Depends on how strong the anti-human sentiment is in the Scarlet Moons.
It's fairly prevalent in the lower ranks, since many recruits joined up due to the abuse from humanocentric Imperials. These guys were slaves, second-class citizens, underpaid laborers and the victims of many speciesist movements. About half of the Scarlet Moons flat out refuses to fight alongside Humans in battle, on the fear of getting shot in the back. Most higher ranking officers don't have problems with Humans, or are pragmatic enough to overlook their disdain. For the sake of any Human member's own safety (so they don't get lynched by vengeful non-Humans), they are only sent to fight if they have extensive combat experience and/or rare skills.
It's fairly prevalent in the lower ranks, since many recruits joined up due to the abuse from humanocentric Imperials. These guys were slaves, second-class citizens, underpaid laborers and the victims of many speciesist movements. About half of the Scarlet Moons flat out refuses to fight alongside Humans in battle, on the fear of getting shot in the back. Most higher ranking officers don't have problems with Humans, or are pragmatic enough to overlook their disdain. For the sake of any Human member's own safety (so they don't get lynched by vengeful non-Humans), they are only sent to fight if they have extensive combat experience and/or rare skills.
So then he's rather resentful of the resent, which is perfect. And I'll figure out how to get him into the fight.
Cragdor does not have any problem with Humans. He has met many delicious decent Humans before and after joining the Rebellion. Cragdor will befriend this tiny soft mammal.
The Scarlet Moons uses a simplified army-style rank system.
Commissioned officers are those with significant leadership experiences. Some may be ex-officers from planetary forces or private security companies, while rear echelon officers can come from civilian management roles. Internally, the best sergeants can be commissioned. Lieutenant is general the starting point here. The process of commissioning is overseen by Colonel Stormcaller, the Izvoshra, and leaders from sympathetic communities.
The Izvoshra is the Scarlet Moons' high command. It is made up of Stormcaller and eight officers, which meets prior to any major operation. The membership can change depending on the mission; there are times where even sergeants are called to the Izvoshra.
Colonel is the Scarlet Moons' leader. Only one being is of this rank, and it originated from the group's original status as a irregular Separatist regiment. Stormcaller is the only one to hold this rank thus far.
Major is the second highest rank. There's five majors in the Scarlet Moons. Promotion to major is very rare, and there is no guarantee with time served or number of victories.
Captain in the Scarlet Moons is the army type (rather than ship captains). They are promoted from lieutenant after at least two years of service and three successful missions. On very rare occasions, high ranking defectors may join as captains. There are more than 40 captains.
Lieutenant is the most common commissioned officer. In addition to the standard two-week orientation, a new Lieutenant spends a week of "leadership training" under an existing officer. Depending on their background, a lieutenant may be a captain's aide, or immediately put in charge of their own unit. There's hundreds of lieutenants.
Enlisted personnel account for ~85% of the Scarlet Moons. Fresh recruits (KNBs - "kriffing new beings") are treated as expendable until proven in combat or challenging works. Because recruits can come in all species, enlisted members are not expected to wear complete uniforms. This also meant that KNBs are not given the adequate tools for their jobs. It's not hard to find infantry without helmets, mechanics without fusion cutters, and medics without bacta. The best sergeants know field expedients are crucial to survival.
Sergeant Major is the most senior enlisted rank. Five sergeant majors exist in Scarlet Moons, each attached to a major. And like majors, there's no set criteria for reaching this rank. Although technically lower than lieutenant, sergeant majors are respected for their extensive field experience. Ship crew occasionally identify their Sergeant Major as Chief Petty Officer, or just Chief.
Sergeants are important non-commissioned officers. They are squad and platoon leaders on the front lines, and in charge of work teams in the rear. Certain sergeants are advisors to lieutenants. Sergeants must have served three years at minimum. Scarlet Moons have hundreds of sergeants. Sergeants for fleet operations are also known as Petty Officers.
Corporal is the most common rank. Privates are promoted here after one year or surviving two missions. Corporals can lead fireteams or squads. Recruits that have seen prior combat (or qualified for specific trades) can enter the Scarlet Moons as corporals. There are over a thousand corporals. Ship-based corporals are sometimes referred to as Leading Crewmen.
Private is the rank given upon completing the two-week orientation. Although there's a similar number of privates to corporals, they are not afforded much respect (or even briefed on their mission; in fear of leaking intel). The average private is expected to perish or quit during their first battle. Those serving on starships may be called Crewman instead.
The image above shows Ashti in her youth, back when she was a knight during the clone wars and still called Nerinni. Although she is a bit greyer around the cheeks these days she has managed to maintain the mighty physique the Cathar are known for through rigid training, something that is immediately noticeable. Also notable are a number of well-earned blaster burn scars across her abdomen and limbs, something normally hidden by clothes and armour.
Her combat wear doesn’t differ greatly from the normal green rebel fatigues, with the exception being a camo-cloak with hood common amongst forest-fighters. Amongst a squad she takes on the role of ammo and bits carrier so is also seen sporting a heavy pack and much-laden pockets
Out of combat she takes off the hood and gear, normally stripping back to her under-shirt provided she’s in the right company.
Background
Born in 54BBY Nerinni never really knew a life before the jedi order, and has never really investigated. She knows through rumour she was born to affluent senators on Coruscant but little else. She was inducted into the order at an early age during the height of their power and during peacetime, and as such was given an opportunity.
Most Cathar get shipped off to the Agricultral Corps and with good reason, as they struggle to master their 'savage' nature, but the Jedi council took a special case with young Nerinni. Whether it was an experiment or as a diplomatic chip against her parents will likely never be known, but she was given special and careful attention by various prominent Jedi masters of the time. It was a successful effort, even if she would be held back compared to her peers due to her difficulties.
She ascended to Padawn status under the tutelage of Master Laan Tik at the age of 14 and would learn from him as the seperatist conflict escalated. The pair of them would be shipped around the galaxy as tensions mounted to try and keep a failing republic together. It was a shock to most of the order when the council instigated the war on Geonosis and Nerinni would be recalled back to Coruscant. Laan Tik would be put in command of the 224th 'Mud Jumpers' Division of clones and sent swiftly to a flashpoint that would quickly spiral into 'The Battle of Mimban'.
Originally sent on an advisory role to train up a local garrison militia things quickly escalated. The 501st moved quickly to assist and Laan Tik sent his padawan away to search for further re-enforcement, backup that would come too late for Nerinni's master who would fall in battle before the first year of the clone wars was up. Nerinni would be promoted to Jedi Knight, General of the republic army, and given command of the Mud Jumpers and battlefield at the age of 32, though this would far from bring peace to the sector.
The Warstalkers, a mainly Trandoshan mercenary army lead by the notorious Oshka the Red, landed on Mimban and sowed terrible destruction wherever they went, claiming hundreds of clone and militia lives wherever they decided to operate, despite Nerinni's best attempts to handle the situation. Eventually The Warstalkers were withdrawn to other fronts, though the impact they made in the hearts and minds of the republicans in the rim needed to be addressed.
After a brief petition period Nerinni was given command of a new battlegroup built specifically to hunt the Warstalkers and aid republic forces where the mercenaries were present. The Task-Force, dubbed "The Core's Riposte," Consisted mainly of 224th 'Mud-Jumpers', given marine and vehicle support and training, persistent fleet support and a small detachment of Arc Troopers. The latter of which would prove invaluable, being the only non-Jedi members of the task force who had a chance of standing toe to toe with the Trandoshans.
The Senate's hopes were two-fold with this Task-Force. Firstly they hoped that just it's formation it would help bolster the morale of the rim, at least in the short-term, and secondly they hoped for quick results as they didn't believe mercenary's could stand up to a dedicated group of the republic's finest. The former expectation was well met, and everywhere 'The Riposte' went they would be well supported, but the latter proved much more difficult to attain.
It would take dozens of clone lives to take down even one Trandoshan, an problem exacerbated by the foe's natural regeneration rate meaning The Warstalkers would often be at full strength long before 'The Riposte' would ever be. It became obvious that Nerinni could not wear down the mercenary group, so instead she settled on shadowing them, thwarting them and awaiting a definitive strike where she could hopefully capture of kill their leader, Oshka, which in turn would likely dissolve the group.
And so the war raged on, The Core's Riposte and The Warstalkers developing a natural rivalry, claiming trophies from one-another, calling to each other by name and looking for members of the other unit on the battlefield. Oshka and Nerinni clashed several times across the conflict, gaining a new respect for the other every time they each had to limp away from the fight, and already planning for the next one.
The ultimate clash would come with the decisive battle above Coruscant. Oshka's flagship, The Blood Cannon, would become immobilised towards the end of the conflict, allowing Nerinni a window of opportunity to board with support from many neighbouring ships. The two clashed once more, scoring devastating hits on one another and were she not supported by the force it is likely Nerinni would have fallen many times over. In the end, it was the ship that gave out before The legendary Trandoshan, a nearby transistor went critical and struck him unconscious. With the ship's reactor going critical the wounded Nerinni managed to secure and drag him to an escape pod, steering it down to the planet below. Mission accomplished.
The pod had ejected too far into the atmosphere, and suffered a hard landing in the underworld of Coruscant. The pair managed to come to an understanding and work together to get out of the situation they found themselves in. Nerinni would appeal in favour of Oshka when his trail was brought before the senate and he would help her escape, wounded as she was. The truce wasn't that spur of the moment as Oshka had stuck entirely to the republic's rules of engagement, much to the respect of the Jedi Knight, and Oshka had enough respect for Nerinni that he wasn't about to abandon a fellow soldier to Coruscanti gangers and the like. Oshka also had very little will to escape; he'd been captured alive and thus, according to Trandoshan religion, had forsaken all of his Jagganath points. His life's work up to this point had become meaningless.
Eventually the pair reached the surface, flagging down a clone escort to fly them to a more secure location. Upon realising they had been contacted by a Jedi the clones dispatched several gunships, and would have been wholly successful at eliminating Nerinni had Oshka not intervened, holding them off with his bare hands until he found a weapon. After a heated battle the pair managed to escape once more into the lower sector.
It wasn't long after that Nerinni received a transmission from the Jedi temple, informing surviving members of the order about recent events and to stay far away. She decided to let Oshka go free. Her respect for the Trandoshan, gratitude towards him saving her life earlier and relative powerlessness and want to bring him to trail meant the two parted on good terms that day though they would only meet fleetingly a few times after that.
Nerinni would change her name to Ashti not long after and work odd-jobs out in Hutt space, somewhere even the empire struggled to watch at all times. She'd do jobs like protection, muscle or even just manual labour to make ends meet and help keep her in fighting form. Despite the risk she knew possessing a lightsaber would pose to her, she kept it anyway, although she did modify it to look much more mundane; covering the identifying parts like the lens and emitter while also keeping a very similar looking grenade next to it.
The civil war would find Ashti with the destruction of Alderaan, an event so cataclysmic even many without Jedi training felt something. It would take several days for news of what had happened to filter through to Ashti but when it did she knew what must be done. Rebel recruitment was barely hidden in Hutt Space, and she would join up to fight the Empire before the year was up. She wouldn't be fighting as a Jedi this time, but she knew that she was doing the right thing by going to war.
The war would rage on, and Ashti would gain prestige as a fine heavy weapons specialist. She would fight as a basic infantryman across the stars, gaining some brevet rank and medals as she went. She even served amongst the ground forces on Endor, at the climax of the war. With the destruction of the second Death Star Ashti expected to hang up her blaster and retire from conflict once everything settled down, and maybe investigate the propaganda that Luke Skywalker was a Jedi himself (as unbelievable as that was). As her tour of duty was coming to an end, however, her unit received orders to provide several hundred members as reinforcement to a semi-isolated resistance cell. This cell was the Scarlet Moons, who were relatively unhospitable to humans and didn't give a frak about your prior rebel rank.
With a recruitment spiel like that very few people volunteered themselves to sign up, but Ashti did after some deliberation. She had a good feeling about this one, and joined up to keep an eye on the unit for rebel high command. Having completed the two-week orientation, despite mockery at her advancing age, she is now ready to deploy to her first mission as a Scarlet Moon, on it's way to capture Ord Thoden...
Outlook and Motivation
Protector: Ashti sees herself as a guardian for civilians and soldiers with less experience than her, and will do what she can to help them even at personal sacrifice
Informant: It's no big secret Ashti is keeping the greater Rebel command briefed in the current goings on, and although this isn't too much of a big deal it certainly provides some tension with the higher ups
Capabilities
Characteristics
BRAWN, Primary Characteristic: What Cathar are famous for Ashti provides in spades. Whether it’s hauling cannon and ammo or overpowering a foe with vibroblade. Ashti trains nearly daily to refine her body and core out of habit and it goes to show. Even as a female of the species her strength is comparable to the strongest of humans.
WILLPOWER, Secondary Characteristic: Even a blunted tool can strike true with a bit of luck. Jedi training has a way of conditioning the mind and body that lasts even without the touch of the force, and even after many years Ashti has a level of patience, endurance and tolerance that is well respected by any that know her.
Fluent Languages
Galactic Basic Huttese Catharese
Passing Languages Rodian Mimbanese Dosh Twiese Durese Umbarese
Skills and Connections
Jedi Trained: Ashti is not totally blind to the ebb and flow of the force, nor have her powers totally waned. She can still wield a lightsaber if required and, should the force will it, reach out with her powers.
Veteran: Ashti fought in many of the major theatres in the clone wars, becoming particularly adept at countering ambush forces and enemy heavy infantry. This experience manifests itself most readily when it comes to positioning herself on a battlefield, striking the weak points of foes and remaining unshaken in the face of danger.
Heavy Weapons: Built like a Rancor with something to prove Ashti was a shoe in for this role, even with her advancing years. In the last few years since she joined the rebellion, she has operated anything from ship-to-ship batteries to anti-aircraft to missile launchers to infantry-borne blaster canons; the latter being her specialisation. She has a knack for setting up at just the right angles and has tutored more than a few of the Rebellion’s recruits in the past few years, earning her the callsign ‘Longtooth’ out of respect.
Flaws
Weak in the force: Though perhaps not especially considered to be a weakness for others, years out of practice combined with the Cathar’s savage nature has left Ashti on a level that could be considered lower than most padawans. Blocking blasters and sensing ambushes was something she could do back in the war, but certainly no longer. Her physique leaves her still quite a skilled duellist but not talented enough to stand toe to toe with another force-user for long at all.
Arrogant: When the bombs are falling and enemy fire raining it can be easy to forget you’re nearly thirty years away from your previous glory-days. Whether this means Ashti over-extends herself or tries to skip chain of command doesn’t matter; it’s a trait that’s likely to get someone hurt and maybe even killed
Inventory
Credits and Valuables
-250 credits kept on person
Clothing and Jewelry
-Rebel Fatigues -Dog-tags -Flak armour
Tools and Weapons
-Laser entrenching tool -2x Thermal Detonators -T-21 Light Repeating Blaster and enough ammunition to blow a new crater in this tiny moon -A short Vibroblade -Vibroknife -1 small metal tube that kind of looks like another grenade (nudge nudge)
Consumables
-Rations -Water -Small utility power-pack
Bags and Containers
-Large backpack, nestled over cloak
Misc
-A distinct lack of miscellaneous or personal effects
Thanks for the invite, but I just started University and won't have the time for a while. Once I get time and if you guys are still accepting I'll hop aboard.