar of Sir Lurksalot

Sir Lurksalot

Member Seen 10 hrs ago



Hidden 5 yrs ago Post by Blackstripe
Raw
GM
Avatar of Blackstripe

Blackstripe That superhero/magic/pirate person

Member Seen 4 yrs ago

@Alfhedil Alright, everything checks out! Accepted.
Hidden 5 yrs ago Post by CaptainSully
Raw
Avatar of CaptainSully

CaptainSully 🆆🅸🆃🅷🅸🅽 / 🆃🅷🅴 🆁🆄🅸🅽🆂

Member Seen 2 yrs ago

I've made the adjustments you requested. I know you said accepted but I just wanted to double check you are happy before moving over to the character tab



Hidden 5 yrs ago Post by Blazion
Raw
coGM
Avatar of Blazion

Blazion

Member Seen 2 mos ago

@CaptainSully Looks good, go ahead and move it over!
Hidden 5 yrs ago 5 yrs ago Post by Zero Hex
Raw
Avatar of Zero Hex

Zero Hex

Member Seen 7 mos ago

Right, here we go, have your game's Karate Kid except it's another major part of asian martial arts culture instead.

↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet